local L = LibStub("AceLocale-3.0"):NewLocale ("Details", "enUS", true) 
if not L then return end 

--------------------------------------------------------------------------------------------------------------------------------------------

L["ABILITY_ID"] = "ability id"
L["STRING_"] = ""
L["STRING_ABSORBED"] = "Absorbed"
L["STRING_ACTORFRAME_NOTHING"] = "nothing to report"
L["STRING_ACTORFRAME_REPORTAT"] = "at"
L["STRING_ACTORFRAME_REPORTOF"] = "of"
L["STRING_ACTORFRAME_REPORTTARGETS"] = "report for targets of"
L["STRING_ACTORFRAME_REPORTTO"] = "report for"
L["STRING_ACTORFRAME_SPELLDETAILS"] = "Spell details"
L["STRING_ACTORFRAME_SPELLSOF"] = "Spells of"
L["STRING_ACTORFRAME_SPELLUSED"] = "All spells used"
L["STRING_AGAINST"] = "against"
L["STRING_ALIVE"] = "Alive"
L["STRING_ALPHA"] = "Alpha"
L["STRING_ANCHOR_BOTTOM"] = "Bottom"
L["STRING_ANCHOR_BOTTOMLEFT"] = "Bottom Left"
L["STRING_ANCHOR_BOTTOMRIGHT"] = "Bottom Right"
L["STRING_ANCHOR_LEFT"] = "Left"
L["STRING_ANCHOR_RIGHT"] = "Right"
L["STRING_ANCHOR_TOP"] = "Top"
L["STRING_ANCHOR_TOPLEFT"] = "Top Left"
L["STRING_ANCHOR_TOPRIGHT"] = "Top Right"
L["STRING_ATACH_DESC"] = "Window #%d makes group with the window #%d."
L["STRING_ATTRIBUTE_CUSTOM"] = "Custom"
L["STRING_ATTRIBUTE_DAMAGE"] = "Damage"
L["STRING_ATTRIBUTE_DAMAGE_DEBUFFS"] = "Auras & Voidzones"
L["STRING_ATTRIBUTE_DAMAGE_DEBUFFS_REPORT"] = "Debuff Damage and Uptime"
L["STRING_ATTRIBUTE_DAMAGE_DONE"] = "Damage Done"
L["STRING_ATTRIBUTE_DAMAGE_DPS"] = "DPS"
L["STRING_ATTRIBUTE_DAMAGE_ENEMIES"] = "Enemies"
L["STRING_ATTRIBUTE_DAMAGE_FRAGS"] = "Frags"
L["STRING_ATTRIBUTE_DAMAGE_FRIENDLYFIRE"] = "Friendly Fire"
L["STRING_ATTRIBUTE_DAMAGE_TAKEN"] = "Damage Taken"
L["STRING_ATTRIBUTE_ENERGY"] = "Energy"
L["STRING_ATTRIBUTE_ENERGY_ENERGY"] = "Energy Generated"
L["STRING_ATTRIBUTE_ENERGY_MANA"] = "Mana Restored"
L["STRING_ATTRIBUTE_ENERGY_RAGE"] = "Rage Generated"
L["STRING_ATTRIBUTE_ENERGY_RESOURCES"] = "Resources"
L["STRING_ATTRIBUTE_ENERGY_RUNEPOWER"] = "Runic Power Generated"
L["STRING_ATTRIBUTE_HEAL"] = "Heal"
L["STRING_ATTRIBUTE_HEAL_DONE"] = "Healing Done"
L["STRING_ATTRIBUTE_HEAL_ENEMY"] = "Enemy Healed"
L["STRING_ATTRIBUTE_HEAL_HPS"] = "HPS"
L["STRING_ATTRIBUTE_HEAL_OVERHEAL"] = "Overhealing"
L["STRING_ATTRIBUTE_HEAL_PREVENT"] = "Damage Prevented"
L["STRING_ATTRIBUTE_HEAL_TAKEN"] = "Healing Taken"
L["STRING_ATTRIBUTE_MISC"] = "Miscellaneous"
L["STRING_ATTRIBUTE_MISC_BUFF_UPTIME"] = "Buff Uptime"
L["STRING_ATTRIBUTE_MISC_CCBREAK"] = "CC Breaks"
L["STRING_ATTRIBUTE_MISC_DEAD"] = "Deaths"
L["STRING_ATTRIBUTE_MISC_DEBUFF_UPTIME"] = "Debuff Uptime"
L["STRING_ATTRIBUTE_MISC_DEFENSIVE_COOLDOWNS"] = "Cooldowns"
L["STRING_ATTRIBUTE_MISC_DISPELL"] = "Dispells"
L["STRING_ATTRIBUTE_MISC_INTERRUPT"] = "Interrupts"
L["STRING_ATTRIBUTE_MISC_RESS"] = "Ress"
L["STRING_AUTO"] = "auto"
L["STRING_AUTOSHOT"] = "Auto Shot"
L["STRING_AVERAGE"] = "Average"
L["STRING_BLOCKED"] = "Blocked"
L["STRING_BOTTOM"] = "bottom"
L["STRING_CAUGHT"] = "caught"
L["STRING_CCBROKE"] = "Crowd Control Removed"
L["STRING_CENTER"] = "center"
L["STRING_CENTER_UPPER"] = "Center"
L["STRING_CHANGED_TO_CURRENT"] = "Segment Changed: |cFFFFFF00Current|r"
L["STRING_CHANNEL_PRINT"] = "Observer"
L["STRING_CHANNEL_RAID"] = "Raid"
L["STRING_CHANNEL_SAY"] = "Say"
L["STRING_CHANNEL_WHISPER"] = "Whisper"
L["STRING_CHANNEL_WHISPER_TARGET_COOLDOWN"] = "Whisper Cooldown Target"
L["STRING_CHANNEL_YELL"] = "Yell"
L["STRING_CLOSEALL"] = "All Details windows are close, Type '/details show' to re-open."
L["STRING_COLOR"] = "Color"
L["STRING_COMMAND_LIST"] = "command list"
L["STRING_COOLTIP_NOOPTIONS"] = "no options"
L["STRING_CRITICAL_HITS"] = "Critical Hits"
L["STRING_CRITICAL_ONLY"] = "critical"
L["STRING_CURRENT"] = "Current"
L["STRING_CURRENTFIGHT"] = "Current Segment"
L["STRING_CUSTOM_ACTIVITY_ALL"] = "Activity Time"
L["STRING_CUSTOM_ACTIVITY_ALL_DESC"] = "Shows the activity results for each player in the raid group."
L["STRING_CUSTOM_ACTIVITY_DPS"] = "Damage Activity Time"
L["STRING_CUSTOM_ACTIVITY_DPS_DESC"] = "Tells how much time each character spent doing damage."
L["STRING_CUSTOM_ACTIVITY_HPS"] = "Healing Activity Time"
L["STRING_CUSTOM_ACTIVITY_HPS_DESC"] = "Tells how much time each character spent doing healing."
L["STRING_CUSTOM_ATTRIBUTE_DAMAGE"] = "Damage"
L["STRING_CUSTOM_ATTRIBUTE_HEAL"] = "Heal"
L["STRING_CUSTOM_ATTRIBUTE_SCRIPT"] = "Custom Script"
L["STRING_CUSTOM_AUTHOR"] = "Author:"
L["STRING_CUSTOM_AUTHOR_DESC"] = "Who created this display."
L["STRING_CUSTOM_CANCEL"] = "Cancel"
L["STRING_CUSTOM_CREATE"] = "Create"
L["STRING_CUSTOM_CREATED"] = "The new display has been created."
L["STRING_CUSTOM_DESCRIPTION"] = "Desc:"
L["STRING_CUSTOM_DESCRIPTION_DESC"] = "Description about what this display does."
L["STRING_CUSTOM_DONE"] = "Done"
L["STRING_CUSTOM_DTBS"] = "Damage Taken By Spell"
L["STRING_CUSTOM_DTBS_DESC"] = "Show the damage of enemy spells against your group."
L["STRING_CUSTOM_EDIT"] = "Edit"
L["STRING_CUSTOM_EDITCODE_DESC"] = "This is an advanced function where the user can create its own display code."
L["STRING_CUSTOM_EDIT_SEARCH_CODE"] = "Edit Search Code"
L["STRING_CUSTOM_EDIT_TOOLTIP_CODE"] = "Edit Tooltip Code"
L["STRING_CUSTOM_EDITTOOLTIP_DESC"] = "This is the tooltip code, runs when the user hover over a bar."
L["STRING_CUSTOM_ENEMY_DT"] = " Damage Taken"
L["STRING_CUSTOM_EXPORT"] = "Export"
L["STRING_CUSTOM_FUNC_INVALID"] = "Custom script is invalid an cannot refresh the window."
L["STRING_CUSTOM_HEALTHSTONE_DEFAULT"] = "Health Potion & Stone"
L["STRING_CUSTOM_HEALTHSTONE_DEFAULT_DESC"] = "Show who in your raid group used the healthstone or a heal potion."
L["STRING_CUSTOM_ICON"] = "Icon:"
L["STRING_CUSTOM_IMPORT"] = "Import"
L["STRING_CUSTOM_IMPORT_ALERT"] = "Display loaded, click Import to confirm."
L["STRING_CUSTOM_IMPORT_BUTTON"] = "Import"
L["STRING_CUSTOM_IMPORTED"] = "The display has been successful imported."
L["STRING_CUSTOM_IMPORT_ERROR"] = "Import failed, invalid string."
L["STRING_CUSTOM_LONGNAME"] = "Name too long, maximum allowed 32 characters."
L["STRING_CUSTOM_MYSPELLS"] = "My Spells"
L["STRING_CUSTOM_MYSPELLS_DESC"] = "Show your spells in the window."
L["STRING_CUSTOM_NAME"] = "Name:"
L["STRING_CUSTOM_NAME_DESC"] = "Insert the name of your new custom display."
L["STRING_CUSTOM_NEW"] = "Manage Custom Displays"
L["STRING_CUSTOM_PASTE"] = "Paste Here:"
L["STRING_CUSTOM_POT_DEFAULT"] = "Potion Used"
L["STRING_CUSTOM_POT_DEFAULT_DESC"] = "Show who in your raid used a potion during the encounter."
L["STRING_CUSTOM_REMOVE"] = "Remove"
L["STRING_CUSTOM_REPORT"] = "(custom)"
L["STRING_CUSTOM_SAVE"] = "Save Changes"
L["STRING_CUSTOM_SAVED"] = "The display has been saved."
L["STRING_CUSTOM_SHORTNAME"] = "Name need at least 5 characters."
L["STRING_CUSTOM_SOURCE"] = "Source:"
L["STRING_CUSTOM_SOURCE_DESC"] = [=[Who is triggering the effect.

The button in the right shows a list of npcs from raid encounters.]=]
L["STRING_CUSTOM_SPELLID"] = "Spell Id:"
L["STRING_CUSTOM_SPELLID_DESC"] = [=[Opcional, is the spell used by the source to apply the effect on the target.

The button in the right shows a list of spells from raid encounters.]=]
L["STRING_CUSTOM_TARGET"] = "Target:"
L["STRING_CUSTOM_TARGET_DESC"] = [=[This is the target of the source.

