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WOTLK Patch (3.4.1)
WOTLK (3.4.0)
Updated:04-04-23 07:21 PM
Created:unknown
Downloads:50,563
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Categories:Death Knight, WOTLK Classic

Rune-It-All  Popular! (More than 5000 hits)

Version: 3.4.2
by: Cralor [More]

Description

Rune-It-All adds more features and functionality to Blizzard's rune frame, including size, movement, transparency, cooldown text, various art styles, and more.

Rune-It-All does the following:

  • Allows you to scale the size of the runes
  • Allows you to change the transparency in and out of combat
  • Allows you to unlock and lock the runes so that you can move them around
  • Has 5 unique layouts including: Vertical, Curved Up, Curved Down, Vertical Block, and Horizontal Block
  • Has 7 unique art choices including: Beta Runes, DKI Runes, and Letter Runes, Japanese Runes, Orb Runes, Runica Runes, Beta-Enhanced Runes
  • Allows you to move the runes individually
  • Has custom cooldown text (includes several options along with it)
  • Has option to show runes (when OOC - and useful when OOC alpha is less than 1) when you use a rune (e.g. Death and Decay OOC)
  • Allows you to increase or decrease the spacing between runes ("padding") Note: only works for Vertical and Horizontal layouts
  • Allows you to configure how the rune bar acts when you enter a Vehicle
  • And more...

Notes
  • Options can be accessed by typing /ria, /runeitall or /rune-it-all (or accessing the Interface Options)
Credits

Thank you to these people who gave the knowledge and insight to keep me on the right track:
_Chloe, slakah, zeksie, KarlKFI, Akryn, arnath2, kollektiv, Parnic, Yivry

Source
https://github.com/cralor/rune-it-all

3.4.2
----------
bug fixes for API updates

3.4.1
----------
bug fixes for death runes and alpha OOC support being 0 with cd text active

3.4.0
----------
initial wotlk build

8.0.1
----------
Updated for BfA 8.0.1
- Bug fixes with RUNE_POWER_UPDATE & initial login

7.3.0
----------
Updated for Legion 7.3.5
- Bug fixes & compatibility updates
- Added new feature to display Rune Type based on current Talent Spec

7.0.0
----------
Updated for Legion
- Rewrote the entire AddOn
- New expansion, same taste... same features
- Because runes are now "Death" style by default, created option to modify this if you want Blood, Unholy, or Frost for nostalgia
- Added the new Death rune default Blizzard style art as an option
- Support for 7th rune (Frost spec)

3.2.2
----------
Updated for Mists of Pandaria
- Fixed Pet Battle compatibility issues

3.2.1
----------
ToC update

3.2.1
----------
Have I really fixed the Death Rune issue?!

3.2 BETA
----------
TOC bump for latest patch compatibility
Fixed Vehicle entering / exiting issues
New experimental feature: change rune CD alpha (give feedback!)

3.1.1
----------
Another attempt at fixing exiting vehicle bug
Fixed package name error

3.1
----------
Remove debug code
Fix some comments
Included license txt this time around
New feature: choose how Rune-It-All acts when entering vehicles
Attempt at fixing exiting vehicle errors

3.0
----------
New features:
- Padding
- "OCC Rune Sensing"
- Individual Rune Moving
- Custom Cooldown Text

2.6.6
----------
Fixed YssDrop complications - Please update your YssDrop too!
Added new license file

2.6.5
----------
More attempts at fixing the rune issues!

2.6.4
----------
Forgot a :Show() call somewhere in there :)

2.6.3
----------
Unregister Blizzard Events! Stop fiddling with my code!

2.6.2
----------
Embed Portfolio! yay!

2.6.1
----------
Include Portfolio... d'oh!

2.6
----------
AddonLoader support - delayed
ToC reflected to show support for Patch 3.3
Fixed Death and Loading Screen bugs where the runes would reset

2.5.2
----------
Oops.
Lowered Rune Strata and increased font layer (so that you could see the X when unlocking the runes)

2.5.1
----------
Attempt fix at small bug on the default skin

2.5
----------
Pretty sure I fixed the Death Rune problem!
ToC bumped for Patch 3.2

2.4
----------
Fixed dreadful Unholy/Frost rune bug. What a pain!
Added 2 new layouts: Vertical Block and Curved Down
Added 4 new art choices: Japanese, Runica, Orb, and Beta-Enhanced

2.3
----------
Added art dropdown and new art choices
Fixed Vehicle bug
Updated Portfolio version
Fixed SetPoint issue

2.2
----------
New changes!!!
Now using Portfolio for options - options frame cleaned up
Cleaned up a lot of the code
Added 2 new layouts

2.1
----------
Fixed vehicle messing up the runes
Runes will now hide when you enter a vehicle and come back to personal settings when you exit

2.0
----------
Complete rewrite of the code. More like 2 times over! :P
Fixed and added Saved Variables
Added customizable transparency, scaling, and unlocking
Credits: slakah, _chloe, zeksie, and akryn

1.2
----------
Fixed folder issue.

