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Updated: | 12-08-09 06:17 PM |
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TankPoints 2.0 - A benchmark for survivalbilitygear
Localized in: English, French, German
** About TankPoints **
TankPoints was created to help myself compare different pieces of tanking gear, because it was difficult to decided at a glance like whether +12 defense is better then +1 dodge.
TankPoints can be seen as how much raw damage you can take before damage reduction, it considers your max health, armor, defense, dodge, parry, block, block value, resilience, crushing blow chance, miss, crit reduction, talants, buffs, stance/forms, and more.
Keep in mind though, that higher TankPoints does not make a better tank, it is only a benchmark for survivalbility gear but does not calculate threat.
It can not decide for you what you should wear for what boss, but it can provide you with a wealth of information what will hopfully be useful for choosing gear.
** About TankPoints 2.0 **
TankPoints 2.0 is a complete rewrite of my original TankPoints for the 2.0 WoW using the Ace2 framework.
It has a much improved TankPoints algorithm, intergrates nicely into the character stats dropdown menu, and shows a lot more information then the original TankPoints.
2.0 introduced a new combat ratings system which made it even harder to compare gear, in order to code combat rating support for TankPoints, the exact rating to percentage formula is required which Blizzard didn't give us.
Luckly, I have suceessfully reverse engineered the rating formula for all levels and coded an addon called "Rating Buster" that converts ratings on item tooltips into percentages, you can try it out here.
** How to use **
Gravity has writen an awesome 7 page guide to using TankPoints on his blog: http://pwnwear.com/tankpoints-user-guide/
** The value of Block **
The value is Shield Block Value and Block Rating is highly dependent on what you are tanking.
Its very good for mobs that don't hit very hard like in heroics, but is worth much less on hard hitting bosses in 25 man raids.
At level 80, TankPoints' default mob damage is tuned to 25 man raids, with a value of 24365 damage before mitigation.
You can change this value to match what you plan on tanking by using the "/tp mob damage" command in game.
A mob damage of 10505 for example is a good value for level 80 heroics.
TankPoints also calculates the value of Shield Block for Warriors, and Holy Shield for Paladins.
You can use the "/tp player sbfreq" command to set a shield block frequency that matches your rotation (in how many seconds AFTER cooldown finishes).
For most tankadins rotations, you will have a 100% Holy Shield uptime, using "/tp player sbfreq 1" will tell TankPoints that you will use Holy Shield 1 second after cooldown finishes (every 9 secs).
** TankPoints 2.0 Features **
In addition to the original formula, the Imporved TankPoints 2.0 formula now has:
levelModifier = attackerLevel if ( levelModifier > 59 ) then levelModifier = levelModifier + (4.5 * (levelModifier - 59)) end armorReductionTemp = armor / ((85 * levelModifier) + 400) armorReduction = armorReductionTemp / (armorReductionTemp + 1) if armorReduction > 0.75 then armorReduction = 0.75 end if armorReduction < 0 then armorReduction = 0 end
For every swing of the mob (see mobAtkSpeed) until you are out of health if time to press the shield block button given timeBetweenPresses refresh charges on shield block if mobHitChance + mobCrushChance + mobCritChance == 0 or (charges left and mobHitChance + mobCrushChance + mobCritChance <= 75%) use a charge on shield block min(healthLeft, take raw damage from the monster per mobDamage - blockValue) else min(healthLeft, take raw damage from the monster per mobDamage) end end
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05-27-07, 04:39 AM | |
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2.6.7
- Updated Taiwan localization by Whitetooth - Improved stat scanning - Updated German localization |
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Whitetooth |
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Whitetooth |
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Romie |
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Whitetooth |
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05-18-07, 07:48 PM | ||
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Whitetooth |
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05-14-07, 11:39 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 9
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Getting an odd off-shift in the Calculator for some reason.
Dodge, Parry, and Block are all 0.60 or 0.61% too low. For example, 16.02% Parry on the Blizzard Defense dropdown is showing up as 15.41% in the calc and tooltips, 18.78% Block is showing as 18.18%, etc. This seems to stay consistent when swapping out gear as well, doesn't fluctuate. Maybe something odd with Pally talents somehow? http://armory.worldofwarcraft.com/#c...n=Paksennarion Link to my Armory data if you want to use me as a guinea pig to figure out what might cause that. |
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Paks |
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05-11-07, 01:29 PM | |
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2.6.0
- Calculator: Fixed MobLevel calculations - Better Talant and Buff support - Improved Block Value calculation - Code for smooth transition to 2.1.0 - Updated Libs |
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Whitetooth |
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05-11-07, 12:54 PM | ||
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Re: Changing Values?
For one person, TankPoints may say that Stamina is worth more points then Dodge Rating, but for another tank that has a too much Stamina it will show that Dodge Rating is worth more then Stamina, this balance is calculated mathamatically using well known game dynamics. In other words, I didn't set the points for each stat, you already did that yourself |
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Whitetooth |
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05-04-07, 05:55 PM | |
A Kobold Labourer
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Changing Values?
Is there a simple way to change the amount of points it calculate per combat rating point? IE as a warrior block rating is useless so i would want to make it 0. Is there a simple way to do that? Or could you add that functionality? Thanks
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Thwack |
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05-01-07, 08:51 PM | |
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From latest PTR patchnotes.
A change that is 99% making it to 2.1.0 Live The amount of parry rating needed to get 1% parry has been reduced by 25%. ie. parry rating is now(will be) worth 25% more. |
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Dridzt |
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04-02-07, 10:40 PM | |
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2.5.6
- Fixed library error |
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Whitetooth |
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04-02-07, 12:26 PM | |
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2.5.5
- Added StatLogic deDE localizations by Gailly 2.5.4 - Fixed incorrect armor calculations in tooltips for Druilds - Added Taiwan localizations by CuteMiyu 2.5.3 - Updated Korean localization by fenlis
Last edited by Whitetooth : 04-02-07 at 01:07 PM.
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Whitetooth |
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03-25-07, 08:35 PM | |
A Kobold Labourer
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I just checked, and it looks like its just the tooltips that are incorrect in its +/- of tankpoints.
While in Dire Bear Form the calcualtor takes into account the armor bonus, as can be seen when manually entering stats into it, however when compared to the tooltip, there is significant differences, as though the armor bonus is not being taken into account. The bonuses to sta are being calculated, its just the armor bonus that isnt. This is the tooltip only. |
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littlehead |
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03-25-07, 02:32 PM | |
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I've found that some items are called as more beneficial for Druids, when they clearly are not. A weapon that has Armor on it [Braxxis' Staff of Slumber] compared to a weapon with several +stats [Staff of Beasts] is overlooked for a Druid while tanking. After all, that 550 armor equates to 2200 armor for Dire Bears.
This seems like something that could be modified slightly to improve the reporting data, but I've not looked deeply enough into the code to confirm this (let alone take the time to completely understand all the math being done here, lol).
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Kayde of Alleria "All solutions are simple, they just need to be thought of first." - Kayde |
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