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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-17-14 08:24 PM
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MikScrollingBattleText  Popular! (More than 5000 hits)

Version: 5.7.138
by: Mikord, Resike

Announcements:

  • Version 5.7.134 is updated to work with Warlord of Draenor Patch 6.0.2 and fixes the font preview issues.
  • If you are having issues with the fonts "resetting" on initial game load, update to Version 5.7.137.
  • Version 5.7.138 corrects issues with several triggers like Kill Shot and Hammer of Wrath.


Description:

MSBT is designed to be an extremely lightweight, efficient, and highly configurable mod that makes it easier to see combat information by scrolling the information on the screen in separate, dynamically creatable scroll areas. It is a replacement for Blizzard's Floating Combat Text and Damage output.


Features:
  • Lightweight and efficient design.
  • Scroll incoming damage/heals, outgoing damage/heals, and notifications in separate configurable scroll areas on the playing field.
  • Display player and pet cooldown completion alerts.
  • Display loot alerts with a total of how many are now in inventory.
  • Add triggers that will allow you to show notifications based on a variety of conditions.
  • Assign a sound file to play for events/triggers.
  • Dynamically create new scroll areas and assign any event/trigger to them.
  • Customize the position, size, animation style, enabled state, font style, font size, font outline, and opacity for each of the scroll areas.
  • Customize each individual event's color, font style, font size, font outline, opacity, output message, enabled state, and scroll area.
  • Set "Master Font" settings that will be inherited by all of the scroll areas and the events in them unless they are overridden at the scroll area or event level.
  • Merge AoE data into one event with cumulative damage/healing done with number of normal and crits specified.
  • Show overhealing amounts against yourself or party/raid members.
  • Color unit names according to their class (including CUSTOM_CLASS_COLORS support).
  • Color damage amounts according to damage type.
  • Show partial effects (resists, absorbs, vulnerabilities, etc) colored according to type.
  • Filter output information with a full suite of spam controls.
  • Load on demand options.
  • For mod developers:
    • Output your own scrolling messages with the MikSBT.DisplayMessage function instead of having to create your own frame and animation code. You can also use your own font by first registering it with MSBT via the MikSBT.RegisterFont function.
    • Create custom animation styles.
    • See the included API.html file for reference information.


Supported Events:
  • Incoming:
    • Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, and Immunes
    • Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, Reflects, and Interrupts
    • Spell Resists
    • Heals and Heals Over Time (HoTs)
    • Pet Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, and Immunes
    • Pet Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, and Immunes
    • Pet Spell Resists
    • Pet Heals and Heals Over Time (HoTs)
    • Environmental Damage

  • Outgoing:
    • Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, and Evades
    • Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, Reflects, Interrupts, and Evades
    • Spell Resists and Buff Dispels
    • Heals and Heals Over Time (HoTs)
    • Pet Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, and Evades
    • Pet Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, and Evades
    • Pet Spell Resists and Buff Dispels
    • Pet Heals and Heals Over Time (HoTs)

  • Notification:
    • Buffs / Buff Stacks / Buff Fades
    • Debuffs / Debuff Stacks / Debuff Fades
    • Item Buffs / Item Buff Fades
    • Enter/Leave Combat
    • Power Gains and Losses
    • Alternate Power Gains and Losses
    • Chi Gains and Chi Full
    • Combo Point Gains and Combo Points Full
    • Holy Power Changes and Holy Power Full
    • Honor Gains
    • Reputation Gains and Losses
    • Skill Gains
    • Experience Gains
    • Killing Blows (Player and NPC)
    • Extra Attacks
    • Soul Shard Creation
    • Enemy Buff Gains
    • Monster Emotes
    • Player, Pet and Item Cooldown Completions

  • Loot:
    • Looted Items
    • Money Gains

  • Default Triggers:
    • All Relevant Classes - Low Health, Low Mana, Low Pet Health
    • Death Knight - Killing Machine, Rime, Shadow Infusion x5
    • Druid - Berserk, Clearcasting, Predator's Swiftness, Shooting Stars
    • Hunter - Kill Shot, Lock and Load
    • Mage - Brain Freeze, Clearcasting, Fingers of Frost, Missile Barrage
    • Monk- Elusive Brew x5, x10, x15, Mana Tea x20, Vital Mists x5
    • Paladin - Hammer of Wrath, The Art of War
    • Priest - Clearcasting, Shadow Orb x3
    • Rogue - Blindside
    • Shaman - Clearcasting, Lava Surge, Maelstrom Weapon x5, Tidal Waves
    • Warlock - Decimation, Molten Core, Nightfall
    • Warrior - Bloodsurge, Execute, Revenge, Sudden Death, Taste for Blood, Victory Rush


Commands:

Code:
/msbt                  Shows the options interface. 
/msbt reset            Resets the current profile to the default settings. 
/msbt disable          Disables the mod. 
/msbt enable           Enables the mod. 
/msbt version          Shows the current version. 
/msbt help             Shows the command usage.

