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Compatible with Retail, Classic & TBC
Updated: 01-22-23 09:39 AM
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Dragonflight (10.0.2)
Updated:01-22-23 09:39 AM
Created:03-11-18 10:49 AM
Downloads:11,240
Favorites:8
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Categories:Bags, Bank, Inventory, ToolTip

zz itemsdb  Popular! (More than 5000 hits)

Version: 100005.64
by: Rilgamon [More]

Adds tooltip like "Bankitems" or many Bag-AddOns which show how many of the items are on your chars in bags and banks.

Included moduls:

- Bags
- Bank/Reagentbank
- Character
- Currency
- Guildbank
- Mail
- Void

Adds a slashcommand:
/find <whatever>

ec7dd53 | Robin Hüskes | Sun Jan 22 16:35:39 2023 +0100

Fix wrong variable used
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a60757f | Robin Hüskes | Sun Jan 22 16:19:26 2023 +0100

Fix Char Modul not using events to update
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28d5bc2 | Robin Hüskes | Sun Jan 22 12:53:26 2023 +0100

Update Toc
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1703a63 | Robin Hüskes | Sun Jan 22 12:53:06 2023 +0100

Restore Classic compatibility
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9ad67e7 | Robin Hüskes | Sun Jan 22 12:50:18 2023 +0100

Restore Classic compatibility
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dc775e5 | Robin Hüskes | Sun Jan 22 07:54:12 2023 +0100

Restore Wrath compatibility
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9c65497 | Robin Hüskes | Sun Jan 22 07:43:32 2023 +0100

Restore Wrath compatibility
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e76b7c8 | Robin Hüskes | Thu Dec 15 20:41:20 2022 +0100

Update Libs
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e4361c8 | Robin Hüskes | Sun Dec 11 15:04:31 2022 +0100

Fix reagentsbank reset on login
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dbb4e6b | Robin Hüskes | Sat Dec 3 23:39:27 2022 +0100

Update to use new ManagerFrame for Open/Close-Events
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f445bc0 | Robin Hüskes | Sat Dec 3 23:38:46 2022 +0100

Cleanup code
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9f8a6e3 | Robin Hüskes | Sat Dec 3 23:33:09 2022 +0100

[zzAddOn] Fix copy&paste error, bumb lib version
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0a732a5 | Robin Hüskes | Sat Dec 3 22:47:58 2022 +0100

Remove classic functions for now
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7eba46b | Robin Hüskes | Sat Dec 3 22:47:41 2022 +0100

Replace string
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20e99b0 | Robin Hüskes | Sat Dec 3 22:46:36 2022 +0100

Remove classic functions for now
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6c171bb | Robin Hüskes | Sat Dec 3 17:20:21 2022 +0100

Update LibDBIcon
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0d619ff | Robin Hüskes | Sat Dec 3 16:14:48 2022 +0100

[zzAddOn] Fix to make sure ManagerFrameEvent is fired only once
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bd4f0d7 | Robin Hüskes | Fri Dec 2 16:13:15 2022 +0100

[zzAddOn] Cleanup RegisterOpen, RegisterClose
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542df5b | Robin Hüskes | Fri Dec 2 15:59:51 2022 +0100

[zzAddOn] Add RegisterOpen, RegisterClose
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353b777 | Robin Hüskes | Sun Nov 27 23:21:53 2022 +0100

Update Libs
------------------------------------------------------------------------
Optional Files (0)


Archived Files (10)
File Name
Version
Size
Author
Date
149kB
Rilgamon
12-11-22 08:04 AM
100002.62
149kB
Rilgamon
12-03-22 04:45 PM
100002.61
150kB
Rilgamon
11-28-22 04:35 PM
150kB
Rilgamon
11-20-22 08:57 PM
90207.58
150kB
Rilgamon
09-29-22 10:26 AM
90005.57
150kB
Rilgamon
05-31-21 04:15 AM
90005.56
149kB
Rilgamon
04-04-21 04:21 PM
90005.55
149kB
Rilgamon
04-04-21 08:08 AM
90005.53
145kB
Rilgamon
03-22-21 03:55 PM
90002.52
145kB
Rilgamon
01-25-21 03:47 AM


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Unread 07-01-18, 04:45 AM  
aallkkaa
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Originally Posted by Rilgamon
Plans dont survive contact with the enemy While adding required stuff for data cleaning I realized that I should make the addon more modular. So the pending version now has a modular setup including the void and character modul Addon settings are in but not yet the planned cleaning functions or anything usefull
But from here on it's easier to work on it. You should delete the wtf-file or reset the profile in addon-prefs.

There was not much testing ... so bugs are likely
Edit: Some prefs added in .40 to enable/disable moduls.
I hate the enemy!
It's lookimg good.
But I noticed the first time you open a storage (bank, void, ...) zz_itemsdb doesn't immediately update the tooltip. You have to close the storage and open it again and then it's updated. No biggie at all but I figured I'd mention it.
I haven't been online much lately but that's the one "bug" I noticed; seems to be working fine otherwise.
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Unread 06-24-18, 12:31 PM  
Rilgamon
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Originally Posted by aallkkaa
I think the Void storage is useful, for example, if you're farming some transmog and you're not sure whether you already got that piece yet or not. Sometimes I do put incomplete sets into the Void.
There are workarounds to getting the same info without actually looking at what you've stored, but this would be, the way I see it, the easiest way.

