local L = LibStub("AceLocale-3.0"):NewLocale("EavesDrop", "enUS", true)

if L then
--main
L["DownTip"] = "Click to scroll down. Shift+Left Click to scroll to bottom\nCtrl+Left Click to scroll down by Combat Ending."
L["UpTip"] = "Click to scroll up.\nShift+Left Click to scroll to top.\nCtrl+Left Click to scroll up by Combat Starting."
L["TabTip"] = "Left Click to drag frame.\nRight Click to view options menu."
L["StartCombat"] = "+++Combat+++"
L["EndCombat"] = "---Combat---"
L["PlayerLabel"] = "Player"
L["TargetLabel"] = "Target"
L["Normal"] = "Normal"
L["Crit"] = "Crit"
L["Skill"] = "Skill"
L["Reset"] = "Reset"
L["Fades"] = "Fades"
L["OutgoingDamage"] = "Outgoing Damage"
L["OutgoingHeals"] = "Outgoing Heals"
L["IncomingDamge"] = "Incoming Damage"
L["IncomingHeals"] = "Incoming Heals"
L["History"] = "Show EavesDrop History"
L["IncombatSummary"] = "seconds in combat"

--events
L["Events"] = "Events"
L["ECombat"] = "Combat"
L["ECombatD"] = "Display combat events"
L["EPower"] = "Power Gains"
L["EPowerD"] = "Display when you gain mana/energy/rage/happiness"
L["EBuffs"] = "Buffs"
L["EBuffsD"] = "Display when you gain buffs"
L["EDebuffs"] = "Debuffs"
L["EDebuffsD"] = "Display when you are afflicted with debuffs"
L["EBuffFades"] = "Buff Fades"
L["EBuffFadesD"] = "Display when a buff fades"
L["EDebuffFades"] = "Debuff Fades"
L["EDebuffFadesD"] = "Display when a debuff fades"
L["EExperience"] = "Experience"
L["EExperienceD"] = "Display when you gain experience"
L["EHonor"] = "Honor"
L["EHonorD"] = "Display when you gain honor"
L["EReputation"] = "Reputation"
L["EReputationD"] = "Display when you gain/lose reputation"
L["ESkill"] = "Skills"
L["ESkillD"] = "Display when you gain skills"
L["EPet"] = "Pet"
L["EPetD"] = "Display pet events"
L["ESpellcolor"] = "Spell Damage Colors"
L["ESpellcolorD"] = "Color spell damage by its class of damage (holy, fire, etc...)."
L["EOverhealing"] = "Overhealing"
L["EOverhealingD"] = "Display your overhealing."
L["EHealers"] = "Healer ID"
L["EHealersD"] = "Display who healed you and who you heal."
L["ESummary"] = "Combat Summary"
L["ESummaryD"] = "Display a short summary of damage and healing per combat encounter."

--colors
L["Colors"] = "Colors"
L["IColors"] = "Incoming Colors"
L["IColorsD"] = "Change colors of incoming events"
L["ICHits"] = "Hits"
L["ICHitsD"] = "Change color of melee hits"
L["ICMiss"] = "Miss"
L["ICMissD"] = "Change color of all misses (block, dodge, etc...)"
L["ICHeals"] = "Heals"
L["ICHealsD"] = "Change color of heals"
L["ICSpells"] = "Spells"
L["ICSpellsD"] = "Change color of spells/skills"
L["ICGainsD"] = "Change color of power gains"
L["ICBuffsD"] = "Change color of buffs"
L["ICDebuffsD"] = "Change color of debuffs"
L["ICPetD"] = "Change color of pet events"
L["OColors"] = "Outgoing Colors"
L["OColorsD"] = "Change colors of outgoing events"
L["OCHitsD"] = "Change color of your melee hits"
L["OCSpellsD"] = "Change color of your spells/skills"
L["OSColors"] = "Spell Colors"
L["OSColorsD"] = "Change colors of spells by school"
L["OCHealsD"] = "Change color of your heals"
L["OCPetD"] = "Change color of pet damage"
L["MColors"] = "Misc. Colors"
L["MColorsD"] = "Change colors of misc. events"
L["MCDeath"] = "Deaths"
L["MCDeathD"] = "Change color of deaths"
L["MCMisc"] = "Misc."
L["MCMiscD"] = "Change color of misc. events"
L["MCExperienceD"] = "Change color of experience gain"
L["MCReputationD"] = "Change color of reputation events"
L["MCHonorD"] = "Change color of honor events"
L["MCSkillD"] = "Change color of skill events"
L["MCFrame"] = "Frame Color"
L["MCFrameD"] = "Change color and opacity of frame background"
L["MCBorder"] = "Border Color"
L["MCBorderD"] = "Change color and opacity of frame border"
L["MCLabel"] = "Label Color"
L["MCLabelD"] = "Change color and opacity of frame labels"

