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WOTLK Patch (3.4.1)
WOTLK (3.4.0)
Updated:04-04-23 07:21 PM
Created:unknown
Downloads:50,667
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Categories:Death Knight, WOTLK Classic

Rune-It-All  Popular! (More than 5000 hits)

Version: 3.4.2
by: Cralor [More]

Description

Rune-It-All adds more features and functionality to Blizzard's rune frame, including size, movement, transparency, cooldown text, various art styles, and more.

Rune-It-All does the following:

  • Allows you to scale the size of the runes
  • Allows you to change the transparency in and out of combat
  • Allows you to unlock and lock the runes so that you can move them around
  • Has 5 unique layouts including: Vertical, Curved Up, Curved Down, Vertical Block, and Horizontal Block
  • Has 7 unique art choices including: Beta Runes, DKI Runes, and Letter Runes, Japanese Runes, Orb Runes, Runica Runes, Beta-Enhanced Runes
  • Allows you to move the runes individually
  • Has custom cooldown text (includes several options along with it)
  • Has option to show runes (when OOC - and useful when OOC alpha is less than 1) when you use a rune (e.g. Death and Decay OOC)
  • Allows you to increase or decrease the spacing between runes ("padding") Note: only works for Vertical and Horizontal layouts
  • Allows you to configure how the rune bar acts when you enter a Vehicle
  • And more...

Notes
  • Options can be accessed by typing /ria, /runeitall or /rune-it-all (or accessing the Interface Options)
Credits

Thank you to these people who gave the knowledge and insight to keep me on the right track:
_Chloe, slakah, zeksie, KarlKFI, Akryn, arnath2, kollektiv, Parnic, Yivry

Source
https://github.com/cralor/rune-it-all

3.4.2
----------
bug fixes for API updates

3.4.1
----------
bug fixes for death runes and alpha OOC support being 0 with cd text active

3.4.0
----------
initial wotlk build

8.0.1
----------
Updated for BfA 8.0.1
- Bug fixes with RUNE_POWER_UPDATE & initial login

7.3.0
----------
Updated for Legion 7.3.5
- Bug fixes & compatibility updates
- Added new feature to display Rune Type based on current Talent Spec

7.0.0
----------
Updated for Legion
- Rewrote the entire AddOn
- New expansion, same taste... same features
- Because runes are now "Death" style by default, created option to modify this if you want Blood, Unholy, or Frost for nostalgia
- Added the new Death rune default Blizzard style art as an option
- Support for 7th rune (Frost spec)

3.2.2
----------
Updated for Mists of Pandaria
- Fixed Pet Battle compatibility issues

3.2.1
----------
ToC update

3.2.1
----------
Have I really fixed the Death Rune issue?!

3.2 BETA
----------
TOC bump for latest patch compatibility
Fixed Vehicle entering / exiting issues
New experimental feature: change rune CD alpha (give feedback!)

3.1.1
----------
Another attempt at fixing exiting vehicle bug
Fixed package name error

3.1
----------
Remove debug code
Fix some comments
Included license txt this time around
New feature: choose how Rune-It-All acts when entering vehicles
Attempt at fixing exiting vehicle errors

3.0
----------
New features:
- Padding
- "OCC Rune Sensing"
- Individual Rune Moving
- Custom Cooldown Text

2.6.6
----------
Fixed YssDrop complications - Please update your YssDrop too!
Added new license file

2.6.5
----------
More attempts at fixing the rune issues!

2.6.4
----------
Forgot a :Show() call somewhere in there :)

2.6.3
----------
Unregister Blizzard Events! Stop fiddling with my code!

2.6.2
----------
Embed Portfolio! yay!

2.6.1
----------
Include Portfolio... d'oh!

2.6
----------
AddonLoader support - delayed
ToC reflected to show support for Patch 3.3
Fixed Death and Loading Screen bugs where the runes would reset

2.5.2
----------
Oops.
Lowered Rune Strata and increased font layer (so that you could see the X when unlocking the runes)

2.5.1
----------
Attempt fix at small bug on the default skin

2.5
----------
Pretty sure I fixed the Death Rune problem!
ToC bumped for Patch 3.2

2.4
----------
Fixed dreadful Unholy/Frost rune bug. What a pain!
Added 2 new layouts: Vertical Block and Curved Down
Added 4 new art choices: Japanese, Runica, Orb, and Beta-Enhanced

2.3
----------
Added art dropdown and new art choices
Fixed Vehicle bug
Updated Portfolio version
Fixed SetPoint issue

2.2
----------
New changes!!!
Now using Portfolio for options - options frame cleaned up
Cleaned up a lot of the code
Added 2 new layouts

2.1
----------
Fixed vehicle messing up the runes
Runes will now hide when you enter a vehicle and come back to personal settings when you exit

2.0
----------
Complete rewrite of the code. More like 2 times over! :P
Fixed and added Saved Variables
Added customizable transparency, scaling, and unlocking
Credits: slakah, _chloe, zeksie, and akryn

1.2
----------
Fixed folder issue.

