

if GetLocale() == "zhTW" then



	if not ParserLibOptimizer then

		ParserLibOptimizer = {

			AURAADDEDOTHERHARMFUL = "受到",

			AURAADDEDOTHERHELPFUL = "獲得了",

			AURAADDEDSELFHARMFUL = "受到了",

			AURAADDEDSELFHELPFUL = "獲得了",

			AURAAPPLICATIONADDEDOTHERHARMFUL = "受到了",

			AURAAPPLICATIONADDEDOTHERHELPFUL = "獲得了",

			AURAAPPLICATIONADDEDSELFHARMFUL = "受到了",

			AURAAPPLICATIONADDEDSELFHELPFUL = "獲得了",

			AURADISPELOTHER = "移除",

			AURADISPELSELF = "移除",

			AURAREMOVEDOTHER = "消失",

			AURAREMOVEDSELF = "消失了",

			COMBATHITCRITOTHEROTHER = "致命一擊",

			COMBATHITCRITOTHERSELF = "致命一擊",

			COMBATHITCRITSELFOTHER = "致命一擊",

			COMBATHITCRITSELFSELF = "致命一擊",

			COMBATHITCRITSCHOOLOTHEROTHER = "致命一擊",

			COMBATHITCRITSCHOOLOTHERSELF = "致命一擊",

			COMBATHITCRITSCHOOLSELFOTHER = "致命一擊",

			COMBATHITCRITSCHOOLSELFSELF = "致命一擊",

			COMBATHITOTHEROTHER = "擊中",

			COMBATHITOTHERSELF = "擊中",

			COMBATHITSELFOTHER = "擊中",

			COMBATHITSELFSELF = "擊中",

			COMBATHITSCHOOLOTHEROTHER = "擊中",

			COMBATHITSCHOOLOTHERSELF = "擊中",

			COMBATHITSCHOOLSELFOTHER = "擊中",

			COMBATHITSCHOOLSELFSELF = "擊中",

			DAMAGESHIELDOTHEROTHER = "反射",

			DAMAGESHIELDOTHERSELF = "反彈",

			DAMAGESHIELDSELFOTHER = "反彈",

			DISPELFAILEDOTHEROTHER = "未能",

			DISPELFAILEDOTHERSELF = "未能",

			DISPELFAILEDSELFOTHER = "未能",

			DISPELFAILEDSELFSELF = "無法",

			HEALEDCRITOTHEROTHER = "發揮極效",

			HEALEDCRITOTHERSELF = "發揮極效",

			HEALEDCRITSELFOTHER = "極效治療",

			HEALEDCRITSELFSELF = "極效治療",

			HEALEDOTHEROTHER = "恢復",

			HEALEDOTHERSELF = "恢復",

			HEALEDSELFOTHER = "治療",

			HEALEDSELFSELF = "治療",

			IMMUNESPELLOTHEROTHER = "免疫",

			IMMUNESPELLSELFOTHER = "免疫",

			IMMUNESPELLOTHERSELF = "免疫",

			IMMUNESPELLSELFSELF = "免疫",

			ITEMENCHANTMENTADDOTHEROTHER = "施放",

			ITEMENCHANTMENTADDOTHERSELF = "施放",

			ITEMENCHANTMENTADDSELFOTHER = "施放",

			ITEMENCHANTMENTADDSELFSELF = "施放",

			MISSEDOTHEROTHER = "沒有擊中",

			MISSEDOTHERSELF = "沒有擊中",

			MISSEDSELFOTHER = "沒有擊中",

			MISSEDSELFSELF = "沒有擊中",

			OPEN_LOCK_OTHER = "使用",

			OPEN_LOCK_SELF = "使用",

			PARTYKILLOTHER = "幹掉",

			PERIODICAURADAMAGEOTHEROTHER = "受到了",

			PERIODICAURADAMAGEOTHERSELF = "受到",

			PERIODICAURADAMAGESELFOTHER = "受到了",

			PERIODICAURADAMAGESELFSELF = "受到",

			PERIODICAURAHEALOTHEROTHER = "獲得",

			PERIODICAURAHEALOTHERSELF = "獲得了",

			PERIODICAURAHEALSELFOTHER = "獲得",

			PERIODICAURAHEALSELFSELF = "獲得了",

