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Compatibility:
Classic (1.15.1)
Seeds of Renewal (10.2.5)
Classic (1.15.0)
Guardians of the Dream (10.2.0)
WOTLK Patch (3.4.3)
Hot Fix (10.1.7)
Classic (1.14.4)
Fractures in Time (10.1.5)
WotLK Patch (3.4.2)
Dragonflight patch (10.0.7)
Embers of Neltharion (10.1.0)
WOTLK Patch (3.4.1)
Dragonflight patch (10.0.5)
Dragonflight (10.0.2)
Updated:02-24-24 12:47 PM
Created:unknown
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Pawn  Popular! (More than 5000 hits)

Version: 2.8.10
by: VgerAN [More]

Find upgrades, do more damage, win.

Pawn helps you find upgrades for your gear and tell which of two items is better for your spec. Start with built-in advice from Ask Mr. Robot, or customize Pawn's stat weights to have it suggest items based on your favorite class guide or simulator. Pawn can help you decide whether it's better to use the cloak with 500 mastery or the one with 450 crit—whether you're just starting out, or you're an advanced player who plans out gear upgrades and regularly simulates and evaluates performance.

Getting started

If you're new to Pawn, don't worry—Pawn will automatically set itself up to give you advice based on math done by the experts at Ask Mr. Robot (or, on Classic, HawsJon). Just watch for Pawn's green arrows. If you decide you want to go further, there are a lot of ways that you can customize Pawn, by tracking multiple specs at once, importing custom stat weights, and more.

Language support

Pawn now works with all languages on both live/retail and Classic. It's possible that you might run into stats that Pawn doesn't recognize from time to time when playing on non-English clients—if you think that Pawn's not calculating something right, put an item into the Compare tab and see if it lists all of the stats there. If something's missing, let me know which item and which language, and I should be able to get it fixed!

Staying in touch

Become a fan of Vger on Facebook and get updates of new versions and stuff like that. You can also leave questions or comments there if you don't have an account on this site. (I typically respond to questions much more quickly on Facebook or Curse.)

Found a bug?

If you think you might have found a bug, just leave a comment here. In addition to a description of the problem, please make sure to include: (1) the language that you use Pawn and WoW in, (2) whether it's live/retail or Classic, (3) the specific items that don't work as expected, and (4) your class and spec if you're using the built-in (not custom) stat weights. Screenshots are usually very helpful as well.

Incompatible with...

Pawn will not work with Titan Panel Artifact Power or Combat Numbers Separator. Those addons change item tooltips and will cause Pawn to give bad advice. It's also been reported that using Pawn with TradeSkillMaster can cause the game to crash or hang.

Version 2.8.10

Classic Season of Discovery: Added support for the new Gnomeregan items with hit or crit to all attacks. Items with the new hit stat will receive points for your Hit and Hit (Spell) stats, and items with the new crit stat will receive points for your Crit and Crit (Spell) stats.

Version 2.8.9

Dragonflight: Updated stat weights for all classes and specs.
Dragonflight: Updated Pawn's scale color button to work with the new patch 10.2.5 color picker.

Version 2.8.8

Dragonflight: Removed the "Only show upgrades for my best armor type after level 27" option. After level 27, Pawn will now always stop showing items that are not the right type of armor for your class.
Classic: Fixed a bug where Pawn would suggest armor your character can't wear as upgrades.
Classic: Fixed a bug where Pawn would sometimes suggest socketing Glinting Flame Spessarite when it meant to suggest Sovereign Shadow Draenite. This bug potentially affected any time Glinting Flame Spessarite was suggested (such as in the socketing advisor popup), but didn't affect any other calculations or upgrade suggestions.

Version 2.8.7

Classic: Added support for the Classic trade skill and crafting window: hovering over the item icon in that window should now work the same as if the item were already in your bags.

Version 2.8.6

Dragonflight: More new stat weight updates, updated for patch 10.2.0.

Version 2.8.5

Dragonflight: New stat weights have been included for all classes and specs, including all evoker specs, based on the latest Ask Mr. Robot raid simulation data.

Version 2.8.4

To keep things responsive, especially on the slower Classic versions of the game, Pawn has a new system that caps how much processing power it will allow bag addons to use when calculating which items get green upgrade arrows. Roughly speaking, if the game runs at 60 FPS for you, Pawn will block bag addons from reducing that by more than 2 FPS. (This change doesn't affect you if you aren't using a custom bag addon.)

Version 2.8.3

Wrath Classic: The new gems for Content Phase 3 (Cardinal Ruby, etc.) will now show up in recommendations, and will be taken into account when determining the value of sockets on high-level gear.

Version 2.8.2

Dragonflight: Dragonflight 10.1.0 has a game bug that was causing Pawn to show the wrong information on "currently equipped" tooltips. That bug is fixed in Dragonflight 10.1.5. Pawn will stop annotating "currently equipped" tooltips until 10.1.5 launches.
Dragonflight: Added support for the 10.1.5 PTR.
Dragonflight: Added support for Augmentation Evokers. If you're using Pawn in Automatic mode (the default), you don't need to do anything extra. If you're using Pawn in Manual mode, you'll need to import your own Augmentation scale or use (shift-click) the one that comes with Pawn. (Stat weights for Augmentation aren't available yet so it's a placeholder in this version of Pawn.)

