Results: 33Comments by: shaderx |
File: SanUI09-26-15 |
Pyrates, i think what he meant is i...
Posted By: shaderx
Pyrates, i think what he meant is is it possible to make the target's target clickable.
Which i think is not possible in combat if not using the default frames.
Anyway your ui is still going strong i see :)
Good job!
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File: SanUI03-06-15 |
I think it looks like i have corrup...
Posted By: shaderx
I think it looks like i have corrupted the WTF files. Since blizzard's own ui is throwing errors. I'll re-install everything :mad:
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File: SanUI03-06-15 |
This bug has ben happening on start...
Posted By: shaderx
This bug has ben happening on startup
6x ...aceBlizzard_CombatLog\Blizzard_CombatLog.lua:3677: attempt to index global 'Blizzard_CombatLog_CurrentSettings' (a nil value)
...aceBlizzard_CombatLog\Blizzard_CombatLog.lua:3677: in function `Blizzard_CombatLog_QuickButton_OnClick'
...aceBlizzard_CombatLog\Blizzard_CombatLog.lua:3400:...
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File: SanUI02-14-15 |
@Pyrates
No problem! It is actua...
Posted By: shaderx
@Pyrates
No problem! It is actually your code, i just diff the files and added the correct line for the latest SanUI package.
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File: SanUI02-12-15 |
@Pyrates
No problem man been usi...
Posted By: shaderx
@Pyrates
No problem man been using this UI on the latest tukui version without fault too.
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File: SanUI02-11-15 |
Try and replace tukui.lua with this...
Posted By: shaderx
Try and replace tukui.lua with this.
http://pastebin.com/sp4iYTxQ
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File: SanUI02-10-15 |
The more action bar hasn't been wor...
Posted By: shaderx
The more action bar hasn't been working for the latest version. Please use the mouseover on show bar 3/4 instead.
http://www.wowinterface.com/portal.php?&id=1074&pageid=284
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File: SanUI12-21-14 |
Ah i see. Thanks i'll keep a lookou...
Posted By: shaderx
Ah i see. Thanks i'll keep a lookout on the green overlay
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File: SanUI12-21-14 |
Oh one more question. In your raid...
Posted By: shaderx
Oh one more question. In your raid frames is there any indication for incoming heals? And yellow portion is shield right?
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File: SanUI12-20-14 |
FIXED. You are a god!
I did disa...
Posted By: shaderx
FIXED. You are a god!
I did disable the datatext somehow. Even if i don't know the /tukui dt commands!
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File: SanUI12-20-14 |
local S,C,L = unpack(SanUI)
loca...
Posted By: shaderx
local S,C,L = unpack(SanUI)
local DataText = S
local format = format
local Class = S.MyClass
local Update = function(self)
-- taken from RaidBuffTray_Update() from FrameXML
local numBufs = 0
local i
local buffmask, buffcount = GetRaidBuffInfo();
if (buffmask == nil) then
return;
end
local mask = 1;
for i=...
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File: SanUI12-20-14 |
It's blank for me at the moment. Is...
Posted By: shaderx
It's blank for me at the moment. Is there a way to troubleshoot what went wrong? No addon was changed from your pack was changed.
Also is this the one from SanUI\Modules\Misc\Raidbuffs.lua?
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File: SanUI12-19-14 |
Raid buff update
Posted By: shaderx
Hey san, did your 9/9 raidbuff indicator on the minimap broke with the latest update to wow?
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File: SanUI12-13-14 |
Stellar Flare
Posted By: shaderx
did you update stellar flare for WA too?
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File: SanUI12-06-14 |
Sorry for not being precise enough...
Posted By: shaderx
Sorry for not being precise enough :)
I mean the raidframes of course...
any eta on this?
Hey Dr. Pyrates!
Is there a chance that you implement the hot component of regrowth showing on den nameplates in sanheal mode?
If you mean the raidframes... definitely! If you really mean the nameplates... no chance :)
@shaderx: I'...
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File: SanUI12-06-14 |
local LFDRole = self.Health:CreateT...
Posted By: shaderx
local LFDRole = self.Health:CreateTexture(nil, "OVERLAY")
LFDRole:Height(3)
LFDRole:Width(3)
LFDRole:Point("BOTTOM", 0, 1)
LFDRole:SetTexture("Interface\\AddOns\\Tukui\\medias\\textures\\lfdicons.blp")
--LFDRole:SetTexture(0, 0, 0, 0)
self.LFDRole = LFDRole
return self
Hacked together with snippets of code...
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File: SanUI12-06-14 |
If you want nameplate buffs, i sugg...
Posted By: shaderx
If you want nameplate buffs, i suggest grabbing this addon. It works on top of the default ones which tukui/sanui is build upon so it works beautifully.
http://www.aleaaddons.ru/p/platebuffs.html
The roles thing... i don't know :(
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File: SanUI12-06-14 |
Alright tested it, doesn't show rol...
Posted By: shaderx
Alright tested it, doesn't show role in raids. It's looks exactly the same. No errors.
Hrhr sorry, I can't really test it myself, I hope you're ok with some tries. Have a go at
local LFDRole = self.Health:CreateTexture(nil, "OVERLAY")
LFDRole:Size(14)
LFDRole:Point("BOTTOM")
self.LFDRole = LFDRole
Doesn't works next !
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File: SanUI12-06-14 |
Alright tested it, doesn't show rol...
Posted By: shaderx
Alright tested it, doesn't show role in raids. It's looks exactly the same. No errors.
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File: SanUI12-05-14 |
Got this error if i put it there 2x...
Posted By: shaderx
Got this error if i put it there 2x ...rfaceSanUI\Modules\Unitframes\raidframes.lua:748: attempt to index global 'Health' (a nil value)
: ?
: ?
FrameXML\RestrictedFrames.lua:604: in function
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File: SanUI12-05-14 |
Pyrates, is there a way to include...
Posted By: shaderx
Pyrates, is there a way to include role icons on the raid frames in SanHeals? It's very confusing in pugs without it.
Also i don't know if it broke or something but tukui-sort by role doesn't work.
Open SanUI\Modules\Unitframes\raidframes.lua, and add after line 574 (but _before_ line 576):
local LFDRole = Health:CreateTe...
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File: SanUI12-04-14 |
Pyrates, is there a way to include...
Posted By: shaderx
Pyrates, is there a way to include role icons on the raid frames in SanHeals? It's very confusing in pugs without it.
Also i don't know if it broke or something but tukui-sort by role doesn't work.
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File: SanUI12-02-14 |
What's your mage reference spell fo...
Posted By: shaderx
What's your mage reference spell for ouf_gcd?
I don't have a mage to test, but I think you can fix the error by opening SanUI\Modules\Cooldowns\Core.lua, find line 100 which reads
local Day = tonumber(S.Round(self / Day))
and replace it by
local Days = tonumber(S.Round(self / Day))
Thanks for pointing it out :)
It s...
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File: SanUI12-02-14 |
Can you make sense of this lua erro...
Posted By: shaderx
Can you make sense of this lua error?
It was on my mage. I did fixed the oUF_GCD by changing the reference spell (oUF_GCD is so outdated :P). Don't know if that have anything to do with this.
This error never happen on druids fyi.
Edit: More info, it seems one of the frost mage talent is triggering this bug. Will try to narr...
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File: SanUI12-01-14 |
Yea it broke in 16.16. Works fine w...
Posted By: shaderx
Yea it broke in 16.16. Works fine with 16.15.
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