--[[
	The contents of this file are auto-generated using the WoWAce localization application
	Please go to http://www.wowace.com/projects/deus-vox-encounters/localization/ to update translations.
	Anyone with a wowace/curseforge account can edit them. 
]] 

local AL = LibStub("AceLocale-3.0")

local silent = true

local L = AL:NewLocale("DXE", "enUS", true, silent)
if L then

-- Chat triggers
local chat_baradin = AL:NewLocale("DXE Chat Baradin", "enUS", true, silent)
AL:GetLocale("DXE").chat_baradin = AL:GetLocale("DXE Chat Baradin")
-- NPC names
local npc_baradin = AL:NewLocale("DXE NPC Baradin", "enUS", true, silent)
AL:GetLocale("DXE").npc_baradin = AL:GetLocale("DXE NPC Baradin")
if GetLocale() == "enUS" or GetLocale() == "enGB" then return end
end

local L = AL:NewLocale("DXE", "deDE")
if L then

-- Chat triggers
local chat_baradin = AL:NewLocale("DXE Chat Baradin", "deDE")

AL:GetLocale("DXE").chat_baradin = AL:GetLocale("DXE Chat Baradin")
-- NPC names
local npc_baradin = AL:NewLocale("DXE NPC Baradin", "deDE")
npc_baradin["Argaloth"] = "Argaloth"

AL:GetLocale("DXE").npc_baradin = AL:GetLocale("DXE NPC Baradin")
return
end

local L = AL:NewLocale("DXE", "esES")
if L then

-- Chat triggers
local chat_baradin = AL:NewLocale("DXE Chat Baradin", "esES")

AL:GetLocale("DXE").chat_baradin = AL:GetLocale("DXE Chat Baradin")
-- NPC names
local npc_baradin = AL:NewLocale("DXE NPC Baradin", "esES")
npc_baradin["Argaloth"] = "Argaloth"

AL:GetLocale("DXE").npc_baradin = AL:GetLocale("DXE NPC Baradin")
return
end

local L = AL:NewLocale("DXE", "esMX")
if L then

-- Chat triggers
local chat_baradin = AL:NewLocale("DXE Chat Baradin", "esMX")

AL:GetLocale("DXE").chat_baradin = AL:GetLocale("DXE Chat Baradin")
-- NPC names
local npc_baradin = AL:NewLocale("DXE NPC Baradin", "esMX")
-- npc_baradin["Argaloth"] = ""

AL:GetLocale("DXE").npc_baradin = AL:GetLocale("DXE NPC Baradin")
return
end

local L = AL:NewLocale("DXE", "frFR")
if L then
	
-- Chat triggers
local chat_baradin = AL:NewLocale("DXE Chat Baradin", "frFR")

AL:GetLocale("DXE").chat_baradin = AL:GetLocale("DXE Chat Baradin")
-- NPC names
local npc_baradin = AL:NewLocale("DXE NPC Baradin", "frFR")
npc_baradin["Argaloth"] = "Argaloth"

AL:GetLocale("DXE").npc_baradin = AL:GetLocale("DXE NPC Baradin")
return
end

local L = AL:NewLocale("DXE", "koKR")
if L then

-- Chat triggers
local chat_baradin = AL:NewLocale("DXE Chat Baradin", "koKR")

AL:GetLocale("DXE").chat_baradin = AL:GetLocale("DXE Chat Baradin")
-- NPC names
local npc_baradin = AL:NewLocale("DXE NPC Baradin", "koKR")
-- npc_baradin["Argaloth"] = ""

AL:GetLocale("DXE").npc_baradin = AL:GetLocale("DXE NPC Baradin")
return
end

local L = AL:NewLocale("DXE", "ruRU")
if L then

-- Chat triggers
local chat_baradin = AL:NewLocale("DXE Chat Baradin", "ruRU")

AL:GetLocale("DXE").chat_baradin = AL:GetLocale("DXE Chat Baradin")
-- NPC names
local npc_baradin = AL:NewLocale("DXE NPC Baradin", "ruRU")
npc_baradin["Argaloth"] = "Аргалот"

AL:GetLocale("DXE").npc_baradin = AL:GetLocale("DXE NPC Baradin")
return
end

local L = AL:NewLocale("DXE", "zhCN")
if L then

-- Chat triggers
local chat_baradin = AL:NewLocale("DXE Chat Baradin", "zhCN")

AL:GetLocale("DXE").chat_baradin = AL:GetLocale("DXE Chat Baradin")
-- NPC names
local npc_baradin = AL:NewLocale("DXE NPC Baradin", "zhCN")
npc_baradin["Argaloth"] = "Argaloth" -- Needs review

AL:GetLocale("DXE").npc_baradin = AL:GetLocale("DXE NPC Baradin")
return
end

local L = AL:NewLocale("DXE", "zhTW")
if L then

-- Chat triggers
local chat_baradin = AL:NewLocale("DXE Chat Baradin", "zhTW")

AL:GetLocale("DXE").chat_baradin = AL:GetLocale("DXE Chat Baradin")
-- NPC names
local npc_baradin = AL:NewLocale("DXE NPC Baradin", "zhTW")
npc_baradin["Argaloth"] = "阿加羅斯"

AL:GetLocale("DXE").npc_baradin = AL:GetLocale("DXE NPC Baradin")
return
end
