Results: 5Comments by: WillFM
File: Clique03-24-11
Originally posted by Cladhaire Th...
Posted By: WillFM
Originally posted by Cladhaire This is not technically possible without macros. If you need or want this behaviour, you must write a macro. I'm not sure I want to get Clique into the business of writing macros for you. This is actually why I was asking about it, as I was trying to find a simpler means to accomplish it. Which if...
File: Clique03-24-11
Originally posted by Cladhaire Yo...
Posted By: WillFM
Originally posted by Cladhaire You cannot and should not have a 'hovercast' and a 'global' binding with the same key. Both of those sets are 100% global and they would be conflicting. Only one of them would ever work. This is the same thing as setting a binding in the 'Key Bindings' interface for WoW, you can only have one. Well...
File: Clique03-24-11
Originally posted by Cladhaire Ri...
Posted By: WillFM
Originally posted by Cladhaire Right now there is no conflict detection, if you set the same key for both global and hovercast.. then it could do either one of them depending on how the attributes were applied. I find this a bit confusing. So your saying clique cant currently distinguish between the two? eg: I could be hovering...
File: Clique03-24-11
Originally posted by Cladhaire I'...
Posted By: WillFM
Originally posted by Cladhaire I'm not sure how useful that would be, given that you can already approximate its behaviour with the sets that are already available. For example, if you want right-click to do one thing in combat and another out-of-combat, then you just create a 'default' and an an 'out-of-combat' binding, and the oo...
File: Clique03-24-11
I see theres currently an "out-of-c...
Posted By: WillFM
I see theres currently an "out-of-combat only" binding-set. would it be possible to also have the opposite as well? "in-combat only"?