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ImmersionRP (Continued)  Popular! (More than 5000 hits)

Version: 3.1.2
by: Shannae [More]

The ImmersionRP Add On originally written by Seagale, continued by Shannae. ImmersionRP is a FlagRSP2 and MyRolePlay compatible Add On, which provides the user with the ability to supply additional descriptive text about their character and to set an "RP Status" such as Roleplayer, In Character, and Looking For Contact. ImmersionRP keeps to a strict design philosophy of intuitive interface design and minimal complication.

This is a small bugfix release, with a client version upgrade.

Naes random tip for this build: Don't want the infobox popping up in the middle of your raid? Right click your unit frame, go to ImmersionRP, and Disable ImmersionRP Temporarily.

Next Up: More code optimization, peer-to-peer description transmission, and improved tooltip handling.

Currently Annoying Me: How to not cause errors with the drop down menu to set a focus, before Blizzard fixes the client so this works the way they tell us it should.

I accept (but do not respond to) direct emails sent to Shannae dot Darkehart at gmail dot com.

Tweet! http://twitter.com/Illuminatus488

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Unread 05-17-09, 04:38 PM  
Shannae
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I have a vague notion of adding Profile support, but there are a few difficulties in doing so with the way the transmission protocol works. I'm pretty sure I know how I want to get around them, but new features are lower on my priority list than bugs and polishing existing features.

So you can look forward to hearing about it Soon™.
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Unread 05-18-09, 03:42 AM  
Aurorablade
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Thats understandable..But they are always nice to add on the 'Soon' list.
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Unread 06-17-09, 07:37 PM  
aenott
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Talking Bugfix: The RP mode button is now visible for all chat frames

Dear Shannae,

Please apply this fix soon.

Bug description: When creating a new chat frame, by right clicking on the General tab, and selecting Create New Window, the RP mode button is no longer visible, when that chat frame is selected.

Bugfix: Make the parent of the RP mode button FloatingChatFrameTemplate instead of ChatFrame1. The relevant ImmersionRP.xml line will become:

Code:
<Button name="ImmersionRPRPModeButton" movable="true" parent="FloatingChatFrameTemplate">
To keep the placement the same, the anchor point needs to be:

Code:
<Anchor point="TOP" relativeTo="ChatFrame1BottomButton" relativePoint="BOTTOM">
Last edited by aenott : 06-17-09 at 08:58 PM.
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Unread 06-18-09, 11:41 PM  
Shannae
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Re: Bugfix: The RP mode button is now visible for all chat frames

This is not a bug. The purpose of binding the button to the primary chatframe is to ensure that only a single button is created, in a fashion that plays nicely with common UI designs tendency to have multiple chatframes visible and to utilize the first chatframe as the only chatframe used for actual interaction with other players. Your modification will not be included in the ImmersionRP codebase and will remain unsupported.
Last edited by Shannae : 06-18-09 at 11:42 PM.
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Unread 06-18-09, 11:51 PM  
Shannae
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Channel Password Terrorism

It has been brought to my attention that on at least one server, someone has begun systematically denying functionality to users of RP Add Ons by gaining ownership of the communication channel, and locking it with a password.

Blizzards custom chat channel interface requires that a user be considered the "owner" of the channel at all times. This is determined initially by the person who "creates" the channel by first joining it. Thereafter, should the owner leave the channel without designating a new owner manually with a slash command, ownership automatically passes to the character that has the lowest ID number (which is an incremental indicator of your characters creation date and time relative to every character ever created on that Realm since the Realms went online).

What this means is, that this terrorist can almost assuredly acquire ownership in an alternative channel s/he becomes aware of in the same fashion, and shut it down as well.

ImmersionRPs solution to this act will be to enable the channel-less communication system I developed, and I implore the other add on authors yet again to update their add ons technology in order to repel this attack upon our users, as I have implored them before to do it for the sake of their convenience.
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Unread 06-19-09, 12:01 AM  
aenott
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Angry Re: Re: Bugfix: The RP mode button is now visible for all chat frames

Originally posted by Shannae
This is not a bug. The purpose of binding the button to the primary chatframe is to ensure that only a single button is created, in a fashion that plays nicely with common UI designs tendency to have multiple chatframes visible and to utilize the first chatframe as the only chatframe used for actual interaction with other players. Your modification will not be included in the ImmersionRP codebase and will remain unsupported.
Thank you for not even trying the changes. There is only ever one RP button with my edits.
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Unread 06-19-09, 12:12 AM  
Shannae
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Re: Re: Re: Bugfix: The RP mode button is now visible for all chat frames

Originally posted by aenott
Thank you for not even trying the changes. There is only ever one RP button with my edits.
Thank you for keeping your snarky responses to yourself. I certainly feel like dropping what I'm doing to implement, test, and bugfix a users modification in order to support a highly uncommon UI design scenario with the way you're behaving. I really feel the love.

Now if you don't mind, I have work to do, per my most recent comment.
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Unread 06-19-09, 08:55 AM  
aenott
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Cool Party Options is only one line

Dear Shannae,

When you finish changing the communication structure, please consider the following:

As per Hideaki Imamura's bug report, when Beginner Tooltips are enabled, in the Interface, Help panel, the Party Options show as a single long line.

Fix: Do not change the tooltip when Beginner Tooltips are enabled and the mouse is not over the world frame. There are no known side effects of this change.

