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Compatibility: | Warlords of Draenor Pre-Patch (6.0.2) |
Updated: | 10-24-14 08:04 PM |
Created: | unknown |
Downloads: | 100,238 |
Favorites: | 145 |
MD5: |
IntroA Diablo themed oUF layout for oUF 1.6.4+. This layout is part of the Roth UI compilation.
CLASS BAR PREVIEWORB CONFIG
To open the orb config panel type in:
Moving
/diablo config
Bars, art and units can now be moved and locked ingame. Use the slash command "/diablo" for more and check the FAQ.
ConfigYou can change tons of options inside the config.lua. You can change colors, positions, scales. Enable/disable units, bars and so on.
Currently supported units- player
Bars
- target
- targettarget
- focus
- focustarget
- pet
- pettarget
- party
- raid
- boss
- oUF_DiabloPlayerCastbar
Git
- oUF_DiabloTargetCastbar
- oUF_DiabloFocusCastbar
- oUF_DiabloExpBar
- oUF_DiabloRepBar
- RuneBar, EcliplseBar, ComboBar, HarmonyBar, ShadowOrbBar, SoulShards, DemonicFury, BurningEmber, AltPowerhttps://github.com/zorker/rothui/tre...6.0/oUF_Diablo
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Conceptual |
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Joker119 |
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terransystem |
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Joker119 |
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07-25-16, 07:02 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 1
Uploads: 0
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Hello,
Thank you for the great work put into this addon. With the Legion looming around the corner and with prepatch already active the addon is no longer working properly. I've patched the addon to show properly the unit plates by replacing the : Code:
if unit and UnitIsTapped(unit) and not UnitIsTappedByPlayer(unit) then Code:
if unit and UnitIsTapDenied(unit) then And also patched the oUF addon by replacing the Code:
if(health.colorTapping and not UnitPlayerControlled(unit) and UnitIsTapDenied(unit) UnitIsTapped(unit) and not UnitIsTappedByPlayer(unit) and not UnitIsTappedByAllThreatList(unit)) then Code:
if(health.colorTapping and not UnitPlayerControlled(unit) and (isBetaClient and UnitIsTapDenied(unit) or not isBetaClient and UnitIsTapped(unit) and not UnitIsTappedByPlayer(unit) and not UnitIsTappedByAllThreatList(unit))) then and Code:
if(power.colorTapping and not UnitPlayerControlled(unit) UnitIsTapped(unit) and not UnitIsTappedByPlayer(unit) and not UnitIsTappedByAllThreatList(unit)) then Code:
if(power.colorTapping and not UnitPlayerControlled(unit) and (isBetaClient and UnitIsTapDenied(unit) or not isBetaClient and UnitIsTapped(unit) and not UnitIsTappedByPlayer(unit) and not UnitIsTappedByAllThreatList(unit))) then But I get a behavior that I can't find from where is triggered and I require your help to fix it. When the Power bar is under 10% or empty the addon hides all the elements of the ui. In the attached print screen : you can see that from bags only the amount of items is shown, from the standard wow system menu only the button texts are visible and from healbot only the names of players with their color but not the health bar. This behavior happens when in raids and the mana drops under 10% or when using a portal with a character that has no power (orb is empty). There is also a small bug that is just pure visual. When health and/or power is lost the animation and the background color of the orb reduce in size to fit the new value. When health and/or power is restored to a higher value the color rise to that value but the animation remains at the lowest value. Example in linked image : Thank you in advance for help. Best regards |
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Atonicus |
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07-29-16, 10:33 AM | ||
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The UI elements bug occures when either the Health or Mana orb are NOT entierly full. A simple work around is when this bug occures, open the config panel (/diablo config) and use the Reload UI button provided there, that will force the UI to reload while the panel fakes the orbs being full, eliminating the bug. I will be uploading my own version of Roth UI in it's entierity shortly, I will post back when it is up. |
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Joker119 |
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08-03-16, 09:47 AM | |
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http://www.wowinterface.com/download...ysRevival.html
Use my updated version. Disabled orb animations, it's causeing the hidden ui elements bug, still working on a fix for it. |
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Joker119 |
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