Download
(265Kb)
Download
Updated: 04-04-23 07:21 PM
Pictures
File Info
Compatibility:
WOTLK Patch (3.4.1)
WOTLK (3.4.0)
Updated:04-04-23 07:21 PM
Created:unknown
Downloads:50,652
Favorites:122
MD5:
Categories:Death Knight, WOTLK Classic

Rune-It-All  Popular! (More than 5000 hits)

Version: 3.4.2
by: Cralor [More]

Description

Rune-It-All adds more features and functionality to Blizzard's rune frame, including size, movement, transparency, cooldown text, various art styles, and more.

Rune-It-All does the following:

  • Allows you to scale the size of the runes
  • Allows you to change the transparency in and out of combat
  • Allows you to unlock and lock the runes so that you can move them around
  • Has 5 unique layouts including: Vertical, Curved Up, Curved Down, Vertical Block, and Horizontal Block
  • Has 7 unique art choices including: Beta Runes, DKI Runes, and Letter Runes, Japanese Runes, Orb Runes, Runica Runes, Beta-Enhanced Runes
  • Allows you to move the runes individually
  • Has custom cooldown text (includes several options along with it)
  • Has option to show runes (when OOC - and useful when OOC alpha is less than 1) when you use a rune (e.g. Death and Decay OOC)
  • Allows you to increase or decrease the spacing between runes ("padding") Note: only works for Vertical and Horizontal layouts
  • Allows you to configure how the rune bar acts when you enter a Vehicle
  • And more...

Notes
  • Options can be accessed by typing /ria, /runeitall or /rune-it-all (or accessing the Interface Options)
Credits

Thank you to these people who gave the knowledge and insight to keep me on the right track:
_Chloe, slakah, zeksie, KarlKFI, Akryn, arnath2, kollektiv, Parnic, Yivry

Source
https://github.com/cralor/rune-it-all

3.4.2
----------
bug fixes for API updates

3.4.1
----------
bug fixes for death runes and alpha OOC support being 0 with cd text active

3.4.0
----------
initial wotlk build

8.0.1
----------
Updated for BfA 8.0.1
- Bug fixes with RUNE_POWER_UPDATE & initial login

7.3.0
----------
Updated for Legion 7.3.5
- Bug fixes & compatibility updates
- Added new feature to display Rune Type based on current Talent Spec

7.0.0
----------
Updated for Legion
- Rewrote the entire AddOn
- New expansion, same taste... same features
- Because runes are now "Death" style by default, created option to modify this if you want Blood, Unholy, or Frost for nostalgia
- Added the new Death rune default Blizzard style art as an option
- Support for 7th rune (Frost spec)

3.2.2
----------
Updated for Mists of Pandaria
- Fixed Pet Battle compatibility issues

3.2.1
----------
ToC update

3.2.1
----------
Have I really fixed the Death Rune issue?!

3.2 BETA
----------
TOC bump for latest patch compatibility
Fixed Vehicle entering / exiting issues
New experimental feature: change rune CD alpha (give feedback!)

3.1.1
----------
Another attempt at fixing exiting vehicle bug
Fixed package name error

3.1
----------
Remove debug code
Fix some comments
Included license txt this time around
New feature: choose how Rune-It-All acts when entering vehicles
Attempt at fixing exiting vehicle errors

3.0
----------
New features:
- Padding
- "OCC Rune Sensing"
- Individual Rune Moving
- Custom Cooldown Text

2.6.6
----------
Fixed YssDrop complications - Please update your YssDrop too!
Added new license file

2.6.5
----------
More attempts at fixing the rune issues!

2.6.4
----------
Forgot a :Show() call somewhere in there :)

2.6.3
----------
Unregister Blizzard Events! Stop fiddling with my code!

2.6.2
----------
Embed Portfolio! yay!

2.6.1
----------
Include Portfolio... d'oh!

