
ToolTipLuaTextDB = {
	["profileKeys"] = {
		["Drsheya - Brill (EU)"] = "SheyaUI1920",
		["Docsheya - Naralex (EU)"] = "SheyaUI1920",
		["Teya - Wrathbringer"] = "SheyaUI1920",
		["Drwuky - Wrathbringer"] = "SheyaUI1920",
		["Sheya - Wrathbringer"] = "SheyaUI1920",
		["Sheyah - Nazjatar"] = "SheyaUI1900",
		["Phy - Nazjatar"] = "SheyaUI1920",
		["Wuky - Wrathbringer"] = "SheyaUI1920",
		["Docsheya - Brill (EU)"] = "SheyaUI1680",
	},
	["profiles"] = {
		["Default"] = {
			["version"] = 1,
			["printErrors"] = true,
			["right"] = {
				nil, -- [1]
				nil, -- [2]
				{
					["value"] = "local name = Name(unit .. \"target\")\nif not name then\n  return NONE\nelseif name == UnitName(\"player\") then\n  return Colorize((\"<<%s>>\"):format(YOU), 255, 0, 0)\nelse\n  return Colorize(name, SmartClassColor(unit .. \"target\"))\nend\n",
					["type"] = "code",
				}, -- [3]
				{
					["value"] = "local level = UnitLevel(unit)\nlocal classification = UnitClassification(unit)\nif level == -1 then\nreturn \"?? (Boss)\"\nelse\nif classification == \"worldboss\" then\nreturn \"%s (Boss)\", level\nelseif classification == \"rareelite\" then\nreturn \"%s (Rare Elite)\", level\nelseif classification == \"elite\" then\nreturn \"%s (Elite)\", level\nelseif classification == \"rare\" then\nreturn \"%s (Rare)\", level\nelse\nreturn level\nend\nend",
					["type"] = "code",
				}, -- [4]
				{
					["value"] = "local race = SmartRace(unit)\nreturn race",
					["type"] = "code",
				}, -- [5]
				{
					["value"] = "local class = UnitClass(unit)\nif UnitIsPlayer(unit) then\nreturn Colorize(class, SmartClassColor(unit))\nelse \nreturn \"\"\nend",
					["type"] = "code",
				}, -- [6]
				{
					["value"] = "local fac = UnitFactionGroup(unit)\nif UnitIsPlayer(unit) then\nreturn fac\nelse\nreturn Faction() or \"\"\nend",
					["type"] = "code",
				}, -- [7]
				{
					["value"] = "local hp = UnitHealth(unit)\nlocal maxhp = UnitHealthMax(unit)\nlocal hpper = 0\nif maxhp == 0 then\n    hpper = math.huge\nelse\n    hpper = math.floor((hp/maxhp)*(100))\nend\nlocal ghost = UnitIsGhost(unit)\nlocal dead = UnitIsDead(unit)\n    if dead == 1 or ghost == 1 then\n        if dead == 1 then\n            return \"%s/%s (%s)\", Short(hp,true), Short(maxhp,true), \"Dead\"\n        else\n            return \"%s/%s (%s)\", Short(hp,true), Short(maxhp,true), \"Ghost\"\n        end\n    else\n        return \"%s/%s (%s%s)\", Short(hp,true), Short(maxhp,true), hpper, \"%\"\n    end",
					["type"] = "code",
				}, -- [8]
				{
					["value"] = "local mp = UnitPower(unit)\nlocal maxmp = UnitPowerMax(unit)\nif maxmp == 0 then\n    mpper = math.huge\nelse\n    mpper = math.floor((mp/maxmp)*(100))\nend\nif maxmp > 0 then\nreturn \"%s/%s (%s%s)\", Short(mp,true), Short(maxmp,true), mpper, \"%\"\nelse\nreturn \"\"\nend",
					["type"] = "code",
				}, -- [9]
			},
			["left"] = {
				{
					["value"] = "local name = NameFull(unit)\nif not name then\n  return UNKNOWN\nend\nlocal _, class = UnitClass(unit)\nlocal color = \"%1\"\nif UnitIsPlayer(unit) then\n  color = Colorize(\"%1\", ClassColor(unit))\nelse\n  color = Colorize(\"%1\", HostileColor(unit))\nend\nname = name:gsub(NameFull(unit), color)\nreturn name",