The button in the right shows a list of npcs from raid encounters.]=]
L["STRING_CUSTOM_TEMPORARILY"] = " (|cFFFFC000temporarily|r)"
L["STRING_DAMAGE"] = "Damage"
L["STRING_DAMAGE_DPS_IN"] = "DPS received from"
L["STRING_DAMAGE_FROM"] = "Took damage from"
L["STRING_DAMAGE_TAKEN_FROM"] = "Damage Taken From"
L["STRING_DAMAGE_TAKEN_FROM2"] = "applied damage with"
L["STRING_DEFENSES"] = "Defenses"
L["STRING_DETACH_DESC"] = "Break Window Group"
L["STRING_DISPELLED"] = "Buffs/Debuffs Removed"
L["STRING_DODGE"] = "Dodge"
L["STRING_DOT"] = " (DoT)"
L["STRING_DPS"] = "Dps"
L["STRING_EMPTY_SEGMENT"] = "Empty Segment"
L["STRING_ENABLED"] = "Enabled"
L["STRING_ENVIRONMENTAL_DROWNING"] = "Environment (Drowning)"
L["STRING_ENVIRONMENTAL_FALLING"] = "Environment (falling)"
L["STRING_ENVIRONMENTAL_FATIGUE"] = "Environment (Fatigue)"
L["STRING_ENVIRONMENTAL_FIRE"] = "Environment (Fire)"
L["STRING_ENVIRONMENTAL_LAVA"] = "Environment (Lava)"
L["STRING_ENVIRONMENTAL_SLIME"] = "Environment (Slime)"
L["STRING_EQUILIZING"] = "Sharing encounter data"
L["STRING_ERASE"] = "delete"
L["STRING_ERASE_DATA"] = "Reset All Data"
L["STRING_ERASE_DATA_OVERALL"] = "Reset Overall Data"
L["STRING_ERASE_IN_COMBAT"] = "Schedule overall wipe after current combat."
L["STRING_EXAMPLE"] = "Example"
L["STRING_EXPLOSION"] = "explosion"
L["STRING_FAIL_ATTACKS"] = "Attack Failures"
L["STRING_FEEDBACK_CURSE_DESC"] = "Open a ticket or leave a message on Details! page."
L["STRING_FEEDBACK_MMOC_DESC"] = "Post on our thread at mmo-champion's forum."
L["STRING_FEEDBACK_PREFERED_SITE"] = "Choose your prefered community site:"
L["STRING_FEEDBACK_SEND_FEEDBACK"] = "Send Feedback"
L["STRING_FEEDBACK_WOWI_DESC"] = "Leave a comment on Details! project page."
L["STRING_FIGHTNUMBER"] = "Fight #"
L["STRING_FREEZE"] = "This segment is not available at the moment"
L["STRING_FROM"] = "From"
L["STRING_GERAL"] = "General"
L["STRING_GLANCING"] = "Glancing"
L["STRING_HEAL"] = "Heal"
L["STRING_HEAL_ABSORBED"] = "Heal absorbed"
L["STRING_HEAL_CRIT"] = "Heal Critical"
L["STRING_HEALING_FROM"] = "Healing received from"
L["STRING_HEALING_HPS_FROM"] = "HPS received from"
L["STRING_HITS"] = "Hits"
L["STRING_HPS"] = "Hps"
L["STRING_IMAGEEDIT_ALPHA"] = "Transparency"
L["STRING_IMAGEEDIT_CROPBOTTOM"] = "Crop Bottom"
L["STRING_IMAGEEDIT_CROPLEFT"] = "Crop Left"
L["STRING_IMAGEEDIT_CROPRIGHT"] = "Crop Right"
L["STRING_IMAGEEDIT_CROPTOP"] = "Crop Top"
L["STRING_IMAGEEDIT_DONE"] = "DONE"
L["STRING_IMAGEEDIT_FLIPH"] = "Flip Horizontal"
L["STRING_IMAGEEDIT_FLIPV"] = "Flip Vertical"
L["STRING_INFO_TAB_AVOIDANCE"] = "Avoidance"
L["STRING_INFO_TAB_COMPARISON"] = "Compare"
L["STRING_INFO_TAB_SUMMARY"] = "Summary"
L["STRING_INFO_TUTORIAL_COMPARISON1"] = "Click on |cFFFFDD00Compare|r tab to see the comparisons between players of the same class."
L["STRING_INSTANCE_CHAT"] = "Instance Chat"
L["STRING_INSTANCE_LIMIT"] = "max window amount has been reached, you can modify this limit on options panel. Also you can reopen closed windows over (#) window menu." -- Needs review
L["STRING_INTERFACE_OPENOPTIONS"] = "Open Options Panel"
L["STRING_ISA_PET"] = "This Actor is a Pet"
L["STRING_KEYBIND_BOOKMARK"] = "Bookmark"
L["STRING_KEYBIND_BOOKMARK_NUMBER"] = "Bookmark #%s"
L["STRING_KEYBIND_RESET_SEGMENTS"] = "Reset Segments"
L["STRING_KEYBIND_SCROLL_DOWN"] = "Scroll Down All Windows"
L["STRING_KEYBIND_SCROLLING"] = "Scrolling"
L["STRING_KEYBIND_SCROLL_UP"] = "Scroll Up All Windows"
L["STRING_KEYBIND_SEGMENTCONTROL"] = "Segments"
L["STRING_KEYBIND_TOGGLE_WINDOW"] = "Toggle Window #%s"
L["STRING_KEYBIND_TOGGLE_WINDOWS"] = "Toggle All"
L["STRING_KEYBIND_WINDOW_CONTROL"] = "Windows"
L["STRING_KEYBIND_WINDOW_REPORT"] = "Report data shown on window #%s."
L["STRING_KEYBIND_WINDOW_REPORT_HEADER"] = "Report Data"
L["STRING_KILLED"] = "Killed"
L["STRING_LAST_COOLDOWN"] = "last cooldown used"
L["STRING_LEFT"] = "left"
L["STRING_LEFTCLICK_DAMAGETAKEN"] = "|cFFFFCC00left button|r: real-time damage taken"
L["STRING_LEFT_CLICK_SHARE"] = "Left click to report."
L["STRING_LOCK_DESC"] = "Lock or unlock the window"
L["STRING_LOCK_WINDOW"] = "lock"
L["STRING_MASTERY"] = "Mastery"
L["STRING_MAXIMUM"] = "Maximum"
L["STRING_MAXIMUM_SHORT"] = "Max"
L["STRING_MEDIA"] = "Media"
L["STRING_MELEE"] = "Melee"
L["STRING_MENU_CLOSE_INSTANCE"] = "Close This Window"
L["STRING_MENU_CLOSE_INSTANCE_DESC"] = "A closed window is considered inactive and can be reopened at any time using the window control menu."
L["STRING_MENU_CLOSE_INSTANCE_DESC2"] = "For fully destroy a window check out miscellaneous section over options panel."
L["STRING_MENU_INSTANCE_CONTROL"] = "Window Control"
L["STRING_MIDDLECLICK_DAMAGETAKEN"] = "|cFFFFCC00middle button|r: player detail window"
L["STRING_MINIMAPMENU_CLOSEALL"] = "Close All"
L["STRING_MINIMAPMENU_HIDEICON"] = "Hide Minimap Icon"
L["STRING_MINIMAPMENU_LOCK"] = "Lock"
L["STRING_MINIMAPMENU_NEWWINDOW"] = "Create New Window"
L["STRING_MINIMAPMENU_REOPENALL"] = "Reopen All"
L["STRING_MINIMAPMENU_UNLOCK"] = "Unlock"
L["STRING_MINIMAP_TOOLTIP1"] = "|cFFCFCFCFleft click|r: open options panel"
L["STRING_MINIMAP_TOOLTIP11"] = "|cFFCFCFCFleft click|r: clear all segments"
L["STRING_MINIMAP_TOOLTIP12"] = "|cFFCFCFCFleft click|r: show/hide windows"
L["STRING_MINIMAP_TOOLTIP2"] = "|cFFCFCFCFright click|r: quick menu"
L["STRING_MINIMUM"] = "Minimum"
L["STRING_MINIMUM_SHORT"] = "Min"
L["STRING_MINITUTORIAL_BOOKMARK1"] = "Right click at any point over the window to open the bookmarks!"
L["STRING_MINITUTORIAL_BOOKMARK2"] = "Bookmarks gives quick access to favorite displays."
L["STRING_MINITUTORIAL_BOOKMARK3"] = "Use right click to close the bookmark panel."
L["STRING_MINITUTORIAL_BOOKMARK4"] = "Don't show this again."
L["STRING_MINITUTORIAL_CLOSECTRL1"] = "|cFFFFFF00Ctrl + Right Click|r closes the window!"
L["STRING_MINITUTORIAL_CLOSECTRL2"] = "If you want reopen it, go to Mode Menu -> Window Control or Option Panel."
L["STRING_MINITUTORIAL_OPTIONS_PANEL1"] = "Which window is being edited."
L["STRING_MINITUTORIAL_OPTIONS_PANEL2"] = "When checked, all windows in the group are also changed."
L["STRING_MINITUTORIAL_OPTIONS_PANEL3"] = [=[To create a group, drag window #2 near window #1.

Break a group clicking on |cFFFFFF00ungroup|r button.]=]
L["STRING_MINITUTORIAL_OPTIONS_PANEL4"] = "Test your configuration creating test bars."
L["STRING_MINITUTORIAL_OPTIONS_PANEL5"] = "When Editing Group is enabled, all windows in a group are changed."
L["STRING_MINITUTORIAL_OPTIONS_PANEL6"] = "Select here which window you want to change the appearance."
L["STRING_MINITUTORIAL_WINDOWS1"] = [=[You just created a group of windows.

To break it, click on the padlock icon.]=]
L["STRING_MINITUTORIAL_WINDOWS2"] = [=[The window was been locked.

Click on title bar and drag it up to stretch.]=]
L["STRING_MIRROR_IMAGE"] = "Mirror Image"
L["STRING_MISS"] = "Miss"
L["STRING_MODE_ALL"] = "Everything"
L["STRING_MODE_GROUP"] = "Group & Raid"
L["STRING_MODE_PLUGINS"] = "plugins"
L["STRING_MODE_RAID"] = "Plugins: Raid"
L["STRING_MODE_SELF"] = "Plugins: Solo Play"
L["STRING_MORE_INFO"] = "See right box for more info."
L["STRING_MULTISTRIKE"] = "Multistrike"
L["STRING_MULTISTRIKE_HITS"] = "Multistrike Hits"
L["STRING_MUSIC_DETAILS_ROBERTOCARLOS"] = [=[There's no use trying to forget
For a long time in your life I will live
Details as small of us]=]
L["STRING_NEWROW"] = "waiting refresh..."
L["STRING_NEWS_REINSTALL"] = "Found problems after a update? try '/details reinstall' command."
L["STRING_NEWS_TITLE"] = "What's New In This Version"
L["STRING_NO"] = "No"
L["STRING_NOCLOSED_INSTANCES"] = [=[There is no closed windows,
click to open a new one.]=]
L["STRING_NO_DATA"] = "data already has been cleaned"
L["STRING_NOLAST_COOLDOWN"] = "no cooldown used"
L["STRING_NOMORE_INSTANCES"] = [=[Max amount of windows reached.
Change the limit over options panel.]=]
L["STRING_NORMAL_HITS"] = "Normal Hits"
L["STRING_NO_SPELL"] = "no spell has been used"
L["STRING_NO_TARGET"] = "No target found."
L["STRING_NO_TARGET_BOX"] = "No Targets Avaliable"
L["STRING_OFFHAND_HITS"] = "Off Hand"
L["STRING_OPTIONS_3D_LALPHA_DESC"] = [=[Adjust the amount of transparency in the lower model.

|cFFFFFF00Important|r: some models ignore the amount of transparency.]=]
L["STRING_OPTIONS_3D_LANCHOR"] = "Lower 3D Model:"
L["STRING_OPTIONS_3D_LENABLED_DESC"] = "Enabled or Disable the usage of a 3d model frame behind the bars."
L["STRING_OPTIONS_3D_LSELECT_DESC"] = "Choose which model will be used on the lower model bar."
L["STRING_OPTIONS_3D_SELECT"] = "Select Model"
L["STRING_OPTIONS_3D_UALPHA_DESC"] = [=[Adjust the amount of transparency in the upper model.

|cFFFFFF00Important|r: some models ignore the amount of transparency.]=]
L["STRING_OPTIONS_3D_UANCHOR"] = "Upper 3D Model:"
L["STRING_OPTIONS_3D_UENABLED_DESC"] = "Enabled or Disable the usage of a 3d model frame above the bars."
L["STRING_OPTIONS_3D_USELECT_DESC"] = "Choose which model will be used on the upper model bar."
L["STRING_OPTIONS_ADVANCED"] = "Advanced"
L["STRING_OPTIONS_ALPHAMOD_ANCHOR"] = "Auto Hide:"
L["STRING_OPTIONS_ALWAYS_USE"] = "Use On All Characters"
L["STRING_OPTIONS_ALWAYS_USE_DESC"] = "When enabled, all characters will use the selected profile, otherwise, a panel is shown asking which profile to use."
L["STRING_OPTIONS_ANCHOR"] = "Side"
L["STRING_OPTIONS_ANIMATEBARS"] = "Animate Bars"
L["STRING_OPTIONS_ANIMATEBARS_DESC"] = "Enable animations for all bars."
L["STRING_OPTIONS_ANIMATESCROLL"] = "Animate Scroll Bar"
L["STRING_OPTIONS_ANIMATESCROLL_DESC"] = "When enabled, scrollbar uses a animation when showing up or hiding."
L["STRING_OPTIONS_APPEARANCE"] = "Appearance"
L["STRING_OPTIONS_ATTRIBUTE_TEXT"] = "Title Text Settings"
L["STRING_OPTIONS_ATTRIBUTE_TEXT_DESC"] = "These options controls the title text of window."
L["STRING_OPTIONS_AUTO_SWITCH"] = "All Roles |cFFFFAA00(in combat)|r"
L["STRING_OPTIONS_AUTO_SWITCH_COMBAT"] = "|cFFFFAA00(in combat)|r"
L["STRING_OPTIONS_AUTO_SWITCH_DAMAGER_DESC"] = "When in damager specialization, this window show the selected attribute or plugin."
L["STRING_OPTIONS_AUTO_SWITCH_DESC"] = [=[When you enter in combat, this window show the selected attribute or plugin.

|cFFFFFF00Important|r: The individual attribute chosen for each role overwrites the attribute selected here.]=]
L["STRING_OPTIONS_AUTO_SWITCH_HEALER_DESC"] = "When in healer specialization, this window show the selected attribute or plugin."
L["STRING_OPTIONS_AUTO_SWITCH_TANK_DESC"] = "When in tank specialization, this window show the selected attribute or plugin."
L["STRING_OPTIONS_AUTO_SWITCH_WIPE"] = "After Wipe"
L["STRING_OPTIONS_AUTO_SWITCH_WIPE_DESC"] = "After a fail attempt in defeat a raid encounter, this window automatically show this attribute."
L["STRING_OPTIONS_AVATAR"] = "Choose Avatar"
L["STRING_OPTIONS_AVATAR_ANCHOR"] = "Identity:"
L["STRING_OPTIONS_AVATAR_DESC"] = "Avatars are also sent to guild members and shown on the top of tooltips and at the player details window."
L["STRING_OPTIONS_BAR_BACKDROP_ANCHOR"] = "Border:"
L["STRING_OPTIONS_BAR_BACKDROP_COLOR_DESC"] = "Changes the border color."
L["STRING_OPTIONS_BAR_BACKDROP_ENABLED_DESC"] = "Enable or disable row borders."
L["STRING_OPTIONS_BAR_BACKDROP_SIZE_DESC"] = "Adjust the border size."
L["STRING_OPTIONS_BAR_BACKDROP_TEXTURE_DESC"] = "Changes the border appearance."
L["STRING_OPTIONS_BAR_BCOLOR"] = "Background Color"
L["STRING_OPTIONS_BAR_BTEXTURE_DESC"] = "This texture lies below the top texture and its size is always the same as the window width."
L["STRING_OPTIONS_BAR_COLORBYCLASS"] = "Use Class Color"
L["STRING_OPTIONS_BAR_COLORBYCLASS_DESC"] = "When enabled, this texture always uses the color of the player class."
L["STRING_OPTIONS_BAR_COLOR_DESC"] = [=[Color and Transparency for this texture.

|cFFFFFF00Important|r: The color chosen is ignored when using class colors.]=]
L["STRING_OPTIONS_BAR_FOLLOWING"] = "Always Show Me"
L["STRING_OPTIONS_BAR_FOLLOWING_ANCHOR"] = "Player Bar:"
L["STRING_OPTIONS_BAR_FOLLOWING_DESC"] = "When enabled, your bar will always be shown even when you aren't at the top ranked players."
L["STRING_OPTIONS_BARGROW_DIRECTION"] = "Grow Direction"
L["STRING_OPTIONS_BARGROW_DIRECTION_DESC"] = "The side which the bars start being shown in the window."
L["STRING_OPTIONS_BAR_HEIGHT"] = "Height"
L["STRING_OPTIONS_BAR_HEIGHT_DESC"] = "Increase or decrease the bar height."
L["STRING_OPTIONS_BAR_ICONFILE"] = "Icon File"
L["STRING_OPTIONS_BAR_ICONFILE1"] = "No Icon"
L["STRING_OPTIONS_BAR_ICONFILE2"] = "Default"
L["STRING_OPTIONS_BAR_ICONFILE3"] = "Default (black white)"
L["STRING_OPTIONS_BAR_ICONFILE4"] = "Default (transparent)"
L["STRING_OPTIONS_BAR_ICONFILE5"] = "Rounded Icons"
L["STRING_OPTIONS_BAR_ICONFILE6"] = "Default (transparent black white)"
L["STRING_OPTIONS_BAR_ICONFILE_DESC"] = [=[Path for a custom icon file.