1.1
----------
Added vertical/horizontal orientation options.
Optional Files (0)


Archived Files (2)
File Name
Version
Size
Author
Date
3.4.1
257kB
Cralor
09-10-22 01:48 PM
3.4.0
257kB
Cralor
09-08-22 08:20 PM


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Unread 09-30-09, 06:00 PM  
Cralor
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Originally posted by brontes
Is there a way to get omnicc counters on non-"default" art? The default art has too much border for my taste, but I don't get counters on any other textures.

Just grabbed the latest versions of both RuneMover and OmniCC, even at huge scaling I get no timers
I came across the idea that I might have a chance at setting up some manually made cooldowns. Just an idea I might be working around with in the future.
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Unread 09-25-09, 10:07 PM  
Cralor
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Ok. I have recently been playing my DK again and I have found an issue that I want to see if other people are getting.

Is anyone else having the rune art "reset" after a loading screen? (Like clicking a portal or entering an instance?)

Thanks
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Unread 09-06-09, 06:24 PM  
Cralor
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Originally posted by brontes
Is there a way to get omnicc counters on non-"default" art? The default art has too much border for my taste, but I don't get counters on any other textures.

Just grabbed the latest versions of both RuneMover and OmniCC, even at huge scaling I get no timers
This is where I run into a problem. OmniCC initiates timers on any frame that uses the Cooldown module that Blizzard has.

The default skin as well as the Runica skin use it as it looks "good" with them. The rest, possibly besides the orbs, do not fit with the cooldown module. The cooldown module is actually a semi-transparent square. If it were to be enabled on some of the others, you would see the square because most of the skins RuneMover has are concave shapes or symbols.
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Last edited by Cralor : 09-06-09 at 06:24 PM.
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Unread 09-05-09, 11:29 PM  
brontes
A Murloc Raider

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Is there a way to get omnicc counters on non-"default" art? The default art has too much border for my taste, but I don't get counters on any other textures.

Just grabbed the latest versions of both RuneMover and OmniCC, even at huge scaling I get no timers
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Unread 08-26-09, 07:20 AM  
vikkyne
A Murloc Raider

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Great. Looking forward to using it again. Thanks for the hard work.
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Unread 08-25-09, 11:14 AM  
Xzatly
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Thanks, it works now.
Last edited by Xzatly : 08-25-09 at 11:14 AM.
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Unread 08-24-09, 03:49 PM  
Cralor
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I really don't know why this occurs, but a simple /console reloadui fixes it.

In the mean time, I will upload something that MAY fix it. (I hope!)

Okay, I bumped it up 2 bug revisions to fix both the Rune and X issues.
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Last edited by Cralor : 08-24-09 at 04:03 PM.
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Unread 08-24-09, 12:06 PM  
Longarms
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Originally posted by Xzatly
since last update, there is no Rune Texture anymore, I have only the grey "circles" texture (blank inside).
Same here
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Last edited by Longarms : 08-24-09 at 12:07 PM.
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Unread 08-24-09, 08:50 AM  
Cralor
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Originally posted by Xzatly
Hello nice add'on thanks for that !
But since last update, there is no Rune Texture anymore, I have only the grey "cercles" texture (blank inside).
I saw this once, but then was unable to re-create it. I will test this out more and look into it for you.

Sorry about that.
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Unread 08-24-09, 02:36 AM  
Xzatly
A Kobold Labourer
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Hello nice add'on thanks for that !
But since last update, there is no Rune Texture anymore, I have only the grey "cercles" texture (blank inside).
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Unread 08-23-09, 11:18 PM  
azurias
A Kobold Labourer

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Thumbs up ty

thank you so much for bringing this addon back to life i remember for months wishing this would be updated. it's my favorite rune addon. simple and easy to understand.
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Unread 08-23-09, 06:10 PM  
Cralor
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I believe I fixed this issue.

I had to unregister the events from Blizzard and re-target back to the Blizzard code!

Please let me know if you still receive issues. I will now take a look at Pitbull.

EDIT: Fixed Pitbull issue. Nothing needed to do on my end. Take a look under the Notes section of the Addon Page to get RuneMover to work with Pitbull.

Enjoy!
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Last edited by Cralor : 08-23-09 at 06:40 PM.
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Unread 08-21-09, 11:30 AM  
vikkyne
A Murloc Raider

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Originally posted by Cralor
...and fixing some of these issues is like finding a needle in a hay stack..
I could seriously see that. Wishing you the best on it. I'll keep an eye peeled for any resolution.
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Unread 08-20-09, 02:10 PM  
Cralor
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Alright thanks for the report. Still learning some as I go and fixing some of these issues is like finding a needle in a hay stack. I'll see if I can get help from others.
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Unread 08-20-09, 09:12 AM  
vikkyne
A Murloc Raider

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Confirming the issue on the Blood spec and rune display reverting back and forth.

This isn't just about any particular spell used in Blood spec. I've had it do it thru all sorts of Blood spec spells. Heart strike esp, so I don't know what to tell you.

I do hope you get a handle on it, because this is to me a great addon. Very simple and yet artistic.
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