					["type"] = "code",
				}, -- [1]
				{
					["value"] = "local guild = GetGuildInfo(unit)\nif not guild then\n  guild = NPCGuild()\n  if not guild then return '' end\n  return \"<%s>\", guild\nend\nlocal pguild, _, prankindex = GetGuildInfo(\"player\")\nif pguild == guild then\n  guild = (\"<%s>\"):format(guild)\nelse\n  guild = (\"<%s>\"):format(guild)\nend\nif GetGuildInfo(\"player\") == GetGuildInfo(unit) then\nreturn Colorize((\"%s\"):format(guild), 0, 255, 0)\nelse\nreturn \"%s\", guild\nend",
					["type"] = "code",
				}, -- [2]
				{
					["value"] = "Target:",
					["type"] = "plain",
				}, -- [3]
				{
					["value"] = "Level:",
				}, -- [4]
				{
					["value"] = "Race:",
					["type"] = "plain",
				}, -- [5]
				{
					["value"] = "if UnitIsPlayer(unit) then\nreturn \"Class:\"\nelse\nreturn \"\"\nend",
					["type"] = "code",
				}, -- [6]
				{
					["value"] = "Faction:",
				}, -- [7]
				{
					["value"] = "Health:",
					["type"] = "plain",
				}, -- [8]
				{
					["value"] = "local mpmax = UnitPowerMax(unit)\nlocal powertype = UnitPowerType(unit)\nif mpmax > 0 then\nif powertype == 0 then\nreturn \"Mana:\"\nelseif powertype == 1 then\nreturn \"Rage:\"\nelseif powertype == 2 then\nreturn \"Focus:\"\nelseif powertype == 3 then\nreturn \"Energy:\"\nelseif powertype == 6 then\nreturn \"Runic Power:\"\nelse\nreturn \"Power:\"\nend\nelse\nreturn \"\"\nend",
					["type"] = "code",
				}, -- [9]
			},
			["alwaysShowLefts"] = false,
		},
		["SheyaUItest"] = {
			["version"] = 1,
			["printErrors"] = true,
			["right"] = {
				nil, -- [1]
				nil, -- [2]
				{
					["value"] = "local name = Name(unit .. \"target\")\nif not name then\n  return NONE\nelseif name == UnitName(\"player\") then\n  return Colorize((\"<<%s>>\"):format(YOU), 255, 0, 0)\nelse\n  return Colorize(name, SmartClassColor(unit .. \"target\"))\nend\n",
					["type"] = "code",
				}, -- [3]
				{
					["value"] = "local level = UnitLevel(unit)\nlocal classification = UnitClassification(unit)\nif level == -1 then\nreturn \"?? (Boss)\"\nelse\nif classification == \"worldboss\" then\nreturn \"%s (Boss)\", level\nelseif classification == \"rareelite\" then\nreturn \"%s (Rare Elite)\", level\nelseif classification == \"elite\" then\nreturn \"%s (Elite)\", level\nelseif classification == \"rare\" then\nreturn \"%s (Rare)\", level\nelse\nreturn level\nend\nend",
					["type"] = "code",
				}, -- [4]
				{
					["value"] = "local race = SmartRace(unit)\nreturn race",
					["type"] = "code",
				}, -- [5]
				{
					["value"] = "local class = UnitClass(unit)\nif UnitIsPlayer(unit) then\nreturn Colorize(class, SmartClassColor(unit))\nelse \nreturn \"\"\nend",
					["type"] = "code",
				}, -- [6]
				{
					["value"] = "local fac = UnitFactionGroup(unit)\nif UnitIsPlayer(unit) then\nreturn fac\nelse\nreturn Faction() or \"\"\nend",
					["type"] = "code",
				}, -- [7]
				{
