-- Simplified Chinese by Diablohu(diablohudream@gmail.com) & yleaf(yaroot@gmail.com)
-- merge traslation by bigfoot team  - yleaf 9-10-2010
-- Last update: 3/3/2012

if GetLocale() ~= "zhCN" then return end

DBM_CORE_NEED_SUPPORT				= "嘿, 你是否拥有良好的程序开发或语言能力? 如果是的话, DBM团队真心需要你的帮助以保持成为WOW里面最佳的首领报警插件。请访问 www.deadlybossmods.com 或发送邮件给 tandanu@deadlybossmods.com 或者 nitram@deadlybossmods.com 来加入我们的行列。"
DBM_HOW_TO_USE_MOD					= "欢迎使用DBM。在聊天框输入 /dbm 就可以打开设定面板进行设置。手动载入不同副本模块就可以根据你自己的喜好来调整每个首领的相关报警设定。"

DBM_CORE_LOAD_MOD_ERROR				= "读取%s模块时发生错误：%s"
DBM_CORE_LOAD_MOD_SUCCESS			= "成功读取%s模块！"
DBM_CORE_LOAD_GUI_ERROR				= "无法读取图形界面：%s"

DBM_CORE_COMBAT_STARTED				= "%s作战开始，祝你走运 :)"
DBM_CORE_BOSS_DOWN					= "%s被击杀！用时%s。"
DBM_CORE_BOSS_DOWN_L				= "%s被击杀！本次用时%s，上次用时%s，最快击杀用时%s。总击杀%d次。"--Localize this with new string, won't use it til it has enough language support.
DBM_CORE_BOSS_DOWN_NR				= "%s被击杀！用时%s，新的击杀纪录诞生了！（原纪录为%s）总击杀%d次。"--Localize this with new string, won't use it til it has enough language support.
--DBM_CORE_BOSS_DOWN_LONG			= "%s被击杀！本次用时%s，上次用时%s，最快击杀用时%s。"
--DBM_CORE_BOSS_DOWN_NEW_RECORD		= "%s被击杀！用时%s，新的击杀纪录诞生了！（原纪录为%s）"
DBM_CORE_COMBAT_ENDED_AT			= "%s（%s）作战结束，用时%s。"
DBM_CORE_COMBAT_ENDED_AT_LONG		= "%s（%s）作战结束，用时%s。总尝试%d次。"--This is usuable now since it's a new string and won't break locals missing this.
DBM_CORE_COMBAT_STATE_RECOVERED		= "%s作战%s前开始，正在恢复计时条……"

DBM_CORE_TIMER_FORMAT_SECS			= "%d秒"
DBM_CORE_TIMER_FORMAT_MINS			= "%d分钟"
DBM_CORE_TIMER_FORMAT				= "%d分%d秒"

DBM_CORE_MIN						= "分"
DBM_CORE_MIN_FMT					= "%d分"
DBM_CORE_SEC						= "秒"
DBM_CORE_SEC_FMT					= "%d秒"
DBM_CORE_DEAD						= "死亡"
DBM_CORE_OK							= "确定"

DBM_CORE_GENERIC_WARNING_BERSERK	= "%s%s后狂暴"
DBM_CORE_GENERIC_TIMER_BERSERK		= "狂暴"
DBM_CORE_OPTION_TIMER_BERSERK		= "狂暴倒计时"
DBM_CORE_OPTION_HEALTH_FRAME		= "首领生命值窗口"

DBM_CORE_OPTION_CATEGORY_TIMERS		= "计时条"
DBM_CORE_OPTION_CATEGORY_WARNINGS	= "警报"
DBM_CORE_OPTION_CATEGORY_MISC		= "其它"

DBM_CORE_AUTO_RESPONDED				= "已自动回复密语。"
DBM_CORE_STATUS_WHISPER				= "%s：%s，%d/%d存活"
DBM_CORE_AUTO_RESPOND_WHISPER		= "%s正在与%s交战，（当前%s，%d/%d存活）"
DBM_CORE_WHISPER_COMBAT_END_KILL	= "%s已经击败%s!"
DBM_CORE_WHISPER_COMBAT_END_WIPE_AT	= "%s在%s（%s）的战斗中灭团了。"

DBM_CORE_VERSIONCHECK_HEADER		= "Deadly Boss Mods - 版本检测"
DBM_CORE_VERSIONCHECK_ENTRY			= "%s：%s(r%d)"
DBM_CORE_VERSIONCHECK_ENTRY_NO_DBM	= "%s：尚未安装DBM"
DBM_CORE_VERSIONCHECK_FOOTER		= "团队中有%d名成员正在使用Deadly Boss Mods"
DBM_CORE_YOUR_VERSION_OUTDATED		= "你的Deadly Boss Mods已经过期。请到 www.deadlybossmods.com 下载最新版本。"