And... what you have planned next does seem like a higher priority to me, so...
Plans dont survive contact with the enemy While adding required stuff for data cleaning I realized that I should make the addon more modular. So the pending version now has a modular setup including the void and character modul Addon settings are in but not yet the planned cleaning functions or anything usefull
But from here on it's easier to work on it. You should delete the wtf-file or reset the profile in addon-prefs.

There was not much testing ... so bugs are likely
Edit: Some prefs added in .40 to enable/disable moduls.
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Last edited by Rilgamon : 06-25-18 at 04:45 AM.
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Unread 06-21-18, 04:43 AM  
aallkkaa
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I think the Void storage is useful, for example, if you're farming some transmog and you're not sure whether you already got that piece yet or not. Sometimes I do put incomplete sets into the Void.
There are workarounds to getting the same info without actually looking at what you've stored, but this would be, the way I see it, the easiest way.

And... what you have planned next does seem like a higher priority to me, so...
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Unread 06-20-18, 09:09 AM  
Rilgamon
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Originally Posted by aallkkaa
Just to note I like that you now see the item's ID in the tooltip.

And BTW... have you implemented the Void Storage yet? (I haven't checked with my storage laterly)
The ID is a bug The plan was to delay it until I've added gui preferences to en-/disable.
For the void I'm undecided ... is it really worth using it? I've not yet looked into it.
This weekend I planned to add preferences and first tools to delete data not wanted (deleted chars, reset data). When there is time I take a look how the void works.
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Unread 06-19-18, 06:57 PM  
aallkkaa
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Just to note I like that you now see the item's ID in the tooltip.

And BTW... have you implemented the Void Storage yet? (I haven't checked with my storage laterly)
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Unread 06-10-18, 11:50 AM  
Rilgamon
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Open Bug: For tradeskill scrolls the tooltip is added twice
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Unread 06-02-18, 07:15 PM  
Rilgamon
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Re: Guild bank support

Originally Posted by almty1
Any plans to support the guild bank?
Hi, yes the guildbank is planned but first I'm looking into the size of the datastructure. Not yet sure if I chose the right layout.

Edit: .21 with gb-support is pending
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Unread 06-02-18, 02:45 PM  
almty1
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Guild bank support

Any plans to support the guild bank?
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Unread 06-02-18, 06:11 AM  
aallkkaa
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Everything seems well now. Thanks!

I also like that the text in between the bracket (e.g. "Bags #") is now colored differently; makes it easier to read.
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Unread 05-31-18, 04:22 PM  
Rilgamon
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I'll check with chars with more stuff in the bank to trigger this and go through the update logic again. Guess I still try somewhere to update the bank while its not available.

Edit: I was updating for every locked item. When sorting ALL items are locked. .17 only updates the first item and then tries to update after a delay. I did not notice because my computer is pretty quick For the other problem I'm still looking.

Edit2: The second problem might be solved in .18 ... Found that my "bank is open"-check was using the Event "BANK_CLOSED" which does not exists ... it should have been "BANKFRAME_CLOSED". ( Damn Copy&Paste )
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Last edited by Rilgamon : 06-02-18 at 02:23 AM.
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Unread 05-31-18, 03:28 PM  
aallkkaa
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Hello again!

Found a couple more issues:

1. Everytime I click the "Sort Bank" or "Sort Bags" buttons, the game freezes for over 10 seconds. It does not happen when zz_itemsdb is not loaded. Admitedly, I do run WoW on a low-end computer, but nothing else freezes the game like that (except sometimes when entering a raid (Big Wiggs?), but even so, not for so long.

2. It seems to sometimes forget items it had previously gotten. I'm farming Fragments of Valanyr (or whatever the name) in Ulduar and store them in the bank for the week after I a run. zz_itemsdb had correctly displayed the amounts in bank and bags last week but yesterday, while I was in the instance, it reported only the ones in the bags. As soon as I opened the bank, it corrected the values.
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Unread 05-28-18, 03:20 AM  
aallkkaa
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Originally Posted by Rilgamon
Hehe, magic is not part of my skills

Edit: .16 is pending.
Well, magic is overrated.
Thanks again!
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Unread 05-27-18, 12:55 PM  
Rilgamon
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Hehe, magic is not part of my skills

Edit: .16 is pending.
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Last edited by Rilgamon : 05-28-18 at 02:19 AM.
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Unread 05-27-18, 10:16 AM  
aallkkaa
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Thank you!

BTW, when you said you'd found a "bug that deletes the bank content when scanning while the bank was not open", I presume you meant it deletes the "bank content" in the database...
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Unread 05-27-18, 01:33 AM  
Rilgamon
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I'll take a look at the error. Even if I cant reproduce it the code should catch errors like this
For the reagentbank thats easily doable. I only skipped it because my first approach was to keep the datastructure smaller than BankItems. But I guess its not really that important

Edit: Update pending
Edit 2: Found another bug that deletes the bank content when scanning while the bank was not open, fixed in .15 ... but I'll check a little longer before uploading that.
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Last edited by Rilgamon : 05-27-18 at 05:19 AM.
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