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Updated: 11-23-20 04:24 PM
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Shadowlands patch (9.0.2)
Battle for Azeroth (8.0.1)
Shadows of Argus (7.3.0)
Tomb of Sargeras (7.2.0)
Return to Karazhan (7.1.5)
Legion (7.0.3)
Updated:11-23-20 04:24 PM
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TipTop  Popular! (More than 5000 hits)

Version: 3.1.2
by: Seerah [More]

In my quest to find the perfect tooltip mod, I decided to create my own and have a learning experience. Thus, TipTop was born. TipTop seeks to modify the default tip instead of replace it.


Apparently, my comments are a magnet for bug reports and feature requests, despite the buttons for them to the right to put them on my portal, the FAQ saying to put them on my portal (with links even!), and repeated requests in the comments section to put them at my portal. So I'll put it here in big, colorful, bold letters.

FEATURE REQUESTS AND BUG REPORTS NEED TO BE PUT ON MY PORTAL. IF YOU PUT THEM IN MY COMMENTS, THEY WILL MOST LIKELY BE FORGOTTEN AND/OR IGNORED.
I appreciate the time that you take to report bugs and request things, but please appreciate the time/effort that it takes me to go through them and remember them, and please just put them in the correct location.



Features:
  • optional class-colored border for units (optional support for !ClassColors)
  • optional difficulty-colored border for units
  • option to display class icon before unit's name in tooltip (off by default)
  • various class icon textures to choose from (thanks, gossipgirlxo and Flat Player Icons!)
  • option to display guild rank (off by default)
  • added target text line
  • "faded" tip if unit is tapped, dead, or offline
  • custom border, background, and status bar textures
  • custom font selection, plus option of Outline, etc.
  • custom background color/alpha
  • custom health bar color, including class-colored
  • ability to move the tooltip or attach to cursor
  • can show health on statusbar in five different formats
  • health bar may be above or below the tooltip, or be contained inside the tooltip
  • item-quality colored border for items
  • raid icon display
  • added talent text line
  • displays (Rare), (AFK), and (DND) when possible, next to the unit's name
  • option to display elite/rare elite graphic for those units
  • adjust tip background alpha
  • SharedMedia support
  • each character has a choice of using either a global or character specific profile
  • option to shorten player names
  • option to color player names by class



FAQ:

Where are the options?
The options panel is located on the addons page of the Interface Options panel. Hit escape, go to Interface, click the AddOns tab, and you'll see TipTop listed there. You can also use the slash commands /tiptop or /tip

How do I move the tooltip?
In the TipTop config window, scroll down until you see the anchor settings. You may either anchor the mouse to the cursor, or to a side/corner of the screen. Note that x,y offsets only work when the tip is *not* anchored to the cursor. This is a limitation set by the game's API, and I will not code in the hacks that other tooltip addons use to get around this. I suggest using the alpha setting instead so the tip doesn't block your view so much.

I want the tooltip offset from the cursor - will you add it or is it bugged?
See above.

Where can I find more fonts/borders/bar textures?
For further font choices, I suggest the SharedMedia addon. Have a font you want to use that's not in there? Read the "Instructions for MyMedia.txt" file in the SharedMedia folder.

How can I give feedback?
Feel free to leave your comments/questions here, but all bug reports and feature requests need to go to my portal if you want me to remember to do them.

Can I use your code/textures?
All use of my code and custom textures separate from TipTop must be for your own personal use and they may not be redistributed separate from the addon. You may use snippets of my code in addons you intend to distribute only after receiving permission, and credit must be given.

Can I redistribute this addon?
My addons may only be redistributed in UI compilations, and any mention of the addon must point to its download page or my portal, both on wowinterface.

Do you accept cookies?
I love cookies! Unfortunately, they may turn to crumbs in the mail. Instead, you may donate to my cookie fund via PayPal.