DBM_CORE_UPDATEREMINDER_HEADER		= "你的Deadly Boss Mods版本已过期。\n你可以在如下地址下载到新版本%s(r%d)："
DBM_CORE_UPDATEREMINDER_FOOTER		= "Ctrl-C：复制下载地址到剪切板。"
DBM_CORE_UPDATEREMINDER_NOTAGAIN	= "发现新版本后弹出提示框"

DBM_CORE_MOVABLE_BAR				= "拖动我！"

DBM_PIZZA_SYNC_INFO					= "|Hplayer:%1$s|h[%1$s]|h向你发送了一个倒计时：'%2$s'\n|HDBM:cancel:%2$s:nil|h|cff3588ff[取消该计时]|r|h  |HDBM:ignore:%2$s:%1$s|h|cff3588ff[忽略来自%1$s的计时]|r|h"
DBM_PIZZA_CONFIRM_IGNORE			= "是否要在该次游戏连接中屏蔽来自%s的计时？"
DBM_PIZZA_ERROR_USAGE				= "命令：/dbm [broadcast] timer <时间（秒）> <文本>"

DBM_CORE_ERROR_DBMV3_LOADED			= "目前有2个版本的Deadly Boss Mods正在运行：DBMv3和DBMv4。\n单击“确定”按钮可将DBMv3关闭并重载用户界面。\n我们建议将插件目录下的DBMv3删除。"

DBM_CORE_MINIMAP_TOOLTIP_HEADER		= "Deadly Boss Mods"
DBM_CORE_MINIMAP_TOOLTIP_FOOTER		= "Shift+单击或右键点击即可移动"

DBM_CORE_RANGECHECK_HEADER			= "距离监视（%d码）"
DBM_CORE_RANGECHECK_SETRANGE		= "设置距离"
DBM_CORE_RANGECHECK_SOUNDS			= "声音"
DBM_CORE_RANGECHECK_SOUND_OPTION_1	= "当有玩家接近时播放声音提示"
DBM_CORE_RANGECHECK_SOUND_OPTION_2	= "多名玩家接近提示"
DBM_CORE_RANGECHECK_SOUND_0			= "无"
DBM_CORE_RANGECHECK_SOUND_1			= "默认声音"
DBM_CORE_RANGECHECK_SOUND_2			= "蜂鸣"
DBM_CORE_RANGECHECK_HIDE			= "隐藏"
DBM_CORE_RANGECHECK_SETRANGE_TO		= "%d码"
DBM_CORE_RANGECHECK_LOCK			= "锁定框架"
DBM_CORE_RANGECHECK_OPTION_FRAMES	= "框体"
DBM_CORE_RANGECHECK_OPTION_RADAR	= "显示雷达框体"
DBM_CORE_RANGECHECK_OPTION_TEXT		= "显示文本框体"
DBM_CORE_RANGECHECK_OPTION_BOTH		= "同时显示2个框体"
DBM_CORE_RANGECHECK_OPTION_SPEED	= "更新频率 (重载界面后生效)"
DBM_CORE_RANGECHECK_OPTION_SLOW		= "慢 (适用于低端CPU)"
DBM_CORE_RANGECHECK_OPTION_AVERAGE	= "中"
DBM_CORE_RANGECHECK_OPTION_FAST		= "快 (几乎实时)"
DBM_CORE_RANGERADAR_HEADER			= "距离雷达 (%d码)"

DBM_CORE_INFOFRAME_LOCK				= "锁定框体"
DBM_CORE_INFOFRAME_HIDE				= "隐藏"
DBM_CORE_INFOFRAME_SHOW_SELF		= "永远显示你的power"		-- Always show your own power value even if you are below the threshold

DBM_LFG_INVITE						= "地下城准备确认"

DBM_CORE_SLASHCMD_HELP				= {
	"可用命令：",
	"/dbm version：进行团队范围的DBM版本检测（也可使用：ver）",
--	"/dbm version2: 进行团队范围的DBM版本检测并密语给那些使用过期版本的玩家（也可使用：ver2）",
	"/dbm unlock：显示一个可移动的计时条，可通过对它来移动所有DBM计时条的位置（也可使用：move）",
	"/dbm timer <x> <文本>：开始一个以<文本>为名称的时间为<x>秒的倒计时",
	"/dbm broadcast timer <x> <文本>：向团队广播一个以<文本>为名称的时间为<x>秒的倒计时（需要团队领袖或助理权限）",
	"/dbm break <分钟>: 开始一个<分钟>时间的休息计时条。并向所有团队成员发送这个DBM休息计时条（需开启团队广播及助理权限）。",
	"/dbm pull <秒>: 开始一个<秒>时间的开怪计时条。 并向所有团队成员发送这个DBM开怪计时条（需开启团队广播及助理权限）。",
	"/dbm arrow: 显示DBM箭头，输入/dbm arrow查询更多信息。",
	"/dbm lockout: 查询团队成员当前的副本锁定状态（也可使用：lockouts, ids）（需要团队领袖或助理权限）。",
	"/dbm help：显示可用命令的说明。",
}

