local L = BigWigs:NewBossLocale("Blood Prince Council", "zhCN")
if L then
	L.switch_message = "生命转换：>%s<！"
	L.switch_bar = "<下一生命转换>"

	L.empowered_flames = "塑造强能烈焰"
	L.empowered_bar = "<下一塑造强能烈焰>"

	L.empowered_shock_message = "正在施放强能震荡涡流！"
	L.regular_shock_message = "强能震荡涡流区域！"
	L.shock_say = ">我< 强能震荡涡流区域！"
	L.shock_bar = "<下一强能震荡涡流>"

	L.iconprince = "标记强化的鲜血王子"
	L.iconprince_desc = "为强化的鲜血王子打上团队标记。（需要权限）"

	L.prison_message = "暗影牢笼：>x%d<！"
end

L = BigWigs:NewBossLocale("Blood-Queen Lana'thel", "zhCN")
if L then
	L.engage_trigger = "你做了一个……愚蠢的……决定。"

	L.shadow = "蜂拥之影"
	L.shadow_message = "蜂拥之影！"
	L.shadow_bar = "<下一蜂拥之影>"

	L.feed_message = "即将 疯狂嗜血！"

	L.pact_message = "黑暗堕落者的契约"
	L.pact_bar = "<下一黑暗堕落者的契约>"

	L.phase_message = "即将 空中阶段！"
	L.phase1_bar = "<地面阶段>"
	L.phase2_bar = "<空中阶段>"
end

L = BigWigs:NewBossLocale("Deathbringer Saurfang", "zhCN")
if L then
	L.adds = "血兽"
	L.adds_desc = "当召唤血兽时发出警报和显示计时条。"
	L.adds_warning = "5秒后，血兽！"
	L.adds_message = "血兽！"
	L.adds_bar = "<下一血兽>"

	L.rune_bar = "<下一符文之血>"

	L.mark = "阵亡勇士的印记：>%d<！"

	L.engage_trigger = "以巫妖王的力量为名！"
	L.warmup_alliance = "那我们要行动了，我们要……"
	L.warmup_horde = "库卡隆，行动！勇士们，提高警惕。天灾军团已经"
end

L = BigWigs:NewBossLocale("Festergut", "zhCN")
if L then
	L.engage_trigger = "玩吗？玩吗？"

	L.inhale_message = "凋零呼吸：>%d<！"
	L.inhale_bar = "<下一凋零呼吸：%d>"

	L.blight_warning = "约5秒后，刺鼻毒气！"
	L.blight_bar = "<下一刺鼻毒气>"

	L.bloat_message = "毒肿%2$dx：>%1$s<！"
	L.bloat_bar = "<下一毒肿>"

	L.spore_bar = "<下一毒气孢子>"

	L.ball_message = "即将 绿色软泥黏液球！"
end

L = BigWigs:NewBossLocale("Icecrown Gunship Battle", "zhCN")
if L then
	L.adds = "传送门"
	L.adds_desc = "传送门警报。"
	L.adds_trigger_alliance = "将士们，给我进攻"
	L.adds_trigger_horde = "将士们，给我进攻"
	L.adds_message = "传送门！"
	L.adds_bar = "<下一传送门>"

	L.mage = "法师"
	L.mage_desc = "当法师出现冰冻炮舰火炮时发出警报。"
	L.mage_message = "法师 出现！"
	L.mage_bar = "<下一法师>"

	L.warmup_trigger_alliance = "启动引擎！小伙子们"
	L.warmup_trigger_horde = "来吧！部落忠诚勇敢的儿女们"

	L.disable_trigger_alliance = "我早就警告过你，恶棍"
	L.disable_trigger_horde = "联盟不行了。向巫妖王进攻！"
end

L = BigWigs:NewBossLocale("Lady Deathwhisper", "zhCN")
if L then
	L.engage_trigger = "是谁在打扰我"
	L.phase2_message = "第二阶段 - 法力壁垒消失！"

	L.dnd_message = ">你< 死亡凋零！"

	L.adds = "增援"
	L.adds_desc = "当召唤增援时显示计时条。"
	L.adds_bar = "<下一增援>"
	L.adds_warning = "5秒后，新的增援！"

	L.touch_message = "蔑视之触%2$dx：>%1$s<！"
	L.touch_bar = "<下一蔑视之触>"

	L.deformed_fanatic = "畸形的狂热者！"

	L.spirit_message = "召唤灵魂！"
	L.spirit_bar = "<下一召唤灵魂>"

	L.dominate_bar = "<下一统御心灵>"
end

L = BigWigs:NewBossLocale("Lord Marrowgar", "zhCN")
if L then
	L.impale_cd = "<下一穿刺>"

	L.bonestorm_cd = "<下一白骨风暴>"
	L.bonestorm_warning = "5秒后，白骨风暴！"

	L.coldflame_message = ">你< 冷焰！"

	L.engage_trigger = "强大的天灾军团将让死亡和毁灭席卷整个世界！"
end

L = BigWigs:NewBossLocale("Professor Putricide", "zhCN")
if L then
	L.phase = "阶段"
	L.phase_desc = "当进入不同阶段时发出警报。"
	L.phase_warning = "即将 第%d阶段！"
	L.phase_bar = "<下一阶段>"

	L.engage_trigger = "喜讯，各位！我想我已经研制出一种能够毁灭艾泽拉斯的药剂了！"

