Results: 736Comments by: Aezay
File: TipTac02-27-13
Aydan You could try one of the fol...
Posted By: Aezay
Aydan You could try one of the following two things to see if they fixes the problem. 1) Delete the \WTF\Account\\SavedVariables\TipTac.lua. 2) Disable all addons except TipTac, and see if the problem persists.
File: TipTac02-18-13
Just out of curiosity, I changed th...
Posted By: Aezay
Just out of curiosity, I changed this line to match the pattern that was in Ro's original post: local ITEMLINK_PATTERN_UPGRADE = ":(%d+)\124h% That sounds great, thank you very much for testing this out. Could you test one more thing, using the original ITEMLINK_PATTERN_UPGRADE of ":(%d+)$", could you add the following two line...
File: TipTac01-12-13
As I do not want to be releasing dr...
Posted By: Aezay
As I do not want to be releasing dry code with many potential bugs, here is an updated version of the TipTacItemRef addon. This is the part responsible for displaying the item level text in the tooltip. Let me know if you find it to be showing the upgraded item levels properly or just bugs. http://aezay.dk/upload/TipTacItemRef13.0...
File: Examiner01-03-13
Maxfunkey Thanks for helping out....
Posted By: Aezay
Maxfunkey Thanks for helping out. A link to the forums was posted in the comments of my TipTac addon. It describes something similar. So far, this is the code I've made, but of course it's not been tested, so it's probably buggy and non-functional. It would be awesome if someone could try it out before I add it. local ITEMLI...
File: TipTac12-11-12
Talyrius That seems like a feature...
Posted By: Aezay
Talyrius That seems like a feature that could easily hurt TipTac. So many addons exists that put stuff into the tooltip, if their code has a long execution time, it might just get blamed on TipTac due to how hooks work. Ryokot2 Without someone letting me know how to get the updated itemLevel from an itemLink, I know of no way to...
File: Examiner12-11-12
Sinzar I have no idea what this ne...
Posted By: Aezay
Sinzar I have no idea what this new upgrade feature does to items. Nor do I have any idea if it's possible to see if an item has been upgrades from the itemLink. So in other words, I have no idea how to fix this, unless someone tells me exactly how.
File: TipTac12-03-12
Rusken You're not the only one to...
Posted By: Aezay
Rusken You're not the only one to mention this issue, but unfortunately I don't really know what has changed. My guess is that it's using the itemLevel of the itemString instead of the level from the GetItemInfo() function, but I'd need some confirmation of that. The problem can be mended by turning off the "Show Item Level & ID" op...
File: TipTac11-22-12
Crougni Thanks for your reply. Wil...
Posted By: Aezay
Crougni Thanks for your reply. Will try and see if I can make this pattern work for both English and non-English clients, French at least. Ookami.kun That is a really strange error. Is this something you've seen just this one time, or does it happen frequently? It doesn't seem to be caused by TipTac, but perhaps it's just a scri...
File: TipTac11-08-12
Crougni Thanks for the info, this...
Posted By: Aezay
Crougni Thanks for the info, this is a problem caused by a non-English client. Could you tell me what the two strings are in your French client, by running these two commands? print(TOOLTIP_WILDBATTLEPET_LEVEL) print(TOOLTIP_WILDBATTLEPET_LEVEL_CLASS)
File: Examiner11-07-12
unstoppixel The only reason I coul...
Posted By: Aezay
unstoppixel The only reason I could see it working now, would be due to the "delayed scan" feature which I added. Or was ElvUI updated also? The reason there is/was a problem is because ElvUI only halts its own inspection for the default inspect frame, not Examiner.
File: TipTac11-04-12
Byakko That is actually an error w...
Posted By: Aezay
Byakko That is actually an error with TipTac, surprised no one has ever reported it before. It happens when health/power bar text is set to deficit while the "Condensed Bar Values" option is on. If you feel like it, you can edit the "TipTac\core.lua" file by going to line 707 and changing the "-%d" string to "-%s". In any case, this...
File: AzCastBar11-01-12
Kelius Unfortunately not. Being ab...
Posted By: Aezay
Kelius Unfortunately not. Being able to see the ticks of channeled spells was one of those features I always wanted to get in, but just never got around to finalizing the implementation of.
File: Examiner10-14-12
unstoppixel There have been simila...