Frequently Asked Questions:

See the FAQ list at MSBT's portal site. http://mikord.wowinterface.com/portal.php?id=156&a=faq


Localization Maintainers:

See the list at MSBT's portal site.
http://www.wowinterface.com/portal.p...156&pageid=159

If you are capable and interested in being a maintainer for the localization files for a specific language, please send me a PM. The SVN capabilities here at WoWInterface allow me to provide direct access to the localization files in the repository to make the process easier.

5.7.138
  • Moved the new font loader logic into its own frame to prevent issues with UIs such as RealUI that play with opacity on objects they don't own.
  • Fixed unit reaction condition that was preventing many triggers like Kill Shot and Hammer of Wrath from working.
  • Fixed taint issues cause by the _ global variable.
  • Updated options dialogs to remove reference to support for mp3s which the game no longer supports.

5.7.137
  • Corrected an error that occurs on startup with deleted default triggers.

5.7.136
  • Reworked the font handling to preload fonts during initial load to resolve the issue where the fonts would reset to the default on initial game load.

5.7.135
  • Fixed the ability to add custom fonts via the custom media tab.

5.7.134
  • Fixed an issue where the font previews were not updating properly.
  • Updated parser to support the new parameters introduced by patch 6.0.2.

5.7.132
  • Updated for Patch 6.0.2 / Warlords of Draenor
    • Modified global constants for item quality to their new values.
    • Removed Berserker Stance from available trigger conditions.
    • Removed Backlash default trigger.
    • Removed Owlkin Frenzy default trigger.
    • Removed Overpower default trigger.
    • Removed Power Guard default trigger.
    • Removed Rune Strike default trigger.
    • Removed Solar and Lunar Eclipse default triggers.
    • Modified several skill IDs to reflect their new values.
    • Updated TOC for Patch 6.0.2.

5.7.131
  • Fixed issue introduced with Patch 5.4 where the fonts could not be changed

5.7.130
  • Updated TOC for Patch 5.4.

5.7.129
  • Fixed issue introduced with Patch 5.3 where dispels were showing the skill performing the dispel rather than the one being dispelled.
  • Increased damage and healing maximum spam thresholds to 100,000.
  • Added default trigger for Ultimatum.
  • Updated TOC for Patch 5.3.

5.7.128
  • Updated parser to support the new amount parameter on applied and removed auras. Thanks to pelf for the patch.

5.7.127
  • Fix issue introduced with Patch 5.2 where dispels were showing the skill performing the dispel rather than the one being dispelled.

5.7.126
  • Modified skill ID for Taste For Blood to reflect the new value.
  • Updated TOC for Patch 5.2.

5.7.125
  • Updated TOC for Patch 5.1.

5.7.124
  • Fixed issue introduced with Monk Chi changes in Patch 5.1.

5.7.123
  • Fixed an issue where certain power types such as Sha Power and Alternate Power were causing errors.

5.7.122
  • Added new Shadow Orbs Change and Shadow Orbs Full events that act similar to combo points.
  • Removed shadow orbs from standard power gains (e.g. +1 Shadow Orbs) since it is now treated similar to combo points.
  • Removed Shadow Orbs x3 default trigger due to the new Shadow Orbs Full event.
  • Fixed issue where the shorten numbers and group by thousands options were not being applied to overkill amounts.
  • Added default trigger for Blindside.
  • Removed extra exclamation point from druid berserking default trigger.
  • Added missing Italian localization files.

5.7.119
  • Fixed issue where combo point gains and full combo points were not being displayed (reported by dondasch).