The image needs to be a .tga file, 256x256 pixels with alpha channel.]=]
L["STRING_OPTIONS_BAR_ICONFILE_DESC2"] = "Select the icon pack to use."
L["STRING_OPTIONS_BARLEFTTEXTCUSTOM"] = "Custom Text Enabled"
L["STRING_OPTIONS_BARLEFTTEXTCUSTOM2"] = ""
L["STRING_OPTIONS_BARLEFTTEXTCUSTOM2_DESC"] = [=[|cFFFFFF00{data1}|r: generally represents the player position number.

|cFFFFFF00{data2}|r: is always the player name.

|cFFFFFF00{data3}|r: in some cases, this value represent the player's faction or role icon.

|cFFFFFF00{func}|r: runs a customized Lua function adding its return value to the text.
Example: 
{func return 'hello azeroth'}

|cFFFFFF00Scape Sequences|r: use to change color or add textures. Search 'UI escape sequences' for more information.]=]
L["STRING_OPTIONS_BARLEFTTEXTCUSTOM_DESC"] = "When enabled, left text is formated following the rules in the box."
L["STRING_OPTIONS_BARRIGHTTEXTCUSTOM"] = "Custom Text Enabled"
L["STRING_OPTIONS_BARRIGHTTEXTCUSTOM2"] = ""
L["STRING_OPTIONS_BARRIGHTTEXTCUSTOM2_DESC"] = [=[|cFFFFFF00{data1}|r: is the first number passed, generally this number represents the total done.

|cFFFFFF00{data2}|r: is the second number passed, most of the times represents the per second average.

|cFFFFFF00{data3}|r: third number passed, normally is the percentage. 

|cFFFFFF00{func}|r: runs a customized Lua function adding its return value to the text.
Example: 
{func return 'hello azeroth'}

|cFFFFFF00Scape Sequences|r: use to change color or add textures. Search 'UI escape sequences' for more information.]=]
L["STRING_OPTIONS_BARRIGHTTEXTCUSTOM_DESC"] = "When enabled, right text is formated following the rules in the box."
L["STRING_OPTIONS_BARS"] = "Bar General Settings"
L["STRING_OPTIONS_BARS_DESC"] = "These options control the bar appearance."
L["STRING_OPTIONS_BARSORT_DIRECTION"] = "Sort Direction"
L["STRING_OPTIONS_BARSORT_DIRECTION_DESC"] = "Ascending or descending order of bar numbers."
L["STRING_OPTIONS_BAR_SPACING"] = "Spacing"
L["STRING_OPTIONS_BAR_SPACING_DESC"] = "Gap size between each bar."
L["STRING_OPTIONS_BARSTART"] = "Bar Start After Icon"
L["STRING_OPTIONS_BARSTART_DESC"] = [=[When disabled the top texture starts at the icon left side instead of the right

This is useful when using an icon pack with transparent areas.]=]
L["STRING_OPTIONS_BAR_TEXTURE_DESC"] = "Texture used on the top of the bar."
L["STRING_OPTIONS_BARUR_ANCHOR"] = "Fast Updates:"
L["STRING_OPTIONS_BARUR_DESC"] = "When enabled, DPS and HPS values are updated just a little bit faster than usual."
L["STRING_OPTIONS_BG_ALL_ALLY"] = "Show All"
L["STRING_OPTIONS_BG_ALL_ALLY_DESC"] = [=[When enabled, enemy players are also shown when the window is in Group Mode.

|cFFFFFF00Important|r: changes are applied on the next combat.]=]
L["STRING_OPTIONS_BG_ANCHOR"] = "Battlegrounds:"
L["STRING_OPTIONS_BG_REMOTE_PARSER"] = "Smart Score"
L["STRING_OPTIONS_BG_REMOTE_PARSER_DESC"] = "When enabled, the damage and healing are synced with the score board."
L["STRING_OPTIONS_CAURAS"] = "Collect Auras"
L["STRING_OPTIONS_CAURAS_DESC"] = [=[Enable capture of:

- |cFFFFFF00Buffs Uptime|r
- |cFFFFFF00Debuffs Uptime|r
- |cFFFFFF00Void Zones|r
-|cFFFFFF00 Cooldowns|r]=]
L["STRING_OPTIONS_CDAMAGE"] = "Collect Damage"
L["STRING_OPTIONS_CDAMAGE_DESC"] = [=[Enable capture of:

- |cFFFFFF00Damage Done|r
- |cFFFFFF00Damage Per Second|r
- |cFFFFFF00Friendly Fire|r
- |cFFFFFF00Damage Taken|r]=]
L["STRING_OPTIONS_CENERGY"] = "Collect Energy"
L["STRING_OPTIONS_CENERGY_DESC"] = [=[Enable capture of:

- |cFFFFFF00Mana Restored|r
- |cFFFFFF00Rage Generated|r
- |cFFFFFF00Energy Generated|r
- |cFFFFFF00Runic Power Generated|r]=]
L["STRING_OPTIONS_CHANGE_CLASSCOLORS"] = "Modify Class Colors"
L["STRING_OPTIONS_CHANGE_CLASSCOLORS_DESC"] = "Select new colors for classes."
L["STRING_OPTIONS_CHANGELOG"] = "Version Notes"
L["STRING_OPTIONS_CHART_ADD"] = "Add Data"
L["STRING_OPTIONS_CHART_ADD2"] = "Add"
L["STRING_OPTIONS_CHART_ADDAUTHOR"] = "Author: "
L["STRING_OPTIONS_CHART_ADDCODE"] = "Code: "
L["STRING_OPTIONS_CHART_ADDICON"] = "Icon: "
L["STRING_OPTIONS_CHART_ADDNAME"] = "Name: "
L["STRING_OPTIONS_CHART_ADDVERSION"] = "Version: "
L["STRING_OPTIONS_CHART_AUTHOR"] = "Author"
L["STRING_OPTIONS_CHART_AUTHORERROR"] = "Author name is invalid."
L["STRING_OPTIONS_CHART_CANCEL"] = "Cancel"
L["STRING_OPTIONS_CHART_CLOSE"] = "Close"
L["STRING_OPTIONS_CHART_CODELOADED"] = "The code is already loaded and cannot be displayed."
L["STRING_OPTIONS_CHART_EDIT"] = "Edit Code"
L["STRING_OPTIONS_CHART_EXPORT"] = "Export"
L["STRING_OPTIONS_CHART_FUNCERROR"] = "Function is invalid."
L["STRING_OPTIONS_CHART_ICON"] = "Icon"
L["STRING_OPTIONS_CHART_IMPORT"] = "Import"
L["STRING_OPTIONS_CHART_IMPORTERROR"] = "The import string is invalid."
L["STRING_OPTIONS_CHART_NAME"] = "Name"
L["STRING_OPTIONS_CHART_NAMEERROR"] = "The name is invalid."
L["STRING_OPTIONS_CHART_PLUGINWARNING"] = "Install Chart Viewer Plugin for display custom charts."
L["STRING_OPTIONS_CHART_REMOVE"] = "Remove"
L["STRING_OPTIONS_CHART_SAVE"] = "Save"
L["STRING_OPTIONS_CHART_VERSION"] = "Version"
L["STRING_OPTIONS_CHART_VERSIONERROR"] = "Version is invalid."
L["STRING_OPTIONS_CHEAL"] = "Collect Heal"
L["STRING_OPTIONS_CHEAL_DESC"] = [=[Enable capture of:

- |cFFFFFF00Healing Done|r
- |cFFFFFF00Absorbs|r
- |cFFFFFF00Healing Per Second|r
- |cFFFFFF00Overhealing|r
- |cFFFFFF00Healing Taken|r
- |cFFFFFF00Enemy Healed|r
- |cFFFFFF00Damage Prevented|r]=]
L["STRING_OPTIONS_CLASSCOLOR_MODIFY"] = "Modify Class Colors"
L["STRING_OPTIONS_CLASSCOLOR_RESET"] = "Right Click to Reset"
L["STRING_OPTIONS_CLEANUP"] = "Auto Erase Trash Segments"
L["STRING_OPTIONS_CLEANUP_DESC"] = "When enabled, trash cleanup segments are removed automatically after two others segments."
L["STRING_OPTIONS_CLOUD"] = "Cloud Capture"
L["STRING_OPTIONS_CLOUD_DESC"] = "When enabled, the data of disabled collectors are collected within others raid members."
L["STRING_OPTIONS_CMISC"] = "Collect Misc"
L["STRING_OPTIONS_CMISC_DESC"] = [=[Enable capture of:

- |cFFFFFF00Crowd Control Break|r
- |cFFFFFF00Dispells|r
- |cFFFFFF00Interrupts|r
- |cFFFFFF00Resurrection|r
- |cFFFFFF00Deaths|r]=]
L["STRING_OPTIONS_COLORANDALPHA"] = "Color & Alpha"
L["STRING_OPTIONS_COLORFIXED"] = "Fixed Color"
L["STRING_OPTIONS_COMBAT_ALPHA"] = "When"
L["STRING_OPTIONS_COMBAT_ALPHA_1"] = "None"
L["STRING_OPTIONS_COMBAT_ALPHA_2"] = "While In Combat"
L["STRING_OPTIONS_COMBAT_ALPHA_3"] = "While Out of Combat"
L["STRING_OPTIONS_COMBAT_ALPHA_4"] = "While Out of a Group"
L["STRING_OPTIONS_COMBAT_ALPHA_DESC"] = [=[Select how combat affect the window transparency.

|cFFFFFF00No Changes|r: Doesn't modify the alpha.

|cFFFFFF00While In Combat|r: When your character enter in a combat, the alpha chosen is applied on the window.

|cFFFFFF00While Out of Combat|r: The alpha is applied whenever your character isn't in combat.

|cFFFFFF00While Out of a Group|r: When you aren't in party or a raid group, the window assumes the selected alpha.

|cFFFFFF00Important|r: This option overwrite the alpha determined by Auto Transparency feature.]=]
L["STRING_OPTIONS_COMBATTWEEKS"] = "Combat Tweeks"
L["STRING_OPTIONS_COMBATTWEEKS_DESC"] = "Behavioral adjustments on how Details! deal with some combat aspects."
L["STRING_OPTIONS_CONFIRM_ERASE"] = "Do you want erase data?"
L["STRING_OPTIONS_CUSTOMSPELL_ADD"] = "Add Spell"
L["STRING_OPTIONS_CUSTOMSPELLTITLE"] = "Edit Spells Settings"
L["STRING_OPTIONS_CUSTOMSPELLTITLE_DESC"] = "This panel alows you modify the name and icon of spells."
L["STRING_OPTIONS_DATABROKER"] = "Data Broker:"
L["STRING_OPTIONS_DATABROKER_TEXT"] = "Text"
L["STRING_OPTIONS_DATABROKER_TEXT1_DESC"] = [=[|cFFFFFF00{dmg}|r: player damage done.

|cFFFFFF00{dps}|r: player effective damage per second.

|cFFFFFF00{dpos}|r: rank position between members of the raid or party group on damage.

|cFFFFFF00{ddiff}|r: damage difference between you and the first place.

|cFFFFFF00{heal}|r: player healing done.

|cFFFFFF00{hps}|r: player effective healing per second.

|cFFFFFF00{hpos}|r: rank position between members of the raid or party group on healing.

|cFFFFFF00{hdiff}|r: healing difference between you and the first place.

|cFFFFFF00{time}|r: fight elapsed time.]=]
L["STRING_OPTIONS_DATABROKER_TEXT_ADD1"] = "Player Damage Done"
L["STRING_OPTIONS_DATABROKER_TEXT_ADD2"] = "Player Effective Dps"
L["STRING_OPTIONS_DATABROKER_TEXT_ADD3"] = "Damage Position"
L["STRING_OPTIONS_DATABROKER_TEXT_ADD4"] = "Damage Difference"
L["STRING_OPTIONS_DATABROKER_TEXT_ADD5"] = "Player Healing Done"
L["STRING_OPTIONS_DATABROKER_TEXT_ADD6"] = "Player Effective Hps"
L["STRING_OPTIONS_DATABROKER_TEXT_ADD7"] = "Healing Position"
L["STRING_OPTIONS_DATABROKER_TEXT_ADD8"] = "Healing Difference"
L["STRING_OPTIONS_DATABROKER_TEXT_ADD9"] = "Elapsed Combat Time"
L["STRING_OPTIONS_DATACHARTTITLE"] = "Create Timed Data for Charts"
L["STRING_OPTIONS_DATACHARTTITLE_DESC"] = "This panel alows you to create customized data captures for charts creation."
L["STRING_OPTIONS_DATACOLLECT_ANCHOR"] = "Data Types:"
L["STRING_OPTIONS_DEATHLIMIT"] = "Death Events Amount"
L["STRING_OPTIONS_DEATHLIMIT_DESC"] = [=[Set the amount of events to show on death display.

|cFFFFFF00Important|r: only applied to new deaths after changed.]=]
L["STRING_OPTIONS_DESATURATE_MENU"] = "Desaturated"
L["STRING_OPTIONS_DESATURATE_MENU_DESC"] = "Enabling this option, all menu icons on toolbar became black and white."
L["STRING_OPTIONS_DISABLED_RESET"] = "Reset through this button is current disabled, select on its tooltip menu."
L["STRING_OPTIONS_DISABLE_GROUPS"] = "Disable Grouping"
L["STRING_OPTIONS_DISABLE_GROUPS_DESC"] = "When enabled, a window do not group when placed close to another window."
L["STRING_OPTIONS_DISABLE_LOCK_RESIZE"] = "Disable Resize Buttons"
L["STRING_OPTIONS_DISABLE_LOCK_RESIZE_DESC"] = "Resize, lock/unlock and ungroup buttons won't show up when you hover over the window."
L["STRING_OPTIONS_DISABLE_RESET"] = "Disable Reset Button"
L["STRING_OPTIONS_DISABLE_RESET_DESC"] = "When enabled, is necessary use the tooltip menu from reset button instead of just click on it."
L["STRING_OPTIONS_DTAKEN_EVERYTHING"] = "Advanced Damage Taken"
L["STRING_OPTIONS_DTAKEN_EVERYTHING_DESC"] = "When enabled, damage taken always show in Everything mode."
L["STRING_OPTIONS_ED"] = "Erase Data"
L["STRING_OPTIONS_ED1"] = "Manually"
L["STRING_OPTIONS_ED2"] = "Prompt"
L["STRING_OPTIONS_ED3"] = "Auto"
L["STRING_OPTIONS_ED_DESC"] = [=[|cFFFFFF00Manually|r: the user needs to click on the reset button.

|cFFFFFF00Prompt|r: ask to reset on entering on a new instance.

|cFFFFFF00Auto|r: clear data after enter on a new instance.]=]
L["STRING_OPTIONS_EDITIMAGE"] = "Edit Image"
L["STRING_OPTIONS_EDITINSTANCE"] = "Editing Window:"
L["STRING_OPTIONS_ERASECHARTDATA"] = "Erase Charts"
L["STRING_OPTIONS_ERASECHARTDATA_DESC"] = "During the logout, all combat data gathered to create the charts is erased."
L["STRING_OPTIONS_EXTERNALS_TITLE"] = "Externals Widgets"
L["STRING_OPTIONS_EXTERNALS_TITLE2"] = "These options controls the behavior of many foreign widgets."
L["STRING_OPTIONS_GENERAL"] = "General Settings"
L["STRING_OPTIONS_GENERAL_ANCHOR"] = "General:"
L["STRING_OPTIONS_HIDECOMBATALPHA_DESC"] = [=[Changes the transparency to this value when your character matches with the chosen rule.

|cFFFFFF00Zero|r: fully hidden, can't interact within the window.

|cFFFFFF001 - 100|r: not hidden, only the transparency is changed, you can interact with the window.]=]
L["STRING_OPTIONS_HIDE_ICON"] = "Hide Icon"
L["STRING_OPTIONS_HIDE_ICON_DESC"] = [=[When enabled, the icon representing the selected display isn't shown.

|cFFFFFF00Important|r: after enabling the icon, it's recommended adjust the title text placement.]=]
L["STRING_OPTIONS_HOTCORNER"] = "Show button"
L["STRING_OPTIONS_HOTCORNER_ACTION"] = "On Click"
L["STRING_OPTIONS_HOTCORNER_ACTION_DESC"] = "Select what to do when the button on the Hotcorner bar is clicked with the left mouse button."
L["STRING_OPTIONS_HOTCORNER_ANCHOR"] = "Hotcorner:"
L["STRING_OPTIONS_HOTCORNER_DESC"] = "Show or hide the button over Hotcorner panel."
L["STRING_OPTIONS_HOTCORNER_QUICK_CLICK"] = "Enable Quick Click"
L["STRING_OPTIONS_HOTCORNER_QUICK_CLICK_DESC"] = [=[Enable oe disable the Quick Click feature for Hotcorners.

Quick button is localized at the further top left pixel, moving your mouse all the way to there, activities the top left hot corner and if clicked an action is performed.]=]
L["STRING_OPTIONS_HOTCORNER_QUICK_CLICK_FUNC"] = "Quick Click On Click"
L["STRING_OPTIONS_HOTCORNER_QUICK_CLICK_FUNC_DESC"] = "Select what to do when the Quick Click button on Hotcorner is clicked."
L["STRING_OPTIONS_IGNORENICKNAME"] = "Ignore Nicknames"
L["STRING_OPTIONS_IGNORENICKNAME_DESC"] = "When enabled, nicknames set by other guild members are ignored and shows their character names."
L["STRING_OPTIONS_ILVL_TRACKER"] = "Item Level Tracker:"
L["STRING_OPTIONS_ILVL_TRACKER_DESC"] = [=[When enabled and out of combat, the addon query and tracks the item level of players in the raid.

