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Updated: 10-28-16 09:39 AM
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Return to Karazhan (7.1.5)
Legion (7.0.3)
Updated:10-28-16 09:39 AM
Created:unknown
Downloads:36,047
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CooldownButtons  Popular! (More than 5000 hits)

Version: 3.4.3
by: Netrox [More]

Features:
*Monitor Spell and Item Cooldowns as Buttons (see screenshots)

* Hide cooldowns longer than X seconds

* Supports Masque button skinning

* easy to use configuration UI (use /cdb or /cooldownbuttons to open)



Projekt page

3.4.3 - 28. Okt. 2016
- toc bump

3.4.2 - 23. Okt. 2016
- Detect spells with recharge as spells with cooldown

3.4.1 - 08. Aug. 2016
- Fix display of spells that get a cooldown after learning a talent. e.g "Mind Control" after learning "Dominate Mind"

3.4.0 - 31. Jul. 2016
- update item group for non-health potion (add legion potions)
- update item group for health potion (add legion potions)
- remove cooldown set for shaman shocks
- remove cooldown set for hunter traps

3.3.1 - 30. Jul. 2016
- Bump Toc for Options Addon/Module...

3.3.0 - 29. Jul. 2016
- Bump Toc for Legion
- Fix a bug with Chat Post notifications
-> If you find issues with CDB in Legion feel free to open a ticket: http://www.wowace.com/addons/cooldownbuttons/tickets/
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Unread 11-14-08, 09:51 PM  
zoktar
A Cliff Giant
AddOn Compiler - Click to view compilations

Forum posts: 72
File comments: 262
Uploads: 1
show keybinds

Dont know if this is easy to implement, but this addon has removed somewhat annoying thing bout checking your castbars for CDs, i love it!. only thing that would be nice to have as an addition would be to be able to have the keybinds (shortend ofc, ei ctrl-4 = c4, alt-ctrl-q = acq) on them aswell, as u use alot of different spells during gameplay can get confusing of wich spell had what binding, this way ull always press the right button soon as its cd is up!, and also dont have to check that number of actionbars for spells ur already casting, might be dumb but id love to have it!. cheers on a great addon!.
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Unread 11-16-08, 11:59 AM  
Jaded
A Kobold Labourer

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Shock Cooldowns

Not really liking the new way CDB is handling Shock cooldowns. Possible to have it back the way it was?
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Unread 11-19-08, 01:06 AM  
Jzar
A Chromatic Dragonspawn
 
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Date: 2008-11-19 00:05:22
ID: 56
Error occured in: Global
Count: 1
Message: ...ce\AddOns\CooldownButtons\Modules\Button_Manager.lua line 310:
bad argument #1 to 'sub' (string expected, got nil)
Debug:
(tail call): ?
(tail call): ?
[C]: sub()
...ce\AddOns\CooldownButtons\Modules\Button_Manager.lua:310:
...ce\AddOns\CooldownButtons\Modules\Button_Manager.lua:306
...ce\AddOns\CooldownButtons\Modules\Button_Manager.lua:298: ButtonUpdateTimer()
...ce\AddOns\CooldownButtons\Modules\Button_Manager.lua:192: DrawButton()
...rface\AddOns\CooldownButtons\Modules\Bar_Manager.lua:98:
...rface\AddOns\CooldownButtons\Modules\Bar_Manager.lua:47
(tail call): ?
[C]: ?
[string "safecall Dispatcher[2]"]:9:
[string "safecall Dispatcher[2]"]:5
(tail call): ?
...face\AddOns\Titan\libs\AceTimer-3.0\AceTimer-3.0.lua:140:
...face\AddOns\Titan\libs\AceTimer-3.0\AceTimer-3.0.lua:114
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Unread 11-21-08, 03:42 PM  
Wimpface
A Molten Giant
 
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Does this work with runes? So it shows the cooldown left on runes for death knights?

Thanks in advance, Wimpface
__________________
All I see is strobe lights blinding me in my hindsight.
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Unread 11-30-08, 12:55 PM  
john-f
A Kobold Labourer

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come on anyone i cant see my arcane shot anyone know how to reset it or do something about it :S
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Unread 12-01-08, 01:35 AM  
dakota182
A Kobold Labourer

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Any word on the progress of a DK fix?
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Unread 12-01-08, 10:54 AM  
nukesistah
A Kobold Labourer

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Originally posted by john-f
come on anyone i cant see my arcane shot anyone know how to reset it or do something about it :S
no traps or feezing arrow either
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Unread 12-01-08, 11:55 PM  
Netrox
A Murloc Raider
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Unread 12-13-08, 01:38 PM  
Kvothe
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Deathknight

As my login with WoWAce is somehow no longer valid (was absent for over a year) and registering a new one doesn't work for me I will post some ideas of how to "fix" the DK cds here.

I think that runes should be treated as a resource like mana.
So basically just ignore every cooldown that is purely rune related and show only skills with dedicated cooldowns completely ignoring the rune cd part.
It is not really applicable to track rune cds on a per skill base (at least for me) and in my opinion there are more specialized addons out there for tracking runes (e.g. Runica which is my favourite atm since it beautifully integrates with CDB).

