The power of Pawn lies in the fact that it's extremely configurable to meet your needs and match your preferences. But, it can be daunting to start your own scale from scratch. You might find the following scales useful as starting points, or exactly as they are.
Important: These scales have not been updated for patch 3.0 and Wrath of the Lich King. In some cases, such as for the new spell power stat, Pawn will try to assign a value to spell power for you based on spell damage and healing. For other changes, such as how enhancement shamans now only get 1 attack power per point of strength, but now also get attack power from intellect, you will need to update these scale accordingly to use them effectively in the patch.
Each scale includes a Pawn scale tag that you can use to automatically add the scale to Pawn for your character. To use a scale tag:
You can find more Pawn scales on the unofficial Pawn Scales Resources Forum.
Many feral druids follow Emmerald's gear lists. The published stat values that Emmerald posts can be easily translated into Pawn scales, so you can calculate values automatically and in-game, without having to refer to the spreadsheet. (Emmerald takes a few additional things into account in the spreadsheet, and makes certain decisions regarding gems to socket that Pawn does not, but for the vast majority of gear, you can get very similar values automatically from Pawn.
As an example, here's a scale that calculates cat DPS the same way that Emmerald does, accurate as of January 2008:
Pawn scale tag:
( Pawn: v1: "Emmerald cat DPS": Strength=2.0602, Agility=2.4009, Ap=1, FeralAp=1,
ArmorPenetration=0.2371, ExpertiseRating=1.1015, HitRating=1.0876, CritRating=1.5052,
HasteRating=1.0529, MinDamage=11.0502, RedSocket=19.2072, BlueSocket=9.6036,
YellowSocket=14.2616, MetaSocket=54.9375 )
To construct this scale, I took the values for the base stats listed on the cat DPS info page, and put them into Pawn. It's important to copy over the values of sockets as well. Items with yellow and blue sockets will give slightly different values than what Emmerald lists, as Emmerald ignores the socket color and always uses red gems, discarding the socket bonus when applicable, but Pawn always counts socket bonuses and never mis-sockets gems. But, item comparisons will still be generally valid.
It's worth noting that this scale does not take into account other perfectly valid stats like stamina. It's up to you whether or not you want to add stamina to your version of the scale, and if you do, what value you assign it.
Similarly, this scale approximates Emmerald's bear tanking model:
Pawn scale tag:
( Pawn: v1: "Emmerald bear tank": Agility=3.6982, Stamina=4.1962, DefenseRating=2.4708,
DodgeRating=2.6147, ResilienceRating=1.3027, Armor=0.4987, Health=0.2716,
RedSocket=39.97, BlueSocket=50.3544, YellowSocket=35.0604, MetaSocket=75.5316 )
Similarly to how the cat DPS scale does not include stamina, this scale only contains mitigation stats, and not DPS stats such as attack power, which may still be useful to you when selecting tanking gear.
One item valuation scheme used by many rogues is AEP, or Agility Equivalence Points. This scale uses Agility as the primary stat, and doesn't factor in too many other stats. For more information on AEP, see Shadow Panther's site. This scale is based on the main AEP value (geared toward PvP), but you could also create scales for the DAEP (PvE) and MAEP (max DPS) systems too.
One thing to note about these scales is that weapon DPS is not factored into the item value.
Pawn scale tag:
( Pawn: v1: "AEP": Armor=0.001, Strength=0.5, Agility=1, Stamina=1, HitRating=0.75,
CritRating=0.90, Ap=0.5, ExpertiseRating=0.85, HasteRating=0.85,
ArmorPenetration=0.15, Resilience=1, DodgeRating=0.001, BlueSocket=12, RedSocket=10,
YellowSocket=10, MetaSocket=40 )
Malan suggests in Enhance Shaman: The Collected Works of Theorycraft, Col. 1 that all players use a simulator to get customized values for all of their stats. However, some starting values are provided for entry, middle, and high raid situations, provided here. Use these values to begin calculating Enhancement Points (EP) in-game, and then use a simulator to fine-tune them to your needs.
Similar to many other DPS-oriented scales, Enhancement Points does not take stamina into account, so you may want to value it accordingly depending on your needs. For these scales, I've created socket values based on the recommended gems (Bold Living Ruby, Relentless Earthstorm Diamond, etc.).
Pawn scale tag:
( Pawn: v1: "Enhancement Points": Ap=1, Strength=2, Agility=1.74, CritRating=1.97,
HitRating=1.34, HasteRating=1.28, ArmorPenetration=0.22, ExpertiseRating=3.18,
RedSocket=16, YellowSocket=15.88, BlueSocket=8, MetaSocket=20.88, MainHandDps=9.03,
OffHandDps=3.7, OneHandDps=3.7 )
Pawn scale tag:
( Pawn: v1: "Enhancement Points": Ap=1, Strength=2, Agility=1.8, CritRating=2,
HitRating=1.4, HasteRating=1.48, ArmorPenetration=0.28, ExpertiseRating=3.13,
RedSocket=16, YellowSocket=16, BlueSocket=8, MetaSocket=24, MainHandDps=9.03,
OffHandDps=3.7, OneHandDps=3.7 )
Pawn scale tag:
( Pawn: v1: "Enhancement Points": Ap=1, Strength=2.2, Agility=1.69, CritRating=1.74,
HitRating=1.69, HasteRating=1.82, ArmorPenetration=0.35, ExpertiseRating=3.18,
RedSocket=17.6, YellowSocket=15.76, BlueSocket=8.8, MetaSocket=20.28,
MainHandDps=9.03, OffHandDps=3.7, OneHandDps=3.7 )
In the popular shaman healing guide How to Heal like a Pro, Skyhoof outlines some different gear scales for resto shamans based on how far they have progressed. These scales are based on that guide, with sockets valued based on blue-quality gems for T4 and T5, and epic-quality gems for T6.