			POWERGAINOTHEROTHER = "獲得",

			POWERGAINOTHERSELF = "獲得了",

			POWERGAINSELFSELF = "獲得了",

			POWERGAINSELFOTHER = "獲得",

			PROCRESISTOTHEROTHER = "抵抗了",

			PROCRESISTOTHERSELF = "抵抗了",

			PROCRESISTSELFOTHER = "抵抗了",

			PROCRESISTSELFSELF = "抵抗了",

			SIMPLECASTOTHEROTHER = "施放了",

			SIMPLECASTOTHERSELF = "施放了",

			SIMPLECASTSELFOTHER = "施放了",

			SIMPLECASTSELFSELF = "施放了",

			SIMPLEPERFORMOTHEROTHER = "使用",

			SIMPLEPERFORMOTHERSELF = "使用",

			SIMPLEPERFORMSELFOTHER = "使用",

			SIMPLEPERFORMSELFSELF = "使用",

			SPELLBLOCKEDOTHEROTHER = "格擋",

			SPELLBLOCKEDOTHERSELF = "格擋",

			SPELLBLOCKEDSELFOTHER = "格擋",

			SPELLBLOCKEDSELFSELF = "格擋",

			SPELLCASTOTHERSTART = "開始",

			SPELLCASTSELFSTART = "開始",

			SPELLDEFLECTEDOTHEROTHER = "偏斜",

			SPELLDEFLECTEDOTHERSELF = "偏斜",

			SPELLDEFLECTEDSELFOTHER = "偏斜",

			SPELLDEFLECTEDSELFSELF = "偏斜",

			SPELLDODGEDOTHEROTHER = "閃躲",

			SPELLDODGEDOTHERSELF = "閃躲",

			SPELLDODGEDSELFOTHER = "閃躲",

			SPELLEVADEDOTHEROTHER = "閃避",

			SPELLEVADEDOTHERSELF = "閃避",

			SPELLEVADEDSELFOTHER = "閃避",

			SPELLEVADEDSELFSELF = "閃避",

			SPELLEXTRAATTACKSOTHER = "額外",

			SPELLEXTRAATTACKSOTHER_SINGULAR = "額外",

			SPELLEXTRAATTACKSSELF = "額外",

			SPELLEXTRAATTACKSSELF_SINGULAR = "額外",

			SPELLFAILCASTSELF = "失敗",

			SPELLFAILPERFORMSELF = "失敗",

			SPELLIMMUNEOTHEROTHER = "免疫",

			SPELLIMMUNEOTHERSELF = "免疫",

			SPELLIMMUNESELFOTHER = "免疫",

			SPELLIMMUNESELFSELF = "免疫",

			SPELLINTERRUPTOTHEROTHER = "打斷了",

			SPELLINTERRUPTOTHERSELF = "打斷了",

			SPELLINTERRUPTSELFOTHER = "打斷了",

			SPELLLOGABSORBOTHEROTHER = "吸收了",

			SPELLLOGABSORBOTHERSELF = "吸收了",

			SPELLLOGABSORBSELFOTHER = "吸收了",

			SPELLLOGABSORBSELFSELF = "吸收了",

			SPELLLOGCRITOTHEROTHER = "致命一擊",

			SPELLLOGCRITOTHERSELF = "致命一擊",

			SPELLLOGCRITSCHOOLOTHEROTHER = "致命一擊",

			SPELLLOGCRITSCHOOLOTHERSELF = "致命一擊",

			SPELLLOGCRITSCHOOLSELFOTHER = "致命一擊",

			SPELLLOGCRITSCHOOLSELFSELF = "致命一擊",

			SPELLLOGCRITSELFOTHER = "致命一擊",

			SPELLLOGOTHEROTHER = "擊中",

			SPELLLOGOTHERSELF = "擊中",

			SPELLLOGOTHERSELF = "擊中",

			SPELLLOGSCHOOLOTHEROTHER = "擊中",

			SPELLLOGSCHOOLOTHERSELF = "擊中",

			SPELLLOGSCHOOLSELFOTHER = "擊中",

			SPELLLOGSCHOOLSELFSELF = "擊中",

			SPELLLOGSELFOTHER = "擊中",

			SPELLMISSOTHEROTHER = "沒有擊中",

			SPELLMISSOTHERSELF = "沒有擊中",

			SPELLMISSSELFOTHER = "沒有擊中",

			SPELLPARRIEDOTHEROTHER = "招架",