3.1.2
- update for 9.0
- fixed backdrop errors

3.1.1
- fix to allow the tooltip to resize when using short names

3.1
- added option: color player names by class
- added option: display only player name (no titles or server names)
- fixed: tooltips now stick to the alpha you choose
- fixed: hack to force world frame tooltips to use your color choice for the background
- some code cleanup

3.0.1
- fix for white story tooltip and war campaign tooltip

3.0
- TipTop 3.0!
- now reuses the default tooltip's bg instead of making and adjusting a new frame
- updated for color api changes in BfA
- code clean up, some reorganization, and some adjustments

2.19.3
- fix for a random, odd nil error

2.19.2
- fixed another boss mouseover bug with large health numbers

2.19.1
- updated TOC number for 7.3
- modified usage of :SetBackdrop to keep the Aurora addon from complaining

2.19
- tweaked raid marker code, in case the client ever returns a number without an icon assigned to it
- added the ability to set the font of the health bar text independently

2.18.1
- fix for guild ranks not displaying for characters from other servers

2.18
- added option to disable class-colored border for NPCs
- added option to disable class icon for NPCs
- reorganized options

2.17
- added font size option for tooltip text
- added font size option for health bar text

2.16.3
- fix (hopefully) for integer overflow error on NPCs with extremely large amounts of health, when curhp/maxhap is displayed on healthbar

2.16.2
- update TOC for 7.1
- tweaked specialization line code
- tweaked tooltip anchor code (should play nice with the updates to LibItemUpgradeInfo using by Auctionator, etc)

2.16.1
- possible fix for repeated specialization lines
- "specialization" is now localized

2.16
- added new class icon textures
- removed old class icon texture files (used straight from default UI now)
- updated LibSharedMedia-3.0

2.15
- added new health format, 1.2k / 1.2k (100%), as requested

2.14.4
- fix for anchor not showing

2.14.3
- update for Legion
- fixed for new API to check if unit is tapped

2.14.2
- fixed nil error if you don't have the elitetexture setting enabled

2.14.1
- fixed elite texture bug (where it wouldn't hide after mousing over an elite unit)
- fixed typo that's been there for years and no one's ever noticed - rare elite texture (silver dragon) should now display
- fixed oversight that I haven't updated the manual level number for units with a level of -1 (skull texture) for a couple of xpacs... >.>

2.14
- updated for WoD
- added :ClearAllPoints() call when reanchoring GameTooltip
- Removed references to ShoppingTooltip3 and ItemRefShoppingTooltip3 which were removed from the UI.

2.13.3
- added missing logic check to fix error on line 296

2.13.2
- logic check to fix error in 5.4
- updated Ace3 libs
- updated TOC for 5.4

2.13.1
- fix for nil error reported by Ookami.kun

2.13
- updated TOC for 5.2
- updated libraries
- added new feature: ability to display guild rank (off by default)

2.12
- updated TOC to 5.1
- put in fix for white borders on clickable tooltips when border is hidden or not set to color by item quality
- skin Blizz's new compare tips for clickable tooltips
- fixed level logic for difficulty coloring

2.11.1
- put in check to only set percent health text if <= 100%
- this fixes errors where the client would wrongly report a maxhp of 1

2.11
- updated TOC for MoP
- updated libs
- added Monk class icon
- fixed talents - they now only show Specialization, no talent points
- added option to truncate health text
- cleaned up code a tad
- localized new globals in the upvalues list
- added optional faction icon to tooltip (settings located in "Extra Stuff" section)
- removed "MONOCHROME" font flag because it currently crashes the client
- changed "THICK OUTLINE" font flag to "MONOCHROME OUTLINE" (this won't crash you)
- changed two included statusbar textures - converted to .blp properly this time

2.9.4
- updated TOC for 4.3
- updated libs

2.9.3
- fixed a bug with the short talents option when mousing over someone with no talent spec

2.9.2
- that was quick! today's mini-patch fixed heirloom item colors (removed override code from TipTop)

2.9.1
- attempt to fix Blizz bug where Heirloom items are colored white (this only fixes the tooltip borders, I filed a bug report to fix on the servers)

2.9
- added option to only show main spec name (hiding the talent points)

2.8.3
- updated libs
- tweaked options layout for larger window

2.8.2
- bumped TOC number for 4.2
- all seems to be working as expected!

2.8.1
- updated libs
- fixed: health bars now stay your custom color!

2.8
- the health bar on the tooltip may now be colored by class

2.7
- FIXED: nil error when trying to get talents from players who haven't chosen their spec yet
- NEW: draggable frame for quick repositioning of the tooltip. X,Y coordinates are still available for fine tuning. Don't want to use the mover frame? It's not created or anything until you click the config button for it.