If disabled, it still read item level from queries of other addons or when you manually inspect another player.]=]
L["STRING_OPTIONS_ILVL_TRACKER_TEXT"] = "Enabled"
L["STRING_OPTIONS_INSTANCE_ALPHA2"] = "Background Color"
L["STRING_OPTIONS_INSTANCE_ALPHA2_DESC"] = "This option let you change the color of the window background."
L["STRING_OPTIONS_INSTANCE_BACKDROP"] = "Background Texture"
L["STRING_OPTIONS_INSTANCE_BACKDROP_DESC"] = [=[Select the background texture used by this window.

|cFFFFFF00Default|r: Details Background.]=]
L["STRING_OPTIONS_INSTANCE_COLOR"] = "Window Color"
L["STRING_OPTIONS_INSTANCE_COLOR_DESC"] = [=[Change the color and alpha of this window.

|cFFFFFF00Important|r: the alpha chosen here are overwritten with |cFFFFFF00Auto Transparency|r values when enabled.

|cFFFFFF00Important|r: selecting the window color overwrite any color customization over the statusbar.]=]
L["STRING_OPTIONS_INSTANCE_CURRENT"] = "Auto Switch To Current"
L["STRING_OPTIONS_INSTANCE_CURRENT_DESC"] = "Whenever a combat start this window automatically switches to current segment."
L["STRING_OPTIONS_INSTANCE_DELETE"] = "Delete"
L["STRING_OPTIONS_INSTANCE_DELETE_DESC"] = [=[Remove permanently a window.
Your game screen may reload during the erase process.]=]
L["STRING_OPTIONS_INSTANCES"] = "Windows:"
L["STRING_OPTIONS_INSTANCE_SKIN"] = "Skin"
L["STRING_OPTIONS_INSTANCE_SKIN_DESC"] = "Modify window appearance based on a skin theme."
L["STRING_OPTIONS_INSTANCE_STATUSBAR_ANCHOR"] = "Statusbar:"
L["STRING_OPTIONS_INSTANCE_STATUSBARCOLOR"] = "Color and Transparency"
L["STRING_OPTIONS_INSTANCE_STATUSBARCOLOR_DESC"] = [=[Select the color used by the statusbar.

|cFFFFFF00Important|r: this option overwrite the color and transparency chosen over Window Color.]=]
L["STRING_OPTIONS_INSTANCE_STRATA"] = "Layer Strata"
L["STRING_OPTIONS_INSTANCE_STRATA_DESC"] = [=[Selects the layer height that the frame will be placed on.

Low layer is the default and makes the window stay behind of the most interface panels.

Using high layer the window might stay in front of the major others panels.

When changing the layer height you may find some conflict with others panels, overlapping each other.]=]
L["STRING_OPTIONS_INTERFACEDIT"] = "Interface Edit Mode"
L["STRING_OPTIONS_LEFT_MENU_ANCHOR"] = "Menu Settings:"
L["STRING_OPTIONS_LOCKSEGMENTS"] = "Segments Locked"
L["STRING_OPTIONS_LOCKSEGMENTS_DESC"] = "When enabled, changing the segment makes all other windows also switch to the selected section."
L["STRING_OPTIONS_MANAGE_BOOKMARKS"] = "Manage Bookmarks"
L["STRING_OPTIONS_MAXINSTANCES"] = "Window Amount"
L["STRING_OPTIONS_MAXINSTANCES_DESC"] = [=[Limit the amount of windows which can be created.

You may manage your windows through Window Control menu.]=]
L["STRING_OPTIONS_MAXSEGMENTS"] = "Segments Amount"
L["STRING_OPTIONS_MAXSEGMENTS_DESC"] = "Controls how many segments you want to maintain."
L["STRING_OPTIONS_MENU_ALPHA"] = "Mouse Interaction:"
L["STRING_OPTIONS_MENU_ALPHAENABLED_DESC"] = [=[When enabled, the transparency changes automatically when you hover and leave the window.

|cFFFFFF00Important|r: This settings overwrites the alpha selected on Window Color option under Window Settings section.]=]
L["STRING_OPTIONS_MENU_ALPHAENTER"] = "On Hover Over"
L["STRING_OPTIONS_MENU_ALPHAENTER_DESC"] = "When you have the mouse over the window, the transparency changes to this value."
L["STRING_OPTIONS_MENU_ALPHALEAVE"] = "No Interaction"
L["STRING_OPTIONS_MENU_ALPHALEAVE_DESC"] = "When you don't have the mouse over the window, the transparency changes to this value."
L["STRING_OPTIONS_MENU_ALPHAWARNING"] = "Mouse Interaction is enabled, alpha may not be affected." -- Needs review
L["STRING_OPTIONS_MENU_ANCHOR"] = "Menu Anchor Side"
L["STRING_OPTIONS_MENU_ANCHOR_DESC"] = "Change if the left menu is attached within left side of window or in the right side."
L["STRING_OPTIONS_MENU_ATTRIBUTE_ANCHORX"] = "Position X"
L["STRING_OPTIONS_MENU_ATTRIBUTE_ANCHORX_DESC"] = "Adjust the attribute text location on the X axis."
L["STRING_OPTIONS_MENU_ATTRIBUTE_ANCHORY"] = "Position Y"
L["STRING_OPTIONS_MENU_ATTRIBUTE_ANCHORY_DESC"] = "Adjust the attribute text location on the Y axis."
L["STRING_OPTIONS_MENU_ATTRIBUTE_ENABLED_DESC"] = "Active show the display's name currently shown in the window."
L["STRING_OPTIONS_MENU_ATTRIBUTE_FONT"] = "Text Font"
L["STRING_OPTIONS_MENU_ATTRIBUTE_FONT_DESC"] = "Select the text font for attribute text."
L["STRING_OPTIONS_MENU_ATTRIBUTESETTINGS_ANCHOR"] = "Settings:"
L["STRING_OPTIONS_MENU_ATTRIBUTE_SHADOW_DESC"] = "Enable or disable the shadow on the text."
L["STRING_OPTIONS_MENU_ATTRIBUTE_SIDE"] = "Text Anchor"
L["STRING_OPTIONS_MENU_ATTRIBUTE_SIDE_DESC"] = "Choose where the text is anchored."
L["STRING_OPTIONS_MENU_ATTRIBUTETEXT_ANCHOR"] = "Texts:"
L["STRING_OPTIONS_MENU_ATTRIBUTE_TEXTCOLOR"] = "Text Color"
L["STRING_OPTIONS_MENU_ATTRIBUTE_TEXTCOLOR_DESC"] = "Change the attribute text color."
L["STRING_OPTIONS_MENU_ATTRIBUTE_TEXTSIZE"] = "Text Size"
L["STRING_OPTIONS_MENU_ATTRIBUTE_TEXTSIZE_DESC"] = "Adjust the size of attribute text."
L["STRING_OPTIONS_MENU_AUTOHIDE_DESC"] = "When enabled the menu automatically hides it self when the mouse leaves the window and shows up when you are interacting with it again."
L["STRING_OPTIONS_MENU_AUTOHIDE_LEFT"] = "Auto Hide Menu"
L["STRING_OPTIONS_MENU_BUTTONSSIZE"] = "Buttons Size"
L["STRING_OPTIONS_MENU_BUTTONSSIZE_DESC"] = "Choose the buttons size. This also modify the buttons added by plugins."
L["STRING_OPTIONSMENU_COMBAT"] = "Combat"
L["STRING_OPTIONSMENU_DATACHART"] = "Data for Charts"
L["STRING_OPTIONSMENU_DATACOLLECT"] = "Data Collector"
L["STRING_OPTIONSMENU_DATAFEED"] = "Data Feed"
L["STRING_OPTIONSMENU_DISPLAY"] = "Display"
L["STRING_OPTIONSMENU_DISPLAY_DESC"] = "Overall basic adjustments and quick window control."
L["STRING_OPTIONS_MENU_FONT_FACE"] = "Menus Text Font"
L["STRING_OPTIONS_MENU_FONT_FACE_DESC"] = "Modify the font used on all menus."
L["STRING_OPTIONS_MENU_FONT_SIZE"] = "Menus Text Size"
L["STRING_OPTIONS_MENU_FONT_SIZE_DESC"] = "Modify the font size on all menus."
L["STRING_OPTIONS_MENU_IGNOREBARS"] = "Ignore Bars"
L["STRING_OPTIONS_MENU_IGNOREBARS_DESC"] = "When enabled, all rows on this window aren't affected by this mechanism."
L["STRING_OPTIONSMENU_LEFTMENU"] = "Title Bar: Buttons"
L["STRING_OPTIONSMENU_MISC"] = "Miscellaneous"
L["STRING_OPTIONSMENU_PERFORMANCE"] = "Performance Tweaks"
L["STRING_OPTIONSMENU_PLUGINS"] = "Plugins Management"
L["STRING_OPTIONSMENU_PROFILES"] = "Profiles"
L["STRING_OPTIONSMENU_RAIDTOOLS"] = "Raid Tools"
L["STRING_OPTIONSMENU_RIGHTMENU"] = "-- x -- x --"
L["STRING_OPTIONSMENU_ROWMODELS"] = "Rows: Advanced"
L["STRING_OPTIONSMENU_ROWSETTINGS"] = "Rows: Settings"
L["STRING_OPTIONSMENU_ROWTEXTS"] = "Rows: Texts"
L["STRING_OPTIONS_MENU_SHOWBUTTONS"] = "Show Buttons"
L["STRING_OPTIONS_MENU_SHOWBUTTONS_DESC"] = "Choose which buttons are shown on title bar."
L["STRING_OPTIONSMENU_SHOWHIDE"] = "Auto Hide Settings"
L["STRING_OPTIONSMENU_SKIN"] = "Skin Selection"
L["STRING_OPTIONSMENU_SPELLS"] = "Spell Customization"
L["STRING_OPTIONS_MENUS_SHADOW"] = "Shadow"
L["STRING_OPTIONS_MENUS_SHADOW_DESC"] = "Adds a thin shadow border on all buttons."
L["STRING_OPTIONS_MENUS_SPACEMENT"] = "Spacing"
L["STRING_OPTIONS_MENUS_SPACEMENT_DESC"] = "Controls how much distance the buttons have between each other."
L["STRING_OPTIONSMENU_TITLETEXT"] = "Title Bar: Text"
L["STRING_OPTIONSMENU_TOOLTIP"] = "Tooltips"
L["STRING_OPTIONSMENU_WALLPAPER"] = "Wallpaper"
L["STRING_OPTIONSMENU_WINDOW"] = "Window Settings"
L["STRING_OPTIONS_MENU_X"] = "Position X"
L["STRING_OPTIONS_MENU_X_DESC"] = "Changes the X axis position."
L["STRING_OPTIONS_MENU_Y"] = "Position Y"
L["STRING_OPTIONS_MENU_Y_DESC"] = "Changes the Y axis position"
L["STRING_OPTIONS_MICRODISPLAY_ANCHOR"] = "Micro Displays:"
L["STRING_OPTIONS_MICRODISPLAYS_DROPDOWN_TOOLTIP"] = "Select the micro display you want to show on this side."
L["STRING_OPTIONS_MICRODISPLAYS_OPTION_TOOLTIP"] = "Set the config for this micro display."
L["STRING_OPTIONS_MICRODISPLAYS_SHOWHIDE_TOOLTIP"] = "Show or Hide this Micro Display"
L["STRING_OPTIONS_MICRODISPLAYSSIDE"] = "Micro Displays Anchor"
L["STRING_OPTIONS_MICRODISPLAYSSIDE_DESC"] = "Place the micro displays on the top of the window or on the bottom side."
L["STRING_OPTIONS_MICRODISPLAYS_WARNING"] = [=[|cFFFFFF00Note|r: micro displays can't be shown because
they are anchored on bottom
side and the statusbar is disabled.]=]
L["STRING_OPTIONS_MICRODISPLAYWARNING"] = "Micro displays isn't shown because statusbar is disabled."
L["STRING_OPTIONS_MINIMAP"] = "Show Icon"
L["STRING_OPTIONS_MINIMAP_ACTION"] = "On Click"
L["STRING_OPTIONS_MINIMAP_ACTION1"] = "Open Options Panel"
L["STRING_OPTIONS_MINIMAP_ACTION2"] = "Reset Segments"
L["STRING_OPTIONS_MINIMAP_ACTION3"] = "Show/Hide Windows"
L["STRING_OPTIONS_MINIMAP_ACTION_DESC"] = "Select what to do when the icon on the minimap is clicked with the left mouse button."
L["STRING_OPTIONS_MINIMAP_ANCHOR"] = "Minimap:"
L["STRING_OPTIONS_MINIMAP_DESC"] = "Show or Hide minimap icon."
L["STRING_OPTIONS_MISCTITLE"] = "Miscellaneous Settings"
L["STRING_OPTIONS_MISCTITLE2"] = "These controls several options."
L["STRING_OPTIONS_NICKNAME"] = "Nickname"
L["STRING_OPTIONS_NICKNAME_DESC"] = [=[Set a nickname for you.

Nicknames are sent to guild members and Details! uses it instead of your character name.]=]
L["STRING_OPTIONS_OPEN_ROWTEXT_EDITOR"] = "Row Text Editor"
L["STRING_OPTIONS_OPEN_TEXT_EDITOR"] = "Open Text Editor"
L["STRING_OPTIONS_OVERALL_ALL"] = "All Segments"
L["STRING_OPTIONS_OVERALL_ALL_DESC"] = "All segments are added to overall data."
L["STRING_OPTIONS_OVERALL_ANCHOR"] = "Overall Data:"
L["STRING_OPTIONS_OVERALL_CHALLENGE"] = "Clear On Challenge Mode"
L["STRING_OPTIONS_OVERALL_CHALLENGE_DESC"] = "When enabled, overall data is automatically wiped when a new challenge mode run begins."
L["STRING_OPTIONS_OVERALL_DUNGEONBOSS"] = "Dungeon Bosses"
L["STRING_OPTIONS_OVERALL_DUNGEONBOSS_DESC"] = "Segments with dungeon bosses are added to overall data."
L["STRING_OPTIONS_OVERALL_DUNGEONCLEAN"] = "Dungeon Trash"
L["STRING_OPTIONS_OVERALL_DUNGEONCLEAN_DESC"] = "Segments with dungeon trash mobs cleanup are added to overall data."
L["STRING_OPTIONS_OVERALL_LOGOFF"] = "Clear On Logoff"
L["STRING_OPTIONS_OVERALL_LOGOFF_DESC"] = "When enabled, overall data is automatically wiped when you logoff the character."
L["STRING_OPTIONS_OVERALL_NEWBOSS"] = "Clear On New Boss"
L["STRING_OPTIONS_OVERALL_NEWBOSS_DESC"] = "When enabled, overall data is automatically wiped when facing a different raid boss."
L["STRING_OPTIONS_OVERALL_RAIDBOSS"] = "Raid Bosses"
L["STRING_OPTIONS_OVERALL_RAIDBOSS_DESC"] = "Segments with raid encounters are added to overall data."
L["STRING_OPTIONS_OVERALL_RAIDCLEAN"] = "Raid Trash"
L["STRING_OPTIONS_OVERALL_RAIDCLEAN_DESC"] = "Segments with raid trash mobs cleanup are added to overall data."
L["STRING_OPTIONS_PANIMODE"] = "Panic Mode"
L["STRING_OPTIONS_PANIMODE_DESC"] = "When enabled and you got dropped from the game (by a disconnect, for instance) and you are fighting against a boss encounter, all segments are erased, this make your logoff process faster."
L["STRING_OPTIONS_PDW_ANCHOR"] = "Player Detail Window:"
L["STRING_OPTIONS_PDW_SKIN_DESC"] = "Change the player detail window skin design."
L["STRING_OPTIONS_PERCENT_TYPE"] = "Percentage Type"
L["STRING_OPTIONS_PERCENT_TYPE_DESC"] = [=[Changes the percentage method:

|cFFFFFF00Relative Total|r: the percentage shows the actor fraction of total amount made by all raid members.