5.7.118
  • Updated for Patch 5.0.1 / Mists of Pandaria Beta
    • Monk is now an available class for triggers and class coloring.
    • Added new Chi Change and Chi Full events that act similar to combo points.
    • Added support for dynamic max chi and holy power.
    • Removed chi from standard power gains (e.g. +1 Chi) since it is now treated similar to combo points.
    • Removed the following triggers since they no longer apply: Counterattack, Eradication, Hot Streak, Impact, Riposte, Viper Sting
    • Removed the following skills from default suppressions and throttling since they no longer apply: Arcane Empowerment, Desecration, Ferocious Inspiration, Mana Spring
    • Updated supported power types to include Alternate, Dark Force, Chi (Light Force), Shadow Orbs, Burning Embers, and Demonic Fury.
    • Rewrote code that deals with party and raid members to use the new Blizzard APIs.
    • Updated "Active Talents" trigger condition to use the new Blizzard API.
    • Modified remaining existing triggers to work with their new values.
    • Modified several skill IDs to reflect their new values.
    • Added default trigger for Vital Mists x5.
    • Added default trigger for Mana Tea x20.
    • Added default trigger for Elusive Brew at 5, 10, and 15 stacks.
    • Added default trigger for Power Guard x3.
    • Added new events for Alternate Power Gains and Losses so they may be customized.
    • Added temporary workaround for UnitGUID bug when in a group. Triggers that involve party/raid members will not work currently due to this.
    • Updated environmental damage handler for environmental type changes.
    • Updated TOC for Patch 5.0.4.
  • Added new option to shorten large numbers using si suffixes (32765 displays as 33k).
  • Added new option to separate large numbers into digit groups (32765 dispays as 32,765).
  • Fixed taint issues cause by the _ global variable.
  • Converted class names to use Blizzard provided localizations.
  • Removed old temporary workaround for raid flags added in Patch 4.2.
  • Added Italian localization from Kelhar@Runetotem-EU.

5.6.117
  • Money strings will now show properly on all supported languages.
  • Updated Simplified and Traditional Chinese translations from yleaf.

5.6.113
  • Converted all sounds to .ogg from .mp3.

5.6.112
  • Modified combat event log parser to work with the absorb changes in Patch 4.3.

5.6.111
  • Updated German translations from mojosdojo.
  • Updated Simplified and Traditional Chinese translations from yleaf.
  • Updated TOC for Patch 4.3.

5.6.108
  • Removed item cooldoown tracking debug print

5.6.107
  • Added support for item cooldowns:
    • Created new event for customizable item cooldown notifications.
    • Added Item Cooldown Complete to the available trigger events.
    • Added Item ID and Item Name condition handling for the main trigger events that support them.
    • Cooldown exclusions now accept skill IDs, item names, and item IDs in addition to skill names.

  • Added monochrome, monochrome + thin, and monochrome + thick to available outline font settings for pixel font lovers.
  • Modified the custom font and sound validation routines to work with arbitrary case extensions.
  • Changed custom font validation error message to a more descriptive message when the font can't be set versus the more generic ttf message.

5.5.106
  • Added option to customize color of shadowflame damage.
  • Added option to customize color of frostfire damage.

5.5.105
  • Modified combat event log parsers to work with the changes in Patch 4.2 without extra indirection.
  • Changed Traditional Chinese default font by yleaf.
  • Updated Simplified and Traditional Chinese translations from yleaf.
  • Updated TOC for Patch 4.2.

5.5.100
  • Added logic to detect and merge off-hand strikes with main hand strikes.

5.5.99
  • Removed Happiness as an available power type since it no longer exists as of Patch 4.1.
  • Added logic to handle the changed combat log event format in Patch 4.2 on the PTR without breaking the current version (Blizzard is changing it again).
  • Updated LibStub to the latest version (14 Jan 2011, 1.0.1).
  • Updated CallbackHandler to the latest version (14 Jan 2011, 1.0.7).
  • Updated LibSharedMedia to the latest version (05 Nov 2010, 3.0-4).

5.5.98
  • Fixed handling for the always show quest items option that was broken by Patch 4.0.6 (reported by Judgespear).
  • Modified to play sounds even when game sound effects are disabled as allowed by API changes in Patch 4.0.6 (reported by Retlaw).

5.5.97
  • Modified combat event log parsers to work with the changes in Patch 4.1 (committed by mojosdojo, reported by several others).
  • Updated Russian translations from StingerSoft.
  • Updated German translations from mojosdojo.
  • Updated TOC for Patch 4.1.

5.5.91
  • Added the new pet heal events to the options interface so they may be customized and disabled as intended.
  • Updated Korean translations from chkid.

