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Updated:09-01-08 06:26 AM
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Its' Death Knight Timer  Popular! (More than 5000 hits)

Version: 2.9.0.2
by: Itsnoteasy [More]

Updated Sep 1.

Note: if there's something wrong, or you don't like it, please leave a comment.

Death Knight Timer is an experiment in a different way of representing a Death Knight's runes and runic power.

The basic idea is that you have a runeblade, with your runes carved into it. As you spend each rune, it pops out of its socket and slowly crawls back to the blade; when the rune returns to its original position, it's ready to use again.

Additionally, runic power is represented by a bar filling up the inside of the blade.

This addon is currently in the proof of concept stage; it's got a few known bugs and lots of features are missing. That said, if you want to download it, give it a try, and let me know what you think, I'd appreciate it.

Features implemented:

  • Rune display with crawl-back animation.
  • Runic power display.
  • Dragging to reposition. :P
  • First revision of new animation library is in place. Currently only used to do the "bounce" effect when runes refresh. :P

Features planned:
  • Disease display: something similar to the rune display that lets you know not only how many diseases you have on the target, but how long until they disappear.
  • Global Cooldown display; currently, I'm thinking some kind of pulsing light or something. I dunno.
  • More elaborate animation; Its needs the bam-bam!

Known bugs/deficiencies:
  • It sometimes gets stuck at just over 0 runic power. I'm not sure why yet, but I suspect the events aren't being processed for some reason...
  • The entry in the interface options panel is stuck "open" and can't be collapsed. Still trying to work out why.

2.0.9.2
  • Got dragging to reposition the blade working. Note that only the area with the rune sockets in it is actually draggable (making the whole thing draggable would be horrible atm.)
  • New animation library is in-place and about 60% finished. It's doing the fancy bounce animation. You can play with the Candy.lua file to change the animation; the only docs for EyeCandy at the moment are the source itself, sadly.
  • Compressed the rune graphics to BLP; cut down on the size a little. Not going to compress the blade graphics, since doing so actually makes them larger.
  • Removed the About pane for now.
  • Disabled debugging output. :P
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Unread 08-31-08, 07:14 PM  
Itsnoteasy
A Murloc Raider
 
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Drat; I'm always forgetting something.

I'm going to clean up what I've currently got and try to push that out today. It doesn't have debugging output enabled by default, as well as having one or two other things done.

Sorry about that.
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Unread 08-31-08, 12:31 PM  
GOKUSSJ5
A Murloc Raider

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could you tell me how to turn the dktimer opion off so it won't show the dktimer.blade:updaterunicpower plz?
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Unread 08-25-08, 04:56 AM  
Mike-N-Go
A Theradrim Guardian
 
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Debug

You left on the debug print.
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