			SPELLPARRIEDOTHERSELF = "招架",

			SPELLPARRIEDSELFOTHER = "招架",

			SPELLPERFORMOTHERSTART = "開始",

			SPELLPERFORMSELFSTART = "開始",

			SPELLPOWERDRAINOTHEROTHER = "吸取",

			SPELLPOWERDRAINOTHERSELF = "吸收",

			SPELLPOWERDRAINSELFOTHER = "吸收",

			SPELLPOWERLEECHOTHEROTHER = "吸取",

			SPELLPOWERLEECHOTHERSELF = "吸取",

			SPELLPOWERLEECHSELFOTHER = "吸取",

			SPELLREFLECTOTHEROTHER = "反彈",

			SPELLREFLECTOTHERSELF = "反彈",

			SPELLREFLECTSELFOTHER = "反彈",

			SPELLREFLECTSELFSELF = "反彈",

			SPELLRESISTOTHEROTHER = "抵抗",

			SPELLRESISTOTHERSELF = "抵抗",

			SPELLRESISTSELFOTHER = "抵抗",

			SPELLRESISTSELFSELF = "抵抗",

			SPELLSPLITDAMAGESELFOTHER = "造成了",

			SPELLSPLITDAMAGEOTHEROTHER = "造成了",

			SPELLSPLITDAMAGEOTHERSELF = "造成了",

			SPELLTERSEPERFORM_OTHER = "使用",

			SPELLTERSEPERFORM_SELF = "使用",

			SPELLTERSE_OTHER = "施放了",

			SPELLTERSE_SELF = "施放了",

			VSABSORBOTHEROTHER = "吸收了",

			VSABSORBOTHERSELF = "吸收了",

			VSABSORBSELFOTHER = "吸收了",

			VSBLOCKOTHEROTHER = "格擋住了",

			VSBLOCKOTHERSELF = "格擋住了",

			VSBLOCKSELFOTHER = "格擋住了",

			VSBLOCKSELFSELF = "格擋住了",

			VSDEFLECTOTHEROTHER = "閃開了",

			VSDEFLECTOTHERSELF = "閃開了",

			VSDEFLECTSELFOTHER = "閃開了",

			VSDEFLECTSELFSELF = "閃開了",

			VSDODGEOTHEROTHER = "閃躲開了",

			VSDODGEOTHERSELF = "閃躲開了",

			VSDODGESELFOTHER = "閃開了",

			VSDODGESELFSELF = "dodge",

			VSENVIRONMENTALDAMAGE_FALLING_OTHER = "高處掉落",

			VSENVIRONMENTALDAMAGE_FALLING_SELF = "火焰",

			VSENVIRONMENTALDAMAGE_FIRE_OTHER = "火焰",

			VSENVIRONMENTALDAMAGE_FIRE_SELF = "火焰",

			VSENVIRONMENTALDAMAGE_LAVA_OTHER = "岩漿",

			VSENVIRONMENTALDAMAGE_LAVA_SELF = "岩漿",

			VSEVADEOTHEROTHER = "閃避",

			VSEVADEOTHERSELF = "閃避",

			VSEVADESELFOTHER = "閃避",

			VSEVADESELFSELF = "閃避",

			VSIMMUNEOTHEROTHER = "免疫",

			VSIMMUNEOTHERSELF = "免疫",

			VSIMMUNESELFOTHER = "免疫",

			VSPARRYOTHEROTHER = "招架",

			VSPARRYOTHERSELF = "招架",

			VSPARRYSELFOTHER = "招架",

			VSRESISTOTHEROTHER = "抵抗",

			VSRESISTOTHERSELF = "抵抗",

			VSRESISTSELFOTHER = "抵抗",

			VSRESISTSELFSELF = "抵抗",

			VSENVIRONMENTALDAMAGE_FATIGUE_OTHER = "精疲力竭",

			VSENVIRONMENTALDAMAGE_FIRE_OTHER = "火焰",

			VSENVIRONMENTALDAMAGE_SLIME_OTHER = "泥漿",

			VSENVIRONMENTALDAMAGE_SLIME_SELF = "泥漿",

			VSENVIRONMENTALDAMAGE_DROWNING_OTHER = "溺水狀態",

			UNITDIESSELF = "死亡",

			UNITDIESOTHER = "死亡",

			UNITDESTROYEDOTHER = "摧毀",

			

		}



	end



end



