--[[--------------------------------------------------------------------
	GridStatusHotsLocale_zhTW.lua
	Traditional Chinese (æ­£é«”ä¸­æ–‡) localization for GridStatusHots.
----------------------------------------------------------------------]]

if GetLocale() ~= "zhTW" then return end
local _, GridStatusHots = ...
GridStatusHots.L = {
	["My HoTs"] = "我的 HoTs",
	["Hots: Hot Count"] = "增益：HoT數",
	["Hots: My Earth Shield"] = "增益：我的大地之盾",
	["Hots: My Gift of the Naaru"] = "增益：我的那魯的祝福",
	["Hots: My Renew"] = "增益：我的恢復",
	["Hots: My Rejuvenation"] = "增益：我的回春術",
	["Hots: My Regrowth"] = "增益：我的癒合",
	["Hots: My Lifebloom"] = "增益：我的生命之花",
	["Hots: My Lifebloom Stack Colored"] = "增益：我的生命之花堆疊着色",
	["Hots: My Wild Growth"] = "增益：我的野性成長",
	["Hots: My Riptide"] = "增益：我的激流",
	["Hots: My Earthliving"] = "增益：我的大地生命",
	["Hots: My Prayer of Mending"] = "增益：我的癒合禱言",
	["Hots: My Prayer of Mending - duration colored"] = "Hots: My Prayer of Mending - duration colored", -- missing translation
	["Hots: Power Word: Shield"] = "Hots: Power Word: Shield", -- missing translation
	["Hots: Weakened Soul"] = "Hots: Weakened Soul",  -- missing translation
	["Hots: Divine Aegis"] = "Hots: Divine Aegis", -- missing translation
	["Hots: Inspiration"] = "Hots: Inspiration", -- missing translation
	["Hots: Ancestral Fortitude"] = "Hots: Ancestral Fortitude", -- missing translation
	["Hots: My Beacon of Light"] = "增益：我的聖光信標",
	["Hots: My Grace Stack"] = "增益：我的恩典堆疊",
	["Hots: My Grace Duration + Stack"] = "增益：我的恩典持續及堆疊",
	["Color when player has two charges of PoM."] = "當玩家擁有兩層治療效果時着色",
	["Color when player has three charges of PoM."] = "當玩家擁有三層治療效果時着色",
	["Color when player has four charges of PoM."] = "當玩家擁有四層治療效果時着色",
	["Color when player has five charges of PoM."] = "當玩家擁有五層治療效果時着色",
	["Color when player has six charges of PoM."] = "當玩家擁有六層治療效果時着色",
	["Color when player has 2 charges of Earth Shield."] = "當玩家擁有兩層大地之盾時着色",
	["Color when player has 3 charges of Earth Shield."] = "當玩家擁有三層大地之盾時着色",
	["Color when player has 4 charges of Earth Shield."] = "當玩家擁有四層大地之盾時着色",
	["Color when player has 5 or more charges of Earth Shield."] = "當玩家擁有五層大地之盾或更多時着色",
	["Color when player has two charges of grace."] = "當玩家擁有兩層恩典時着色",
	["Color when player has three charges of grace."] = "當玩家擁有三層恩典時着色",
	["Threshold to activate color 2"] = "啟動2階段顏色",
	["Threshold to activate color 3"] = "啟動3階段顏色",
	["Color 2"] = "顏色2",
	["Color 3"] = "顏色3",
	["Color 4"] = "顏色4",
	["Color 5"] = "顏色5",
	["Color 6"] = "顏色6",
	["Refresh frequency"] = "刷新頻率",
	["Seconds between status refreshes"] = "兩次狀態刷新的間隔時間",
	["Count Lifebloom as 1 HoT per stack"] = "每層生命之花統計為1HoT",
	["Check, if you want each stack of Lifebloom to count as 1 HoT"]= "勾選後，每層生命之花將作為1個Hot來統計",
	["Show HoT-Counter"] = "顯示HoT計數器",
	["Check, if you want to see the total of HoTs behind the countdown of your HoT(i.e. 13-5)"]= "勾選後，在總HoT數後方可看到你施放的HoT數 (例.13-5)",
	["Combine Timers"] = "Combine Timers", -- missing translation
	["Check, if you want to see the Weakened Soul Timer behind the Pw: Shield Timer(i.e. 13-5)"]= "Check, if you want to see the Weakened Soul Timer behind the Pw: Shield Timer(i.e. 13-5)", -- missing translation
	["Show decimals"] = "Show decimals", -- missing translation
	["Check, if you want to see one decimal place for your Lifebloom(i.e. 7.1)"] = "Check, if you want to see one decimal place for your Lifebloom(i.e. 7.1)", -- missing translation
	["Only mine"] = "Only mine", -- missing translation
	["Only show my PoM"] = "Only show my PoM", -- missing translation
}
