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WOTLK Patch (3.4.1)
WOTLK (3.4.0)
Updated:04-04-23 07:21 PM
Created:unknown
Downloads:50,560
Favorites:122
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Categories:Death Knight, WOTLK Classic

Rune-It-All  Popular! (More than 5000 hits)

Version: 3.4.2
by: Cralor [More]

Description

Rune-It-All adds more features and functionality to Blizzard's rune frame, including size, movement, transparency, cooldown text, various art styles, and more.

Rune-It-All does the following:

  • Allows you to scale the size of the runes
  • Allows you to change the transparency in and out of combat
  • Allows you to unlock and lock the runes so that you can move them around
  • Has 5 unique layouts including: Vertical, Curved Up, Curved Down, Vertical Block, and Horizontal Block
  • Has 7 unique art choices including: Beta Runes, DKI Runes, and Letter Runes, Japanese Runes, Orb Runes, Runica Runes, Beta-Enhanced Runes
  • Allows you to move the runes individually
  • Has custom cooldown text (includes several options along with it)
  • Has option to show runes (when OOC - and useful when OOC alpha is less than 1) when you use a rune (e.g. Death and Decay OOC)
  • Allows you to increase or decrease the spacing between runes ("padding") Note: only works for Vertical and Horizontal layouts
  • Allows you to configure how the rune bar acts when you enter a Vehicle
  • And more...

Notes
  • Options can be accessed by typing /ria, /runeitall or /rune-it-all (or accessing the Interface Options)
Credits

Thank you to these people who gave the knowledge and insight to keep me on the right track:
_Chloe, slakah, zeksie, KarlKFI, Akryn, arnath2, kollektiv, Parnic, Yivry

Source
https://github.com/cralor/rune-it-all

3.4.2
----------
bug fixes for API updates

3.4.1
----------
bug fixes for death runes and alpha OOC support being 0 with cd text active

3.4.0
----------
initial wotlk build

8.0.1
----------
Updated for BfA 8.0.1
- Bug fixes with RUNE_POWER_UPDATE & initial login

7.3.0
----------
Updated for Legion 7.3.5
- Bug fixes & compatibility updates
- Added new feature to display Rune Type based on current Talent Spec

7.0.0
----------
Updated for Legion
- Rewrote the entire AddOn
- New expansion, same taste... same features
- Because runes are now "Death" style by default, created option to modify this if you want Blood, Unholy, or Frost for nostalgia
- Added the new Death rune default Blizzard style art as an option
- Support for 7th rune (Frost spec)

3.2.2
----------
Updated for Mists of Pandaria
- Fixed Pet Battle compatibility issues

3.2.1
----------
ToC update

3.2.1
----------
Have I really fixed the Death Rune issue?!

3.2 BETA
----------
TOC bump for latest patch compatibility
Fixed Vehicle entering / exiting issues
New experimental feature: change rune CD alpha (give feedback!)

3.1.1
----------
Another attempt at fixing exiting vehicle bug
Fixed package name error

3.1
----------
Remove debug code
Fix some comments
Included license txt this time around
New feature: choose how Rune-It-All acts when entering vehicles
Attempt at fixing exiting vehicle errors

3.0
----------
New features:
- Padding
- "OCC Rune Sensing"
- Individual Rune Moving
- Custom Cooldown Text

2.6.6
----------
Fixed YssDrop complications - Please update your YssDrop too!
Added new license file

2.6.5
----------
More attempts at fixing the rune issues!

2.6.4
----------
Forgot a :Show() call somewhere in there :)

2.6.3
----------
Unregister Blizzard Events! Stop fiddling with my code!

2.6.2
----------
Embed Portfolio! yay!

2.6.1
----------
Include Portfolio... d'oh!

2.6
----------
AddonLoader support - delayed
ToC reflected to show support for Patch 3.3
Fixed Death and Loading Screen bugs where the runes would reset

2.5.2
----------
Oops.
Lowered Rune Strata and increased font layer (so that you could see the X when unlocking the runes)

2.5.1
----------
Attempt fix at small bug on the default skin

2.5
----------
Pretty sure I fixed the Death Rune problem!
ToC bumped for Patch 3.2

2.4
----------
Fixed dreadful Unholy/Frost rune bug. What a pain!
Added 2 new layouts: Vertical Block and Curved Down
Added 4 new art choices: Japanese, Runica, Orb, and Beta-Enhanced

2.3
----------
Added art dropdown and new art choices
Fixed Vehicle bug
Updated Portfolio version
Fixed SetPoint issue

2.2
----------
New changes!!!
Now using Portfolio for options - options frame cleaned up
Cleaned up a lot of the code
Added 2 new layouts

2.1
----------
Fixed vehicle messing up the runes
Runes will now hide when you enter a vehicle and come back to personal settings when you exit

2.0
----------
Complete rewrite of the code. More like 2 times over! :P
Fixed and added Saved Variables
Added customizable transparency, scaling, and unlocking
Credits: slakah, _chloe, zeksie, and akryn

1.2
----------
Fixed folder issue.

