Results: 997Comments by: lightspark
File: LS: UI03-07-15
How would you represent stuff like...
Posted By: lightspark
How would you represent stuff like Soul Shards or Burning Embers this way? Just split the bar into four pieces? Yeah, same as now :D I'll draw a set of nice textures for 0-1-2-3-4-5-6 class power elements available, and will be swapping among them if needed. What you see on a preview is a placeholder, just to let you know where...
File: LS: UI03-06-15
As I said about 1 month ago, I'm tr...
Posted By: lightspark
As I said about 1 month ago, I'm trying to redesign player power and classpower bars into vertical tubes/pipes/lines whatever, cuz it's easier to maintain and make changes if needed, without redrawing shitloads of textures. So far this is my first player frame design I'm sorta satisfied with, it's not finished yet, hehe, and power...
File: LS: UI03-04-15
Got rid of gps module, that was fas...
Posted By: lightspark
Got rid of gps module, that was fast, it didn't make it through 24 hours :D Merged my daytime widget and with existing calendar button, hehe, daytime animation is used as a date background :banana: And put location text on top of minimap, it's shown on minimap mouseover, pretty common way of dealing with it... http://i.imgur.com/Y...
File: LS: UI03-03-15
Not the best placement, lol, tested...
Posted By: lightspark
Not the best placement, lol, tested it in LFR, opened calendar around 5 times during the boss fight :D I'll do something about it tomorrow, hehe... Suggestions? Or I'll delete it and write something else :D as I did quite many times :rolleyes:
File: LS: UI03-03-15
And here's a screenshot of my up-to...
Posted By: lightspark
And here's a screenshot of my up-to-date version, no UFs cuz nothing changed.. There are quite many internal changes, I'd say about 80% of my layout was rewritten, and I try to preserve my visual style, so almost no visual changes so far :3 http://i.imgur.com/phjsbMc.jpg
File: LS: UI03-03-15
As I promissed, here's a prototype...
Posted By: lightspark
As I promissed, here's a prototype of what I call gps module :D Because it shows location and time :cool: http://i.imgur.com/UGOKXrL.png It's located on the top of the screen in the middle. There's an animated button which represents in-game daytime, it also works as a calendar button, notifies you if you have event invites, or...
File: LS: UI03-02-15
How about going the same route as t...
Posted By: lightspark
How about going the same route as the standard interface by putting all the info in a tooltip on one of the mainbar buttons (kind of like you did in your latest screenshot with the memory) and just have an indicator (green, yellow, orange, red) if the FPS goes below X, and latency goes above Y? I'm not sure how many people actuall...
File: LS: UI03-01-15
http://i.imgur.com/C2IhklQ.png R...
Posted By: lightspark
http://i.imgur.com/C2IhklQ.png Removed memory infobar and added memory consumption info to mainmenu button as planned. As the result of my infobar revamp I wanna have an empty space in topleft corner. P.S. Tomorrow if I have enough time I'll try to show daytime widget prototype :3
File: LS: UI02-28-15
Okaaaaaay, some news from me, again...
Posted By: lightspark
Okaaaaaay, some news from me, again... First. I'll do some in-game config tuning tomorrow and I guess I'm ready to release public-alpha build. After alpha goes live, I'm gonna start working mainly on unit frames, internal changes come first, new looks come later. Second. I'm planning to remove almost all infobars. Right now I...
File: LS: UI02-26-15
I'm aware of text wrapping problem,...
Posted By: lightspark
I'm aware of text wrapping problem, but I won't address this issue now, I'm primarily working on v2 and frame-related code will be rewritten anyway. The only really ugly side effect I've seen so far is a castbar text, please bear with it for now. I'll add info about v2-alpha release to Curse addon summary when it's available, so...
File: LS: UI02-24-15
sumoldguy, any other nameplate addo...
Posted By: lightspark
sumoldguy, any other nameplate addons? I haven't done any changes to nameplates.
File: LS: UI02-23-15
I've posted updates on curse and wo...
Posted By: lightspark
I've posted updates on curse and wowinterface. 1.4.0 is both 6.0.3 and 6.1 compatible. I'm having a flight in 6 hours, will be off for couple of days..
File: LS: UI02-20-15
Today I was testing my minimap butt...