Version 2.8.1

Dragonflight: Fixed a problem that could occur when showing Pawn's version number on 10.1.0.

Version 2.8.0

Updated for Dragonflight: Embers of Neltharion (10.1.0).
Archived Files (1)
File Name
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Author
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2.8.9
712kB
VgerAN
02-04-24 12:23 PM


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Unread 01-04-08, 07:08 AM  
arkindal
A Kobold Labourer

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hey

Nice addon, where can i find scale made by more experienced players than me?:P
i'd like to find some class based pvp and pve scales
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Unread 01-05-08, 04:59 AM  
VgerAN
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Howdy. You can check out the "sample scales" file that comes with Pawn (a better version comes with 0.7.3). Also, there's a forum with a lot of user-contributed scales here:

http://pawnmod.trenchrats.com/
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Unread 01-26-08, 01:20 PM  
vishnou00
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That could be interesting, would be to sample your current gear to determine the scale of what you are wearing if it was your ideal gear. For example, for a Leotheras demon phase tanking gear (as a warrior) you want to balance stamina and fire resist, but you only need so much FR to reach the cap, so the relative value of FR vs stamina changes:
stamina: 740
+hp: 150 (~= 13.63 stam with BoK)
stam total: 754 * 2/3 = 503
FR: 339 (reaches the cap with improved MotW)

so the current scale with those two stats is
stam: (503+339)/754 = 1.67
FR: (503+339)/339 = 2.48

With that scale, you can go through any stam heavy or FR heavy items to see if it serves the scale better, reevaluate the resist cap and the scale (post-optimisation process), and try other items.

Another current gear analysis with 3 stats could add the next highest stat in term of item budget (any rating or stat or resist is worth 1, mp5 is worth 2.5, etc).

--------

So what implementing this would imply (beside UI)?
-scan the current gear with item budget array
-merge similar stats (stam with +Health). Maybe more advanced merging would be included, agi/str to AP, or user defined, to account ratio changing buffs, like BoK (modify str/agi/ap/crit rating, and spell crit vs int to some extent)
-sort the stats
-define a scale with the top X (number supplied by the user) merged stats

That's it, that is the feature I am talking about. It would also be useful to discuss your current stat distribution with your current gear instead of talking about your ideally designed stats scale.

--------

I would like to know the feel of the developper about this. Any interest in developping this or letting me doing it in the mod or as a sister mod, or something else entirely.
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Unread 01-28-08, 04:54 PM  
VgerAN
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Thanks for the suggestion. After reading your post I'm not sure that I really have a good idea of what you're requesting, but it doesn't really sound like Pawn is what you want. One of the core design tenets of Pawn is that the value for a given item never changes if the scale doesn't change, regardless of what level you are, what class you are, or who's looking at it. It sounds like your idea makes the value of items change depending on what other items you have, or have equipped.
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Unread 01-29-08, 01:50 AM  
vishnou00
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The idea is to provide a tool to define scales quickly based on what you wear now. In that, it agrees with the design tenet that an item's value is only defined by the scale. The product of the tool is a scale, used like any scale defined by a user.


The stats merging part may be the cause of the confusion, but it is not the core of the idea. You could forget it altogether and the concept and the basic implementation would the same.


Conceptually, the idea is to generate a figerprint (or histogram or profile) of your gear that you can compare to other scales so see how much and in which way gear set are different. Every scale generated agrees completely with a gear setup, you compare two scales to see how they disagree, so in a way, you compare two gear setup.
Last edited by vishnou00 : 01-29-08 at 02:06 AM.
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Unread 01-29-08, 01:42 PM  
VgerAN
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Okay, I think I have somewhat of a better picture of what you're asking for now. Most likely the next thing I'll be working on in Pawn is a way to have Pawn read through all of the gear that you're wearing and produce totals, so if you decide you want to write an add-on like this, that should make it easier.
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Unread 02-06-08, 03:50 PM  
Spiderkeg
A Deviate Faerie Dragon

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I really do like this mod, and constantly rely on the stats given and then make an educated choice. However, seeing as how PvP gear and PvE gear are designed for two different play styles, would it be prudent to have a Pawn value defined by the given PvP or PvE gear?

I guess what I'm trying to find out is, if I'm wearing gear that is PvE oriented and I'm checking out someone's Gladiator gear, the Pawn value is usually higher than what I'm wearing. This value may be askewed, however, in light that higher stamina may not be a suitable substitute for the loss of obviously PvE bonuses (which aren't on PvP gear, notably caster).