Posted By: Aezay
unstoppixel There have been similar reports to yours, which was found to be caused by an incompatibility between ElvUI and Examiner. If you're not using that addon, could you test if your issue disappears if your turn off all your addons except Examiner?
File: Examiner10-12-12
ywfn Been thinking a bit over this...
Posted By: Aezay
ywfn Been thinking a bit over this, and I believe the best solution would be to create a new module that does a delayed scanned, say after 500-800 ms or so. I'm going with this approach instead of inserting into the core part of Examiner, since I once did this exact thing due to gems not getting loaded. This way it's easy to remove...
File: Examiner10-06-12
My responses are a little technical...
Posted By: Aezay
My responses are a little technical today, hope that is alright. ywfn There was a similar problem a long time ago with gems. They would not load properly the first time, you had to inspect the player twice. The whole inspection system of WoW is sort of inconsistent this way, there is not really any clear way to know when inspecti...
File: Lua Browser10-06-12
Lombra That is not a bad idea, how...
Posted By: Aezay
Lombra That is not a bad idea, however, there is one problem I can think of. If a table has a GetName() function, does not mean it is a frame. So calling the GetName() directly with the table as a parameter, could cause an error if it is nothing but a simple table that happens to have a GetName() function. Is there a way to verify t...
File: Examiner10-06-12
unlimit Yes, I've seen a few menti...
Posted By: Aezay
unlimit Yes, I've seen a few mentions that Examiner breaks in combination with ElvUI. Unfortunately, I have no idea why this would be. The only possibility I can think of would be due to an inspect conflict, maybe ElvUI calls the NotifyInspect() function directly or indirectly. I'd appreciate any help you can supply on the matter....
File: TipTac09-29-12
ywfn I've figured out what is caus...
Posted By: Aezay
ywfn I've figured out what is causing your issue. MoP has a new classification for units called "minus", I have no idea what it's suppose to signify though. I've added support for this new classification so that it is configurable like the other types like normal, elite, rare etc.
File: Missing Friends09-27-12
Remus Lonno I'm kinda surprised th...
Posted By: Aezay
Remus Lonno I'm kinda surprised that it still works. One of the big hurdles in getting this addon to work in the first place, was the order in which events happened. It had to make sure the friend list is populated after logging in, if it checked too early, it would still be empty and thus fail reporting all your friends missing. Th...
File: TipTac09-25-12
ywfn By default, TipTac doesn't ad...
Posted By: Aezay
ywfn By default, TipTac doesn't add the word "Level", so not even that line is correct. The options which change how the level line is displayed is found under the "Classify" options category, please make sure these are set properly, perhaps try and click the "Defaults" button to reset the settings. If that does nothing, try and dis...
File: Texture Browser09-15-12
oscarucb I see the GetNumMacroIcon...
Posted By: Aezay
oscarucb I see the GetNumMacroIcons() and GetNumMacroItemIcons() was removed. This require some code changes for this addon to work again. I'll try to look into it.
File: Examiner09-15-12
Maxfunkey The specific thing I am...
Posted By: Aezay
Maxfunkey The specific thing I am looking for, is the mathematical formula used to calculate the rating. You can see the formulas Examiner uses here LibGearExam.lua @ line 322, of which there are currently 6 different formulas, depending on the level of the player. What I need to find, is a 7th formula, one that works for level 85(8...
File: TipTac09-15-12
mantis3d TipTac should work for mo...
Posted By: Aezay
mantis3d TipTac should work for most clients, since the strings it uses are taken from global strings which are localised by Blizzard. There is a known issue on the Russian client though, with a possibly working fix. If you are talking about the option window, then I have no plans to support any other language than English. AZMAK...
File: AzCastBar09-09-12
linguini Could you tell me if goin...
Posted By: Aezay
linguini Could you tell me if going to line 317 in the acb_CastBar\core.lua file, and replacing it by the following, is sufficient in creating boss castbars that actually works? local bars = { "Player", "Target", "Focus", "Pet", "Boss1", "Boss2", "Boss3", "Boss4" };
File: Examiner09-09-12
Maxfunkey Some good ideas, thanks...
Posted By: Aezay
Maxfunkey Some good ideas, thanks for sharing. Just know that no one is expecting anything from you, working on an indie game is a much more noble task, and a very amazing one. A lot has happened in WoW since I were last around, so many things in Examiner could really use some updates and a loving coding hand. Do you have any...