DBM_ERROR_NO_PERMISSION				= "无权进行该操作。"

DBM_CORE_BOSSHEALTH_HIDE_FRAME		= "隐藏"

DBM_CORE_ALLIANCE					= "联盟"
DBM_CORE_HORDE						= "部落"

DBM_CORE_UNKNOWN					= "未知"

DBM_CORE_BREAK_START				= "现在开始休息 - 你有%s分钟！"
DBM_CORE_BREAK_MIN					= "%s分钟后休息结束！"
DBM_CORE_BREAK_SEC					= "%s秒后休息结束！"
DBM_CORE_TIMER_BREAK				= "休息时间！"
DBM_CORE_ANNOUNCE_BREAK_OVER		= "休息时间已经结束"

DBM_CORE_TIMER_PULL					= "开怪倒计时"
DBM_CORE_ANNOUNCE_PULL				= "%d 秒后开怪"
DBM_CORE_ANNOUNCE_PULL_NOW			= "开怪！"

DBM_CORE_ACHIEVEMENT_TIMER_SPEED_KILL = "快速击杀"

-- Auto-generated Timer Localizations
DBM_CORE_AUTO_TIMER_TEXTS = {
	target		= "%s: %%s",
	cast		= "%s",
	active		= "%s结束",--Buff/Debuff/event on boss
	fades		= "%s消失",--Buff/Debuff on players
	cd			= "%s冷却",
	cdcount		= "%s冷却（%%d）",
	cdsource	= "%s冷却: %%s",
	next 		= "下一次%s",
	nextcount	= "下一次%s（%%d）",
	nextsource	= "下一次%s: %%s",
	achievement = "%s",
}

DBM_CORE_AUTO_TIMER_OPTIONS = {
	target		= "计时条：$spell:%s减益效果持续时间",
	cast		= "计时条：$spell:%s施法时间",
	active		= "计时条：$spell:%s效果持续时间",
	fades		= "计时条：$spell:%s何时从玩家身上消失",
	cd			= "计时条：$spell:%s冷却时间",
	cdcount		= "计时条：$spell:%s冷却时间",
	cdsource	= "计时条：$spell:%s冷却时间",
	next		= "计时条：下一次$spell:%s",
	nextcount	= "计时条：下一次$spell:%s",
	nextsource	= "计时条：下一次$spell:%s",
	achievement	= "计时条：成就%s"
}

-- Auto-generated Warning Localizations
DBM_CORE_AUTO_ANNOUNCE_TEXTS = {
	target					= "%s：>%%s<",
	targetcount				= "%s (%%d)：>%%s<",
	spell					= "%s",
	adds					= "%s剩余：%%d",
	cast					= "正在施放 %s：%.1f秒",
	soon					= "即将 %s",
	prewarn					= "%2$s后 %1$s",
	phase					= "第%s阶段",
	prephase				= "第%s阶段 即将到来",
	count					= "%s (%%d)",
	stack					= "%s: >%%s< (%%d)",
}

local prewarnOption			= "提前警报：$spell:%s"
DBM_CORE_AUTO_ANNOUNCE_OPTIONS = {
	target					= "警报：$spell:%s的目标",
	targetcount				= "警报：$spell:%s的目标",
	spell					= "警报：$spell:%s",
	adds					= "警报：$spell:%s剩余数量",
	cast					= "警报：$spell:%s的施放",
	soon					= prewarnOption,
	prewarn					= prewarnOption,
	phase					= "警报：第%s阶段",
	prephase				= "提前警报：第%s阶段",
	count					= "警报：$spell:%s",
	stack					= "警报：$spell:%s叠加层数",
}

-- Auto-generated Special Warning Localizations
DBM_CORE_AUTO_SPEC_WARN_OPTIONS = {
	spell					= "特殊警报：$spell:%s",
	dispel					= "特殊警报：需要驱散或偷取$spell:%s",
	interrupt				= "特殊警报：需要打断$spell:%s",
	you						= "特殊警报：当你受到$spell:%s影响时",
	target					= "特殊警报：当他人受到$spell:%s影响时",
	close					= "特殊警报：当你附近有人受到$spell:%s影响时",
	move					= "特殊警报：当你受到$spell:%s影响时",
	run						= "特殊警报：$spell:%s",
	cast					= "特殊警报：$spell:%s的施放",
	stack					= "特殊警报：当叠加了至少%d层$spell:%s时",
	switch 					= "特殊警报：针对$spell:%s转换目标"
}