2.6
- optimizations to talent gathering code

2.5
- updated for Cataclysm
- changed "INSPECT_TALENT_READY" to "INSPECT_READY"
- use GUID returned by new event to only grab talents for the unit I requested
- fix for changes to GetTalentTabInfo()
- updated all libraries

2.4
- fiddled with padding between statusbar and frame border when the health bar is inside
- can now color the border by level difficulty (if class and difficulty are *both* selected, friendly units will be colored by class, and others will be by difficulty)
- changed hp display for units with no maxhp (ex. walls in WG) so that maxhp is 1 - this displays their current health, at least, instead of forcing the text to be blank
- fix for random/rare error with talents

2.3.2
- refix for talent spam

2.3.1
- hopefully fixed: nil error and repeating icon bug
- fixed: minimum width for tooltip (code is for aesthetics and to fit in health display)
- updated: libs and TOC number

2.3
- Fixed: talent text spamming the tooltip for some raid frames
- Fixed: Elite graphic not obeying its checkbox in options
- Added: option to display class icon next to name in tooltip (off by default)

2.2
- you can now set the font flags for the tooltips' text (Outline, etc)
- if you have the elite graphic enabled, it will now show for bosses too

2.1.1
- added support for WorldMapTooltip
- fixed health percent display for "units" with no health (gates in Wintergrasp, for example)

2.1
- added a couple additional checks to silence a couple errors
- added some additional options for profiles (copy from default profile and reset profile)

2.0.1
- fixed error for custom created frames/tooltips that try to look like the game tooltip - let me know if something's still awry
- fixed an oopsie - target text works again (had accidentally deleted the line that called its function >.< )

2.0
- semi-rewrite of 1.x
- the ability to have the health bar inside the tip is back
- rearranged options
- new health bar color option
- added an elite/rare elite graphic option for hubby
- changed directory structure and pushed media into a media subdirectory
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Unread 09-17-08, 08:09 PM  
Hevanus
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Originally posted by Seerah
I will look into how this is done with other addons...
On live I'm using StarTip, which I think is a stripped-down Ace3 port or clone of CowTip. It can do what I described, so it might be usable as an example.
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Unread 09-17-08, 11:49 AM  
Sec
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Sec: ah, I was testing with the FlagRSP2 from here. But I still saw a line it added in my tooltip (over my unit frame). It just would collapse behind the healthbar when I moused off the frame before it faded... But I'm glad that you've found a work around.
When playing on a second character, I have noticed that FlagRSP2 messes up TipTop's health bar. I am not entirely sure why this occurred as I used the same FlagRSP2 settings from testing on the first character. I'll fiddle with this more to see what's up, but as the problems are from FlagRSP2, I'm not sure how likely it'd get fixed.

I have +2 and -2 because there are actually 3 different sizes of fonts in tooltips, sized 10, 12, and 14 by default. I find the tooltips easier to read with this differences in font size. May I ask what you gain by having the text the same size?
I do agree that the way you have coded the font size increase/decrease is the most logical, straight-forward and easy approach. The only reason why I personally keep the font set to 12 no matter what the text it is dealing with is because I am using a pixel font. This font best displays at 12 - any bigger or smaller and the font becomes blurred. The font I am using is the same as what was shown in my initial screenshots. A slider would also give individuals an on-the-fly ability to change their font size. Personally, I have no desire to change the font past 12, unless I change the font face, although I cannot guess the scope of everyone's expectations for customization.

I will think about that... Atm, it's using the same colors as the default tip (or should be... ).
It does use the same colors at the default tip so long as an addon like FlagRSP2 is not allowed to modify the tooltip. I am a bit confused as to why FlagRSP2 alters the tooltip color, the class color as well as removes (player). I am somewhat wondering how MRP, FlagRSP and IRP work with TipTop, but in all honesty, all of those addons give me grief and leave me unsatisfied so I'm just going to stick with the one I can tolerate best.
Last edited by Sec : 09-17-08 at 11:50 AM.
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Unread 09-17-08, 11:12 AM  
Strongbow
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Hi Seerah!
Thank you for those resent updates you have made to your addon, those have eliminated the problems i had before (with the text collapsing behind the health bar).

And for putting in the talents in the tooltip so i can get rid of 1 that i used to see that.

I have a slight problem tho, when i mouse over my mount the tooltip will stay there and not fade away until i mouse over something else which is strange sine i haven't changed any of those settings and talking about that is it possible to change all tooltips to be instant off instead of fading when you change your target to nothing ?

/Strongbow
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Unread 09-17-08, 10:22 AM  
Seerah
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Sec: ah, I was testing with the FlagRSP2 from here. But I still saw a line it added in my tooltip (over my unit frame). It just would collapse behind the healthbar when I moused off the frame before it faded... But I'm glad that you've found a work around.