					["value"] = "local hp = UnitHealth(unit)\nlocal maxhp = UnitHealthMax(unit)\nlocal hpper = 0\nif maxhp == 0 then\n    hpper = math.huge\nelse\n    hpper = math.floor((hp/maxhp)*(100))\nend\nlocal ghost = UnitIsGhost(unit)\nlocal dead = UnitIsDead(unit)\n    if dead == 1 or ghost == 1 then\n        if dead == 1 then\n            return \"%s/%s (%s)\", Short(hp,true), Short(maxhp,true), \"Dead\"\n        else\n            return \"%s/%s (%s)\", Short(hp,true), Short(maxhp,true), \"Ghost\"\n        end\n    else\n        return \"%s/%s (%s%s)\", Short(hp,true), Short(maxhp,true), hpper, \"%\"\n    end",
					["type"] = "code",
				}, -- [8]
				{
					["value"] = "local mp = UnitPower(unit)\nlocal maxmp = UnitPowerMax(unit)\nif maxmp == 0 then\n    mpper = math.huge\nelse\n    mpper = math.floor((mp/maxmp)*(100))\nend\nif maxmp > 0 then\nreturn \"%s/%s (%s%s)\", Short(mp,true), Short(maxmp,true), mpper, \"%\"\nelse\nreturn \"\"\nend",
					["type"] = "code",
				}, -- [9]
			},
			["left"] = {
				{
					["value"] = "local name = NameFull(unit)\nif not name then\n  return UNKNOWN\nend\nlocal _, class = UnitClass(unit)\nlocal color = \"%1\"\nif UnitIsPlayer(unit) then\n  color = Colorize(\"%1\", ClassColor(unit))\nelse\n  color = Colorize(\"%1\", HostileColor(unit))\nend\nname = name:gsub(NameFull(unit), color)\nreturn name",
					["type"] = "code",
				}, -- [1]
				{
					["value"] = "local guild = GetGuildInfo(unit)\nif not guild then\n  guild = NPCGuild()\n  if not guild then return '' end\n  return \"<%s>\", guild\nend\nlocal pguild, _, prankindex = GetGuildInfo(\"player\")\nif pguild == guild then\n  guild = (\"<%s>\"):format(guild)\nelse\n  guild = (\"<%s>\"):format(guild)\nend\nif GetGuildInfo(\"player\") == GetGuildInfo(unit) then\nreturn Colorize((\"%s\"):format(guild), 0, 255, 0)\nelse\nreturn \"%s\", guild\nend",
					["type"] = "code",
				}, -- [2]
				{
					["value"] = "Target:",
					["type"] = "plain",
				}, -- [3]
				{
					["value"] = "Level:",
				}, -- [4]
				{
					["value"] = "Race:",
					["type"] = "plain",
				}, -- [5]
				{
					["value"] = "if UnitIsPlayer(unit) then\nreturn \"Class:\"\nelse\nreturn \"\"\nend",
					["type"] = "code",
				}, -- [6]
				{
					["value"] = "Faction:",
				}, -- [7]
				{
					["value"] = "Health:",
					["type"] = "plain",
				}, -- [8]
				{
					["value"] = "local mpmax = UnitPowerMax(unit)\nlocal powertype = UnitPowerType(unit)\nif mpmax > 0 then\nif powertype == 0 then\nreturn \"Mana:\"\nelseif powertype == 1 then\nreturn \"Rage:\"\nelseif powertype == 2 then\nreturn \"Focus:\"\nelseif powertype == 3 then\nreturn \"Energy:\"\nelseif powertype == 6 then\nreturn \"Runic Power:\"\nelse\nreturn \"Power:\"\nend\nelse\nreturn \"\"\nend",
					["type"] = "code",
				}, -- [9]
			},
			["alwaysShowLefts"] = false,
		},
		["SheyaUI1680"] = {
			["version"] = 1,
			["printErrors"] = true,
			["right"] = {
				nil, -- [1]
				nil, -- [2]
				{
					["value"] = "local name = Name(unit .. \"target\")\nif not name then\n  return NONE\nelseif name == UnitName(\"player\") then\n  return Colorize((\"<<%s>>\"):format(YOU), 255, 0, 0)\nelse\n  return Colorize(name, SmartClassColor(unit .. \"target\"))\nend\n",
