if GetLocale() ~= "zhTW" then return end

local L

------------
--  Omen  --
------------
L = DBM:GetModLocalization("Omen")

L:SetGeneralLocalization({
	name = "年獸"
})

-----------------------
--  Apothecary Trio  --
-----------------------
L = DBM:GetModLocalization("ApothecaryTrio")

L:SetGeneralLocalization({
	name 				= "藥劑師三人組"
})

L:SetTimerLocalization({
	HummelActive		= "胡默爾 開始活動",
	BaxterActive		= "巴克斯特 開始活動",
	FryeActive			= "弗萊伊 開始活動"
})

L:SetOptionLocalization({
	TrioActiveTimer		= "為藥劑師三人組開始活動顯示計時器"
})

L:SetMiscLocalization({
	SayCombatStart		= "他們有告訴你我是誰還有我為什麼這麼做嗎?"
})

-------------
--  Ahune  --
-------------
L = DBM:GetModLocalization("Ahune")

L:SetGeneralLocalization({
	name 				= "艾胡恩"
})

L:SetWarningLocalization({
	Submerged			= "艾胡恩已隱沒",
	Emerged				= "艾胡恩已現身",
	specWarnAttack		= "艾胡恩擁有易傷 - 現在攻擊!"
})

L:SetTimerLocalization({
	SubmergTimer		= "隱沒",
	EmergeTimer			= "現身",
	TimerCombat			= "戰鬥開始"
})

L:SetOptionLocalization({
	Submerged			= "當艾胡恩隱沒時顯示警告",
	Emerged				= "當艾胡恩現身時顯示警告",
	specWarnAttack		= "當艾胡恩擁有易傷時顯示特別警告",
	SubmergTimer		= "為隱沒顯示計時器",
	EmergeTimer			= "為現身顯示計時器",
	TimerCombat			= "為戰鬥開始顯示計時器"
})

L:SetMiscLocalization({
	Pull				= "冰石已經溶化了!"
})

----------------------
--  Coren Direbrew  --
----------------------
L = DBM:GetModLocalization("CorenDirebrew")

L:SetGeneralLocalization({
	name 				= "寇仁·恐酒"
})

L:SetWarningLocalization({
	specWarnBrew		= "在他再丟你另一個前喝掉酒!",
	specWarnBrewStun	= "提示:你瘋狂了,記得下一次喝啤酒!"
})

L:SetOptionLocalization({
	specWarnBrew		= "為$spell:47376顯示特別警告",
	specWarnBrewStun	= "為$spell:47340顯示特別警告",
	YellOnBarrel		= "當你中了$spell:51413時大喊"
})

L:SetMiscLocalization({
	YellBarrel			= "我中了空桶(暈)"
})

-------------------------
--  Headless Horseman  --
-------------------------
L = DBM:GetModLocalization("HeadlessHorseman")

L:SetGeneralLocalization({
	name 					= "無頭騎士"
})

L:SetWarningLocalization({
	WarnPhase				= "第%d階段",
	warnHorsemanSoldiers	= "跳動的南瓜出現了!",
	warnHorsemanHead		= "旋風斬 - 轉換目標!"
})

L:SetTimerLocalization{
	TimerCombatStart		= "戰鬥開始"
}

L:SetOptionLocalization({
	WarnPhase				= "為每個階段改變顯示警告",
	TimerCombatStart		= "顯示戰鬥開始的計時器",
	warnHorsemanSoldiers	= "為跳動的南瓜出現顯示警告",
	warnHorsemanHead		= "為旋風斬顯示特別警告 (第二次及最後的頭顱出現)"
})

L:SetMiscLocalization({
	HorsemanSummon			= "騎士甦醒...",
	HorsemanSoldiers		= "士兵們起立，挺身奮戰!讓這個位死去的騎士得到最後的勝利!"
})

------------------------------
--  The Abominable Greench  --
------------------------------
L = DBM:GetModLocalization("Greench")

L:SetGeneralLocalization({
	name = "可惡的格林奇"
})

--------------------------
--  Blastenheimer 5000  --
--------------------------
L = DBM:GetModLocalization("Cannon")

L:SetGeneralLocalization({
	name = "5000型超級大砲"
})

-------------
--  Gnoll  --
-------------
L = DBM:GetModLocalization("Gnoll")

L:SetGeneralLocalization({
	name = "痛扁豺狼人"
})

L:SetWarningLocalization({
	warnGameOverQuest	= "獲得%d點，此次最多可能取得%d點。",
	warnGameOverNoQuest	= "此次遊戲最多可能取得%d點。",
	warnGnoll			= "豺狼人出現",
	warnHogger			= "霍格出現",
	specWarnHogger		= "霍格出現!"
})

L:SetOptionLocalization({
	warnGameOver		= "當遊戲結束時顯示最多可以取得的點數",
	warnGnoll			= "為豺狼人出現顯示警告",
	warnHogger			= "為霍格出現顯示警告",
	specWarnHogger		= "為霍格出現顯示特別警告"
})

------------------------
--  Shooting Gallery  --
------------------------
L = DBM:GetModLocalization("Shot")

L:SetGeneralLocalization({
	name = "打靶場"
})

L:SetOptionLocalization({
	SetBubbles			= "自動地為$spell:101871關閉對話氣泡功能\n(當遊戲結束後還原功能)"
})

----------------------
--  Tonk Challenge  --
----------------------
L = DBM:GetModLocalization("Tonks")

L:SetGeneralLocalization({
	name = "坦克大戰"
})

-----------------------
--  Darkmoon Rabbit  --
-----------------------
L = DBM:GetModLocalization("Rabbit")

L:SetGeneralLocalization({
	name = "暗月小兔"
})

--------------------------
--  Plants Vs. Zombies  --
--------------------------
L = DBM:GetModLocalization("PlantsVsZombies")

L:SetGeneralLocalization({
	name = "植物大戰僵屍"
})

L:SetWarningLocalization({
	warnTotalAdds	= "總共已進攻的殭屍群: %d",
	specWarnWave	= "大群的殭屍!"
})

L:SetTimerLocalization{
	timerWave		= "下一次大群的殭屍"
}

L:SetOptionLocalization({
	warnTotalAdds	= "提示大群的殭屍的總數量",
	specWarnWave	= "為大群的殭屍顯示特別警告",
	timerWave		= "為下一次大群的殭屍顯示計時器"
})

L:SetMiscLocalization({
	MassiveWave		= "大群的殭屍要來啦!"
})