Pawn scale tag:
( Pawn: v1: "Shaman healing": Stamina=0.2, Intellect=1.0, Spirit=0.1,
Healing=1.0, SpellCritRating=0.25, Mp5=4.5, SpellHasteRating=0, Armor=0.01,
MetaSocket=90.75, RedSocket=18.0, YellowSocket=13.0, BlueSocket=18.0 )
Pawn scale tag:
( Pawn: v1: "Shaman healing": Stamina=0.3, Intellect=0.75, Spirit=0.1,
Healing=1.1, SpellCritRating=0.5, Mp5=3.75, SpellHasteRating=0.75, Armor=0.01,
MetaSocket=74.625, RedSocket=19.8, YellowSocket=12.9, BlueSocket=17.4 )
Pawn scale tag:
( Pawn: v1: "Shaman healing": Stamina=0.3, Intellect=0.55, Spirit=0.1,
Healing=1.3, SpellCritRating=0.5, Mp5=3.0, SpellHasteRating=2.0, Armor=0.01,
MetaSocket=59.1, RedSocket=28.6, YellowSocket=20.0, BlueSocket=20.3 )
User include on worldofwar.net has assembled these scales for frost and fire mages in PvE based on calculations, WoWWiki research, and in-game tests. One interesting thing about these scales is that include has intentionally chosen not to give any value to sockets on items.
Pawn scale tag:
( Pawn: v1: "Fire (PvE)": Stamina=0.3, Intellect=0.8875, Spirit=0.48,
SpellHitRating=3, SpellCritRating=2.3, Health=0.015, Hp5=0.96, Mana=0.03,
Mp5=3.84, SpellPenetration=0.4, SpellDamage=1.85, FireSpellDamage=1.7575,
FrostSpellDamage=0.0925, ArcaneSpellDamage=0.2, Dps=0.03, Armor=0.015, AllResist=0.6,
FireResist=0.3, ArcaneResist=0.2, FrostResist=0.2, NatureResist=0.2,
ShadowResist=0.3 )
Pawn scale tag:
( Pawn: v1: "Frost (PvE)": Stamina=0.3, Intellect=0.791, Spirit=0.48,
SpellHitRating=3, SpellCritRating=1.529, Health=0.015, Hp5=0.96, Mana=0.03,
Mp5=3.84, SpellPenetration=0.4, SpellDamage=2, FireSpellDamage=0.1,
FrostSpellDamage=1.9, ArcaneSpellDamage=0.2, Dps=0.03, Armor=0.015, AllResist=0.6,
FireResist=0.3, ArcaneResist=0.2, FrostResist=0.2, NatureResist=0.2,
ShadowResist=0.3 )
For the curious, here are the scales that Vger uses for shamanly healbotting. I use two different main scales: one for group healing, and one for arena PvP (where stamina and resilience are more important, and MP5 is less important).
I've got a lot of random stats in my scales, which is a little strange to some people. But, I do little raiding and mostly only heal heroics, so, for example, resilience is worth more than nothing to me. Valued at 0.15 versus intellect at 1.4, I figure that getting many points of resilience is probably worth losing 1 intellect. Maybe it will save me from a crit someday when I pull healing aggro, which seems to happen a lot. Also, my current thinking is that intellect is very much undervalued as a stat, since it also gives you healing, spell crit, and mp5 (well, more like mp180 with mana tide), so my value for intellect is high compared to most ideas of what's good for a shaman. Maybe I'd feel differently if I ever played with a shadow priest.
Pawn scale tags:
( Pawn: v1: "Healbot value": Intellect=1.4, SpellHasteRating=0.75,
SpellCritRating=0.55, SpellDamage=0.05, CritRating=0.04, Mana=0.06, HasteRating=0.03,
ResilienceRating=0.15, DefenseRating=0.05, Agility=0.23, ExpertiseRating=0.03,
HitRating=0.05, SpellHitRating=0.2, BlueSocket=16.2, Spirit=0.25, BlockValue=0.05,
BlockRating=0.15, RedSocket=17.4, DodgeRating=0.25, AllResist=0.1, Armor=0.005,
Healing=0.95, Strength=0.044, MetaSocket=39.3, Dps=0.3, SpellPenetration=0.05,
Health=0.05, Hp5=1.4, Stamina=0.5, YellowSocket=14.3, Mp5=3.75, Ap=0.02 )
( Pawn: v1: "Arena PvP value": Intellect=1.1, SpellDamage=0.4, SpellCritRating=0.7,
HasteRating=0.1, SpellPenetration=0.05, Mana=0.05, AllResist=0.1,
ResilienceRating=1.35, DefenseRating=0.5, Agility=1.007, ExpertiseRating=0.1,
HitRating=0.58, Armor=0.079, Hp5=1.5, Spirit=0.05, BlockValue=0.65, BlockRating=0.5,
RedSocket=13.2, Health=0.135, SpellHasteRating=0.8, Healing=0.6, Dps=3.5,
Strength=0.256, MetaSocket=24.3, YellowSocket=12.9, CritRating=0.32, DodgeRating=0.75,
BlueSocket=16.2, Stamina=1.35, SpellHitRating=0.4, Mp5=1.5, Ap=0.25 )