					["type"] = "code",
				}, -- [3]
				{
					["value"] = "local level = UnitLevel(unit)\nlocal classification = UnitClassification(unit)\nif level == -1 then\nreturn \"?? (Boss)\"\nelse\nif classification == \"worldboss\" then\nreturn \"%s (Boss)\", level\nelseif classification == \"rareelite\" then\nreturn \"%s (Rare Elite)\", level\nelseif classification == \"elite\" then\nreturn \"%s (Elite)\", level\nelseif classification == \"rare\" then\nreturn \"%s (Rare)\", level\nelse\nreturn level\nend\nend",
					["type"] = "code",
				}, -- [4]
				{
					["value"] = "local race = SmartRace(unit)\nreturn race",
					["type"] = "code",
				}, -- [5]
				{
					["value"] = "local class = UnitClass(unit)\nif UnitIsPlayer(unit) then\nreturn Colorize(class, SmartClassColor(unit))\nelse \nreturn \"\"\nend",
					["type"] = "code",
				}, -- [6]
				{
					["value"] = "local fac = UnitFactionGroup(unit)\nif UnitIsPlayer(unit) then\nreturn fac\nelse\nreturn Faction() or \"\"\nend",
					["type"] = "code",
				}, -- [7]
				{
					["value"] = "local hp = UnitHealth(unit)\nlocal maxhp = UnitHealthMax(unit)\nlocal hpper = 0\nif maxhp == 0 then\n    hpper = math.huge\nelse\n    hpper = math.floor((hp/maxhp)*(100))\nend\nlocal ghost = UnitIsGhost(unit)\nlocal dead = UnitIsDead(unit)\n    if dead == 1 or ghost == 1 then\n        if dead == 1 then\n            return \"%s/%s (%s)\", Short(hp,true), Short(maxhp,true), \"Dead\"\n        else\n            return \"%s/%s (%s)\", Short(hp,true), Short(maxhp,true), \"Ghost\"\n        end\n    else\n        return \"%s/%s (%s%s)\", Short(hp,true), Short(maxhp,true), hpper, \"%\"\n    end",
					["type"] = "code",
				}, -- [8]
				{
					["value"] = "local mp = UnitPower(unit)\nlocal maxmp = UnitPowerMax(unit)\nif maxmp == 0 then\n    mpper = math.huge\nelse\n    mpper = math.floor((mp/maxmp)*(100))\nend\nif maxmp > 0 then\nreturn \"%s/%s (%s%s)\", Short(mp,true), Short(maxmp,true), mpper, \"%\"\nelse\nreturn \"\"\nend",
					["type"] = "code",
				}, -- [9]
			},
			["left"] = {
				{
					["value"] = "local name = NameFull(unit)\nif not name then\n  return UNKNOWN\nend\nlocal _, class = UnitClass(unit)\nlocal color = \"%1\"\nif UnitIsPlayer(unit) then\n  color = Colorize(\"%1\", ClassColor(unit))\nelse\n  color = Colorize(\"%1\", HostileColor(unit))\nend\nname = name:gsub(NameFull(unit), color)\nreturn name",
					["type"] = "code",
				}, -- [1]
				{
					["value"] = "local guild = GetGuildInfo(unit)\nif not guild then\n  guild = NPCGuild()\n  if not guild then return '' end\n  return \"<%s>\", guild\nend\nlocal pguild, _, prankindex = GetGuildInfo(\"player\")\nif pguild == guild then\n  guild = (\"<%s>\"):format(guild)\nelse\n  guild = (\"<%s>\"):format(guild)\nend\nif GetGuildInfo(\"player\") == GetGuildInfo(unit) then\nreturn Colorize((\"%s\"):format(guild), 0, 255, 0)\nelse\nreturn \"%s\", guild\nend",
					["type"] = "code",
				}, -- [2]
				{
					["value"] = "Target:",
					["type"] = "plain",
				}, -- [3]
