if (GetLocale() == "zhCN") then
    COMERGY_GENERAL = "常规"
    COMERGY_ENERGY = "能量"
    COMERGY_COMBO = "连击点"

    COMERGY_WIDTH = "长度"
    COMERGY_SPACING = "间距"
    COMERGY_FONT_SIZE = "字体大小"
    COMERGY_DURATION_SCALE = "渐隐延时"
    COMERGY_LOW = "低"
    COMERGY_HIGH = "高"
    COMERGY_ENERGY_HEIGHT = "能量条粗细"
    COMERGY_COMBO_BG_ALPHA = "连击点背景透明度"
    COMERGY_COMBO_HEIGHT = "连击点粗细"
    COMERGY_COMBO_FANCY = "美化连击点"
    COMERGY_LEFT = "左"
    COMERGY_RIGHT = "右"
    COMERGY_FRAME_STRATA = "Frame strata"

    COMERGY_TEXT_SOUND = "音效"
    COMERGY_TEXT_SPLIT = "切断"
    COMERGY_TEXT_COLOR = "颜色"
    COMERGY_TEXT_FLASH = "当复仇，冲动和暗影之舞时:"

    COMERGY_TEXTURE = "材质"
    COMERGY_FONT = "字体"

    COMERGY_HCENTER = "水平居中"
    COMERGY_VCENTER = "垂直居中"

    COMERGY_CHECKOPTINFO = {
        ["ShowOnlyInCombat"] = "离开战斗时隐藏",
        ["ShowInStealth"]= "但在潜行和暗影之舞时显示",
        ["ShowWhenEnergyNotFull"] = "但在能量/生命不满时显示",
        ["Locked"] = "锁定位置",
        ["CritSound"] = "暴击音效",
        ["StealthSound"] = "修复潜行音效(第三方动作条)",
        ["TextCenter"] = "文字居中",
        ["TextCenterUp"] = "文字置顶",
        ["FlipBars"] = "颠倒能量/连击点",
        ["FlipOrientation"] = "左右反转",
        ["VerticalBars"] = "垂直反转",
        ["EnergyFlash"] = "闪烁能量条",
        ["EnergyText"] = "能量数字",
        ["UnifiedEnergyColor"] = "能量条颜色统一",
        ["GradientEnergyColor"] = "Gradient energy color",
        ["EnergyBGFlash"] = "能量不足时闪烁能量条背景",
        ["ShowPlayerHealthBar"] = "显示玩家血量",
        ["ComboText"] = "连击点数字",
        ["UnifiedComboColor"] = "连击点颜色统一",
        ["ComboFlash"] = "五星时闪烁连击点",
        ["ShowTargetHealthBar"] = "显示目标血量",
    }

    COMERGY_COLORPICKERINFO = {
        ["TextColor"] = "文字颜色",
        ["BGColorAlpha"] = "背景颜色",
        ["EnergyBGColorAlpha"] = "能量背景",
    }

    COMERGY_TALENT_PRIMARY = "主"
    COMERGY_TALENT_SECONDARY = "副"

    COMERGY_TALENT = "天赋"
end