This would mean that if i use a skill which has a cd of let's say 15 sec I get an announcement 15 sec later even though the spell may not be useabe due to required runes being on cd.

For the other classes their resource is not included in the cooldown of their skills so why for DKs?
If a mages blink is ready but not useable due to low mana he would still want to know it is ready.

I don't know if it's possible to implement DK cooldowns in such a way as the API returns the skills current cd (the rune cd overrides the actual cd of a skill as far as I know even if the actual cd is much longer) and therefore there's no reliable way to determine the skills cooldown and not the rune cd (which may be considered a bug and hopefully fixed).

I don't know if this is the best way for every DK out there (it certainly would be for me ) but maybe you could consider such an approach.
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Unread 12-15-08, 11:30 AM  
dakota182
A Kobold Labourer

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Re: Deathknight

Originally posted by Kvothe
As my login with WoWAce is somehow no longer valid (was absent for over a year) and registering a new one doesn't work for me I will post some ideas of how to "fix" the DK cds here.

I think that runes should be treated as a resource like mana.
So basically just ignore every cooldown that is purely rune related and show only skills with dedicated cooldowns completely ignoring the rune cd part.
It is not really applicable to track rune cds on a per skill base (at least for me) and in my opinion there are more specialized addons out there for tracking runes (e.g. Runica which is my favourite atm since it beautifully integrates with CDB).

This would mean that if i use a skill which has a cd of let's say 15 sec I get an announcement 15 sec later even though the spell may not be useabe due to required runes being on cd.

For the other classes their resource is not included in the cooldown of their skills so why for DKs?
If a mages blink is ready but not useable due to low mana he would still want to know it is ready.

I don't know if it's possible to implement DK cooldowns in such a way as the API returns the skills current cd (the rune cd overrides the actual cd of a skill as far as I know even if the actual cd is much longer) and therefore there's no reliable way to determine the skills cooldown and not the rune cd (which may be considered a bug and hopefully fixed).

I don't know if this is the best way for every DK out there (it certainly would be for me ) but maybe you could consider such an approach.

For what it's worth, I would also be happy with this system for my DK. I'm checking this page daily for the DK update. This mod is fantastic and I can't wait for it to work properly with my new main.
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Unread 12-20-08, 02:48 AM  
Netrox
A Murloc Raider
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done
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Unread 12-20-08, 12:37 PM  
dakota182
A Kobold Labourer

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Originally posted by Netrox
done
installing now! can't wait... will edit with results.

edit: looked cleaner for a bit... with some questionable cooldown alerts, then i got this:
Code:
Date: 2008-12-20 11:46:42
ID: 4
Error occured in: Global
Count: 1
Message: ...\AddOns\CooldownButtons\Modules\Cooldown_Manager.lua line 150:
   ?(): Invalid spell slot
Debug:
   (tail call): ?
   (tail call): ?
   [C]: ?()
   ...\AddOns\CooldownButtons\Modules\Cooldown_Manager.lua:150: CheckExpiring()
   ...\AddOns\CooldownButtons\Modules\Cooldown_Manager.lua:75: Add()
   ...e\AddOns\CooldownButtons\Modules\Spell_Cooldowns.lua:82: ?()
   ...oft\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146:
      ...oft\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146
   [string "safecall Dispatcher[1]"]:4:
      [string "safecall Dispatcher[1]"]:4
   [C]: ?
   [string "safecall Dispatcher[1]"]:13: ?()
   ...oft\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:91: Fire()
   ...ace\AddOns\Bagnon\libs\AceEvent-3.0\AceEvent-3.0.lua:73:
      ...ace\AddOns\Bagnon\libs\AceEvent-3.0\AceEvent-3.0.lua:72
AddOns:
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  (ck=cb7)
Last edited by dakota182 : 12-20-08 at 12:48 PM.
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Unread 12-25-08, 10:06 PM  
dakota182
A Kobold Labourer

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The fix did nothing. Any comments?
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Unread 12-26-08, 06:19 AM  
Kvothe
A Kobold Labourer
 
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Well the fix certainly did remove skills which have no dedicated cooldown.
The problem is that the API does not return the cooldown of a skill but the cooldown + the rune cd (which hopefully is subject to change as there is a bug report on the official forums).

It may be possible to write a workaround for this but not reliably since there is another bug where the rune cd does not always return correct values.
Maybe Netrox has an idea for a workaround (which would be awesome ) but I think that it's not worth the effort and hopefully fixed by blizzard in the next patch.

Until then I'm using the previous version where I can turn of mostly unwanted cds.

EDIT: Eventually it would be nice to add an option for a minimum cooldown treshold (or set it to >10 secs for DK).
Last edited by Kvothe : 12-26-08 at 06:27 AM.
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Unread 12-26-08, 11:35 AM  
dakota182
A Kobold Labourer

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Originally posted by Kvothe


EDIT: Eventually it would be nice to add an option for a minimum cooldown treshold (or set it to >10 secs for DK).
Well, on the features section for this addon, it states:

* Hide cooldowns longer than X seconds
If you figure out how to do it, let me know. I'm gonna go play around with the settings, myself.
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