	L.ball_bar = "<下一可延展黏液>"
	L.ball_say = "即将 可延展黏液！"

	L.experiment_message = "即将 软泥怪！"
	L.experiment_heroic_message = "即将 软泥怪！"
	L.experiment_bar = "<下一软泥怪>"
	L.blight_message = "毒肿！"
	L.violation_message = "不稳定的软泥怪！"

	L.plague_message = "畸变瘟疫%2$dx：>%1$s<！"
	L.plague_bar = "<下一畸变瘟疫>"

	L.gasbomb_bar = "<多个窒息毒气弹>"
	L.gasbomb_message = "窒息毒气弹！"

	L.unbound_bar = "<肆虐毒疫：%s>"
end

L = BigWigs:NewBossLocale("Putricide Dogs", "zhCN")
if L then
	L.wound_message = "致命之伤%2$dx：>%1$s<！"
end

L = BigWigs:NewBossLocale("Rotface", "zhCN")
if L then
	L.engage_trigger = "WEEEEEE"

	L.infection_bar = "<畸变感染：%s>"
	L.infection_message = "畸变感染！"

	L.ooze = "软泥融合"
	L.ooze_desc = "当软泥融合时发出警报。"
	L.ooze_message = "不稳定的软泥：>%dx<！"

	L.spray_bar = "<下一软泥喷射>"
end

L = BigWigs:NewBossLocale("Sindragosa", "zhCN")
if L then
	L.engage_trigger = "你们这些蠢货胆敢闯入这里"

	L.phase2 = "第二阶段"
	L.phase2_desc = "当辛达苟萨进入第二阶段发出警报。（35%）"
	L.phase2_trigger = "绝望吧，体会主人那无穷无尽的力量吧"
	L.phase2_message = "第二阶段！"

	L.airphase = "空中阶段"
	L.airphase_desc = "当辛达苟萨起飞时发出警报。"
	L.airphase_trigger = "你们的入侵结束了"
	L.airphase_message = "空中阶段！"
	L.airphase_bar = "<下一空中阶段>"

	L.boom_message = "严寒！"
	L.boom_bar = "<严寒>"

	L.grip_bar = "<下一冰冷之握>"

	L.unchained_message = ">你< 狂咒！"
	L.unchained_bar = "狂咒！"
	L.instability_message = "动荡 x%d！"
	L.chilled_message = "寒霜刺骨 x%d！"
	L.buffet_message = "秘法打击 x%d！"
	L.buffet_cd = "<下一狂咒>"
end

L = BigWigs:NewBossLocale("The Lich King", "zhCN")
if L then
	L.warmup_trigger = "怎么，自诩正义的圣光终于来了"
	L.engage_trigger = "我会让你活着目睹这个末日，弗丁。"

	L.horror_bar = "<下一血僵尸>"
	L.horror_message = "蹒跚的血僵尸！"

	L.necroticplague_bar = "<死疽>"

	L.ragingspirit_bar = "<狂怒之魂>"

	L.valkyr_bar = "<下一瓦格里暗影戒卫者>"
	L.valkyr_message = "瓦格里暗影戒卫者！"

	L.vilespirits_bar = "<卑劣的灵魂>"

	L.harvestsoul_bar = "<收割灵魂>"

	L.remorselesswinter_message = "正在施放 冷酷严冬！"
	L.quake_message = "正在施放 地震！"
	L.quake_bar = "<地震>"

	L.defile_say = ">我< 污染！"
	L.defile_message = "污染：>你<！"
	L.defile_bar = "<下一污染>"

	L.infest_bar = "<下一寄生>"

	L.reaper_bar = "<下一灵魂收割>"

	L.last_phase_bar = "<最终阶段>"

	L.trap_say = "暗影陷阱：>你<！"
	L.trap_message = "暗影陷阱！"
	L.trap_bar = "<下一暗影陷阱>"

	L.valkyrhug_message = "召唤瓦格里！"
	L.cave_phase = "剑内阶段！"

	L.frenzy_bar = "%s狂乱！"
	L.frenzy_survive_message = "%s将在瘟疫后存活！"
	L.enrage_bar = "<激怒>"
	L.frenzy_message = "小怪狂乱！"
	L.frenzy_soon_message = "5秒后，狂乱！"
end

L = BigWigs:NewBossLocale("Valithria Dreamwalker", "zhCN")
if L then
	L.engage_trigger = "入侵者闯入了内室。加紧毁掉那条绿龙！留下龙筋龙骨用来复生！"

	L.portal = "梦魇之门"
	L.portal_desc = "当踏梦者瓦利瑟瑞娅打开梦魇之门时发出警报。"
	L.portal_message = "打开梦魇之门！"
	L.portal_bar = "<即将梦魇之门>"
	L.portalcd_message = "14秒后，梦魇之门：>%d<！"
	L.portalcd_bar = "<下一梦魇之门：%d>"
	L.portal_trigger = "我打开了进入梦境的传送门。英雄们，救赎就在其中……"

	L.manavoid_message = ">你< 法力黑洞！"

	L.suppresser = "抑制者出现"
	L.suppresser_desc = "当一群抑制者出现时发出警报。"
	L.suppresser_message = "即将出现 抑制者！"

	L.blazing = "炽热骷髅"
	L.blazing_desc = "炽热骷髅|cffff0000监视|r出现计时条。此计时条可能不准确，只做参考。"
	L.blazing_warning = "即将 炽热骷髅！"
end

