if not(GetLocale() == "zhCN") then
    return;
end

local L = WeakAuras.L

-- Options translation
L["Actions and Animations: 1/7"] = "动作和动画 : 1/7"
L["Actions and Animations: 2/7"] = "动作和动画 : 2/7"
L["Actions and Animations: 3/7"] = "动作和动画 :3/7"
L["Actions and Animations: 4/7"] = "动作和动画 : 4/7"
L["Actions and Animations: 5/7"] = "动作和动画 : 5/7"
L["Actions and Animations: 6/7"] = "动作和动画 : 6/7"
L["Actions and Animations: 7/7"] = "动作和动画 : 7/7"
L["Actions and Animations Text"] = "如果想测试这个图示的动画效果, 你必须隐藏你的图示,然后再让它再次显示. 可以用侧边栏里的 眼睛 按钮来达到隐藏显示的效果"
L["Activation Settings: 1/5"] = "激活配置: 1/5"
L["Activation Settings: 2/5"] = "激活配置: 2/5"
L["Activation Settings: 3/5"] = "激活配置: 3/5"
L["Activation Settings: 4/5"] = "激活配置: 4/5"
L["Activation Settings: 5/5"] = "激活配置: 5/5"
L["Activation Settings Text"] = "如果你的职业是 %s, 你可以启用 玩家职业选项 并选择 %s."
-- L["Aura"] = ""
-- L["Aura Name"] = ""
L["Auto-cloning: 1/10"] = "自动克隆: 1/10"
L["Auto-cloning 1/10 Text"] = "在|cFF8800FF1.4|r版本中, 加入的最大的功能是 |cFFFF0000自动克隆|r.  |cFFFF0000自动克隆|r允许你的图示自动的复制自己, 来显示多个目标身上的法术信息. 当把它加入到一动态群组时, 将允许你可以创建丰富的动态信息集。"
L["Beginners Finished Text"] = [=[这是一个为初学者设计的教程, 然而, 仅仅触碰到 |cFF8800FFWeakAuras|r' 所能做到的表面, 对于一个初次使用的人也是很困难的.
在未来,  |cFFFFFF00更多|r |cFFFF7F00高级地|r |cFFFF0000教程|r 会被发布, 来指引你深入到 |cFF8800FFWeakAuras|r' 无限的可能性。]=]
L["Beginners Guide Desc"] = "初学者指南."
L["Beginners Guide Desc Text"] = "WeakAuras基本配置选项指南"
-- L["Constant Factor"] = ""
L["Create a Display: 1/5"] = "创建一个图示: 1/5"
L["Create a Display: 2/5"] = "创建一个图示: 2/5"
L["Create a Display: 3/5"] = "创建一个图示: 3/5"
L["Create a Display: 4/5"] = "创建一个图示: 4/5"
L["Create a Display: 5/5"] = "创建一个图示: 5/5"
L["Create a Display Text"] = [=[虽然“图示”选项卡里面有 滚动条来控制宽度，高度，X和Y定位，但这里有一个更简单的方法.
您只简单地把你的图示拖动您屏幕上的任何地方，并单击和拖动四个角来改变大小。
您也可以按住Shift键来进行更精确的定位。]=]
L["Display Options: 1/4"] = "图示配置: 1/4"
L["Display Options 1/4 Text"] = "现在, 选择一个进度条组件( 或新建一个)"
L["Display Options: 2/4"] = "图示配置: 2/4"
L["Display Options 2/4 Text"] = "这里的配置, 只在 你应用了基于 光环, 物品, 法术的触发器之后才 可用."
L["Display Options: 4/4"] = "图示配置: 4/4"
L["Display Options 4/4 Text"] = "最后, 一个新的显示,  |cFFFFFFFF模型l|r , 允许你使用任意一个游戏文件中包含的3D 模型."
-- L["Dynamic Group Options: 1/4"] = ""
-- L["Dynamic Group Options 1/4 Text"] = ""
L["Dynamic Group Options: 2/4"] = "动态群组选项：2/4" -- Needs review
L["Dynamic Group Options 2/4 Text"] = [=[动态群组最大的改进是提供了一个新的 延伸 选项.
选择 \"圆形布局\" 来看看效果.]=]
L["Dynamic Group Options: 3/4"] = "动态群组选项：3/4" -- Needs review
L["Dynamic Group Options 3/4 Text"] = [=[常数因子选项允许你控制环形组的增长方式。
一个环形组能以固定间隔的方式增加半径以显示更多内容，其中在固定半径增长方式下，更多内容将使元素靠得更近。]=] -- Needs review
L["Dynamic Group Options: 4/4"] = "动态群组选项：4/4" -- Needs review
L["Dynamic Group Options 4/4 Text"] = [=[动态群组先可以利用剩余时间为它们的子元素排序了。
没有剩余时间的元素可以放置在最上或者最下，取决于你选择了\"升序\"或者\"降序\".]=] -- Needs review
L["Finished"] = "结束" -- Needs review
L["Full-scan Auras: 2/10"] = "全扫描光环：2/10" -- Needs review
L["Full-scan Auras 2/10 Text"] = "首先，启用完全扫描功能"