Am I making any sense here?
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Unread 02-06-08, 07:41 PM  
VgerAN
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Yeah. Sounds like you want a second scale. For example, as a shaman, in my PVP scale, I value stamina at 1.5, but in my PVE scale, I value it at .7 or .8 or so. Along the same lines, my PVE scale values MP5 at 3.75, but my PVP scale values it at 1. (I may increase that a bit as 11,000 mana doesn't last very long against a priest's drain, and it would be nice to have mana after the first minute of the battle. ) I also have a third "hybrid" scale for when I'm just soloing, and a fourth "elemental" scale for if I ever decide to respec. Pawn shows all four values on items I come across, so I can easily see that the weapon that just dropped would be an upgrade for PVP for not for PVE.

You can create a second scale by clicking the "New empty" or "New default" button. Or, if you want to use your current scale as a starting point, there's no Copy button (I'll add one someday), but you can achieve the same effect by exporting the scale, then renaming it, and then importing the scale tag. Then, when you set values for stats, just make sure that you've chosen the scale you want to work with first. If you give them different colors, it can be easier to tell them apart at a glance.

Hope that helps!
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Unread 02-07-08, 10:03 AM  
Spiderkeg
A Deviate Faerie Dragon

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Is there a scale for each class available, or would that have to be custom made from scratch? I'd be interested in finding a rating for each class.

Also, a "copy" feature would be very nice.
Last edited by Spiderkeg : 02-07-08 at 10:03 AM.
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Unread 02-07-08, 02:45 PM  
VgerAN
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For premade scales, check out the unofficial forums here:

http://pawnmod.trenchrats.com/

Also, for certain classes, check out the "sample scales" document that comes with Pawn. It seems to me that melee DPS classes are the luckiest; I know of a lot of common valuation systems, like various forms of AEP, and Emmerald's feral druid gear lists. I don't know of any commonly-accepted valuation systems for casters, so if you're a caster, the forums are probably your best bet, and you'll probably want to do some tweaking from there.

You'll probably find yourself wanting to tweak any scale you find; unlike Warsong Gulch (shudder), premade is not always the best. Pawn will hopefully make that (sort of) easy for you.
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Unread 02-07-08, 04:03 PM  
Spiderkeg
A Deviate Faerie Dragon

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Originally posted by VgerAN
For premade scales, check out the unofficial forums here:

http://pawnmod.trenchrats.com/
I will try out the Frost-PvE build listed on the site. I'm not mathematically inclined enough to try and sort out appropriate values myself but I do like that someone has a reasonable idea of what end-game raiding stats might be. I'll give this a shot.
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Unread 03-26-08, 10:57 AM  
VgerAN
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Pawn 1.0 is out!

Pawn 1.0 has been released! It's a worthwhile upgrade for anyone who uses Pawn, especially if you're on a version earlier than 0.9.
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Unread 03-30-08, 09:38 AM  
obuw
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[BUG] Sockets counting Twice

When calculating unenchanted values, pawn counts the gem sockets twice if there are gems socketed.

Ex:

[Belt of the Black Eagle] gives 20 Stamina, I have socketed it with a [Brutal Tanzanite] for another 6 Stamina. My STA scale also has 6 points for blue sockets.

Enchanted value: 26. Unenchanted value: 32.


I also reported this in the trenchrats forum.
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Unread 03-31-08, 04:01 AM  
VgerAN
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Re: [BUG] Sockets counting Twice

Hmm, I'm playing around with Pawn and I haven't been able to reproduce any bug. I believe that the behavior you're seeing below is the new expected behavior for Pawn 0.9 and 1.0. Pawn is determining that the socket bonus on that item isn't worthwhile enough to justify putting a yellow gem in the yellow socket, so it's "using" blue gems instead. (In this case, 2x blue > blue + yellow + 3 agility.) Previous versions of Pawn weren't smart enough to notice situations where it's better to socket gems "incorrectly."

Does that make sense?


Originally posted by obuw
When calculating unenchanted values, pawn counts the gem sockets twice if there are gems socketed.

Ex:

[Belt of the Black Eagle] gives 20 Stamina, I have socketed it with a [Brutal Tanzanite] for another 6 Stamina. My STA scale also has 6 points for blue sockets.

Enchanted value: 26. Unenchanted value: 32.


I also reported this in the trenchrats forum.
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Unread 03-31-08, 07:16 AM  
obuw
A Kobold Labourer

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Re: Re: [BUG] Sockets counting Twice

Originally posted by VgerAN
Hmm, I'm playing around with Pawn and I haven't been able to reproduce any bug. I believe that the behavior you're seeing below is the new expected behavior for Pawn 0.9 and 1.0. Pawn is determining that the socket bonus on that item isn't worthwhile enough to justify putting a yellow gem in the yellow socket, so it's "using" blue gems instead. (In this case, 2x blue > blue + yellow + 3 agility.) Previous versions of Pawn weren't smart enough to notice situations where it's better to socket gems "incorrectly."

Does that make sense?
Ah yes, now it makes sense.

Well, wonderful. Problem is I would never socket a blue gem in a yellow slot since I'm dps. So it's being too clever for my taste.

I guess I'll just stick with ratingbuster for stamina values.
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