				{
					["value"] = "Level:",
				}, -- [4]
				{
					["value"] = "Race:",
					["type"] = "plain",
				}, -- [5]
				{
					["value"] = "if UnitIsPlayer(unit) then\nreturn \"Class:\"\nelse\nreturn \"\"\nend",
					["type"] = "code",
				}, -- [6]
				{
					["value"] = "Faction:",
				}, -- [7]
				{
					["value"] = "Health:",
					["type"] = "plain",
				}, -- [8]
				{
					["value"] = "local mpmax = UnitPowerMax(unit)\nlocal powertype = UnitPowerType(unit)\nif mpmax > 0 then\nif powertype == 0 then\nreturn \"Mana:\"\nelseif powertype == 1 then\nreturn \"Rage:\"\nelseif powertype == 2 then\nreturn \"Focus:\"\nelseif powertype == 3 then\nreturn \"Energy:\"\nelseif powertype == 6 then\nreturn \"Runic Power:\"\nelse\nreturn \"Power:\"\nend\nelse\nreturn \"\"\nend",
					["type"] = "code",
				}, -- [9]
			},
			["alwaysShowLefts"] = false,
		},
		["SheyaUI1920"] = {
			["version"] = 1,
			["printErrors"] = true,
			["right"] = {
				nil, -- [1]
				nil, -- [2]
				{
					["value"] = "local name = Name(unit .. \"target\")\nif not name then\n  return NONE\nelseif name == UnitName(\"player\") then\n  return Colorize((\"<<%s>>\"):format(YOU), 255, 0, 0)\nelse\n  return Colorize(name, SmartClassColor(unit .. \"target\"))\nend\n",
					["type"] = "code",
				}, -- [3]
				{
					["value"] = "local level = UnitLevel(unit)\nlocal classification = UnitClassification(unit)\nif level == -1 then\nreturn \"?? (Boss)\"\nelse\nif classification == \"worldboss\" then\nreturn \"%s (Boss)\", level\nelseif classification == \"rareelite\" then\nreturn \"%s (Rare Elite)\", level\nelseif classification == \"elite\" then\nreturn \"%s (Elite)\", level\nelseif classification == \"rare\" then\nreturn \"%s (Rare)\", level\nelse\nreturn level\nend\nend",
					["type"] = "code",
				}, -- [4]
				{
					["value"] = "local race = SmartRace(unit)\nreturn race",
					["type"] = "code",
				}, -- [5]
				{
					["value"] = "local class = UnitClass(unit)\nif UnitIsPlayer(unit) then\nreturn Colorize(class, SmartClassColor(unit))\nelse \nreturn \"\"\nend",
					["type"] = "code",
				}, -- [6]
				{
					["value"] = "local fac = UnitFactionGroup(unit)\nif UnitIsPlayer(unit) then\nreturn fac\nelse\nreturn Faction() or \"\"\nend",
					["type"] = "code",
				}, -- [7]
				{
					["value"] = "local hp = UnitHealth(unit)\nlocal maxhp = UnitHealthMax(unit)\nlocal hpper = 0\nif maxhp == 0 then\n    hpper = math.huge\nelse\n    hpper = math.floor((hp/maxhp)*(100))\nend\nlocal ghost = UnitIsGhost(unit)\nlocal dead = UnitIsDead(unit)\n    if dead == 1 or ghost == 1 then\n        if dead == 1 then\n            return \"%s/%s (%s)\", Short(hp,true), Short(maxhp,true), \"Dead\"\n        else\n            return \"%s/%s (%s)\", Short(hp,true), Short(maxhp,true), \"Ghost\"\n        end\n    else\n        return \"%s/%s (%s%s)\", Short(hp,true), Short(maxhp,true), hpper, \"%\"\n    end",
					["type"] = "code",
				}, -- [8]
				{