5.5.89
  • Made several updates to the cooldown tracking system:
    • Implemented a work around for Blizzard's cooldown bug with dismissed pets. Pet cooldowns should no longer be shown before they are actually finished.
    • Created new event for customizable pet cooldown notifications.
    • Added an option to customize the color of the skill name in cooldown events.
    • Changed Skill Cooldown Complete trigger event to Player Cooldown Complete (only detects player cooldowns).
    • Added Pet Cooldown Complete to the available trigger events.
    • Added Skill ID as an available condition for player and pet cooldown triggers.

  • Created new events for outgoing pet heals, pet heal crits, pet periodic heals (HoTs), and pet periodic heal (HoT) crits.
  • Efflorescense is now detected and displayed as a pet heal.
  • Added default triggers for Blood Swarm and Shadow Infusion x5.


See the included readme.html for further version history.
Optional Files (4)
File Name
Version
Size
Author
Date
Type
8.2.0.1
18kB
07-31-19 11:36 AM
1.0.1
590kB
08-20-16 02:58 PM
Patch
5.5.91d
560kB
05-06-11 05:53 PM
Patch
423kB
04-28-11 03:12 PM
Patch


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Unread 04-14-09, 10:37 AM  
Mikord
A Theradrim Guardian
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berrybear:

You can do that via the |t escape sequence. http://www.wowwiki.com/UI_Escape_Sequences

Mikari/Deep92:

Yes. I plan to make it only apply to more than one. I plan to add "stack" events for buffs and debuffs that only apply to 2 or more applications and can be individually customized. I just ran out of time for this patch and wanted to get the update out.
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Unread 04-14-09, 07:47 AM  
deep92
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Originally posted by Mikari
Thanks for adding aura stacks, I don't suppose it's possible for it to only show the stacks if there are more than 1? Otherwise it shows all buffs as having 1 stack even if the buff isn't a stackable one.
Should be possible: simply done it would be something like
-
If(stack.Amount=>1){
show stack.Amount;
}else If(stack.Amount=1){
hide stack.Amount;
}
-

Or something like that :P I'm not an advanced programmer lawl
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Unread 04-14-09, 07:15 AM  
Mikari
A Deviate Faerie Dragon
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Thanks for adding aura stacks, I don't suppose it's possible for it to only show the stacks if there are more than 1? Otherwise it shows all buffs as having 1 stack even if the buff isn't a stackable one.
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Unread 04-14-09, 06:51 AM  
berrybear
A Kobold Labourer

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Thank you for your excellent addon

Do you have any plans to add support for arbitrary numbers of textures in MSBT messages?

The reason I'm asking is because I wrote a raid warning to MSBT re-router and raid warnings can have any number of textures at any position in the message body.
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Unread 04-12-09, 11:04 AM  
Contiki
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D'oh! I usually check for readme files. I don't know what has gotten into me this time. It's all there and it's perfectly documented. The %r substitution code works like a charm. Thanks for pointing it out ;-)
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Unread 04-12-09, 08:45 AM  
Mikord
A Theradrim Guardian
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Contiki:

If you take a look at the included readme.html, there is a trigger guide and trigger reference. The first section in the reference contains which event codes are available. %r is what you want.
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Unread 04-12-09, 02:10 AM  
Contiki
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Greetings,

I've just recently discovered MikScrollingBattleText and it gets the job done very smoothly. I like customizing every nook and cranny of the add-on. For my priest twink, I like it to notify me of fading buffs on party members and myself.

I was wondering if I could create a trigger that not only says, "Someone in the party has lost Power Word: Fortitude" but that goes futher and names the party member. Like for example, "Bob has lost [...]."

Right now I can create a trigger for the event Aura Removal and set its condition to Recipient Unit Affiliation is equal to party member. Whenever someone in my party loses the buff in question, the trigger fires. However, I don't know who has lost the buff, I need to check the party members first. Is there a variable I can use so the notification names the party member? Maybe something similar to the %a and %e variables some of the other triggers use?

If there isn't, could this be implemented? And if this is already possible, how do I tweak my trigger to use this feature?

Greetings,

Contiki
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Unread 04-11-09, 03:25 PM  
Mikord
A Theradrim Guardian
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Mikari:

It really all has to do with how often the updates are fired by the game which mods have no control over. The position is calculated based on elapsed time so it's not tied to the framerate. If there is a long delay between an update call, it will appear to jump a couple of pixels. That's probably what you see from time to time. Incidentally, this is the same approach both the default FCT and the new 3.1 animation system use. The same thing happens there.