1.1
----------
Added vertical/horizontal orientation options.
Optional Files (0)


Archived Files (2)
File Name
Version
Size
Author
Date
3.4.1
257kB
Cralor
09-10-22 01:48 PM
3.4.0
257kB
Cralor
09-08-22 08:20 PM


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Unread 05-27-09, 07:31 PM  
Cralor
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In the ag_UnitFrames options, disable the Runebar module and it should allow RuneMover to work perfectly.

Some notes to users and myself to edit the description next time I update:

* Will not be adding padding - not a feature I would personally use and I just do not see it useful - especially with new "layouts" I will start working on
* OmniCC IS compatible with this - but you MUST have the scale set to 1.2 or higher for it to appear on the runes
* If you have issues with other addons conflicting with RuneMover, make sure you have tried to disable the DK portion (if any) of the addon first

Originally posted by Sithdral
I'd like to be able to resize the rune bar and maybe move the runes so it would be like:
B B
U U
F F
(B = Blood, U = Unholy, F = Frost rune)
This will be the first layout I will work on
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Last edited by Cralor : 05-27-09 at 07:47 PM.
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Unread 05-27-09, 01:31 AM  
Benuz
A Fallenroot Satyr

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This is a really elegant addon, I liked it so much!

But, my other favorite addon ag UnitFrames automatically removes the rune frame completely, is there a way to prevent this happening?
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Unread 05-24-09, 08:55 PM  
Cralor
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I've fixed the issue that I was having for so long by removing some extra features I did not necessarily need. I may slowly add some of this in as time goes on in a different manner that I have in mind.

Expect the "real release" of this addon very soon!

Sorry for the 6+ month wait!
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Unread 05-24-09, 10:03 AM  
Cryose
A Murloc Raider

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Originally posted by Shrake
Does anyone else have the problem that when you enter a vehicle the runes will reset to their original size upon exit of the vehicle?

On the addon, nice work, looking forward to the scaling and locking option.
Well, I haven't tried this addon yet, but this sounds like a similar problem I have with Pitbull. When I possess/enter a vehicle or pet, the default Pitbull Rune-bar (it's not really a "bar," considering that you can't edit it at all) vanishes and reappears very small where the default Blizz pet-frame is.

I'll check this out later, I hope it's compatible with Pitbull.
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Unread 05-06-09, 06:15 PM  
Cralor
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Thanks for the feedback.

I just finished an activity which I devoted 15 hours a week into so I will have a couple of weeks that I can devote more to other things. I HOPE to start working on this as soon as I can. I cannot make any promises as I am still very busy with school.

Thanks!
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Unread 05-06-09, 11:10 AM  
sylvannus
A Kobold Labourer

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Originally posted by Cralor
Okay. Here's the deal.

I'm not going to do anything to this addon until I get some feedback from you guys. I understand that the vertical/horizontal option is not "saving" yet, correct?

What would you guys like to see added to this addon?

I hope it be compatable with X-Perl...

And also, free scaling of the rune bar.
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Unread 05-06-09, 11:02 AM  
sylvannus
A Kobold Labourer

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I like this addon. Simple, effective without unnecessary options.

But recently I am using X-Perl, finding RuneMover can't work with X-Perl...Really hope solve this problem.

About compatibility with 3.1: it is fully compatible with 3.1 as you choose "load expired addons". Or, edit RuneMover.toc file, change the version code "30000" into "30100", and everything will be OK.
Last edited by sylvannus : 05-06-09 at 11:06 AM.
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Unread 04-01-09, 05:00 AM  
uncaringbear
A Kobold Labourer

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I like this addon. Simple, effective without unnecessary options.

I really hope it will be compatible with 3.1.
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Unread 03-21-09, 11:06 AM  
Sithdral
A Kobold Labourer

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Originally posted by Cralor
What would you guys like to see added to this addon?
I'd like to be able to resize the rune bar and maybe move the runes so it would be like:
B B
U U
F F
(B = Blood, U = Unholy, F = Frost rune)
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Unread 03-17-09, 03:42 PM  
Cralor
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Okay. Here's the deal.

I'm not going to do anything to this addon until I get some feedback from you guys. I understand that the vertical/horizontal option is not "saving" yet, correct?

What would you guys like to see added to this addon?
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Unread 03-17-09, 03:25 PM  
Loktarx
A Kobold Labourer
 
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Love this addon. It's like the icing on my awesome UI. ^.^ By the way, if you do quit updating this addon will it still work by any chance for the upcoming patch? Just curious.
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Unread 03-15-09, 11:08 AM  
Cralor
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Hey. Thanks for the feedback.

I've since stopped the development of this addon, and I think I will re-think my plans on this one.

I'll most likely be doing a re-write whenever I get the chance, but I am usually really busy.
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Unread 03-15-09, 12:51 AM  
z3Nd
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so simple. I love it
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Unread 12-16-08, 02:32 PM  
Cralor
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Hmm...

Unfortunately, the file I use is COMPLETELY different than this version. My version is several months of work from this version.

You will just have to deal with it now until I get the update out.

Thanks!!
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Unread 12-16-08, 04:20 AM  
Shrake
A Kobold Labourer

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Does anyone else have the problem that when you enter a vehicle the runes will reset to their original size upon exit of the vehicle?

On the addon, nice work, looking forward to the scaling and locking option.
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