Forum: General Authoring Discussion
06-15-21, 02:03 AM
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Replies: 16
Views: 6,893
Given this:...
Given this: https://www.devever.net/~hl/freenode_suicide
Maybe it's time to finally do a migration to somewhere else?
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Forum: Lua/XML Help
09-20-19, 07:08 AM
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Replies: 3
Views: 3,012
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Forum: AddOn Search/Requests
09-06-19, 11:59 AM
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Replies: 4
Views: 2,847
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Forum: General Authoring Discussion
08-02-18, 05:54 PM
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Replies: 11
Views: 3,029
When WoW loads a script file it passes two...
When WoW loads a script file it passes two arguments to it: the name of the addon and a private table you can use to store data in (to use across different files). You save them by reading them from...
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Forum: AddOn Help/Support
04-07-15, 12:38 PM
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Replies: 36
Views: 32,910
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Forum: AddOn Help/Support
04-06-15, 05:34 PM
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Replies: 36
Views: 32,910
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Forum: AddOn Help/Support
12-06-14, 09:13 AM
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Replies: 36
Views: 32,910
That's true. Version v1.1.0 also has improved...
That's true. Version v1.1.0 also has improved status detection. As soon as the bodyguard does something in combat it should detect it and update status accordingly. So it should only return...
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Forum: AddOn Help/Support
12-06-14, 06:10 AM
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Replies: 36
Views: 32,910
Nice to see someone making use of the library...
Nice to see someone making use of the library :D
Note that the :Exists() (http://sharpwow.github.io/LibBodyguard-1.0/files/main.html#lib:Exists) method returns true as soon as there's a bodyguard...
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Forum: AddOn Help/Support
11-27-14, 02:30 PM
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Replies: 36
Views: 32,910
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Forum: AddOn Help/Support
09-27-14, 04:42 AM
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Replies: 16
Views: 9,174
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Forum: AddOn Help/Support
09-27-14, 04:04 AM
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Replies: 16
Views: 9,174
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Forum: Lua/XML Help
09-14-14, 03:19 AM
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Replies: 11
Views: 5,980
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Forum: Lua/XML Help
09-09-14, 11:14 AM
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Replies: 12
Views: 5,156
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Forum: Lua/XML Help
08-27-14, 09:58 AM
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Replies: 25
Views: 8,212
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Forum: Lua/XML Help
08-26-14, 08:53 AM
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Replies: 25
Views: 8,212
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Forum: Lua/XML Help
08-25-14, 06:02 PM
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Replies: 25
Views: 8,212
The default frame supports firing custom events...
The default frame supports firing custom events and multiple callback functions?
I suppose naming conventions in projects can have an effect on what the assumed type of an object is, I tend to have...
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Forum: Lua/XML Help
08-25-14, 03:12 PM
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Replies: 25
Views: 8,212
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Forum: Lua/XML Help
08-25-14, 12:30 PM
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Replies: 25
Views: 8,212
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Forum: Lua/XML Help
08-25-14, 12:01 PM
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Replies: 25
Views: 8,212
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Forum: Lua/XML Help
08-25-14, 09:32 AM
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Replies: 25
Views: 8,212
What I mean is you could have something in your...
What I mean is you could have something in your table named the same as an existing function or value, which means what was previously defined is overwritten with your stuff. That could lead to bugs...
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Forum: Lua/XML Help
08-25-14, 08:39 AM
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Replies: 25
Views: 8,212
There can be collisions in key names though,...
There can be collisions in key names though, depending on the AddOn, so I prefer having my AddOn specific code in its own table (the private one passed as an argument to each file).
For a small...
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Forum: General Authoring Discussion
08-23-14, 07:14 PM
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Replies: 16
Views: 9,768
Google is a very good place to find information...
Google is a very good place to find information though. There are countless StackOverflow questions/answers for example, which can often help when you are experiencing problems, and the best way to...
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Forum: Lua/XML Help
08-21-14, 02:02 PM
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Replies: 18
Views: 7,134
With garbage collection...
With garbage collection disabled:
collectgarbage("stop")
local clock = os.clock
local function func()
return 0,1,2,3,4,5,6,7,8,9,0,1,2,3,4,5,6,7,8,9
end
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Forum: Lua/XML Help
08-19-14, 02:52 PM
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Replies: 18
Views: 7,134
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Forum: AddOn Search/Requests
08-15-14, 06:19 PM
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Replies: 22
Views: 9,717
Problem is you can end up with a lot of stuff...
Problem is you can end up with a lot of stuff storing data in guild notes that are either incompatible with each other or use up the severely limited space (seriously, why hasn't Blizz given us more...
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