					["value"] = "local mp = UnitPower(unit)\nlocal maxmp = UnitPowerMax(unit)\nif maxmp == 0 then\n    mpper = math.huge\nelse\n    mpper = math.floor((mp/maxmp)*(100))\nend\nif maxmp > 0 then\nreturn \"%s/%s (%s%s)\", Short(mp,true), Short(maxmp,true), mpper, \"%\"\nelse\nreturn \"\"\nend",
					["type"] = "code",
				}, -- [9]
			},
			["left"] = {
				{
					["value"] = "local name = NameFull(unit)\nif not name then\n  return UNKNOWN\nend\nlocal _, class = UnitClass(unit)\nlocal color = \"%1\"\nif UnitIsPlayer(unit) then\n  color = Colorize(\"%1\", ClassColor(unit))\nelse\n  color = Colorize(\"%1\", HostileColor(unit))\nend\nname = name:gsub(NameFull(unit), color)\nreturn name",
					["type"] = "code",
				}, -- [1]
				{
					["value"] = "local guild = GetGuildInfo(unit)\nif not guild then\n  guild = NPCGuild()\n  if not guild then return '' end\n  return \"<%s>\", guild\nend\nlocal pguild, _, prankindex = GetGuildInfo(\"player\")\nif pguild == guild then\n  guild = (\"<%s>\"):format(guild)\nelse\n  guild = (\"<%s>\"):format(guild)\nend\nif GetGuildInfo(\"player\") == GetGuildInfo(unit) then\nreturn Colorize((\"%s\"):format(guild), 0, 255, 0)\nelse\nreturn \"%s\", guild\nend",
					["type"] = "code",
				}, -- [2]
				{
					["value"] = "Target:",
					["type"] = "plain",
				}, -- [3]
				{
					["value"] = "Level:",
				}, -- [4]
				{
					["value"] = "Race:",
					["type"] = "plain",
				}, -- [5]
				{
					["value"] = "if UnitIsPlayer(unit) then\nreturn \"Class:\"\nelse\nreturn \"\"\nend",
					["type"] = "code",
				}, -- [6]
				{
					["value"] = "Faction:",
				}, -- [7]
				{
					["value"] = "Health:",
					["type"] = "plain",
				}, -- [8]
				{
					["value"] = "local mpmax = UnitPowerMax(unit)\nlocal powertype = UnitPowerType(unit)\nif mpmax > 0 then\nif powertype == 0 then\nreturn \"Mana:\"\nelseif powertype == 1 then\nreturn \"Rage:\"\nelseif powertype == 2 then\nreturn \"Focus:\"\nelseif powertype == 3 then\nreturn \"Energy:\"\nelseif powertype == 6 then\nreturn \"Runic Power:\"\nelse\nreturn \"Power:\"\nend\nelse\nreturn \"\"\nend",
					["type"] = "code",
				}, -- [9]
			},
			["alwaysShowLefts"] = false,
		},
		["SheyaUI1900"] = {
			["version"] = 1,
			["printErrors"] = true,
			["right"] = {
				nil, -- [1]
				nil, -- [2]
				{
					["value"] = "local name = Name(unit .. \"target\")\nif not name then\n  return NONE\nelseif name == UnitName(\"player\") then\n  return Colorize((\"<<%s>>\"):format(YOU), 255, 0, 0)\nelse\n  return Colorize(name, SmartClassColor(unit .. \"target\"))\nend\n",
					["type"] = "code",
				}, -- [3]
				{
					["value"] = "local level = UnitLevel(unit)\nlocal classification = UnitClassification(unit)\nif level == -1 then\nreturn \"?? (Boss)\"\nelse\nif classification == \"worldboss\" then\nreturn \"%s (Boss)\", level\nelseif classification == \"rareelite\" then\nreturn \"%s (Rare Elite)\", level\nelseif classification == \"elite\" then\nreturn \"%s (Elite)\", level\nelseif classification == \"rare\" then\nreturn \"%s (Rare)\", level\nelse\nreturn level\nend\nend",
					["type"] = "code",
				}, -- [4]
				{
					["value"] = "local race = SmartRace(unit)\nreturn race",
					["type"] = "code",
				}, -- [5]
				{
