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Compatibility: | Eternity's End patch (9.2.5) |
Updated: | 05-05-22 05:34 PM |
Created: | unknown |
Downloads: | 179,238 |
Favorites: | 598 |
MD5: |
Stuf is a replacement to StellarUF. Stuf has the same initial layout and feel of StellarUF, but Stuf is highly customizable.
Do not expect much since this mod's purpose is to replace the Blizzard's main unit frames, not other unit frame mods. I'll most likely deny requests to copy random features.
Noteworthy Recent Additions:
Supported Units:
File Name |
Version |
Size |
Author |
Date |
Type |
0.0.1 |
604kB |
05-09-22 01:12 PM |
Addon |
File Name |
Version |
Size |
Author |
Date |
9.2.1 |
626kB |
totalpackage |
05-04-22 05:31 AM |
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totalpackage |
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02-15-09, 11:57 PM | ||
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For sharing settings, you'll have to share your saved variables file for Stuf. |
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totalpackage |
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02-15-09, 11:53 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 83
Uploads: 0
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The Party frame bug is back..
I do not use the party frames on my healer. They are disabled/hidden. Right now, 1 Half Empty Blizz frame is available. Has the name, has health on mouse over. Has buffs. But no Mana. And im in a party of 5, and only 1 party frame is showing. |
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kxuhx |
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02-15-09, 11:51 PM | |
A Deviate Faerie Dragon
Forum posts: 14
File comments: 55
Uploads: 0
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1. Ya it is the bliz one, Ill try a texture, having 1 side curved is cool though.
2. I edited my post because I realized that after I posted doh! 3. Ok, Ya I did it the math way, it just that when I arena my frames for 2's and 5's are different but taking an extra few minutes each time to re-configure them is not biggy. How about being able to drag the whole party frame at same time then? cheers though best unit mod Ive used.
Last edited by blackwater : 02-15-09 at 11:52 PM.
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blackwater |
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02-15-09, 11:43 PM | ||
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2. It's already possible to color text by reaction. You can change the color of Death Knights or you can change the color of Hostile reaction (or both) to help you distinguish between them. Also, there are condition tags labeled "attackable" and "hostile". Here's some examples: Code:
[reaction:name] -- color name by reaction color [classreaction:name] -- color name by class if unattackable player; reaction color otherwise [reaction_if_hostile:He's mad at you!] -- only shows "He's mad at you!" in reaction color if target is hostile [reaction_if_attackable:Hit me] -- only shows "Hit me" in reaction color if attackable (hostile or neutral)
Last edited by totalpackage : 02-15-09 at 11:50 PM.
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totalpackage |
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02-15-09, 11:11 PM | |
A Deviate Faerie Dragon
Forum posts: 14
File comments: 55
Uploads: 0
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Really into this addon, I think its great.
Some requests Ive setup my stuf a lot like perl (here is a screenshot http://tinyurl.com/bbnwvx ). 1. Is there a way to get the background frame reversed? Like in the screenshot I want the curved part to be on the right side not on the left. ( isn't it supposed to be like that anyhow?) 2. Party spacing global. Can there just be a global setting under party to change the frame spacing ( between each other) instead of doing each one separately? That way it very easy to maintain a uniform look and also change on the fly very quickly . ( most unit frames have this option and its very useful). 3. Save and export settings. This addon is surprisingly customized it would be nice to be able to export settings so other people can just import them. cheers though, great work.
Last edited by blackwater : 02-15-09 at 11:36 PM.
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blackwater |
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02-15-09, 08:41 PM | ||
A Murloc Raider
Forum posts: 4
File comments: 23
Uploads: 0
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Oh, almost forgot i'm aware of the 40yd range check for friendly units, my question is why i ONLY get that check now? None at all for hostile targets it seems now. I know aguf worked like that because i found it essential for pvp(i beleive it worked on your max-range harmful spell) and Pitbull worked like that too up until 3.0. Now none that i try seem to work including *cringe* X-Perl. I'm wondering if sumthing in Blizzard changed or i got a screwy wtf file or goofed something else up.