|cFFFFFF00Relative Top Player|r: the percentage is relative within the amount score of the top player.]=]
L["STRING_OPTIONS_PERFORMANCE"] = "Performance"
L["STRING_OPTIONS_PERFORMANCE1"] = "Performance Tweaks"
L["STRING_OPTIONS_PERFORMANCE1_DESC"] = "These options can help save some cpu usage."
L["STRING_OPTIONS_PERFORMANCE_ANCHOR"] = "General:"
L["STRING_OPTIONS_PERFORMANCE_ARENA"] = "Arena"
L["STRING_OPTIONS_PERFORMANCE_BG15"] = "Battleground 15"
L["STRING_OPTIONS_PERFORMANCE_BG40"] = "Battleground 40"
L["STRING_OPTIONS_PERFORMANCECAPTURES"] = "Data Collector"
L["STRING_OPTIONS_PERFORMANCECAPTURES_DESC"] = "These options are responsible for analysis and collect combat data."
L["STRING_OPTIONS_PERFORMANCE_DUNGEON"] = "Dungeon"
L["STRING_OPTIONS_PERFORMANCE_ENABLE_DESC"] = "If enable, this settings is apply when your raid match with the raid type selected."
L["STRING_OPTIONS_PERFORMANCE_MYTHIC"] = "Mythic"
L["STRING_OPTIONS_PERFORMANCE_PROFILE_LOAD"] = "Performance Profile Changed: "
L["STRING_OPTIONS_PERFORMANCEPROFILES_ANCHOR"] = "Performance Profiles:"
L["STRING_OPTIONS_PERFORMANCE_RAID15"] = "Raid 10-15"
L["STRING_OPTIONS_PERFORMANCE_RAID30"] = "Raid 16-30"
L["STRING_OPTIONS_PERFORMANCE_RF"] = "Raid Finder"
L["STRING_OPTIONS_PERFORMANCE_TYPES"] = "Type"
L["STRING_OPTIONS_PERFORMANCE_TYPES_DESC"] = "This is the types of raid where different options can automatically change."
L["STRING_OPTIONS_PICONS_DIRECTION"] = "Plugin Icons Direction"
L["STRING_OPTIONS_PICONS_DIRECTION_DESC"] = "Change the direction which plugins icons are displayed on the toolbar."
L["STRING_OPTIONS_PLUGINS"] = "Plugins"
L["STRING_OPTIONS_PLUGINS_AUTHOR"] = "Author"
L["STRING_OPTIONS_PLUGINS_NAME"] = "Name"
L["STRING_OPTIONS_PLUGINS_OPTIONS"] = "Options"
L["STRING_OPTIONS_PLUGINS_RAID_ANCHOR"] = "Raid Plugins"
L["STRING_OPTIONS_PLUGINS_SOLO_ANCHOR"] = "Solo Plugins"
L["STRING_OPTIONS_PLUGINS_TOOLBAR_ANCHOR"] = "Toolbar Plugins"
L["STRING_OPTIONS_PLUGINS_VERSION"] = "Version"
L["STRING_OPTIONS_PRESETNONAME"] = "Give a name to your preset."
L["STRING_OPTIONS_PRESETTOOLD"] = "This preset is too old and cannot be loaded at this version of Details!."
L["STRING_OPTIONS_PROFILE_COPYOKEY"] = "Profile successful copied."
L["STRING_OPTIONS_PROFILE_FIELDEMPTY"] = "Name field is empty."
L["STRING_OPTIONS_PROFILE_LOADED"] = "Profile loaded:"
L["STRING_OPTIONS_PROFILE_NOTCREATED"] = "Profile not created."
L["STRING_OPTIONS_PROFILE_POSSIZE"] = "Save Size and Position"
L["STRING_OPTIONS_PROFILE_POSSIZE_DESC"] = "When enabled, this profile preserves the positioning and size of windows."
L["STRING_OPTIONS_PROFILE_REMOVEOKEY"] = "Profile successful removed."
L["STRING_OPTIONS_PROFILES_ANCHOR"] = "Settings:"
L["STRING_OPTIONS_PROFILES_COPY"] = "Copy Profile From"
L["STRING_OPTIONS_PROFILES_COPY_DESC"] = "Copy all settings from the selected profile to current profile overwriting all values."
L["STRING_OPTIONS_PROFILES_CREATE"] = "Create Profile"
L["STRING_OPTIONS_PROFILES_CREATE_DESC"] = "Create a new profile."
L["STRING_OPTIONS_PROFILES_CURRENT"] = "Current Profile:"
L["STRING_OPTIONS_PROFILES_CURRENT_DESC"] = "This is the name of current actived profile."
L["STRING_OPTIONS_PROFILE_SELECT"] = "select a profile."
L["STRING_OPTIONS_PROFILE_SELECTEXISTING"] = "Select a existing profile or continue using a new one for this character:"
L["STRING_OPTIONS_PROFILES_ERASE"] = "Remove Profile"
L["STRING_OPTIONS_PROFILES_ERASE_DESC"] = "Remove the selected profile."
L["STRING_OPTIONS_PROFILES_RESET"] = "Reset Current Profile"
L["STRING_OPTIONS_PROFILES_RESET_DESC"] = "Reset all settings of the selected profile to default values."
L["STRING_OPTIONS_PROFILES_SELECT"] = "Select Profile"
L["STRING_OPTIONS_PROFILES_SELECT_DESC"] = "Load a profile, all settings are overwrite by the new profile settings."
L["STRING_OPTIONS_PROFILES_TITLE"] = "Profiles"
L["STRING_OPTIONS_PROFILES_TITLE_DESC"] = "These options allow you share the same settings between different characters."
L["STRING_OPTIONS_PROFILE_USENEW"] = "Use New Profile"
L["STRING_OPTIONS_PS_ABBREVIATE"] = "Number Format"
L["STRING_OPTIONS_PS_ABBREVIATE_COMMA"] = "Comma"
L["STRING_OPTIONS_PS_ABBREVIATE_DESC"] = [=[Choose the abbreviation method.

|cFFFFFF00ToK I|r:
520600 = 520.6K
19530000 = 19.53M

|cFFFFFF00ToK II|r:
520600 = 520K
19530000 = 19.53M

|cFFFFFF00ToM I|r:
520600 = 520.6K
19530000 = 19M

|cFFFFFF00Comma|r:
19530000 = 19.530.000

|cFFFFFF00Lower|r and |cFFFFFF00Upper|r: are references to 'K' and 'M' letters if lowercase or uppercase.]=]
L["STRING_OPTIONS_PS_ABBREVIATE_NONE"] = "None"
L["STRING_OPTIONS_PS_ABBREVIATE_TOK"] = "ToK I Upper"
L["STRING_OPTIONS_PS_ABBREVIATE_TOK0"] = "ToM I Upper"
L["STRING_OPTIONS_PS_ABBREVIATE_TOK0MIN"] = "ToM I Lower"
L["STRING_OPTIONS_PS_ABBREVIATE_TOK2"] = "ToK II Upper"
L["STRING_OPTIONS_PS_ABBREVIATE_TOK2MIN"] = "ToK II Lower"
L["STRING_OPTIONS_PS_ABBREVIATE_TOKMIN"] = "ToK I Lower"
L["STRING_OPTIONS_PVPFRAGS"] = "Only Pvp Frags"
L["STRING_OPTIONS_PVPFRAGS_DESC"] = "When enabled, only kills against enemy players count on |cFFFFFF00damage > frags|r display."
L["STRING_OPTIONS_REALMNAME"] = "Remove Realm Name"
L["STRING_OPTIONS_REALMNAME_DESC"] = [=[When enabled, the character realm name isn't displayed.

|cFFFFFF00Disabled|r: Charles-Netherwing
|cFFFFFF00Enabled|r: Charles]=]
L["STRING_OPTIONS_REPORT_ANCHOR"] = "Report:"
L["STRING_OPTIONS_REPORT_HEALLINKS"] = "Helpful Spell Links"
L["STRING_OPTIONS_REPORT_HEALLINKS_DESC"] = [=[When sending a report and this option is enabled, |cFF55FF55helpful|r spells are reported with the spell link instead of its name.

|cFFFF5555Harmful|r spells are reported with links by default.]=]
L["STRING_OPTIONS_REPORT_SCHEMA"] = "Format"
L["STRING_OPTIONS_REPORT_SCHEMA1"] = "Total / Per Second / Percent"
L["STRING_OPTIONS_REPORT_SCHEMA2"] = "Percent / Per Second / Total"
L["STRING_OPTIONS_REPORT_SCHEMA3"] = "Percent / Total / Per Second"
L["STRING_OPTIONS_REPORT_SCHEMA_DESC"] = "Select the text format for the text linked on the chat channel."
L["STRING_OPTIONS_RESET_TO_DEFAULT"] = "Reset to Default"
L["STRING_OPTIONS_ROWADV_TITLE"] = "Row Advanced Settings"
L["STRING_OPTIONS_ROWADV_TITLE_DESC"] = "These options allow you modify the rows more deeply."
L["STRING_OPTIONS_ROW_SETTING_ANCHOR"] = "General:"
L["STRING_OPTIONS_RT_COOLDOWN1"] = "%s used on %s!"
L["STRING_OPTIONS_RT_COOLDOWN2"] = "%s used!"
L["STRING_OPTIONS_RT_COOLDOWNS_ANCHOR"] = "Announce Cooldowns:"
L["STRING_OPTIONS_RT_COOLDOWNS_CHANNEL"] = "Channel"
L["STRING_OPTIONS_RT_COOLDOWNS_CHANNEL_DESC"] = [=[Which chat channel is used to send the alert message.

If |cFFFFFF00Observer|r is selected, all cooldowns are printed in your chat, except individual cooldowns.]=]
L["STRING_OPTIONS_RT_COOLDOWNS_CUSTOM"] = "Custom Text"
L["STRING_OPTIONS_RT_COOLDOWNS_CUSTOM_DESC"] = [=[Type your own phrase to send.

Use |cFFFFFF00{spell}|r to add the cooldown spell name.

Use |cFFFFFF00{target}|r to add the player target name.]=]
L["STRING_OPTIONS_RT_COOLDOWNS_ONOFF_DESC"] = "When you use a cooldown, a message is sent through the selected channel."
L["STRING_OPTIONS_RT_COOLDOWNS_SELECT"] = "Ignored Cooldown List"
L["STRING_OPTIONS_RT_COOLDOWNS_SELECT_DESC"] = "Choose which cooldowns should be ignored."
L["STRING_OPTIONS_RT_DEATH_MSG"] = "Details! %s's Death"
L["STRING_OPTIONS_RT_DEATHS_ANCHOR"] = "Announce Deaths:"
L["STRING_OPTIONS_RT_DEATHS_FIRST"] = "Only First"
L["STRING_OPTIONS_RT_DEATHS_FIRST_DESC"] = "Make it only annouce the first X deaths during the encounter."
L["STRING_OPTIONS_RT_DEATHS_HITS"] = "Hits Amount"
L["STRING_OPTIONS_RT_DEATHS_HITS_DESC"] = "When annoucing the death, show how many hits."
L["STRING_OPTIONS_RT_DEATHS_ONOFF_DESC"] = "When a raid member dies, it send to raid channel what killed that player."
L["STRING_OPTIONS_RT_DEATHS_WHERE"] = "Instances"
L["STRING_OPTIONS_RT_DEATHS_WHERE1"] = "Raid & Dungeon"
L["STRING_OPTIONS_RT_DEATHS_WHERE2"] = "Only Raid"
L["STRING_OPTIONS_RT_DEATHS_WHERE3"] = "Only Dungeon"
L["STRING_OPTIONS_RT_DEATHS_WHERE_DESC"] = [=[Select where deaths can be reported.

|cFFFFFF00Important|r for raids /raid channel is used, /p while in dungeons.

If |cFFFFFF00Observer|r is selected, deaths are shown only for you in the chat.]=]
L["STRING_OPTIONS_RT_FIRST_HIT"] = "First Hit"
L["STRING_OPTIONS_RT_FIRST_HIT_DESC"] = "Prints over chat panel (|cFFFFFF00only for you|r) who delivered the first hit, usually is who started the fight."
L["STRING_OPTIONS_RT_IGNORE_TITLE"] = "Ignore Cooldowns"
L["STRING_OPTIONS_RT_INFOS"] = "Extra Informations:"
L["STRING_OPTIONS_RT_INFOS_PREPOTION"] = "Pre Potion Usage"
L["STRING_OPTIONS_RT_INFOS_PREPOTION_DESC"] = "When enabled and after a raid encounter, prints in your chat (|cFFFFFF00only for you|r) who used a potion before the pull."
L["STRING_OPTIONS_RT_INTERRUPT"] = "%s interrupted!"
L["STRING_OPTIONS_RT_INTERRUPT_ANCHOR"] = "Announce Interrupts:"
L["STRING_OPTIONS_RT_INTERRUPT_NEXT"] = "Next: %s"
L["STRING_OPTIONS_RT_INTERRUPTS_CHANNEL"] = "Channel"
L["STRING_OPTIONS_RT_INTERRUPTS_CHANNEL_DESC"] = [=[Which chat channel is used to send the alert message.

If |cFFFFFF00Observer|r is selected, all interrupts are printed only to you in the chat.]=]
L["STRING_OPTIONS_RT_INTERRUPTS_CUSTOM"] = "Custom Text"
L["STRING_OPTIONS_RT_INTERRUPTS_CUSTOM_DESC"] = [=[Type your own phrase to send.

Use |cFFFFFF00{spell}|r to add the interrupted spell name.

Use |cFFFFFF00{next}|r to add the name of the next player filled in the 'next' box.]=]
L["STRING_OPTIONS_RT_INTERRUPTS_NEXT"] = "Next Player"
L["STRING_OPTIONS_RT_INTERRUPTS_NEXT_DESC"] = "When exists a interrupt sequence, place the player name responsible for the next interrupt."
L["STRING_OPTIONS_RT_INTERRUPTS_ONOFF_DESC"] = "When you successful interrupt a spell cast, a message is sent."
L["STRING_OPTIONS_RT_INTERRUPTS_WHISPER"] = "Whisper To"
L["STRING_OPTIONS_RT_OTHER_ANCHOR"] = "General:"
L["STRING_OPTIONS_RT_TITLE"] = "Tools for Raiders"
L["STRING_OPTIONS_RT_TITLE_DESC"] = "In this panel you can active several mechanisms for help you during raids."
L["STRING_OPTIONS_SAVELOAD"] = "Save and Load"
L["STRING_OPTIONS_SAVELOAD_APPLYALL"] = "The current skin has been applied in all other windows."
L["STRING_OPTIONS_SAVELOAD_APPLYALL_DESC"] = "Apply the current skin on all windows created."
L["STRING_OPTIONS_SAVELOAD_APPLYTOALL"] = "Apply in all Windows"
L["STRING_OPTIONS_SAVELOAD_CREATE_DESC"] = [=[Type the custom skin name on the field and click on create button.

