Results: 785Comments by: Fizzlemizz
File: FauxMazzle12-15-18
Hi l84wrk, This is most likely d...
Posted By: Fizzlemizz
Hi l84wrk, This is most likely due to the screen resolution you are running not being in the range FauxMazzle was originally designed for. If you try setting it to something like 1920x1200 and run the setup and then reset the resolution it should work. I haven't seen it in the 56+ pages, but I can't get the configuration to run...
File: FauxMazzle12-06-18
Re: HUD
Posted By: Fizzlemizz
Is the HUD in FauxMazzle modeled after another addon or is it an original? If it is modeled after another addon could you tell me which one? Thank you Hi MaherMcCheese, The HUD design is modeled on the original MazzleUI HUD. I've added the independant mana/pet health bar and some options the original didn't have.
File: Dominos10-14-18
I actually have a alpha/beta on Cur...
Posted By: Fizzlemizz
I actually have a alpha/beta on Curse for that already. Nice, I'll check it out, thank you again.
File: Dominos10-14-18
8.1 PTR
Posted By: Fizzlemizz
Just in case you weren't aware. 8.1 has changed the ActionButton_ShowGrid function to include a second parameter (button, reason) which has also been included in the assert. The reason appears to be one of ACTION_BUTTON_SHOW_GRID_REASON_CVAR = 1; ACTION_BUTTON_SHOW_GRID_REASON_EVENT = 2; ACTION_BUTTON_SHOW_GRID_REASON_SPELLBOOK...
File: FauxMazzle10-04-18
Ok, thanks! I tried it on two toons...
Posted By: Fizzlemizz
Ok, thanks! I tried it on two toons and it worked. Woohoo! Thanks for investigating this. Clearly you rock! Clearly I don't because it's broken :D. I will work on getting it fixed for all resolutions, thank you for letting me know.
File: FauxMazzle10-03-18
It looks like I'll have to rethink...
Posted By: Fizzlemizz
It looks like I'll have to rethink the whole scaling mechanism with apparently some changes to how the system works now with the whole DX11/12/no fullscreen yada. If you try the following short term fix (you will need to /reloadUI after running to take effect. It will need to be run for each character but should retain the settin...
File: FauxMazzle10-02-18
Hi! I'm running 1680x 1050 fullscr...
Posted By: Fizzlemizz
Hi! I'm running 1680x 1050 fullscreen. I renamed the WTF folder like you said and nothing changed after I did a reload. This actually started with the Fauxmazzle 8.08 update. I didn't say anything right away because I was making sure it was account wide and not a toon specific issue. Plus my playing time has been limited the last co...
File: FauxMazzle09-30-18
Hey Fizzle! Great work as always ke...
Posted By: Fizzlemizz
Hey Fizzle! Great work as always keeping this great addon/compilation working smoothly! I have a small problem. Ever since the last update, the chat in both lower left and lower right overlap the action bars by 1.5 buttons. I'm at a loss on how to push the chat back to it's former size so I can regain the use of the 8 buttons I can...
File: FauxMazzle09-25-18
Re: Warlock shards
Posted By: Fizzlemizz
Hi Vulcanate, Thank you for trying FauxMazzle and the kind words. The class bars are part of Discord Unit Frames. In game type /duf On the left side select "Class Properties" then "Warlock". Check the "Hide" box. The bar being shown is the default for the DUF FauxMazzle profile and will need to be reset each time you run...
File: FauxMazzle09-07-18
What I see and don't see i guess is...
Posted By: Fizzlemizz
What I see and don't see i guess is the problem :) Yea, a toggle to let us use default PB ui would be great. What I am not seeing that I would like to see is all the boarder art and stuff that is around the pets when they battle. I have other addons that I use when battling that add info about enemies and such and it really mes...
File: FauxMazzle09-04-18
Re: Re: Re: HUD Adjustment
Posted By: Fizzlemizz
Yeah I had a feeling that would be the case. It just bugs me not having the character in the center of it while zoomed out. Maybe some weird OCD! :p Thanks for the great UI and for keeping it up! Urlryn The "Centeredness" will change depending on camera angle. The character will be more centered the closer the camera gets t...
File: FauxMazzle09-04-18
Re: HUD Adjustment
Posted By: Fizzlemizz
Hey Fizzlemizz, Wondering where I can manually adjust the HUD settings? I need to move it up a bit higher than it is. Thanks Urlryn Hi Urlryn, That would have to be done in code as the HUD Y position is fixed to the centrre of the screen and would need to be changed each time you copied over the HUD file. With that in...
File: Discord Unit Frames08-28-18
Are you sure about that? ;0 Absolu...