2.6
----------
AddonLoader support - delayed
ToC reflected to show support for Patch 3.3
Fixed Death and Loading Screen bugs where the runes would reset

2.5.2
----------
Oops.
Lowered Rune Strata and increased font layer (so that you could see the X when unlocking the runes)

2.5.1
----------
Attempt fix at small bug on the default skin

2.5
----------
Pretty sure I fixed the Death Rune problem!
ToC bumped for Patch 3.2

2.4
----------
Fixed dreadful Unholy/Frost rune bug. What a pain!
Added 2 new layouts: Vertical Block and Curved Down
Added 4 new art choices: Japanese, Runica, Orb, and Beta-Enhanced

2.3
----------
Added art dropdown and new art choices
Fixed Vehicle bug
Updated Portfolio version
Fixed SetPoint issue

2.2
----------
New changes!!!
Now using Portfolio for options - options frame cleaned up
Cleaned up a lot of the code
Added 2 new layouts

2.1
----------
Fixed vehicle messing up the runes
Runes will now hide when you enter a vehicle and come back to personal settings when you exit

2.0
----------
Complete rewrite of the code. More like 2 times over! :P
Fixed and added Saved Variables
Added customizable transparency, scaling, and unlocking
Credits: slakah, _chloe, zeksie, and akryn

1.2
----------
Fixed folder issue.

1.1
----------
Added vertical/horizontal orientation options.
Optional Files (0)


Archived Files (2)
File Name
Version
Size
Author
Date
3.4.1
257kB
Cralor
09-10-22 01:48 PM
3.4.0
257kB
Cralor
09-08-22 08:20 PM


Post A Reply Comment Options
Unread 07-18-10, 03:01 AM  
hanfrank1990
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
what is the unit frame addon in the 1st pic?

do you mind to tell me how did you do that?
Report comment to moderator  
Reply With Quote
Unread 07-11-10, 09:49 PM  
Cralor
Mmm... cookies!!!
 
Cralor's Avatar
AddOn Author - Click to view AddOns

Forum posts: 772
File comments: 313
Uploads: 5
Another update...

Okay. I've implemented all of the features. I am now working on bugs. I do not know how long it will take, but depending on the issues that I run into, the time length may vary.

This is a huge update. Because of this, the new version will become 3.0. At the same time, I will be launching my website.

I don't think the website will be a huge thing, but I will be having a forum section dedicated to WoW and my AddOns. I will also have a whole Warcraft section on my site with all the current and past downloads, pictures, descriptions, etc. I'd love for you guys to join me

I'll keep you guys updated.
__________________
Never be satisfied with satisfactory.
Report comment to moderator  
Reply With Quote
Unread 07-09-10, 03:32 PM  
Cralor
Mmm... cookies!!!
 
Cralor's Avatar
AddOn Author - Click to view AddOns

Forum posts: 772
File comments: 313
Uploads: 5
Okay guys!

1) Pro-Fool's request is complete
2) Individual rune moving is complete
3) Padding is complete

I am currently working on custom cooldown timers. Then, I will do testing (hopefully no bugs ).

Thanks for waiting.
__________________
Never be satisfied with satisfactory.
Report comment to moderator  
Reply With Quote
Unread 06-23-10, 07:52 AM  
Cralor
Mmm... cookies!!!
 
Cralor's Avatar
AddOn Author - Click to view AddOns

Forum posts: 772
File comments: 313
Uploads: 5
I see what you are saying. So even if you are OOC, the rune bar should display if any of the runes actually get used.

Okay... I'll add it to the list

In other news... I am now working on some of these features Stay tuned!
__________________
Never be satisfied with satisfactory.
Report comment to moderator  
Reply With Quote
Unread 06-23-10, 06:49 AM  
Pro-Fool
A Murloc Raider

Forum posts: 5
File comments: 28
Uploads: 0
Simple and Sweet...

Nice addon - Perfect for what I need, Quick question though;

Is it possible to, have the runes appear when ever a rune goes on cooldown? Like, not shown out of combat - Yet, they appear when I use DnD? (Out of Combat)

If you can do this in the LUA - Could someone direct me towards it?

If not - hopefully an idea (Or Not :P)
Report comment to moderator  
Reply With Quote
Unread 06-20-10, 10:35 AM  
Cralor
Mmm... cookies!!!
 
Cralor's Avatar
AddOn Author - Click to view AddOns

Forum posts: 772
File comments: 313
Uploads: 5
I'm not exactly sure the folder name... try deleting a folder at a time. I no longer use those designs anyway. Sorry :S

On the cooldowns: I had to remove the compatibility to fix one of the issues. It is one of my planned features to create personal cooldown timers for RuneMover that include customizable options.