This process create a custom skin which you can load on others windows or just save for another time.]=]
L["STRING_OPTIONS_SAVELOAD_DESC"] = "These options allow you to save or load predefined settings."
L["STRING_OPTIONS_SAVELOAD_ERASE_DESC"] = "This option erase a previous saved skin."
L["STRING_OPTIONS_SAVELOAD_EXPORT"] = "Export"
L["STRING_OPTIONS_SAVELOAD_EXPORT_COPY"] = "Press CTRL + C"
L["STRING_OPTIONS_SAVELOAD_EXPORT_DESC"] = "Saves the skin in text format."
L["STRING_OPTIONS_SAVELOAD_IMPORT"] = "Import"
L["STRING_OPTIONS_SAVELOAD_IMPORT_DESC"] = "Import a skin in text format."
L["STRING_OPTIONS_SAVELOAD_IMPORT_OKEY"] = "Skin successful imported to your saved skins list. You can now apply it throught 'Apply' dropbox."
L["STRING_OPTIONS_SAVELOAD_LOAD"] = "Apply"
L["STRING_OPTIONS_SAVELOAD_LOAD_DESC"] = "Choose one of the previous saved skins to apply on the current selected window."
L["STRING_OPTIONS_SAVELOAD_MAKEDEFAULT"] = "Set Standard"
L["STRING_OPTIONS_SAVELOAD_PNAME"] = "Name"
L["STRING_OPTIONS_SAVELOAD_REMOVE"] = "Erase"
L["STRING_OPTIONS_SAVELOAD_RESET"] = "Load Default Skin"
L["STRING_OPTIONS_SAVELOAD_SAVE"] = "save"
L["STRING_OPTIONS_SAVELOAD_SKINCREATED"] = "Skin created."
L["STRING_OPTIONS_SAVELOAD_STD_DESC"] = [=[Set the current appearance as Standard Skin.

This skin is applied on all new windows created.]=]
L["STRING_OPTIONS_SAVELOAD_STDSAVE"] = "Standard Skin has been saved, new windows will be using this skin by default."
L["STRING_OPTIONS_SCROLLBAR"] = "Scroll Bar"
L["STRING_OPTIONS_SCROLLBAR_DESC"] = [=[Enable ou Disable the scroll bar.

By default, Details! scroll bars are replaced by a mechanism that stretches the window.

The |cFFFFFF00stretch handle|r is outside over window button/menu (left of close button).]=]
L["STRING_OPTIONS_SEGMENTSSAVE"] = "Segments Saved"
L["STRING_OPTIONS_SEGMENTSSAVE_DESC"] = [=[How many segments you want to save between game sesions.

High values may increase the time your character takes to logoff.]=]
L["STRING_OPTIONS_SENDFEEDBACK"] = "Feedback"
L["STRING_OPTIONS_SHOWHIDE"] = "Show & Hide settings"
L["STRING_OPTIONS_SHOWHIDE_DESC"] = "Controls when a window should hide or appear on the screen."
L["STRING_OPTIONS_SHOW_SIDEBARS"] = "Show Borders"
L["STRING_OPTIONS_SHOW_SIDEBARS_DESC"] = "Show or hide window borders."
L["STRING_OPTIONS_SHOW_STATUSBAR"] = "Show Statusbar"
L["STRING_OPTIONS_SHOW_STATUSBAR_DESC"] = "Show or hide the bottom statusbar."
L["STRING_OPTIONS_SHOW_TOTALBAR_COLOR_DESC"] = "Select the color. The transparency value follow the row alpha value."
L["STRING_OPTIONS_SHOW_TOTALBAR_DESC"] = "Show or hide the total bar."
L["STRING_OPTIONS_SHOW_TOTALBAR_ICON"] = "Icon"
L["STRING_OPTIONS_SHOW_TOTALBAR_ICON_DESC"] = "Select the icon shown on the total bar."
L["STRING_OPTIONS_SHOW_TOTALBAR_INGROUP"] = "Only in Group"
L["STRING_OPTIONS_SHOW_TOTALBAR_INGROUP_DESC"] = "Total bar aren't shown if you isn't in a group."
L["STRING_OPTIONS_SIZE"] = "Size"
L["STRING_OPTIONS_SKIN_A"] = "Skin Settings"
L["STRING_OPTIONS_SKIN_A_DESC"] = "These options allows you to change the skin."
L["STRING_OPTIONS_SKIN_ELVUI_BUTTON1"] = "Align Within Right Chat"
L["STRING_OPTIONS_SKIN_ELVUI_BUTTON1_DESC"] = "Move and resize the windows |cFFFFFF00#1|r and |cFFFFFF00#2|r placing over the right chat window."
L["STRING_OPTIONS_SKIN_ELVUI_BUTTON2"] = "Set Tooltip Border to Black"
L["STRING_OPTIONS_SKIN_ELVUI_BUTTON2_DESC"] = [=[Modify tooltip's:

Border Color to: |cFFFFFF00Black|r.
Border Size to: |cFFFFFF0016|r.
Texture to: |cFFFFFF00Blizzard Tooltip|r.]=]
L["STRING_OPTIONS_SKIN_ELVUI_BUTTON3"] = "Remove Tooltip Border"
L["STRING_OPTIONS_SKIN_ELVUI_BUTTON3_DESC"] = [=[Modify tooltip's:

Border Color to: |cFFFFFF00Transparent|r.]=]
L["STRING_OPTIONS_SKIN_EXTRA_OPTIONS_ANCHOR"] = "Skin Options:"
L["STRING_OPTIONS_SKIN_LOADED"] = "skin successful loaded."
L["STRING_OPTIONS_SKIN_PRESETS_ANCHOR"] = "Save Skin:"
L["STRING_OPTIONS_SKIN_REMOVED"] = "skin removed."
L["STRING_OPTIONS_SKIN_RESET_TOOLTIP"] = "Reset Tooltip Border"
L["STRING_OPTIONS_SKIN_RESET_TOOLTIP_DESC"] = "Set the tooltip's border color and texture to default."
L["STRING_OPTIONS_SKIN_SELECT"] = "select a skin"
L["STRING_OPTIONS_SKIN_SELECT_ANCHOR"] = "Skin Selection:"
L["STRING_OPTIONS_SOCIAL"] = "Social"
L["STRING_OPTIONS_SOCIAL_DESC"] = "Tell how you want to be known in your guild enviorement."
L["STRING_OPTIONS_SPELL_ADD"] = "Add"
L["STRING_OPTIONS_SPELL_ADDICON"] = "New Icon: "
L["STRING_OPTIONS_SPELL_ADDNAME"] = "New Name: "
L["STRING_OPTIONS_SPELL_ADDSPELL"] = "Add Spell"
L["STRING_OPTIONS_SPELL_ADDSPELLID"] = "SpellId: "
L["STRING_OPTIONS_SPELL_CLOSE"] = "Close"
L["STRING_OPTIONS_SPELL_ICON"] = "Icon"
L["STRING_OPTIONS_SPELL_IDERROR"] = "Invalid spell id."
L["STRING_OPTIONS_SPELL_INDEX"] = "Index"
L["STRING_OPTIONS_SPELL_NAME"] = "Name"
L["STRING_OPTIONS_SPELL_NAMEERROR"] = "Invalid spell name."
L["STRING_OPTIONS_SPELL_NOTFOUND"] = "Spell not found."
L["STRING_OPTIONS_SPELL_REMOVE"] = "Remove"
L["STRING_OPTIONS_SPELL_RESET"] = "Reset"
L["STRING_OPTIONS_SPELL_SPELLID"] = "Spell ID"
L["STRING_OPTIONS_SPELL_SPELLID_DESC"] = [=[A ID is a unique number to identify the spell inside World of Warcraft. There is many ways to get the number:

- On the Player Details Window, hold shift while hover over spells bars.
- Type the spell name in the SpellId field, a tooltip is shown with suggested spells.
- Community web sites, most of them have the spellid on the address link.
- Browsing the spell cache below:]=]
L["STRING_OPTIONS_STRETCH"] = "Stretch Button Anchor"
L["STRING_OPTIONS_STRETCH_DESC"] = [=[Alternate the stretch button position.

|cFFFFFF00Top|r: the grab is placed on the top right corner.

|cFFFFFF00Bottom|r: the grab is placed on the bottom center.]=]
L["STRING_OPTIONS_STRETCHTOP"] = "Stretch Button Always On Top"
L["STRING_OPTIONS_STRETCHTOP_DESC"] = [=[The stretch button will be placed on the FULLSCREEN strata and always stay higher than the others frames.

|cFFFFFF00Important|r: Moving the grab for a high layer, it might stay in front of others frames like backpacks, use only if you really need.]=]
L["STRING_OPTIONS_SWITCH_ANCHOR"] = "Switches:"
L["STRING_OPTIONS_SWITCHINFO"] = "|cFFF79F81 LEFT DISABLED|r  |cFF81BEF7 RIGHT ENABLED|r"
L["STRING_OPTIONS_TABEMB_ANCHOR"] = "Chat Tab Embed"
L["STRING_OPTIONS_TABEMB_ENABLED_DESC"] = "When enabled, one or more windows are attached on a chat tab."
L["STRING_OPTIONS_TABEMB_SINGLE"] = "Single Window"
L["STRING_OPTIONS_TABEMB_SINGLE_DESC"] = "When enabled, will only attach one window instead of two."
L["STRING_OPTIONS_TABEMB_TABNAME"] = "Tab Name"
L["STRING_OPTIONS_TABEMB_TABNAME_DESC"] = "The name of the tab where the windows will be attached on."
L["STRING_OPTIONS_TESTBARS"] = "Create Test Bars"
L["STRING_OPTIONS_TEXT"] = "Bar Text Settings"
L["STRING_OPTIONS_TEXT_DESC"] = "These options control the appearance of the window row texts."
L["STRING_OPTIONS_TEXTEDITOR_CANCEL"] = "Cancel"
L["STRING_OPTIONS_TEXTEDITOR_CANCEL_TOOLTIP"] = "Finish the editing and ignore any change in the code."
L["STRING_OPTIONS_TEXTEDITOR_COLOR_TOOLTIP"] = "Select the text and then click on the color button to change selected text color."
L["STRING_OPTIONS_TEXTEDITOR_COMMA"] = "Comma"
L["STRING_OPTIONS_TEXTEDITOR_COMMA_TOOLTIP"] = [=[Add a function to format numbers separating with commas.
Example: 1000000 to 1.000.000.]=]
L["STRING_OPTIONS_TEXTEDITOR_DATA"] = "[Data %s]"
L["STRING_OPTIONS_TEXTEDITOR_DATA_TOOLTIP"] = [=[Add a data feed:

|cFFFFFF00Data 1|r: normaly represents the total done by the actor or the position number.

|cFFFFFF00Data 2|r: in most cases represents the DPS, HPS or player's name.

|cFFFFFF00Data 3|r: represents the percent done by the actor, spec or faction icon.]=]
L["STRING_OPTIONS_TEXTEDITOR_DONE"] = "Done"
L["STRING_OPTIONS_TEXTEDITOR_DONE_TOOLTIP"] = "Finish the editing and save the code."
L["STRING_OPTIONS_TEXTEDITOR_FUNC"] = "Function"
L["STRING_OPTIONS_TEXTEDITOR_FUNC_TOOLTIP"] = [=[Add a empty function.
Functions must always return a number.]=]
L["STRING_OPTIONS_TEXTEDITOR_RESET"] = "Reset"
L["STRING_OPTIONS_TEXTEDITOR_RESET_TOOLTIP"] = "Clear all code and add the default code."
L["STRING_OPTIONS_TEXTEDITOR_TOK"] = "ToK"
L["STRING_OPTIONS_TEXTEDITOR_TOK_TOOLTIP"] = [=[Add a function to format numbers abbreviating its values.
Example: 1500000 to 1.5kk.]=]
L["STRING_OPTIONS_TEXT_FIXEDCOLOR"] = "Text Color"
L["STRING_OPTIONS_TEXT_FIXEDCOLOR_DESC"] = [=[Change the text color of both left and right texts.

Ignored if |cFFFFFFFFcolor by class|r is enabled.]=]
L["STRING_OPTIONS_TEXT_FONT"] = "Text Font"
L["STRING_OPTIONS_TEXT_FONT_DESC"] = "Change the font of both left and right texts."
L["STRING_OPTIONS_TEXT_LCLASSCOLOR_DESC"] = "When enabled, the text always uses the color of the player class."
L["STRING_OPTIONS_TEXT_LEFT_ANCHOR"] = "Left Text:"
L["STRING_OPTIONS_TEXT_LOUTILINE"] = "Text Shadow"
L["STRING_OPTIONS_TEXT_LOUTILINE_DESC"] = "Enable or disable the outline for left text."
L["STRING_OPTIONS_TEXT_LPOSITION"] = "Show Number"
L["STRING_OPTIONS_TEXT_LPOSITION_DESC"] = "Show position number on the player's name left side."
L["STRING_OPTIONS_TEXT_RIGHT_ANCHOR"] = "Right Text:"
L["STRING_OPTIONS_TEXT_ROUTILINE_DESC"] = "Enable or disable the outline for right text."
L["STRING_OPTIONS_TEXT_ROWICONS_ANCHOR"] = "Icons:"
L["STRING_OPTIONS_TEXT_SHOW_BRACKET"] = "Bracket"
L["STRING_OPTIONS_TEXT_SHOW_BRACKET_DESC"] = "Choose which characters is used to open and close the per second and percent block."
L["STRING_OPTIONS_TEXT_SHOW_PERCENT"] = "Show Percent"
L["STRING_OPTIONS_TEXT_SHOW_PERCENT_DESC"] = "Show the percentage."
L["STRING_OPTIONS_TEXT_SHOW_PS"] = "Show Per Second"
L["STRING_OPTIONS_TEXT_SHOW_PS_DESC"] = "Show Damage per Second and Healing per Second."
L["STRING_OPTIONS_TEXT_SHOW_SEPARATOR"] = "Separator"
L["STRING_OPTIONS_TEXT_SHOW_SEPARATOR_DESC"] = "Choose which character is used to separate the per second amount from percent amount."
L["STRING_OPTIONS_TEXT_SHOW_TOTAL"] = "Show Total"
L["STRING_OPTIONS_TEXT_SHOW_TOTAL_DESC"] = [=[Show the total done by the actor.

For example: total damage, total heal received.]=]
L["STRING_OPTIONS_TEXT_SIZE"] = "Text Size"
L["STRING_OPTIONS_TEXT_SIZE_DESC"] = "Change the size of both left and right texts."
L["STRING_OPTIONS_TEXT_TEXTUREL_ANCHOR"] = "Lower Texture:"
L["STRING_OPTIONS_TEXT_TEXTUREU_ANCHOR"] = "Upper Texture:"
L["STRING_OPTIONS_TIMEMEASURE"] = "Time Measure"
L["STRING_OPTIONS_TIMEMEASURE_DESC"] = [=[|cFFFFFF00Activity|r: the timer of each raid member is put on hold if his activity is ceased and back again to count when is resumed, common way of measure Dps and Hps.

|cFFFFFF00Effective|r: used on rankings, this method uses the elapsed combat time for measure the Dps and Hps of all raid members.]=]
L["STRING_OPTIONS_TOOLBAR_SETTINGS"] = "Left Menu Settings"
L["STRING_OPTIONS_TOOLBAR_SETTINGS_DESC"] = "These options change the main menu on the top of the window."
L["STRING_OPTIONS_TOOLBARSIDE"] = "Toolbar Anchor"
L["STRING_OPTIONS_TOOLBARSIDE_DESC"] = [=[Places the toolbar (a.k.a title bar) on the top or bottom side of window.

|cFFFFFF00Important|r: when alternating the position, title text won't change, check out |cFFFFFF00Title Bar: Text|r section for more options.]=]
L["STRING_OPTIONS_TOOLS_ANCHOR"] = "Tools:"
L["STRING_OPTIONS_TOOLTIP_ANCHOR"] = "Settings:"
L["STRING_OPTIONS_TOOLTIP_ANCHORTEXTS"] = "Texts:"
L["STRING_OPTIONS_TOOLTIPS_ABBREVIATION"] = "Abbreviation Type"
L["STRING_OPTIONS_TOOLTIPS_ABBREVIATION_DESC"] = "Choose how the numbers displayed on tooltips are formated."
L["STRING_OPTIONS_TOOLTIPS_ANCHOR_ATTACH"] = "Tooltip Side"
L["STRING_OPTIONS_TOOLTIPS_ANCHOR_ATTACH_DESC"] = "Which side of tooltip is used to fit with the anchor attach side."
L["STRING_OPTIONS_TOOLTIPS_ANCHOR_BORDER"] = "Border:"
L["STRING_OPTIONS_TOOLTIPS_ANCHORCOLOR"] = "header"
L["STRING_OPTIONS_TOOLTIPS_ANCHOR_POINT"] = "Anchor:"
L["STRING_OPTIONS_TOOLTIPS_ANCHOR_RELATIVE"] = "Anchor Side"
L["STRING_OPTIONS_TOOLTIPS_ANCHOR_RELATIVE_DESC"] = "Which side of the anchor the tooltip will be placed."
L["STRING_OPTIONS_TOOLTIPS_ANCHOR_TEXT"] = "Tooltip Anchor"
L["STRING_OPTIONS_TOOLTIPS_ANCHOR_TEXT_DESC"] = "right click to lock."
L["STRING_OPTIONS_TOOLTIPS_ANCHOR_TO"] = "Anchor"
L["STRING_OPTIONS_TOOLTIPS_ANCHOR_TO1"] = "Window Row"
L["STRING_OPTIONS_TOOLTIPS_ANCHOR_TO2"] = "Point on Screen"
L["STRING_OPTIONS_TOOLTIPS_ANCHOR_TO_CHOOSE"] = "Move Anchor Point"
L["STRING_OPTIONS_TOOLTIPS_ANCHOR_TO_CHOOSE_DESC"] = "Move the anchor position when Anchor is set to |cFFFFFF00Point on Screen|r."
L["STRING_OPTIONS_TOOLTIPS_ANCHOR_TO_DESC"] = "Tooltips attaches on the hovered row or on a chosen point in the game screen."
L["STRING_OPTIONS_TOOLTIPS_BACKGROUNDCOLOR"] = "Background Color"
L["STRING_OPTIONS_TOOLTIPS_BACKGROUNDCOLOR_DESC"] = "Choose the color used on the background."
L["STRING_OPTIONS_TOOLTIPS_BORDER_COLOR_DESC"] = "Change the border color."
L["STRING_OPTIONS_TOOLTIPS_BORDER_SIZE_DESC"] = "Change the border size."
L["STRING_OPTIONS_TOOLTIPS_BORDER_TEXTURE_DESC"] = "Modify the border texture file."
L["STRING_OPTIONS_TOOLTIPS_FONTCOLOR"] = "Text Color"
L["STRING_OPTIONS_TOOLTIPS_FONTCOLOR_DESC"] = "Change the color used on tooltip texts."
L["STRING_OPTIONS_TOOLTIPS_FONTFACE"] = "Text Font"
L["STRING_OPTIONS_TOOLTIPS_FONTFACE_DESC"] = "Choose the font used on tooltip texts."
L["STRING_OPTIONS_TOOLTIPS_FONTSHADOW_DESC"] = "Enable or disable the shadow in the text."
L["STRING_OPTIONS_TOOLTIPS_FONTSIZE"] = "Text Size"
L["STRING_OPTIONS_TOOLTIPS_FONTSIZE_DESC"] = "Increase or decrease the size of tooltip texts"
L["STRING_OPTIONS_TOOLTIPS_MAXIMIZE"] = "Maximize Method"
L["STRING_OPTIONS_TOOLTIPS_MAXIMIZE1"] = "On Shift Ctrl Alt"
L["STRING_OPTIONS_TOOLTIPS_MAXIMIZE2"] = "Always Maximized"
L["STRING_OPTIONS_TOOLTIPS_MAXIMIZE3"] = "Only Shift Block"
L["STRING_OPTIONS_TOOLTIPS_MAXIMIZE4"] = "Only Ctrl Block"
L["STRING_OPTIONS_TOOLTIPS_MAXIMIZE5"] = "Only Alt Block"
L["STRING_OPTIONS_TOOLTIPS_MAXIMIZE_DESC"] = [=[Select the method used to expand the information shown on the tooltip.

|cFFFFFF00 On Control Keys|r: tooltip box is expanded when Shift, Ctrl or Alt keys is pressed.

|cFFFFFF00 Always Maximized|r: the tooltip always show all information without any amount limitations.

|cFFFFFF00 Only Shift Block|r: the first block on the tooltip is always expanded by default.

|cFFFFFF00 Only Ctrl Block|r: the second block is always expanded by default.

|cFFFFFF00 Only Alt Block|r: the third block is always expanded by default.]=]
L["STRING_OPTIONS_TOOLTIPS_MENU_WALLP"] = "Edit Menu Wallpaper"
L["STRING_OPTIONS_TOOLTIPS_MENU_WALLP_DESC"] = "Change the aspects of the wallpaper for title bar menus."
L["STRING_OPTIONS_TOOLTIPS_OFFSETX"] = "Distance X"
L["STRING_OPTIONS_TOOLTIPS_OFFSETX_DESC"] = "How far horizontally the tooltip is placed from its anchor."
L["STRING_OPTIONS_TOOLTIPS_OFFSETY"] = "Distance Y"
L["STRING_OPTIONS_TOOLTIPS_OFFSETY_DESC"] = "How far vertically the tooltip is placed from its anchor."
L["STRING_OPTIONS_TOOLTIPS_SHOWAMT"] = "Show Amount"
L["STRING_OPTIONS_TOOLTIPS_SHOWAMT_DESC"] = "Shows a number indicating how many spells, targets and pets have in the tooltip."
L["STRING_OPTIONS_TOOLTIPS_TITLE"] = "Tooltips"
L["STRING_OPTIONS_TOOLTIPS_TITLE_DESC"] = "These options controls the appearance of tooltips."
L["STRING_OPTIONS_TOTALBAR_ANCHOR"] = "Total Bar:"
L["STRING_OPTIONS_WALLPAPER_ALPHA"] = "Alpha:"
L["STRING_OPTIONS_WALLPAPER_ANCHOR"] = "Wallpaper Selection:"
L["STRING_OPTIONS_WALLPAPER_BLUE"] = "Blue:"
L["STRING_OPTIONS_WALLPAPER_CBOTTOM"] = "Crop (|cFFC0C0C0bottom|r):"
L["STRING_OPTIONS_WALLPAPER_CLEFT"] = "Crop (|cFFC0C0C0left|r):"
L["STRING_OPTIONS_WALLPAPER_CRIGHT"] = "Crop (|cFFC0C0C0right|r):"
L["STRING_OPTIONS_WALLPAPER_CTOP"] = "Crop (|cFFC0C0C0top|r):"
L["STRING_OPTIONS_WALLPAPER_FILE"] = "File:"
L["STRING_OPTIONS_WALLPAPER_GREEN"] = "Green:"
L["STRING_OPTIONS_WALLPAPER_LOAD"] = "Load Image"
L["STRING_OPTIONS_WALLPAPER_LOAD_DESC"] = "Select a image from your hard drive to use as wallpaper."
L["STRING_OPTIONS_WALLPAPER_LOAD_EXCLAMATION"] = [=[The image needs:

- To be in Truevision TGA format (.tga extension).
- Be inside WOW/Interface/ root folder.
- The size must be 256 x 256 pixels.
- The game must be closed before paste the file.]=]
L["STRING_OPTIONS_WALLPAPER_LOAD_FILENAME"] = "File Name:"
L["STRING_OPTIONS_WALLPAPER_LOAD_FILENAME_DESC"] = "Insert only the name of the file, excluding path and extension."
L["STRING_OPTIONS_WALLPAPER_LOAD_OKEY"] = "Load"
L["STRING_OPTIONS_WALLPAPER_LOAD_TITLE"] = "From Computer:"
L["STRING_OPTIONS_WALLPAPER_LOAD_TROUBLESHOOT"] = "Troubleshoot"
L["STRING_OPTIONS_WALLPAPER_LOAD_TROUBLESHOOT_TEXT"] = [=[If the wallpaper got full green color:

- Restarted the wow client.
- Make sure the image have 256 width and 256 height.
- Check if the image is in .TGA format and make sure it's saved with 32 bits/pixel.
- Is inside Interface folder, for example: C:/Program Files/World of Warcraft/Interface/]=]
L["STRING_OPTIONS_WALLPAPER_RED"] = "Red:"
L["STRING_OPTIONS_WC_ANCHOR"] = "Quick Window Control (#%s):"
L["STRING_OPTIONS_WC_BOOKMARK"] = "Manage Bookmarks"
L["STRING_OPTIONS_WC_BOOKMARK_DESC"] = "Open config panel for bookmarks."
L["STRING_OPTIONS_WC_CLOSE"] = "Close"
L["STRING_OPTIONS_WC_CLOSE_DESC"] = [=[Close the current editing window.

When closed, the window is considered inactive and can be reopened at any time using the Window Control menu.

|cFFFFFF00Important:|r for completely remove a window go to miscellaneous section.]=]
L["STRING_OPTIONS_WC_CREATE"] = "Create Window"
L["STRING_OPTIONS_WC_CREATE_DESC"] = "Create a new window."
L["STRING_OPTIONS_WC_LOCK"] = "Lock"
L["STRING_OPTIONS_WC_LOCK_DESC"] = [=[Lock or Unlock the window.

When locked, the window can not be moved.]=]
L["STRING_OPTIONS_WC_REOPEN"] = "Reopen"
L["STRING_OPTIONS_WC_UNLOCK"] = "Unlock"
L["STRING_OPTIONS_WC_UNSNAP"] = "Ungroup"
L["STRING_OPTIONS_WC_UNSNAP_DESC"] = "Remove this window from the window group." -- Needs review
L["STRING_OPTIONS_WHEEL_SPEED"] = "Wheel Speed"
L["STRING_OPTIONS_WHEEL_SPEED_DESC"] = "Changes how fast the scroll goes when rolling the mouse wheel over a window."
L["STRING_OPTIONS_WINDOW"] = "Options Panel"
L["STRING_OPTIONS_WINDOW_ANCHOR"] = "Appearance Adjustments:"
L["STRING_OPTIONS_WINDOW_ANCHOR_ANCHORS"] = "Anchors:"
L["STRING_OPTIONS_WINDOW_IGNOREMASSTOGGLE"] = "Ignore Mass Toggle"
L["STRING_OPTIONS_WINDOW_IGNOREMASSTOGGLE_DESC"] = "When enabled, this window is not affected when hiding, showing or toggling all windows."
L["STRING_OPTIONS_WINDOW_SCALE"] = "Scale"
L["STRING_OPTIONS_WINDOW_SCALE_DESC"] = [=[Adjust the scale of the window.

|cFFFFFF00Tip|r: right click to type the value.

|cFFFFFF00Current|r: %s]=]
L["STRING_OPTIONS_WINDOWSPEED"] = "Update Interval"
L["STRING_OPTIONS_WINDOWSPEED_DESC"] = [=[Time interval between each update.

|cFFFFFF000.05|r: real time update.

|cFFFFFF000.3|r: update about 3 times each second.

|cFFFFFF003.0|r: update once every 3 seconds.]=]
L["STRING_OPTIONS_WINDOW_TITLE"] = "Window Settings"
L["STRING_OPTIONS_WINDOW_TITLE_DESC"] = "These options control the window appearance of selected window."
L["STRING_OPTIONS_WP"] = "Wallpaper Settings"
L["STRING_OPTIONS_WP_ALIGN"] = "Align"
L["STRING_OPTIONS_WP_ALIGN_DESC"] = [=[How the wallpaper will align within the window.

- |cFFFFFF00Fill|r: auto resize and align with all corners.

- |cFFFFFF00Center|r: doesn`t resize and align with the center of the window.

-|cFFFFFF00Stretch|r: auto resize on vertical or horizontal and align with left-right or top-bottom sides.

-|cFFFFFF00Four Corners|r: align with specified corner, no auto resize is made.]=]
L["STRING_OPTIONS_WP_DESC"] = "These options control the wallpaper of window."
L["STRING_OPTIONS_WP_EDIT"] = "Edit Image"
L["STRING_OPTIONS_WP_EDIT_DESC"] = "Open the image editor to change some aspects of the selected image."
L["STRING_OPTIONS_WP_ENABLE_DESC"] = "Show wallpaper."
L["STRING_OPTIONS_WP_GROUP"] = "Category"
L["STRING_OPTIONS_WP_GROUP2"] = "Wallpaper"
L["STRING_OPTIONS_WP_GROUP2_DESC"] = "The image which will be used as wallpaper."
L["STRING_OPTIONS_WP_GROUP_DESC"] = "Select the image group."
L["STRING_OVERALL"] = "Overall"
L["STRING_OVERHEAL"] = "Overheal"
L["STRING_OVERHEALED"] = "Overhealed"
L["STRING_PARRY"] = "Parry"
L["STRING_PERCENTAGE"] = "Percentage"
L["STRING_PET"] = "Pet"
L["STRING_PETS"] = "Pets"
L["STRING_PLAYER_DETAILS"] = "Player Details"
L["STRING_PLAYERS"] = "Players"
L["STRING_PLEASE_WAIT"] = "Please wait"
L["STRING_PLUGIN_CLEAN"] = "None"
L["STRING_PLUGIN_CLOCKNAME"] = "Encounter Time"
L["STRING_PLUGIN_CLOCKTYPE"] = "Clock Type"
L["STRING_PLUGIN_DURABILITY"] = "Durability"
L["STRING_PLUGIN_FPS"] = "Framerate"
L["STRING_PLUGIN_GOLD"] = "Gold"
L["STRING_PLUGIN_LATENCY"] = "Latency"
L["STRING_PLUGIN_MINSEC"] = "Minutes & Seconds"
L["STRING_PLUGIN_NAMEALREADYTAKEN"] = "Details! can't install plugin because name already has been taken"
L["STRING_PLUGINOPTIONS_ABBREVIATE"] = "Abbreviate"
L["STRING_PLUGINOPTIONS_COMMA"] = "Comma"
L["STRING_PLUGINOPTIONS_FONTFACE"] = "Select Font"
L["STRING_PLUGINOPTIONS_NOFORMAT"] = "None"
L["STRING_PLUGINOPTIONS_TEXTALIGN"] = "Text Align"
L["STRING_PLUGINOPTIONS_TEXTALIGN_X"] = "Text Align X"
L["STRING_PLUGINOPTIONS_TEXTALIGN_Y"] = "Text Align Y"
L["STRING_PLUGINOPTIONS_TEXTCOLOR"] = "Text Color"
L["STRING_PLUGINOPTIONS_TEXTSIZE"] = "Font Size"
L["STRING_PLUGINOPTIONS_TEXTSTYLE"] = "Text Style"
L["STRING_PLUGIN_PATTRIBUTENAME"] = "Attribute"
L["STRING_PLUGIN_PDPSNAME"] = "Raid Dps"
L["STRING_PLUGIN_PSEGMENTNAME"] = "Segment"
L["STRING_PLUGIN_SECONLY"] = "Seconds Only"
L["STRING_PLUGIN_SEGMENTTYPE"] = "Segment Type"
L["STRING_PLUGIN_SEGMENTTYPE_1"] = "Fight #X"
L["STRING_PLUGIN_SEGMENTTYPE_2"] = "Encounter Name"
L["STRING_PLUGIN_SEGMENTTYPE_3"] = "Encounter Name Plus Segment"
L["STRING_PLUGIN_THREATNAME"] = "My Threat"
L["STRING_PLUGIN_TIME"] = "Clock"
L["STRING_PLUGIN_TIMEDIFF"] = "Last Combat Difference"
L["STRING_PLUGIN_TOOLTIP_LEFTBUTTON"] = "Config current plugin"
L["STRING_PLUGIN_TOOLTIP_RIGHTBUTTON"] = "Choose another plugin"
L["STRING_QUERY_INSPECT"] = "retrieve talents and item level."
L["STRING_QUERY_INSPECT_FAIL1"] = "can't query while in combat."
L["STRING_QUERY_INSPECT_TALENTS"] = "click to retrieve"
L["STRING_RAIDCHECK_PLUGIN_DESC"] = "While inside a raid instance, shows up a icon on Details! title bar showing flask, food, pre-potion usage."
L["STRING_RAIDCHECK_PLUGIN_NAME"] = "Raid Check"
L["STRING_RAID_WIDE"] = "[*] raid wide cooldown"
L["STRING_REPORT"] = "for"
L["STRING_REPORT_BUTTON_TOOLTIP"] = "Click to open Report Dialog"
L["STRING_REPORT_FIGHT"] = "fight"
L["STRING_REPORT_FIGHTS"] = "fights"
L["STRING_REPORTFRAME_COPY"] = "Copy & Paste"
L["STRING_REPORTFRAME_CURRENT"] = "Current"
L["STRING_REPORTFRAME_CURRENTINFO"] = "Display only data which are current being shown (if supported)."
L["STRING_REPORTFRAME_GUILD"] = "Guild"
L["STRING_REPORTFRAME_INSERTNAME"] = "insert player name"
L["STRING_REPORTFRAME_LINES"] = "Lines"
L["STRING_REPORTFRAME_OFFICERS"] = "Officer Channel"
L["STRING_REPORTFRAME_PARTY"] = "Party"
L["STRING_REPORTFRAME_RAID"] = "Raid"
L["STRING_REPORTFRAME_REVERT"] = "Reverse"
L["STRING_REPORTFRAME_REVERTED"] = "reversed"
L["STRING_REPORTFRAME_REVERTINFO"] = "Reverse result, showing in ascending order (if supported)."
L["STRING_REPORTFRAME_SAY"] = "Say"
L["STRING_REPORTFRAME_SEND"] = "Send"
L["STRING_REPORTFRAME_WHISPER"] = "Whisper"
L["STRING_REPORTFRAME_WHISPERTARGET"] = "Whisper Target"
L["STRING_REPORTFRAME_WINDOW_TITLE"] = "Link Details!"
L["STRING_REPORT_INVALIDTARGET"] = "Whisper target not found"
L["STRING_REPORT_LAST"] = "Last"
L["STRING_REPORT_LASTFIGHT"] = "last fight"
L["STRING_REPORT_LEFTCLICK"] = "Click to open report dialog"
L["STRING_REPORT_PREVIOUSFIGHTS"] = "previous fights"
L["STRING_REPORT_SINGLE_BUFFUPTIME"] = "buff uptime for"
L["STRING_REPORT_SINGLE_COOLDOWN"] = "cooldowns used by"
L["STRING_REPORT_SINGLE_DEATH"] = "Death of"
L["STRING_REPORT_SINGLE_DEBUFFUPTIME"] = "debuff uptime for"
L["STRING_REPORT_TOOLTIP"] = "Report Results"
L["STRING_RESISTED"] = "Resisted"
L["STRING_RESIZE_ALL"] = "Freely resize all windows"
L["STRING_RESIZE_COMMON"] = [=[Resize
]=]
L["STRING_RESIZE_HORIZONTAL"] = [=[Resize the width of all
 windows in the group]=]
L["STRING_RESIZE_VERTICAL"] = [=[Resize the heigth of all
 windows in the group]=]
L["STRING_RIGHT"] = "right"
L["STRING_RIGHTCLICK_CLOSE_LARGE"] = "Click with right mouse button to close this window."
L["STRING_RIGHTCLICK_CLOSE_MEDIUM"] = "Use right click to close this window."
L["STRING_RIGHTCLICK_CLOSE_SHORT"] = "Right click to close."
L["STRING_RIGHTCLICK_TYPEVALUE"] = "right click to type the value"
L["STRING_SCORE_BEST"] = "you scored |cFFFFFF00%d|r, this is your best score, congratulations!"
L["STRING_SCORE_NOTBEST"] = "you scored |cFFFFFF00%d|r, your best score are |cFFFFFF00%d|r on %d with %d item level."
L["STRING_SEE_BELOW"] = "see below"
L["STRING_SEGMENT"] = "Segment"
L["STRING_SEGMENT_EMPTY"] = "this segment is empty"
L["STRING_SEGMENT_END"] = "End"
L["STRING_SEGMENT_ENEMY"] = "Enemy"
L["STRING_SEGMENT_LOWER"] = "segment"
L["STRING_SEGMENT_OVERALL"] = "Overall Data"
L["STRING_SEGMENTS"] = "Segments"
L["STRING_SEGMENT_START"] = "Start"
L["STRING_SEGMENT_TIME"] = "Time"
L["STRING_SEGMENT_TRASH"] = "Trash Cleanup"
L["STRING_SHIELD_HEAL"] = "Prevented"
L["STRING_SHIELD_OVERHEAL"] = "Wasted"
L["STRING_SHORTCUT_RIGHTCLICK"] = "right click to close"
L["STRING_SLASH_CAPTURE_DESC"] = "turn on or off all captures of data."
L["STRING_SLASH_CAPTUREOFF"] = "all captures has been turned off."
L["STRING_SLASH_CAPTUREON"] = "all captures has been turned on."
L["STRING_SLASH_CHANGES"] = "updates"
L["STRING_SLASH_CHANGES_ALIAS1"] = "news"
L["STRING_SLASH_CHANGES_ALIAS2"] = "changes"
L["STRING_SLASH_CHANGES_DESC"] = "shows up what's new, what changed in Details!."
L["STRING_SLASH_DISABLE"] = "disable"
L["STRING_SLASH_ENABLE"] = "enable"
L["STRING_SLASH_HIDE"] = "hide"
L["STRING_SLASH_HIDE_ALIAS1"] = "close"
L["STRING_SLASH_HISTORY"] = "history"
L["STRING_SLASH_NEW"] = "new"
L["STRING_SLASH_NEW_DESC"] = "create a new window."
L["STRING_SLASH_OPTIONS"] = "options"
L["STRING_SLASH_OPTIONS_DESC"] = "open the options panel."
L["STRING_SLASH_RESET"] = "reset"
L["STRING_SLASH_RESET_ALIAS1"] = "clear"
L["STRING_SLASH_RESET_DESC"] = "clear all segments."
L["STRING_SLASH_SHOW"] = "show"
L["STRING_SLASH_SHOW_ALIAS1"] = "open"
L["STRING_SLASH_SHOWHIDETOGGLE_DESC"] = "all windows if <window number> isn't passed."
L["STRING_SLASH_TOGGLE"] = "toggle"
L["STRING_SLASH_WIPECONFIG"] = "reinstall"
L["STRING_SLASH_WIPECONFIG_CONFIRM"] = "Click To Continue With The Reinstall"
L["STRING_SLASH_WIPECONFIG_DESC"] = "set all configurations to default, use this if Details! aren't working properlly."
L["STRING_SLASH_WORLDBOSS"] = "worldboss"
L["STRING_SLASH_WORLDBOSS_DESC"] = "run a macro showing which boss you killed this week."
L["STRING_SPELL_INTERRUPTED"] = "Spells interrupted"
L["STRING_SPELLS"] = "Spells"
L["STRING_SPIRIT_LINK_TOTEM"] = "Health Exchange"
L["STRING_SPIRIT_LINK_TOTEM_DESC"] = [=[Amount of health exchanged between
players inside the totem's circle.

This healing isn't added on the
player's healing done total.]=]
L["STRING_STATUSBAR_NOOPTIONS"] = "This widget doesn't have options."
L["STRING_SWITCH_CLICKME"] = "add bookmark"
L["STRING_SWITCH_SELECTMSG"] = "Select the display for Bookmark #%d."
L["STRING_SWITCH_WARNING"] = "Role changed. Switching: |cFFFFAA00%s|r  "
L["STRING_TARGET"] = "Target"
L["STRING_TARGETS"] = "Targets"
L["STRING_TARGETS_OTHER1"] = "Pets and Other Targets"
L["STRING_TEXTURE"] = "Texture"
L["STRING_TIME_OF_DEATH"] = "Death"
L["STRING_TOOOLD"] = "could not be installed because your Details! version is too old."
L["STRING_TOP"] = "top"
L["STRING_TOTAL"] = "Total"
L["STRING_TRANSLATE_LANGUAGE"] = "Help Translate Details!"
L["STRING_UNKNOW"] = "Unknown"
L["STRING_UNKNOWSPELL"] = "Unknow Spell"
L["STRING_UNLOCK"] = [=[Ungroup windows
 in this button]=]
L["STRING_UNLOCK_WINDOW"] = "unlock"
L["STRING_UPTADING"] = "updating"
L["STRING_VERSION_UPDATE"] = "new version: what's changed? click here"
L["STRING_VOIDZONE_TOOLTIP"] = "Damage and Time:"
L["STRING_WAITPLUGIN"] = [=[waiting for
plugins]=]
L["STRING_WAVE"] = "wave"
L["STRING_WELCOME_1"] = [=[|cFFFFFFFFWelcome to Details! Quick Setup Wizard

|rThis guide will help you with some important configurations.
You can skip this at any time just clicking on 'skip' button.]=]
L["STRING_WELCOME_11"] = "if you change your mind, you can always modify again through options panel"
L["STRING_WELCOME_12"] = "Select the update speed and animations. Also if your computer have 2GB or less memory ram, its likely you want to reduce and the amount of segments."
L["STRING_WELCOME_13"] = ""
L["STRING_WELCOME_14"] = "Update Speed"
L["STRING_WELCOME_15"] = [=[Delay length between each update in the window.

Standard value is |cFFFFFF000.5|r seconds, recommended value for raiders is |cFFFFFF001.0|r.

Youtubers and Streamers may want use |cFFFF55000.05|r for more entertainment for the viewers.]=]
L["STRING_WELCOME_16"] = "Enable Animations"
L["STRING_WELCOME_17"] = [=[When enabled, this feature makes the bars in the window softly slide instead of 'jump' to corresponding size.

Highly recommended for youtubers and streamers.]=]
L["STRING_WELCOME_2"] = "if you change your mind, you can always modify again through options panel"
L["STRING_WELCOME_21"] = "Max Segments"
L["STRING_WELCOME_22"] = [=[Recommended values based on memory amount:

|cFFFFFF001GB|r: 5 segments.
|cFFFFFF002GB|r: 10 segments.
|cFFFFFF00>= 3GB|r: 11-25 segments.

|cFFFFFF00Important:|r memory usage by addons doesn't affect your framerate.]=]
L["STRING_WELCOME_26"] = "Using the Interface: Stretch"
L["STRING_WELCOME_27"] = [=[The highlighted button is the Stretcher. |cFFFFFF00Click|r and |cFFFFFF00drag up!|r.


If the window is locked, the entire title bar becomes a stretch button.]=]
L["STRING_WELCOME_28"] = "Using the Interface: Window Control"
L["STRING_WELCOME_29"] = [=[Window Control basically does two things:

- open a |cFFFFFF00new window|r.
- show a menu with |cFFFFFF00closed windows|r which can be reopened at any time.]=]
L["STRING_WELCOME_3"] = "Choose your DPS and HPS prefered method:"
L["STRING_WELCOME_30"] = "Using the Interface: Bookmarks"
L["STRING_WELCOME_31"] = [=[|cFFFFFF00Right clicking|r anywhere in the window shows the |cFFFFAA00Bookmark|r panel.

|cFFFFFF00Right click again|r closes the panel or chooses another display if clicked on a icon.

|TInterface\AddOns\Details\images\key_shift:14:30:0:0:64:64:0:64:0:40|t + Right Click open the Segment Bookmark instead.

|TInterface\AddOns\Details\images\key_ctrl:14:30:0:0:64:64:0:64:0:40|t + Right Click close the window.]=]
L["STRING_WELCOME_32"] = "Using the Interface: Group Windows"
L["STRING_WELCOME_34"] = "Using the Interface: Expand Tooltip"
L["STRING_WELCOME_36"] = "Using the Interface: Plugins"
L["STRING_WELCOME_38"] = "Ready to Raid!"
L["STRING_WELCOME_39"] = [=[Thank you for choosing Details!

Feel free to always send feedbacks and bug reports to us.


 |cFFFFAA00/details feedback|r]=]
L["STRING_WELCOME_4"] = "Activity Time: "
L["STRING_WELCOME_41"] = "Interface and Memory Tweaks:"
L["STRING_WELCOME_42"] = "Quick Appearance Settings"
L["STRING_WELCOME_43"] = "Choose your prefered skin:"
L["STRING_WELCOME_44"] = "Wallpaper"
L["STRING_WELCOME_45"] = "For more customization options, check the options panel."
L["STRING_WELCOME_46"] = "Import Settings"
L["STRING_WELCOME_5"] = "Effective Time: "
L["STRING_WELCOME_57"] = [=[Import basic settings from addons already installed.

Each skin reacts differently with the imported settings.]=]
L["STRING_WELCOME_58"] = [=[Predefined sets of appearance configurations.

|cFFFFFF00Important|r: all settings can be modified later on the options panel.]=]
L["STRING_WELCOME_59"] = "Enable background wallpaper."
L["STRING_WELCOME_6"] = "the timer of each raid member is put on hold if his activity is ceased and back again to count when is resumed."
L["STRING_WELCOME_60"] = "Nickname and Avatar"
L["STRING_WELCOME_61"] = "Avatars are shown upon tooltips and also at the player detail window."
L["STRING_WELCOME_62"] = "Both are sent to other members of your guild who also use Details!. The nickname replaces your character name."
L["STRING_WELCOME_63"] = "Fast Dps/Hps Update"
L["STRING_WELCOME_64"] = [=[When enabled, Dps and Hps shown is updated faster than total damage or healing.

Highly recommended for youtubers and streamers.]=]
L["STRING_WELCOME_65"] = "Press Right Button!"
L["STRING_WELCOME_66"] = [=[Drag a window near other to create a group.

Grouped windows stretch and resize together.

They also live happier as a couple.]=]
L["STRING_WELCOME_67"] = [=[Press shift to expand player's tooltip to show all spells used.

Ctrl for targets and Alt for Pets.]=]
L["STRING_WELCOME_68"] = [=[Details! is infested by
a plague called 'Plugins'.

They are everywhere and
helps you with many tasks.

Examples are: threat meter, dps analysis, encounter summary, charts creation, and more.]=]
L["STRING_WELCOME_69"] = "Skip"
L["STRING_WELCOME_7"] = "used for rankings, this method uses the elapsed combat time for measure the Dps and Hps of all raid members."
L["STRING_WELCOME_70"] = "Title Bar Settings"
L["STRING_WELCOME_71"] = "Bar Settings"
L["STRING_WELCOME_72"] = "Window Settings"
L["STRING_WINDOW1ATACH_DESC"] = "To create a group of windows, drag window #2 near window #1."
L["STRING_WINDOW_NOTFOUND"] = "No window found."
L["STRING_WINDOW_NUMBER"] = "window number"
L["STRING_YES"] = "Yes"