Last edited by fuqinsim : 02-15-09 at 08:51 PM.
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fuqinsim |
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02-15-09, 05:14 PM | ||
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totalpackage |
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02-15-09, 04:49 PM | |
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After trying what you suggested I still get the same error and associated messed up target frame. After scraping my layout and starting over I figured out how to reproduce it.
In target settings just check hide for Buff Icons. You'll get the error and frame will mess up like I described below. Other than that it works great! Thanks a lot! |
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Soulsbane |
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02-15-09, 03:45 PM | ||
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2. In a party setting, I do not want to promote OOR fading because it usually makes the healer ignore you even if you're only a yard or two OOR. Definitely useful for raid frames, though. 3. At level 80, everything is pretty much between 10k and 100k, which would make reformatting numbers done very often and reduce performance. Plus it would not work with my current tag system. It's either always or never short past 10k, and most would like to know exactly how much hp/mana their comrades have. Range check for unit frames has always been for heal/cure spells to friendly units (40 yards). For harmful spells, the range varies between several spells, so it's best to look at your actionbar to determine range for enemies. |
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totalpackage |
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02-15-09, 01:29 PM | |
A Murloc Raider
Forum posts: 4
File comments: 23
Uploads: 0
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First of all, great unit mod! I've used mainly aguf for the past couple years as i had a custom layout i edited myself. I started with Discord, went to Aguf until shortly after 3.0, and been using Pitbull up until i discovered your addon. I really like the low "footprint". The config is a lil tedeious at 1st but the customization is awesome!
I do, however, have some feature requests: 1. A border for the target frame colored by classification(gold for elite silver for rare) and class/classification. 2. An option to fade the out of range units. 3. An infotag for short health/mana after 4 digits , something like [curhpshort] so past 9999 would read 10k, 10.1k, 10.2k and so-on. I also have a general unit frame question, is it me or did Blizzard change sumthing with the range-checking on frames? It only seems to work on friendly units i can buff with any UF i've tried since 3.0. Lastly keep up the GREAT work on this addon, it is refreshing to see such a customizable, lightweight, and purely badazz unit-frame addon!!! |
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fuqinsim |
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02-15-09, 10:14 AM | ||
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@ Tokamal - Thanks. Those were Stuf's priorities. @ kxuhx - No problem. Please screen your HUD setup when you're done. I'm curious to see Stuf made into one. |
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totalpackage |
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02-15-09, 06:14 AM | |
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Patern Tag.
Great addon.
Low CPU usage, no errors as far as I can see, friendly-user configuration, transparency... Very good work! |
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Tokamal |
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02-15-09, 12:54 AM | |
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I don't think anyone else has reported this but here goes. Basically after I got done fixing it the way I like I get this error
Code:
[00:48:37] Interface\AddOns\Stuf\aura.lua:221: attempt to index local 'color' (a nil value) [C]: ? Interface\AddOns\Stuf\aura.lua:221: in function <Interface\AddOns\Stuf\aura.lua:211> Interface\AddOns\Stuf\aura.lua:478: in function `func' Interface\AddOns\Stuf\core.lua:470: in function <Interface\AddOns\Stuf\core.lua:430> Interface\AddOns\Stuf\core.lua:494: in function `?' Interface\AddOns\Stuf\core.lua:92: in function <Interface\AddOns\Stuf\core.lua:91> [C]: in function `TargetUnit' Interface\FrameXML\SecureTemplates.lua:325: in function `SecureActionButton_OnClick' Interface\FrameXML\SecureTemplates.lua:402: in function `SecureUnitButton_OnClick' [string "*:OnClick"]:1: in function <[string "*:OnClick"]:1> |
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Soulsbane |
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02-14-09, 08:12 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 83
Uploads: 0
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omg you are my hero
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kxuhx |
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