--[[
Name: RatingBuster esES locale
Revision: $Revision: 339 $
Translated by:
- carahuevo@Curse
- kaiemg
]]

local L = LibStub("AceLocale-3.0"):NewLocale("RatingBuster", "esMX")
if not L then return end
-- This file is coded in UTF-8
-- If you don't have a editor that can save in UTF-8, I recommend Ultraedit
----
-- To translate AceLocale strings, replace true with the translation string
-- Before: L["Show Item ID"] = true,

L["numberPatterns"] = {
	{pattern = " (%d+)", addInfo = "AfterNumber", space = " ", },
	{pattern = "([%+%-]%d+)", addInfo = "AfterStat", space = " ", },
	{pattern = "Otorga.-(%d+)", addInfo = "AfterNumber", space = " ", }, -- for "grant you xx stat" type pattern, ex: Quel'Serrar, Assassination Armor set
	{pattern = "Aumenta.-(%d+) p.", addInfo = "AfterNumber", space = " ", }, -- for "add xx stat" type pattern, ex: Adamantite Sharpening Stone
	{pattern = "Mejora.-(%d+) p.", addInfo = "AfterNumber", space = " ", }, -- for "add xx stat" type pattern, ex: Adamantite Sharpening Stone
	{pattern = "(%d+)([^%d%%|]+)", addInfo = "AfterStat", space = " ", }, -- [????????] +6?????5??
}
L["separators"] = {
	"/", " y ", "%. ", " durante ", "&"
}
--[[ Rating ID
CR_WEAPON_SKILL = 1;
CR_DEFENSE_SKILL = 2;
CR_DODGE = 3;
CR_PARRY = 4;
CR_BLOCK = 5;
CR_HIT_MELEE = 6;
CR_HIT_RANGED = 7;
CR_HIT_SPELL = 8;
CR_CRIT_MELEE = 9;
CR_CRIT_RANGED = 10;
CR_CRIT_SPELL = 11;
CR_HIT_TAKEN_MELEE = 12;
CR_HIT_TAKEN_RANGED = 13;
CR_HIT_TAKEN_SPELL = 14;
COMBAT_RATING_RESILIENCE_CRIT_TAKEN = 15;
COMBAT_RATING_RESILIENCE_PLAYER_DAMAGE_TAKEN = 16;
CR_CRIT_TAKEN_SPELL = 17;
CR_HASTE_MELEE = 18;
CR_HASTE_RANGED = 19;
CR_HASTE_SPELL = 20;
CR_WEAPON_SKILL_MAINHAND = 21;
CR_WEAPON_SKILL_OFFHAND = 22;
CR_WEAPON_SKILL_RANGED = 23;
CR_EXPERTISE = 24;
--
SPELL_STAT1_NAME = "Strength"
SPELL_STAT2_NAME = "Agility"
SPELL_STAT3_NAME = "Stamina"
SPELL_STAT4_NAME = "Intellect"
SPELL_STAT5_NAME = "Spirit"
--]]
-------------------------
-- Added info patterns --
-------------------------
-- $value will be replaced with the number
-- EX: "$value% Crit" -> "+1.34% Crit"
-- EX: "Crit $value%" -> "Crit +1.34%"
L["$value% Crit"] = "$value% Crit"
L["$value% Spell Crit"] = "$value% Crit hechizos"
L["$value% Dodge"] = "$value% Esquivar"
L["$value HP"] = "$value Vida"
L["$value MP"] = "$value Mana"
L["$value AP"] = "$value P.At"
L["$value RAP"] = "$value P.At Dist"
L["$value Pwr"] = "$value Dano"
L["$value Heal"] = "$value Sanacion"
L["$value Armor"] = "$value Armadura"
L["$value Block"] = "$value Bloqueo"
L["$value MP5"] = "$value Mana/5sec"
L["$value MP5(OC)"] = "$value Mana/5sec(SL)"
L["$value HP5"] = "$value Vida/5sec"
L["$value to be Dodged/Parried"] = "$value Esquivado/Parado"
L["$value to be Crit"] = "$value recibir Crit"
L["$value Crit Dmg Taken"] = "$value Dano crit recib"
L["$value DOT Dmg Taken"] = "$value Dano por tiempo recib"
L["$value Parry"] = "$value Parada"
-- for hit rating showing both physical and spell conversions
-- (+1.21%, S+0.98%)
-- (+1.21%, +0.98% S)
L["$value Spell"] = "$value Hech."

------------------
-- Stat Summary --
------------------
L["Stat Summary"] = "Resumen estad."