Code: Change line 88 in ImmersionRP.lua

Code:
if (ImmersionRPSettings["MODIFY_TOOLTIP"] == 1 and UnitIsPlayer("mouseover")) then
to

Code:
if (ImmersionRPSettings["MODIFY_TOOLTIP"] == 1
    and ( SHOW_NEWBIE_TIPS == "0" or GetMouseFocus() == WorldFrame )
    and UnitIsPlayer("mouseover")) then
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Unread 06-19-09, 09:01 AM  
aenott
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Red face Re: Re: Re: Re: Bugfix: The RP mode button is now visible for all chat frames

Dear Shannae,

When you finish with the communication structure, please read the following.

Originally posted by Shannae
Thank you for keeping your snarky responses to yourself. I certainly feel like dropping what I'm doing to implement, test, and bugfix a users modification in order to support a highly uncommon UI design scenario with the way you're behaving. I really feel the love.

Now if you don't mind, I have work to do, per my most recent comment.
I feel there is some misunderstading around here. There is no uncommon UI. By default, a user is able to
  • Create a new tab, by right clicking on the General tab and select Create New Window
  • Right click on that tab, select Settings
  • Uncheck everything but IC channels, such as Say, Emote and Whisper
  • Not press the RP button

If you do not wish to support this scenario, feel free.
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Unread 06-19-09, 10:08 PM  
Aurorablade
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Re: Channel Password Terrorism

Originally posted by Shannae
It has been brought to my attention that on at least one server, someone has begun systematically denying functionality to users of RP Add Ons by gaining ownership of the communication channel, and locking it with a password.

Blizzards custom chat channel interface requires that a user be considered the "owner" of the channel at all times. This is determined initially by the person who "creates" the channel by first joining it. Thereafter, should the owner leave the channel without designating a new owner manually with a slash command, ownership automatically passes to the character that has the lowest ID number (which is an incremental indicator of your characters creation date and time relative to every character ever created on that Realm since the Realms went online).

What this means is, that this terrorist can almost assuredly acquire ownership in an alternative channel s/he becomes aware of in the same fashion, and shut it down as well.

ImmersionRPs solution to this act will be to enable the channel-less communication system I developed, and I implore the other add on authors yet again to update their add ons technology in order to repel this attack upon our users, as I have implored them before to do it for the sake of their convenience.
ICK! Man...that shows both no life and complete rudeness for someone to do that. I hope this person spotanously combusts.
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Unread 06-19-09, 10:10 PM  
Aurorablade
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If you need help testing let me know and i can try to help track down bug/code errors for ya.
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Unread 06-24-09, 07:04 AM  
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Hey there, Shannae!

I have never heard of someone locking the chat channel before - I hope this practice doesn't spread. ><

Out of curiosity, will the communication method you've developed be compatible with the method MarySue (on Curse.com) uses? I've got fingers crossed and wish you the best!
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Unread 06-24-09, 12:45 PM  
Shannae
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The new communication method will be compatible with Mary Sue, yes. Which is requiring a rather substantial rewrite of the peer to peer code I originally wrote, and probably the inclusion of Ace Libraries into ImmersionRP.

In theory, if there are no more 'Disasters' around my house, I'll get it done today or tomorrow, and have the bugtest phase finished by this weekend.
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Unread 06-24-09, 02:28 PM  
Shannae
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Red face Re: Party Options is only one line

Originally posted by aenott
Dear Shannae,

When you finish changing the communication structure, please consider the following:

As per Hideaki Imamura's bug report, when Beginner Tooltips are enabled, in the Interface, Help panel, the Party Options show as a single long line.

Fix: Do not change the tooltip when Beginner Tooltips are enabled and the mouse is not over the world frame. There are no known side effects of this change.

Code: Change line 88 in ImmersionRP.lua

Code:
if (ImmersionRPSettings["MODIFY_TOOLTIP"] == 1 and UnitIsPlayer("mouseover")) then
to

Code:
if (ImmersionRPSettings["MODIFY_TOOLTIP"] == 1
    and ( SHOW_NEWBIE_TIPS == "0" or GetMouseFocus() == WorldFrame )
    and UnitIsPlayer("mouseover")) then
Okay, you know what, I appreciate your enthusiasm, I really do, but you don't even have the correct line of the file in question, much less syntactically correct code. At a glance, my estimate is that your change, if applied to the correct portion of the file, would cause IRP to fail to modify a tooltip no matter which one it was.

If you have a bug report or feature request, please utilize the supplied features of this website and I'll look into them (now that I know the website isn't sending me emails notifying me of new submissions and therefore I have to check the pages manually, anyways >.< ).
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Unread 06-25-09, 12:34 PM  
aenott
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Smile Re: Re: Party Options is only one line

Originally posted by Shannae
Okay, you know what, I appreciate your enthusiasm, I really do, but you don't even have the correct line of the file in question, much less syntactically correct code. At a glance, my estimate is that your change, if applied to the correct portion of the file, would cause IRP to fail to modify a tooltip no matter which one it was.
The code is both syntactically correct, and works as advertised, I'll email you an explanation since I agree with you: this is not the place to discuss it. Please let me know if you prefer something else than email.

If you have a bug report or feature request, please utilize the supplied features of this website and I'll look into them (now that I know the website isn't sending me emails notifying me of new submissions and therefore I have to check the pages manually, anyways >.< ).
Well, the several months old bug report, without any comment from you, wasn't really enticing me to use that feature. I'm glad you now know to look at it and good luck with the communication code.
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