--frame
L["Frame"] = "Frame"
L["FNumber"] = "Number of Lines"
L["FNumberD"] = "How many lines of events to show"
L["FHeight"] = "Height of Lines"
L["FHeightD"] = "Height of each event line"
L["FWidth"] = "Width of Lines"
L["FWidthD"] = "Width of each event line"
L["FText"] = "Text Size"
L["FTextD"] = "Size of event text"
L["FFont"] = "Font"
L["FFade"] = "Fade Time"
L["FFadeD"] = "How long before events start to fade"
L["FFadeFrame"] = "Fade Frame"
L["FFadeFrameD"] = "Fade out frame when no actions are shown. Reappears when any action occurs or you scroll the mouse wheel while over it."

--misc
L["Misc"] = "Misc."
L["MButtons"] = "Hide Scroll Buttons"
L["MButtonsD"] = "Hide the scroll buttons."
L["MTooltip"] = "Display details in tooltip"
L["MTooltipD"] = "Displays the chat message for the given event in a tooltip."
L["MTooltipAnchor"] = "Tooltip Anchor"
L["MTooltipAnchorD"] = "Where the tooltip should be anchored"
L["MTimestamp"] = "Display timestamp in tooltip"
L["MTimestampD"] = "Displays a timestamp in the tooltip with the chat message"
L["MFlip"] = "Flip event sides"
L["MFlipD"] = "Flip event sides so incoming is on right, outgoing left (only affects new events)."
L["MPlace"] = "Show Placeholders"
L["MPlaceD"] = "Shows a placeholder icon for spells/skills that aren't known"
L["MHFilter"] = "Heal Filter"
L["MHFilterD"] = "Controls the minimum amount a heal needs to be to appear in EavesDrop. Good for filtering out frequent small heals like Totems, Blessings, etc..."
L["MMFilter"] = "Power Gain Filter"
L["MMFilterD"] = "Controls the minimum amount a power gain needs to be to appear in EavesDrop. Good for filtering out frequent small power gains like Totems, Blessings, etc..."
L["MLock"] = "Lock Frame"
L["MLockD"] = "Locks the frame so it can't be moved. Will be click through as long as tooltip option is off."
L["MHistory"] = "History Tracking"
L["MHistoryD"] = "Tracks the history of the highest damage/heal for incoming and outgoing events. Flags new highs with !'s around it."
L["MHideTab"] = "Hide Tab"
L["MHideTabD"] = "Hide the EavesDrop Tab from ever showing.\nAlt+Left Click to view options menu.\nAlt+Right Click to view History."

--misc buff
L["MBuffTrunc"] = "Buff Shortening"
L["MBuffTruncD"] = "Set who buffs and debuffs names are altered"
L["MBuffTruncType"] = "Shorten Type"
L["MBuffTruncTypeD"] = "Selects how to shorten buffs: None, Truncate, Abbreviate"
L["MBuffTruncSize"] = "Shorten Size"
L["MBuffTruncSizeD"] = "Buffs over this length will be shortend using the selected shorten type"
L["MBuffTruncNone"] = "None"
L["MBuffTruncTrunc"] = "Truncate"
L["MBuffTruncShorten"] = "Abbreviate"
end