I have been playing with the game's new animation system, but it's still limited. The most recent build added support for creating specific affine animation objects and that was a big step in the right direction. Unfortunately, being affine in nature, the only translations available are straight lines and there isn't a mechanism to specify custom offsets for curvilinear transformations.

In short, the new system is improving, but I don't think it's quite ready yet.
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Unread 04-11-09, 05:53 AM  
Mikari
A Deviate Faerie Dragon
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I'm wondering if this is a bug or not, sometimes I notice the animation of the scrolling text isn't smooth it almost judders, but other times it's perfectly smooth, this occurs even when framerate is high.

Speaking of animation, is the new animation system in 3.1 in a good enough state that you'll be switching over to it?
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Unread 04-06-09, 10:44 AM  
xuwhy
A Kobold Labourer

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Originally posted by Mikord
xuwhy:

That error looks like one of your events has selected a font that has an invalid path specified which would indicate that you've added a custom font (or you've downloaded MSBT from somewhere else than here that is an improperly modified version). I'd suggest resetting your profile to see if that fixes your issue, and if that doesn't work, download the latest version from this site.
Great .Mik, really appreciate your help .follow ur way .i check my addon ---its some custom font missed .now .i fixed it .now ,it work perfect fine .Great Job .i love this MSBT .!
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Unread 04-06-09, 07:17 AM  
Mikord
A Theradrim Guardian
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xuwhy:

That error looks like one of your events has selected a font that has an invalid path specified which would indicate that you've added a custom font (or you've downloaded MSBT from somewhere else than here that is an improperly modified version). I'd suggest resetting your profile to see if that fixes your issue, and if that doesn't work, download the latest version from this site.
Last edited by Mikord : 04-06-09 at 07:17 AM.
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Unread 04-06-09, 03:53 AM  
xuwhy
A Kobold Labourer

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Originally posted by Mikord
Mikari:

xuwhy:

Deep92 covered it for you. I am pretty sure you'll find your combat log stops reporting. MSBT relies on the combat log, so if it stops reporting, so does MSBT. If you find that isn't the case, enable the "Display Lua Errors" option in your interface options and see if there are any errors being thrown.
Thanks for ur answer .i just tested and do it follow ur way ,i am sure my combat log work fine when msbt stop work .and when i enable ""Display Lua Errors" option ,yea .find an error for me.it spam this error to me all time :

"MSBTAnimations.lua:253unnamed):Settext():Font not set "

when this error happened 3-4 times .Msbt stop showing outgoing dmg .so what can i do now ?
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Unread 04-06-09, 12:21 AM  
Mikord
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Mikari:

I'll look into it. I think it should be fairly easy to implement.


Rayvenn:

Thanks for the update. For you question, just add an Amount condition to the Aura Application event and set it equal to the number of stacks you want to trigger on.


Newdles:

I've already answered this one over in the feature requests, but there will be one in the next version.


ezrast:

That is not one of the pieces of information reported by the combat log for aura applications. A debuff type condition is an interesting idea though.


xuwhy:

Deep92 covered it for you. I am pretty sure you'll find your combat log stops reporting. MSBT relies on the combat log, so if it stops reporting, so does MSBT. If you find that isn't the case, enable the "Display Lua Errors" option in your interface options and see if there are any errors being thrown.
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Unread 04-05-09, 12:46 PM  
xuwhy
A Kobold Labourer

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Originally posted by deep92
It has been asked more often, it seems to be your quest log failing. Try again and when MSBT stops working properly check your combat log: Has it stopped working? If it still works, it's a bug in MSBT if the Combat Log fails, then it's not MSBT. I don't know how to fix it tho, it's somewhere in the comments..
i am sure my combat log work perfect fine ..really wonder me .
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Unread 04-05-09, 12:33 PM  
xuwhy
A Kobold Labourer

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Originally posted by deep92
It has been asked more often, it seems to be your quest log failing. Try again and when MSBT stops working properly check your combat log: Has it stopped working? If it still works, it's a bug in MSBT if the Combat Log fails, then it's not MSBT. I don't know how to fix it tho, it's somewhere in the comments..
OK ,thx so much .i will test as soon as possible .
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