if (GetLocale() == "zhTW") then
    COMERGY_GENERAL = "常規"
    COMERGY_ENERGY = "能量"
    COMERGY_COMBO = "連擊點"

    COMERGY_WIDTH = "長度"
    COMERGY_SPACING = "間距"
    COMERGY_FONT_SIZE = "字體大小"
    COMERGY_DURATION_SCALE = "漸隱延時"
    COMERGY_LOW = "低"
    COMERGY_HIGH = "高"
    COMERGY_ENERGY_HEIGHT = "能量條粗細"
    COMERGY_COMBO_BG_ALPHA = "連擊點背景透明度"
    COMERGY_COMBO_HEIGHT = "連擊點粗細"
    COMERGY_COMBO_FANCY = "美化連擊點"
    COMERGY_LEFT = "左"
    COMERGY_RIGHT = "右"
    COMERGY_FRAME_STRATA = "Frame strata"

    COMERGY_TEXT_SOUND = "音效"
    COMERGY_TEXT_SPLIT = "切斷"
    COMERGY_TEXT_COLOR = "顏色"
    COMERGY_TEXT_FLASH = "當複仇，衝動和暗影之舞時:"

    COMERGY_TEXTURE = "材質"
    COMERGY_FONT = "字體"

    COMERGY_HCENTER = "水平居中"
    COMERGY_VCENTER = "垂直居中"

    COMERGY_CHECKOPTINFO = {
        ["ShowOnlyInCombat"] = "離開戰鬥時隱藏",
        ["ShowInStealth"]= "但在潛行和暗影之舞時顯示",
        ["ShowWhenEnergyNotFull"] = "但在能量/生命不滿時顯示",
        ["Locked"] = "鎖定位置",
        ["CritSound"] = "暴擊音效",
        ["StealthSound"] = "修復潛行音效(第三方動作條)",
        ["TextCenter"] = "文字居中",
        ["TextCenterUp"] = "文字置頂",
        ["FlipBars"] = "顛倒能量/連擊點",
        ["FlipOrientation"] = "左右反轉",
        ["VerticalBars"] = "垂直反轉",
        ["EnergyFlash"] = "閃爍能量條",
        ["EnergyText"] = "能量數字",
        ["UnifiedEnergyColor"] = "能量條顏色統一",
        ["GradientEnergyColor"] = "Gradient energy color",
        ["EnergyBGFlash"] = "能量不足時閃爍能量條背景",
        ["ShowPlayerHealthBar"] = "顯示玩家血量",
        ["ComboText"] = "連擊點數字",
        ["UnifiedComboColor"] = "連擊點顏色統一",
        ["ComboFlash"] = "五星時閃爍連擊點",
        ["ShowTargetHealthBar"] = "顯示目標血量",
    }

    COMERGY_COLORPICKERINFO = {
        ["TextColor"] = "文字顏色",
        ["BGColorAlpha"] = "背景顏色",
        ["EnergyBGColorAlpha"] = "能量背景",
    }

    COMERGY_TALENT_PRIMARY = "主"
    COMERGY_TALENT_SECONDARY = "副"

    COMERGY_TALENT = "天賦"
end