Posted By: Fizzlemizz
Are you sure about that? ;0 Absolutely certain. Every addon you mention was written (re-written) post LibSharedMedia etc. whereas DUF is still the very early vanilla addon Loz. created. While it still works well, there are some things that would essentially require starting again at which point it is no longer DUF. There comes a...
File: Discord Unit Frames08-27-18
There is no way to know about textu...
Posted By: Fizzlemizz
There is no way to know about textures/fonts etc. except by adding them to an internal list. An addon can't read through folders on your computer (even those under the WoW game folder) and list the files in them. You would have to manually add textures and fonts to a list which would have to be saved between sessions. As for the 3...
File: Discord Unit Frames08-26-18
The only thing I can do now - is to...
Posted By: Fizzlemizz
The only thing I can do now - is to wish you the best of luck! :p Again, not sure whether its tactful to advice this - STUF unit frames give a great opportunity to use different scripting patterns with absolutely no effect on FPS. Maybe you could try it and figure out how to make it work! Thank you so much for your work and kee...
File: FauxMazzle08-26-18
Hi dakender, FauxMazzle is using...
Posted By: Fizzlemizz
Hi dakender, FauxMazzle is using the default bet battle frames, it just moves/hides them to fit into bottom heavy style of the UI. If you can let me know what you are seeing different since the last update I will look into it. I could look into the possibility of adding an option to just leave the default PB UI. Having problems...
File: Discord Unit Frames08-26-18
This thread has given me some thoug...
Posted By: Fizzlemizz
This thread has given me some thoughts into looking at how to make text processing more flexible especially given that, as far as I'm aware, it hasn't been looked at much since vanilla and many things have changed or moved on. The IF PLAYER/IF NPC might actually be a good start. I not sure a full blown ffa scripting engine is the...
File: Discord Unit Frames08-25-18
DUF doesn't have a scripting engine...
Posted By: Fizzlemizz
DUF doesn't have a scripting engine for "if this then that or something else end" etc. Probably the closes you could come is: have one textbox set up with Class Context, $nr for the text and select Hide if unit doesn't use mana. have a second text box with Reaction Context and $cy for the text. I don't think it wouldn't...
File: Discord Unit Frames08-24-18
It looks like things have changed o...
Posted By: Fizzlemizz
It looks like things have changed over the years. $cy uses the UnitClass function which if memory serves NPCs used to have but that appears to have been removed at some point in time so now UnitClass returns the name or "job description" for NPCs. I hadn't noticed until you pointed it out. It makes $cy a bit redundant atm unless t...
File: Discord Unit Frames08-24-18
With the Health/Mana contexts, thes...
Posted By: Fizzlemizz
With the Health/Mana contexts, these re-colour the element based on context settings while they are less than 100%. On reaching 100% it uses the "default" colour set for that element ie. Background or Border Base colour setting. With the health/Mana, in order to reduce the impact on frame rates etc. these updates on happen when th...
File: Discord Unit Frames08-23-18
There are some settings that don't...
Posted By: Fizzlemizz
There are some settings that don't get applied (or get modified in a not always what you expect manner) while the DUF configuration window is open. If you set the background to Class, close the window, the class setting should be applied to the background. Testing can also be a little bit tricky depending on settings because in s...
File: Discord Unit Frames08-23-18
Ok, I see. I will take a look at wh...
Posted By: Fizzlemizz
Ok, I see. I will take a look at what is happening and if I can, what is supposed to be happening with these settings. There does seem to be some inconsistency going on.
File: Discord Unit Frames08-23-18
Now, another "issue" I've ran into...
Posted By: Fizzlemizz
Now, another "issue" I've ran into - the colouring of the Mana Bar Background. In the "Base" options window of the Mana Bar, I set the Color Context of the Background to "Mana". This doesn't change the color of the background to red or at least looking like rage bar color (since I'm a warrior). In fact, the color doesn't change at...
File: Discord Unit Frames08-23-18
Hi pp0000656, Thank you for trying...
Posted By: Fizzlemizz
Hi pp0000656, Thank you for trying DUF. If under the Special Settings tab for the text box you set the Text Colour to white and, as you have done, use $cz to change the text to the power colour you can then use $cs before the % text to return to your default Text Colour. Have fun!
File: FauxMazzle08-18-18
Re: error
Posted By: Fizzlemizz
Apparently you managed to activate rune number 33 out of a total available of 6. I applaude your prowess at DeathKnighting ;). (DUF didn't have any changes in the latest release). I just got my DK through the intro a little earlier so I'll have a run around and see what's happening, get an workaround out asap. Thank you again...