DBM_CORE_AUTO_SPEC_WARN_TEXTS = {
	spell					= "%s!",
	dispel					= "%%s中了%s - 快驱散",
	interrupt				= "%s - 快打断",
	you						= "你中了%s",
	target					= "%%s中了%s",
	close					= "你附近的%%s中了%s",
	move					= "%s - 快躲开",
	run						= "%s - 快跑",
	cast					= "%s - 停止施法",
	stack					= "%s (%%d)",
	switch					= "%s - 转换目标"
}


DBM_CORE_AUTO_ICONS_OPTION_TEXT			= "为$spell:%s的目标添加团队标记"
DBM_CORE_AUTO_SOUND_OPTION_TEXT			= "声音警报“快跑啊！”：$spell:%s"
DBM_CORE_AUTO_COUNTDOWN_OPTION_TEXT		= "声音警报：$spell:%s的冷却时间倒计时"
DBM_CORE_AUTO_COUNTOUT_OPTION_TEXT		= "声音警报：$spell:%s的持续时间正计时"
DBM_CORE_AUTO_YELL_OPTION_TEXT			= "当你受到$spell:%s影响时时大喊"
DBM_CORE_AUTO_YELL_ANNOUNCE_TEXT		= "我中了%s！"--Verify (%s is spellname)


-- New special warnings
DBM_CORE_MOVE_SPECIAL_WARNING_BAR		= "可拖动的特别警报"
DBM_CORE_MOVE_SPECIAL_WARNING_TEXT		= "特别警报"


DBM_CORE_RANGE_CHECK_ZONE_UNSUPPORTED	= "此区域不支持%d码的距离检查。\n已支持的距离有10，11，15及28码。"

DBM_ARROW_MOVABLE				= "可移动箭头"
DBM_ARROW_NO_RAIDGROUP			= "此功能仅适用于副本中的团队。"
DBM_ARROW_ERROR_USAGE	= {
	"DBM-Arrow 可用命令：",
	"/dbm arrow <x> <y>  新建一个箭头在指定位置(0 < x/y < 100)",
	"/dbm arrow <玩家>  新建一个箭头并指向你队伍或团队中特定的玩家",
	"/dbm arrow hide  隐藏箭头",
	"/dbm arrow move  移动或锁定箭头",
}

DBM_SPEED_KILL_TIMER_TEXT	= "击杀记录"
DBM_SPEED_KILL_TIMER_OPTION	= "计时条：最速击杀记录"


DBM_REQ_INSTANCE_ID_PERMISSION		= "%s请求获取你现在副本的存档ID与进度。是否愿意向&s提交进度？\n\n注意：在接受后，他可以随时查看您当前的进度情况，直到您下线、掉线或重载用户界面。"
DBM_ERROR_NO_RAID					= "使用该功能需要身处一个团队中。"
DBM_INSTANCE_INFO_REQUESTED			= "已发送团队副本进度查看请求。\n请注意，团员会根据需要选择接受或拒绝该请求。请求时间约一分钟，请等待。"
DBM_INSTANCE_INFO_STATUS_UPDATE		= "已收到%d名团员的进度回复（已安装DBM的团员有%d名）：%d人接受请求，%d人拒绝。生成数据需要约%d秒，请等待。"
DBM_INSTANCE_INFO_ALL_RESPONSES		= "所有团员接受请求。"
DBM_INSTANCE_INFO_DETAIL_DEBUG		= "发送者：%s 结果类型：%s 副本名：%s 副本ID：%s 难度：%d 规模：%d 进度：%s"
DBM_INSTANCE_INFO_DETAIL_HEADER		= "%s（%d），难度%d："
DBM_INSTANCE_INFO_DETAIL_INSTANCE	= "    ID %s, 进度%d：%s"
DBM_INSTANCE_INFO_STATS_DENIED		= "拒绝请求：%s"
DBM_INSTANCE_INFO_STATS_AWAY		= "暂离：%s"
DBM_INSTANCE_INFO_STATS_NO_RESPONSE	= "新版DBM未安装：%s"
DBM_INSTANCE_INFO_RESULTS			= "副本进度扫描结果。" --Note that instances might show up more than once if there are players with localized WoW clients in your raid.
DBM_INSTANCE_INFO_SHOW_RESULTS		= "回复请求的玩家：%s\n|HDBM:showRaidIdResults|h|cff3588ff[点击显示结果]|r|h"