1.1
----------
Added vertical/horizontal orientation options.
Optional Files (0)


Archived Files (2)
File Name
Version
Size
Author
Date
3.4.1
257kB
Cralor
09-10-22 01:48 PM
3.4.0
257kB
Cralor
09-08-22 08:20 PM


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Unread 12-11-09, 09:58 PM  
Cralor
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Ok. Does this happen every time you go in combat with a mob?

I am in no doubt that there is an issue here, but I really need to get a hold of the bug myself so that I can figure out what is wrong easier :P

I'll try removing it fully and downloading the one on this page to see if there is some weird issue with the 2.

Hmm...
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Unread 12-11-09, 07:10 PM  
vikkyne
A Murloc Raider

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Well, I tried different rune types (Orb - and I love that!), but still same result. Going to eliminate my Savedvariables data and see what happens.

EDIT: deleted Runemover SavedVariables files and still occuring. Really no clue now.
Last edited by vikkyne : 12-11-09 at 07:19 PM.
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Unread 12-11-09, 03:15 PM  
Cralor
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Why don't I experience this? Does this occur every fight for you guys?

Here's my little test video to show how it works for me. I deleted my SavedVariables to just make sure and still nothing.

http://www.xfire.com/video/1b280c/

Thanks for feedback thus far!
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Unread 12-11-09, 11:53 AM  
Opaque
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Funny, I just came here to post about the same problem!



Hopefully you sort it out! GREAT MOD!!!
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Unread 12-10-09, 08:26 PM  
vikkyne
A Murloc Raider

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Unread 12-10-09, 04:03 PM  
Cralor
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Ok that is what I have been using too. Can you provide a screenshot? I'd like to get to the bottom of this!

Thanks for your help!
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Unread 12-09-09, 10:51 PM  
vikkyne
A Murloc Raider

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I am using the Horizontal layout.
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Unread 12-09-09, 08:18 PM  
Cralor
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oUF and oUF_Neav

The black and art around it is from : http://www.wowinterface.com/download...orUI.html#info

I am still unsure which parts do it but I know for sure you will need the kgPanels for the circle art around it. I believe the other folders in the 'Interface' folder do the black part of the frame.

Hope this helps.
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Last edited by Cralor : 12-09-09 at 08:23 PM.
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Unread 12-09-09, 05:58 PM  
Neros
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Really not much to do with your addon, but what unit frames are you using in your screen shot, way sexy.
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Unread 12-09-09, 02:09 PM  
Cralor
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Hmm... I am testing it out now and I don't have any issues.

What layouts are both of you using? I've tried changing several of the options and I'm not seeing anything out of the ordinary.

Hopefully we can get this figured out

cralor
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Unread 12-09-09, 09:20 AM  
garth
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I love this add on. I am also having the same problem sadly. I havent had it happen to the blood runes but when i use my frost and unholy runes the runes are reverting back to default. I've tried all the different types and it does it to every one.
Thanks for all the work you do on this.
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Unread 12-08-09, 10:36 PM  
vikkyne
A Murloc Raider

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No problem. I still love this simple looking but effective mod.

Well, downloaded the v3.3 version and it's gone back to having the default icons show up for frost runes. I am using the DKI rune set, but for whatever reason, the standard frost (and not DKI frost graphic shows up). It looks like it does this for Death Runes over frost, actually - if that makes sense. Let me know if I befuddled you.

EDIT: nah, now finding it does it off and on for any rune type, whether death rune or not. FYI - I do NOT have DKI Runes installed.
Last edited by vikkyne : 12-08-09 at 10:44 PM.
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Unread 12-08-09, 06:51 PM  
Cralor
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You know... I forgot to include Portfolio... really sorry... update incoming
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Unread 12-08-09, 06:42 PM  
entropos
A Defias Bandit

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What the heck is portfolio?

Getting an error saying it won't load because a dependency called Portfolio isn't loaded. Weird. Will figure this out and post again.
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Unread 12-07-09, 04:43 PM  
Cralor
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Thanks for your kind words. I hope you enjoy it.

I have just included AddonLoader support (for those of you who use that AddOn).
I have also fixed up the Death and Loading Screen bugs where the runes would go back to their default state.
I have also enabled Patch 3.3 support. Let me know if you run into any issues when the latest patch hits.

Lastly, I have updated the Descriptions Page with instructions on how to get RuneMover working with Shadowed Unit Frames.

Remember to comment for suggestions, requests, and bug reports!! Thanks!!
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Last edited by Cralor : 12-07-09 at 04:44 PM.
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