- ability to choose which corner of the cursor to anchor to which corner of the tooltip

- ability to specify offset for cursor anchoring
I will look into how this is done with other addons...
- ability to adjust global tooltip opacity
Hmm... You're right, I don't have that in there. I thought I used to... Will be added.
1) Allow a slide selector for the +2 and -2 font sizes that are used for elements such as player name. I just manually delete the +2 or -2 as they appear in the .lua which isn't too bad as I know what lines need changing.
I have +2 and -2 because there are actually 3 different sizes of fonts in tooltips, sized 10, 12, and 14 by default. I find the tooltips easier to read with this differences in font size. May I ask what you gain by having the text the same size?
2) An option to change the tooltip's background color.
I will think about that... Atm, it's using the same colors as the default tip (or should be... ).
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Last edited by Seerah : 09-17-08 at 10:22 AM.
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Unread 09-17-08, 10:05 AM  
Sec
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Seerah, yes, I am using FlagRSP2 (as can be found at wowace.com). My unitframe layout is oUF Caellian, albeit an older version than what is currently available at WoWInterface. I also am on Live servers (no Beta for me).

With TipTop1.3.1 and FlagRSP2 enabled at the same time, FlagRSP2 information no longer displays on the tooltip, however the following occurs:

1) The health bar positions correctly (not high).
2) The health bar's length is updated correctly, regardless of who I am targeting or whether or not that user has a target.
3) The health bar no longer has the extra "line" of pixels.

An interesting point about FlagRSP2 is that if you go to the tooltips menu, you can set FlagRSP2 to not add its information or otherwise modify the default tooltip. Instead, FlagRSP2 will provide a secondary tooltip that somewhat anchors on top of the game's default tooltip. This secondary tooltip displays the following only: prefix, name, surname as well as title. The game's default tooltip presents the following information: regular name (with PvP/game title), guild, level, race, class, and (Player). The game's default tooltip also appears in the navy blue background that TipTop assigns. FlagRSP2 would change that color to a lighter one.

In short, having FlagRSP2 set with both "Default/Light Mode tooltip" and "Show extra tooltip in Light Mode" allow TipTop to do its thing without any flaws.

Suffice to say, I will be keeping those options enabled. I do not like the redundancy of having a name displayed twice, however that's the only way to make FlagRSP2 play nice. I can say that of all the tooltip addons I have tried, TipTop is the most humble in that it changes elements but still remains flexible.

So, the problems I have occurred in the past have now been corrected. I have noticed no further bugs with TipTop. I just wish someone would make a roleplay addon that does not suffer the flaws that FlagRSP, FlagRSP2, MRP and IRP all fall to. Unfortunately, I've found or heard of no author who is interested in such a project as it is roleplay-centric and the authors of addons I have mentioned are seemingly set in their way with no desire to change.

If I could list a few suggestions to TipTop:

1) Allow a slide selector for the +2 and -2 font sizes that are used for elements such as player name. I just manually delete the +2 or -2 as they appear in the .lua which isn't too bad as I know what lines need changing.
2) An option to change the tooltip's background color.

Kudos to you for your commitment to TipTop.
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Unread 09-17-08, 12:28 AM  
Hevanus
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Woot, thanks for the options menu. Would like to see options for the following though:

- ability to choose which corner of the cursor to anchor to which corner of the tooltip

- ability to specify offset for cursor anchoring

- ability to adjust global tooltip opacity

I'm sure I'll think of others, but those are the first things that jump out at me.
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Unread 09-16-08, 11:10 PM  
Seerah
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v.1.3.1
- fixed resize bug when mousing off of default unit frames
- FlagRSP2 issue still persists, however - it is my belief that this lies in their code


I figured out the cause of the health bar/border color issue. It seems to have to do with the default frames and how they detect the mouse when hovering over the health/power bars. Should be fixed now.

