LootList allows the player to build loot/gear lists. Each list can have up to three sets of metrics that can be assigned to each item, including optional integration with Pawn scales. Finally, LootList provides optional notifcation (message and/or sound) when it detects a loot/gear item. For more information see the FAQ.
Please use a good error catcher like Bugsack (requires !BugGrabber), and provide the entire error text with as much information on how to recreate the problem. Report the problem via the CurseForge ticket system to ease tracking.
LootList should be able to work in any language, though the prompts and messages are in English. If you would like to contribute a translation for this addon, let me know via private message on this site. You will be given credit for the translation.
Unzip into <WoW Directory>\Interface\Addons
.
The user interface is used to perform all functions, and call be toggled (shown/hidden) through two methods:
/lootlist
or /ll
command;
To reset the window positions if they are dragged offscreen, use the command line
/ll resetui
to reset their positions.
The user interface can be moved anywhere on the screen via dragging the LootList window.
See the version history document for a complete version history of LootList.
None currently known.
Nothing planned at this time.
LootList 1.x.x+ by Mackenz is licensed under a Creative Commons Attribution-Noncommercial-No
Derivative Works 3.0 United States License.
Since reading a user guide would be like watching paint dry, I have written a FAQ to try to narrow the discussion. I will be adding to the FAQ as questions are raised in the commentary.
When you are creating/modifying a list, the user interface will show an editing box for each enabled metric. Color coding is enabled by the value entered for the metric's base value:
Note that a grey color will be shown only when a Pawn scale fails to calculate a value for the item.
If enabled in the options, LootList will attempt to detect a loot/gear item in the following cases:
A red link in the item list means that you have not yet 'seen' the item in-game, and it is therefore not in your item 'cache'. Such links are regarded as 'unsafe'. Blizzard builds a cache of all items you have seen in-game, where 'seen' means an item:
These links are regarded as unsafe because attempting to get the item information may result in a disconnect. Generally, you can get the information for these links (by right-clicking the link in the LootList item list) reliably every one or two seconds when on the live version of WoW, although there is still a chance you might be disconnected - in which case, slow down the right-clicking. You should be more cautious on the PTR (Public Testing Realm) of WoW, with right-clicking every few seconds as a starting point.
The reason for this behaviour is to prevent addons from 'sniffing' for new items so that they can be added to the various WoW information web sites. This is why a PTR is much more sensitive since it will be a source of new content and new items.
Note that your item cache will be empty (of course) after installation (of the live or PTR version of WoW). The item cache may also be cleared after a patch, and you may be directed to delete you Cache directory when troubleshooting. Be cautious if you see red links in your lists when logging in!
Blizzard identifies all items in game with a single master item identifier. For example, a [Twilight Opal] has an item id of 36927. For more information on item ids and item strings, head to WoWWiki Item Strings.
You can import a loot list by using the Import function when editing a list. Each line of the import text takes the form:
itemid[=text]
where the =text
portion is optional, though useful in identifying
the item if the itemid
is mistyped. You can source the item
id from any number of WoW information sites, along with class loot web sites. Generally,
the URL of the item will include the item id. For the
[Twilight Opal] example above, the
URL appears as http://www.wowhead.com/item=36927.