I will be releasing one feature at a time, so stay tuned!
__________________
Never be satisfied with satisfactory.
Last edited by Cralor : 06-20-10 at 10:35 AM.
Report comment to moderator  
Reply With Quote
Unread 06-20-10, 02:26 AM  
Craitos
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
i don't see the cooldown of the runes. :S
Report comment to moderator  
Reply With Quote
Unread 06-19-10, 07:13 AM  
Craitos
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Hello

What's the folder name, in the Vector Ui pack, the Unit Frames?
I need only the unit frames, and your rune mover. Thanks the help.
Report comment to moderator  
Reply With Quote
Unread 06-10-10, 04:24 AM  
eldavido
A Kobold Labourer

Forum posts: 1
File comments: 106
Uploads: 0
Oh you absolute LEGEND !!!! If it wasn't for the biological thing, I'd have your babies !!!!

THANKYOU !!!

Edit: Tested, and working perfectly fine, though I didn't need to update yssdrop. Thanks again
Last edited by eldavido : 06-11-10 at 01:39 AM.
Report comment to moderator  
Reply With Quote
Unread 06-09-10, 02:09 PM  
Cralor
Mmm... cookies!!!
 
Cralor's Avatar
AddOn Author - Click to view AddOns

Forum posts: 772
File comments: 313
Uploads: 5
Okay. I have got in-touch with yssaril, author of YssDrop, and he has located the issue. This has been fixed in both RuneMover and YssDrop. I recommend updating both just in case

I'm still working on the new features... school is almost over so give me a couple of weeks
__________________
Never be satisfied with satisfactory.
Report comment to moderator  
Reply With Quote
Unread 06-02-10, 07:21 AM  
eldavido
A Kobold Labourer

Forum posts: 1
File comments: 106
Uploads: 0
Hi Cralor

I see that you've managed to look at the code for YSSdrop, and find nothing wrong ... could it actually be the broker diplay addon itself (dockingstation) as I believe that it's this addon that generates the tooltip display ?

Not sure if that's correct or not, but might it be an idea to combine the 3, as per my system ?
Report comment to moderator  
Reply With Quote
Unread 05-31-10, 01:02 PM  
Cralor
Mmm... cookies!!!
 
Cralor's Avatar
AddOn Author - Click to view AddOns

Forum posts: 772
File comments: 313
Uploads: 5
Originally posted by eternalglory
How to edit the xperl lua ???

I cannot find line 68-69 how to do that
In the XPerl folder, open up the XPerl_Player.lua

Go to lines 68 and 69. You must place hash marks
Code:
--
before the two lines
Code:
XPerl_Player_InitDK(self)
XPerl_Player_SetupDK(self)
so it reads
Code:
--XPerl_Player_InitDK(self)
--XPerl_Player_SetupDK(self)
__________________
Never be satisfied with satisfactory.
Report comment to moderator  
Reply With Quote
Unread 05-27-10, 09:29 PM  
eternalglory
A Murloc Raider

Forum posts: 8
File comments: 63
Uploads: 0
How to edit the xperl lua ???

I cannot find line 68-69 how to do that
Report comment to moderator  
Reply With Quote
Unread 05-27-10, 03:40 PM  
Cralor
Mmm... cookies!!!
 
Cralor's Avatar
AddOn Author - Click to view AddOns

Forum posts: 772
File comments: 313
Uploads: 5
Good and bad news

Well, I took another look at YssDrop's code and do not seem to see any reason why these two addons are conflicting.

I have emailed the author (and I believe I have tried contacting the author once before) in hopes of figuring out a solution.

Sorry about that!

P.S.: I will now start working on some of the features that have been suggested
__________________
Never be satisfied with satisfactory.
Report comment to moderator  
Reply With Quote
Unread 05-27-10, 03:25 PM  
eldavido
A Kobold Labourer

Forum posts: 1
File comments: 106
Uploads: 0
Hi Cralor

The latest push you released does indeed fix the "missing" runes issue that I and a few others had ... but ....

The original issue I had still persists with the YSSdrop addon. No mouseover tooltip when this addon is installed :/

thought I'd let you know, been a bit busy in RL
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: