local ADDON_NAME = ...
local L = LibStub:GetLibrary("AceLocale-3.0"):NewLocale(ADDON_NAME, "enUS", true, nil)

L["Quickly and easily see how something was killed."] = true
L["General"] = true
L["History Duration"] = true
L["Events older than this many seconds won't be reported as a cause of death."] = true
L["Purge History"] = true
L["Clear all stored events."] = true
L["Death Announce Sound"] = true
L["Audio announcer for casualties."] = true


L["Enable for Units"] = true
L["Select which units should have their deaths tracked."] = true
L["Players in group"] = true
L["Enable tracking deaths for players that you are grouped with.\n\nYou need this option enabled if you wish to track deaths for yourself!"] = true
L["Players not in group"] = true
L["Enable tracking deaths for players that you are not currently grouped with."] = true
L["Pets"] = true
L["Enable tracking pet deaths.\n\nPets deaths are only reported if their owner is also being tracked."] = true
L["NPCs"] = true
L["Enable tracking NPC deaths."] = true

L["Enable for Zones"] = true
L["Select the type of zones that have death tracking enabled."] = true
L["World"] = true
L["Enable tracking while in the open world."] = true
L["Battlegrounds"] = true
L["Enable tracking while in a battleground."] = true
L["Arena"] = true
L["Enable tracking while in an arena."] = true
L["Party Instance"] = true
L["Enable tracking while in a party instance."] = true
L["Raid Instance"] = true
L["Enable tracking while in a raid instance."] = true

L["Filtering"] = true
L["Set thresholds for ignoring combat log events. Use -1 to record everything."] = true
L["Damage"] = true
L["Healing"] = true
L["Show Buffs"] = true
L["Show short duration buff gains and loses for the player."] = true
L["Show Debuffs"] = true
L["Show all debuff gains and loses for the player."] = true


L["Reporting"] = true
L["Reporting options"] = true
L["Summary Report"] = true
L["Display a brief summary of the last few damaging events that led to a unit's death."] = true
L["Enable"] = true
L["Reports per Player"] = true
L["Number of detailed death reports to keep for each player."] = true
L["Output"] = true
L["Select which channel this report will be output to."] = true
L["Chat Frame"] = true
L["Select which chat frame this report will be printed to."] = true
L["Events to Output"] = true
L["Events to Display"] = true
L["Number of events to keep recorded for display."] = true
L["Number of events to output to chat."] = true
L["Changing this value will clear all stored events."] = true
L["Detailed Report"] = true
L["Display a chat link which will open to show a detailed breakdown of the events that led to a unit's death in a tooltip.\n\nThe chat link will be shown in all chat frames set to show \"System Messages\".\n\nShift-clicking the link will output that detailed breakdown to the channel that you have selected here."] = true

L["Throttle"] = true
L["Enable Throttling"] = true
L["Reduce chat spam when wiping by temporarily stopping output after several deaths occur within a short time."] = true
L["Deaths"] = true
L["Number of deaths before throttling."] = true
L["Time Window"] = true
L["How long in seconds to watch after a death."] = true
L["Timeout"] = true
L["How long after being throttled before reporting again"] = true

L["Environment"] = true
L["crit"] = "*crit*"
L["crush"] = "^crush^"

L["%s was killed by %s."] = true
L["Death report for %s"] = true
L["There is no information for this death, or the information is no longer available."] = true