As for your resize bug with FlagRSP2, Sec, no matter what I tried, the tooltip still collapsed a bit when mousing off of the default unit frame (see above). Do you use the default frames?
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Unread 09-16-08, 10:37 PM  
nodq
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Originally posted by Seerah
I'm assuming that this is on Live, not beta? I will do some more digging.

edit: Sec, are you using FlagRSP2 or the more recent version of FlagRSP BC (continued)?
healthbar problem still tehre without any addon loaded.
Last edited by nodq : 09-16-08 at 10:38 PM.
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Unread 09-16-08, 08:42 PM  
Seerah
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I'm assuming that this is on Live, not beta? I will do some more digging.

edit: Sec, are you using FlagRSP2 or the more recent version of FlagRSP BC (continued)?
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Last edited by Seerah : 09-16-08 at 08:45 PM.
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Unread 09-16-08, 03:37 PM  
Sec
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Seerah, I upgraded to 1.3 and refrained from configuring TipTop so that the information I provide hopefully will be accurate. I also deleted the saved variables files.

I believe I have disabled all tooltip-modifying addons aside from TipTop. Firstly, I believe that FlagRSP2 is the addon that colors the class and removes the "(Player)". Having FlagRSP2 disabled corrects the issue. FlagRSP2 does not seem to have any other affect on the tooltip/TipTop, aside from the additional name and title fields. I actually like that the class is colored; I'd love for there not to be a class field, but I'm not sure how to remove it through the .lua file. The same goes for (Player); it is a field I would remove had I the knowledge or option to do so.

When running only TipTop, if I hover over the pet (warlock) or my own unitframe, the health bar still is too high. If I quickly hover from my unitframe to the pet's, the healthbar does not seem to have enough time to update its width to match that of the actual tooltip.

The health bar texture is also a bit off, no matter who's unitframe or character I am looking at. It looks like there is a second line of texture that starts on the left and ends roughly 3/4 along the actual health bar. It is slightly noticeable because the second line appears only 1 or 2 pixels wide.

This is all I have noticed while running an unmodified TipTop, without enabling any other addons that modify the tooltip's appearance or functionality. I am going to modify my ToolTip, turn on my addons and see how it does. I will be using FlagRSP2 still, mainly because there is no good replacement and I enjoy the concept it provides.

Other tooltip-related addons I use: SpellTips, TekKompare, ManyItemTooltips and Enchant Woot-O-Matic.

I might have some requests/suggestions after I get my setup reconfigured however I fully understand that this was developed to fit your needs, Seerah, so I may just end up asking how I'd go about tweaking things myself. ^^"
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Unread 09-16-08, 03:10 PM  
nodq
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Originally posted by Seerah
Do you guys get the same behavior with TipTop being the only addon enabled? Also, what addons are you using that touch the tooltip?

I just noticed, actually, that Sec appears to have another tooltip addon enabled at the same time. It doesn't say (Player) after the level/class/race line and class is class colored.

I got some other Addons yes, but none touches the Tooltip in any way (afaik)

I use addons like oUF + layout and all the plugins like combatfeedback etc.
Dominos Afflicted2 simplebuffbars and so on. Ah and i used TipTac befor, and was always testing TipTop until the latest Version, which is kinda the Version i would use instead of TipTac i guess savedvariables of TipTac wont touch TipTop, right?

I will try to run TipTop without any Addon tomorrow and will give feedback here.
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Unread 09-16-08, 02:10 PM  
Seerah
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Do you guys get the same behavior with TipTop being the only addon enabled? Also, what addons are you using that touch the tooltip?

I just noticed, actually, that Sec appears to have another tooltip addon enabled at the same time. It doesn't say (Player) after the level/class/race line and class is class colored.
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Unread 09-16-08, 12:58 PM  
nodq
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Originally posted by Hjalte
Hi Seerah

1. The talent line is reversered, showing eg. a destruction lock as (40/21/0) when it should be the other way around (0/21/40).

2. If a player has no target and I don't have any talent info, the health bar is too far up on the tooltip.

Keep up the good work
Same here, with no Target and you hover over a PvP Target where Talents are not showing up, the Healtbar is not in place, it overlaps with the above stuff.
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Unread 09-16-08, 12:24 PM  
Seerah
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v.1.3
- fixed talent line display
- hooked the tooltip's OnShow() instead of replacing it
- fixed font applying to the right-side of compare tips
- added an in-game config panel


Sorry Hjalte and Sec, I could not reproduce your health bar issues. Please let me know if they continue after this version.
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Unread 09-13-08, 03:29 PM  
Hjalte
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Hi Seerah

1. The talent line is reversered, showing eg. a destruction lock as (40/21/0) when it should be the other way around (0/21/40).

2. If a player has no target and I don't have any talent info, the health bar is too far up on the tooltip.

Keep up the good work
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