Results: 439Comments by: 10leej
File: BobUI Classic (v6.1 beta2.1)04-11-13
"Anyways got class icons coming in...
Posted By: 10leej
"Anyways got class icons coming in next update" one addon less, nice! is it possible to adjust the grown rows of debuffs? I noticed that under the ToT hide debuffs. is it dont possible just move the default ToT coords or the debuffline it is possible, just not in the config file. You'll have to go to BobUI\\modules\\unitframe\\u...
File: rRaidManager04-10-13
Looks like a nice alternative to th...
Posted By: 10leej
Looks like a nice alternative to the default Raid Manager, would be great to be able to use the default raid frames with it though.
File: BobUI Classic (v6.1 beta2.1)04-10-13
Just got a few things to work out,...
Posted By: 10leej
Just got a few things to work out, maybe a faint backround or something. Anyways got class icons coming in next update all you have to do is simply disable adapt, though I might work on some character specific configuration for you guys. http://i.imgur.com/mpUNZur.png
File: BobUI Classic (v6.1 beta2.1)04-08-13
thanks it work but this addon have...
Posted By: 10leej
thanks it work but this addon have nameplate support. I try to use as little as possible addons and a simple all in solution i would prefer. a stun/fear... icon with timer left side from Arenaframe works well for the time being the additional addon. sorry for my bad english (google.translate) Your english is fine, I'll see...
File: BobUI Classic (v6.1 beta2.1)04-07-13
NamePlates 5.3
Posted By: 10leej
BobUI 5.3 nameplates are currently being rewritten for the PTR and possibly drastically change, DR support is something I'm still figuring out how to do so that feature may take some time. Also gr0by Try using this addon for DR if it works fine I may play around with the idea of adding nameplate support for it.
File: BobUI Classic (v6.1 beta2.1)04-05-13
it is possible to place a DR Timer...
Posted By: 10leej
it is possible to place a DR Timer on the ArenaFrames? than i dont need gladius anymore:P and i activate your nameplate if it possible to show all unit castbars like "bnameplates" (i only play pvp) default ui is adding better support for castbars in 5.3 so I'm already playing around with an alpha version for them. its to buggy...
File: BobUI Classic (v6.1 beta2.1)04-04-13
5.3 and beyond
Posted By: 10leej
For 5.3 and beyond I'm going to be designing my own textures and replace the Default UI textures with them, so everything can match BobUI's base style a little better so for future updates please keep an eye on the change log if you have your own textures installed with BobUI
File: rFilter04-03-13
So for the mage bombs if you stack...
Posted By: 10leej
So for the mage bombs if you stack all 3 icons on top of each other and have living bomb and nether tempest tracked as an aura and frost bomb tracked as a cd the other two sit on top of frost bomb regardless of the frame strata
File: Adapt - Almost-Default Animated Portraits04-03-13
I have yet to reproduce it myself.
Posted By: 10leej
I have yet to reproduce it myself.
File: Numeration Damage Meter03-31-13
So working on making a skin plugin...
Posted By: 10leej
So working on making a skin plugin for this for my UI so I don't have to go editing the lua file everytime you update. Pretty much I run !Beautycase which uses a function to apply a border to a frame. example: frame:CreateBorder(12,1,1,1) fstack shows the frame name as "Numeration" and I can skin the frame using a script macro...
File: Adapt - Almost-Default Animated Portraits03-31-13
Looks like adapt is blocking set/cl...
Posted By: 10leej
Looks like adapt is blocking set/clear focus on default raid frames during combat.
File: BobUI Classic (v6.1 beta2.1)03-31-13
Working on making a skin file that...
Posted By: 10leej
Working on making a skin file that handles skinning other addons with the !Beautycase border taking recommendations, though I'm working on numeration, aldamagemeter, recount, skada, and possibly gladius though it doesn't look actively maintained so I might not bother with it. As for blizzard art I'm actually working on my art a li...
File: Adapt - Almost-Default Animated Portraits03-30-13
BobUI is update and is no longer sk...
Posted By: 10leej
BobUI is update and is no longer skinning portraits by lua so there should no longer be compatibility issues as long as you support square portraits.
File: BobUI Classic (v6.1 beta2.1)03-30-13
5.2.5
Posted By: 10leej
Well i can't figure out .lua for it so I figured out how to draw with a mouse, hope you all like my limited art skillz :) Also please make sure to read the notice on main page, the artwork for BobUI has changed from being blank textures to actually artwork. So make note of it. Also Arena Frame will be coming in v5.3 and possibl...
File: BobUI Classic (v6.1 beta2.1)03-25-13
how can i show the ooctooltip? it...
Posted By: 10leej
how can i show the ooctooltip? it dont show with "false" It's actually mislabelled it's function is Hide in Combat >.> so it does the opposite from labelled.
File: whoa UnitFrames03-23-13
Would you kill me if I asked for a...
Posted By: 10leej
Would you kill me if I asked for a new feature such as class colored target/focus names? Everyone likes a new feature afterall
File: ScrableUI03-19-13
/win for the hello kitty combo poin...
Posted By: 10leej
/win for the hello kitty combo points :)
File: BobUI Classic (v6.1 beta2.1)03-15-13
Some of the newer transparency opti...
Posted By: 10leej
Some of the newer transparency options for whoaUnitframes has me playing around with some ideas.
File: BobUI Classic (v6.1 beta2.1)03-13-13
5.2.4
Posted By: 10leej
No arena frames I wanna absolutely make sure they work before I release them. Simply because bad arena frames cause a loss of that stat pvp players like (I don't know what it's called) Please report (with pics) if the unitframes are a little off, I can't login to the game due to lent at this time. DO NOT PM ME WITH BUGS a comment...
File: BobBars03-07-13
Works somewhat. Does not hide the B...
Posted By: 10leej
Works somewhat. Does not hide the Blizzard art, like gryphons, etc. >.< you right forgot to remove some code >.< it should be fixed now.
File: BobUI Classic (v6.1 beta2.1)03-03-13
ArenaEnemyFrame1 ArenaEnemyFrame1H...
Posted By: 10leej
ArenaEnemyFrame1 ArenaEnemyFrame1HealthBar ArenaEnemyFrame1ManaBar ArenaEnemyFrame1CastingBar i cant take the portrait it dosnt work with mouse over that's all right you got plenty I can pickup the portrait in my own time
File: BobBars03-03-13
I got bored and needed to code some...
Posted By: 10leej
I got bored and needed to code something ;)
File: !Beautycase03-03-13
I have a few question about !beauty...
Posted By: 10leej
I have a few question about !beautycase. I'm not very good with code but I am always experimenting with them. However, This code seem to skin everything by default, correct? What would I need to do If i wanted to have beautiful borders on everything such as tiptac, minimap and all that except for recount and omen? Been lurking aro...
File: BobUI Classic (v6.1 beta2.1)03-01-13
ok it work i test it many times...
Posted By: 10leej
ok it work i test it many times Awesome I was considering a rewrite for it, but if it works that save me the trouble. Anyways I wanna abuse your usefulness and I want you to run this macro for me (if you want to that is): /run LoadAddOn("Blizzard_ArenaUI") ArenaEnemyFrames:Show() ArenaEnemyFrame1:Show() ArenaEnemyFrame2:Show...
File: BobUI Classic (v6.1 beta2.1)02-27-13
is the trinked shown as an icon or...
Posted By: 10leej
is the trinked shown as an icon or as a text msg? if this is an icon than it dont work for me if this is an msg it work or it is gladiatorlossa msg:x should show as an icon on the right of the frame you should also get a message that says "Trinket used by name" in the party channel. Did you get any .lua errors when you tri...