					["value"] = "local class = UnitClass(unit)\nif UnitIsPlayer(unit) then\nreturn Colorize(class, SmartClassColor(unit))\nelse \nreturn \"\"\nend",
					["type"] = "code",
				}, -- [6]
				{
					["value"] = "local fac = UnitFactionGroup(unit)\nif UnitIsPlayer(unit) then\nreturn fac\nelse\nreturn Faction() or \"\"\nend",
					["type"] = "code",
				}, -- [7]
				{
					["value"] = "local hp = UnitHealth(unit)\nlocal maxhp = UnitHealthMax(unit)\nlocal hpper = math.floor((hp/maxhp)*(100))\nlocal ghost = UnitIsGhost(unit)\nlocal dead = UnitIsDead(unit)\n    if dead == 1 or ghost == 1 then\n        if dead == 1 then\n            return \"%s/%s (%s)\", Short(hp,true), Short(maxhp,true), \"Dead\"\n        else\n            return \"%s/%s (%s)\", Short(hp,true), Short(maxhp,true), \"Ghost\"\n        end\n    else\n        return \"%s/%s (%s%s)\", Short(hp,true), Short(maxhp,true), hpper, \"%\"\n    end",
					["type"] = "code",
				}, -- [8]
				{
					["value"] = "local mp = UnitPower(unit)\nlocal maxmp = UnitPowerMax(unit)\nlocal mpper = math.floor((mp/maxmp)*(100))\nif maxmp > 0 then\nreturn \"%s/%s (%s%s)\", Short(mp,true), Short(maxmp,true), mpper, \"%\"\nelse\nreturn \"\"\nend",
					["type"] = "code",
				}, -- [9]
			},
			["left"] = {
				{
					["value"] = "local name = NameFull(unit)\nif not name then\n  return UNKNOWN\nend\nlocal _, class = UnitClass(unit)\nlocal color = \"%1\"\nif UnitIsPlayer(unit) then\n  color = Colorize(\"%1\", ClassColor(unit))\nelse\n  color = Colorize(\"%1\", HostileColor(unit))\nend\nname = name:gsub(NameFull(unit), color)\nreturn name",
					["type"] = "code",
				}, -- [1]
				{
					["value"] = "local guild = GetGuildInfo(unit)\nif not guild then\n  guild = NPCGuild()\n  if not guild then return '' end\n  return \"<%s>\", guild\nend\nlocal pguild, _, prankindex = GetGuildInfo(\"player\")\nif pguild == guild then\n  guild = (\"<%s>\"):format(guild)\nelse\n  guild = (\"<%s>\"):format(guild)\nend\nif GetGuildInfo(\"player\") == GetGuildInfo(unit) then\nreturn Colorize((\"%s\"):format(guild), 0, 255, 0)\nelse\nreturn \"%s\", guild\nend",
					["type"] = "code",
				}, -- [2]
				{
					["value"] = "Target:",
					["type"] = "plain",
				}, -- [3]
				{
					["value"] = "Level:",
				}, -- [4]
				{
					["value"] = "Race:",
					["type"] = "plain",
				}, -- [5]
				{
					["value"] = "if UnitIsPlayer(unit) then\nreturn \"Class:\"\nelse\nreturn \"\"\nend",
					["type"] = "code",
				}, -- [6]
				{
					["value"] = "Faction:",
				}, -- [7]
				{
					["value"] = "Health:",
					["type"] = "plain",
				}, -- [8]
				{
					["value"] = "local mpmax = UnitPowerMax(unit)\nlocal powertype = UnitPowerType(unit)\nif mpmax > 0 then\nif powertype == 0 then\nreturn \"Mana:\"\nelseif powertype == 1 then\nreturn \"Rage:\"\nelseif powertype == 2 then\nreturn \"Focus:\"\nelseif powertype == 3 then\nreturn \"Energy:\"\nelseif powertype == 6 then\nreturn \"Runic Power:\"\nelse\nreturn \"Power:\"\nend\nelse\nreturn \"\"\nend",
					["type"] = "code",
				}, -- [9]
			},
			["alwaysShowLefts"] = false,
		},
	},
}