L["Full-scan Auras: 3/10"] = "全扫描光环：3/10" -- Needs review
L["Full-scan Auras 3/10 Text"] = [=[|cFFFF0000自动克隆|r能够使用 \"%s\"选项了。
这导致每个光环需要匹配新显示元素的参数。]=] -- Needs review
L["Full-scan Auras: 4/10"] = "全扫描光环：4/10" -- Needs review
L["Full-scan Auras 4/10 Text"] = "一个弹窗会提示你|cFFFF0000自动|r一般在动态群组里使用。" -- Needs review
L["Full-scan Auras: 5/10"] = "全扫描光环：5/10" -- Needs review
L["Full-scan Auras 5/10 Text"] = "禁用完整扫描来重启其他单位设定选项。" -- Needs review
-- L["Group Auras: 6/10"] = ""
L["Group Auras 6/10 Text"] = "现在，选择群组进行单位设定。" -- Needs review
L["Group Auras: 7/10"] = "群组光环：7/10" -- Needs review
L["Group Auras 7/10 Text"] = [=[再说一次，|cFFFF0000自动克隆|r能够使用 \"%s\"选项了。
每一个受到特定光环影响的团队成员都会创建一个新的显示项目，]=] -- Needs review
L["Group Auras: 8/10"] = "群组光环：8/10" -- Needs review
L["Group Auras 8/10 Text"] = "为一个开启了|cFFFF0000自动复制|r的群组启用 %s 选项将使您的群组中的每个成员形成一个新的不受特定的光环影响的显示." -- Needs review
-- L["Grow"] = ""
L["Home"] = "首页" -- Needs review
-- L["Inverse"] = ""
-- L["Left Text"] = ""
-- L["Model"] = ""
L["Multi-target Auras: 10/10"] = "多目标光环：10/10" -- Needs review
L["Multi-target Auras 10/10 Text"] = "多目标光环已默认|cFFFF0000自动复制|r." -- Needs review
L["Multi-target Auras: 9/10"] = "多目标光环9/10" -- Needs review
L["Multi-target Auras 9/10 Text"] = "最后，为单位选项选择\\\"多个目标\\\"" -- Needs review
L["New in 1.4:"] = "1.4版的新功能：" -- Needs review
L["New in 1.4 Desc:"] = "1.4版的新功能" -- Needs review
L["New in 1.4 Desc Text"] = "参见WeakAuras 1.4版的新功能" -- Needs review
-- L["New in 1.4 Finished Text"] = ""
L["New in 1.4 Text1"] = [=[1.4 版的|cFF8800FFWeakAuras|r提供了一下强大的新功能。
这个向导提供了新功能的预览，并指明如何设置它们。]=] -- Needs review
L["New in 1.4 Text2"] = "首先，为了演示，我们创建了一个新的元素。" -- Needs review
-- L["Next"] = ""
-- L["Options/Trigger"] = ""
-- L["Player Class"] = ""
-- L["Play Sound"] = ""
-- L["Preset"] = ""
L["Previous"] = "前一个" -- Needs review
-- L["Progress Bar"] = ""
-- L["Show all matches (Auto-clone)"] = ""
-- L["Sort"] = ""
-- L["Sound"] = ""
-- L["Specific Unit"] = ""
-- L["Status"] = ""
-- L["Tooltip on Mouseover"] = ""
L["Trigger Options: 1/4"] = "触发器选项：1/4" -- Needs review
L["Trigger Options 1/4 Text"] = "除了 \\“多目标\\” 单位选项中还有另一个新的设置:特定单位." -- Needs review
L["Trigger Options: 2/4"] = "触发器选项：2/4" -- Needs review
L["Trigger Options 2/4 Text"] = "在这个地方,您可以指定你团队中的任意玩家或一个自定义单位ID.单位ID例如\\\"boss1\\\" \\\"boss2\\\".等对团队副本尤其有用." -- Needs review
L["Trigger Options: 3/4"] = "触发器选项：3/4" -- Needs review
L["Trigger Options 3/4 Text"] = "|cFF8800FFWeakAuras 1.4|r 也加入了一些新的触发器类型." -- Needs review
L["Trigger Options: 4/4"] = "触发器选项：4/4" -- Needs review
L["Trigger Options 4/4 Text"] = " |cFFFFFFFF单位特性|r 触发器允许您测试一个单位的名称,职业,敌对关系以及它是否是一个玩家或非玩家角色." -- Needs review
-- L["Type"] = ""
-- L["Unit"] = ""
-- L["Use Full Scan (High CPU)"] = ""
L["WeakAuras Tutorials"] = "WeakAuras 教程" -- Needs review
L["Welcome"] = "欢迎" -- Needs review
L["Welcome Text"] = [=[欢迎来到 |cFF8800FFWeakAuras|r 初学者教程.

本教程会教您如何使用WeakAuras，并阐述基本配置选项。]=] -- Needs review