Posted By: lightspark
Today I was testing my minimap button collector. Unfortunately, I can't say that I liked the result... I'll leave this idea for now, may try once again later, much later... On the other hand, I wrote quite a nice minimap button reskinner :rolleyes: http://i.imgur.com/0ofFb7t.png
File: LS: UI02-19-15
Yooooo~! Some news. Daemoness@Cu...
Posted By: lightspark
Yooooo~! Some news. Daemoness@Curse suggested to save AT's buff/debuff list per spec. Thanks to her, I guess her, cuz daemoness, you know; you'll get this feature with 1.4.0 update, previously known as v1.3.9. Some details on how it works: - If you respec for the first time, and there's no list of auras for your new spec, it'...
File: LS: UI02-17-15
Looks really slick! Nice touch with...
Posted By: lightspark
Looks really slick! Nice touch with the pixel-by-pixel arrows. I assume the positions are saved per character and you have to resort to copying WTF files around to apply changes to all characters? Or do you plan (or have already added) some kind of global or profile config? For now, I save them per char, cuz I have only 1 characte...
File: LS: UI02-17-15
http://i.imgur.com/BVKhpfN.jpg I...
Posted By: lightspark
http://i.imgur.com/BVKhpfN.jpg I guess I'm done with movers for now. Movers are movers, they do same stuff almost anywhere. You drag it around the screen and then attached frame is set to a new point, if you wish you can move it pixel by pixel by clicking yellow arrows, they are hidden by default, click on the mover frame shows/h...
File: LS: UI02-17-15
Progress so far
Posted By: lightspark
Today I finally had playable ping of ~400-2000ms :D Decided to spend time coding movers. Here is a small preview, nothing fancy yet... http://i.imgur.com/IeJXVlw.jpg
File: LS: UI02-14-15
Ok, some news about everything, heh...
Posted By: lightspark
Ok, some news about everything, hehe. There'll be a 1.3.9 release for 6.1 patch. Mostly updating existing features. I also added few things from my current v2 build. For example, receive-all mail button I talked about before. BTW, I ditched mail and bag infobars. I hid all four bags behind the backpack button and made it work l...
File: LS: UI01-23-15
I'm stuck, as you may know, I curre...
Posted By: lightspark
I'm stuck, as you may know, I currently reside in China, and here we have really nice working freedom of speech and internet, ahem. I used to play on EU realms, but now my ping is around 6k and I can't use almost any VPN service anymore, recently we got quite many of those blacklisted, they either dun work or dun provide good speed/l...
File: LS: UI12-31-14
Re: Merry Christmas to you as well!
Posted By: lightspark
Really love this addon, was wondering if you intended on updating it with any new features in the near future? Really itching for ouf ls to be moveable! Yup :D planning to release public alpha of v2 when it's done(c) :D What I have now is stable pre-alpha, but dammit, so much dead code, code duplication and monstrous constructio...
File: LS: UI12-25-14
Merry Christmas!
Posted By: lightspark
Merry Christmas! Yay:banana: Ah, I finally can play WoW again, haven't logged in for couple of weeks, damn! Wish everyone nice winter holidays!
File: LS: UI12-10-14
When you join an arena with your ui...
Posted By: lightspark
When you join an arena with your ui the blizzard raid frames (the green/class colored squares) show up for a split second before vanishing. Here is an album with the difference between yours and default. http://imgur.com/a/lT4I3 That's a lovely feedback, thanks, I'll look into blizz arena frame code, when I recover :( And sorry...
File: LS: UI12-09-14
Hey :D I was wondering: Would...
Posted By: lightspark
Hey :D I was wondering: Would it be possible to have the group frames automatically disable when Healbot or VuhDo are enabled? So when I'm on my healers, I can just enable my Healbot and the group frames disappear, but when I switch to a DPS spec and disable Healbot, the group frames come back? Would be awesome :3 Hm, sur...
File: LS: UI12-09-14
Hello. When I play arena with your...
Posted By: lightspark
Hello. When I play arena with your UI I can't see friendly party frames. I need to disable your addon to see them. Is there any way to have the default frames without having to disable (the rest of) your addon? Hmm.. If only I could test arena frames... Default compact party frames and custom ones should work fine, I'm using them...
File: LS: UI12-06-14
Recently I started trading at AH, s...
Posted By: lightspark
Recently I started trading at AH, so I decided to add receive-all-but-cod-mail button, hehe...It also has quite a nice informative tooltip. This is interesting because I use a separate addon called Postal to collect my mail, gold. It looks like you're implementing something directly into oUF:LS that serves the same purpose. If tha...