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Updated: 08-30-17 03:14 PM
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Compatibility:
Shadows of Argus (7.3.0)
Tomb of Sargeras (7.2.0)
Return to Karazhan (7.1.5)
Legion (7.0.3)
Updated:08-30-17 03:14 PM
Created:12-18-08 02:33 PM
Downloads:31,839
Favorites:105
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oUF Neav  Popular! (More than 5000 hits)

Version: 7.3.0
by: Neal, ballagarba

This is a rebuild of the blizzard unitframes.
I made this oUF layout because i like the default wow unitframe design but not its functionalities.

Supported Units
Player
Pet
Target
Target Target
Focus
Focus Target
Party
Boss
Raid
Arena (untested)

Supported Plugins
oUF_AuraWatch (embedded)
oUF_CombatFeedback (embedded)
oUF_Smooth (embedded)
oUF_SpellRange (embedded)

Features
Aggro highlighting
PvP Timer on the Playerframe
Combat & Resting Icons
Leader-, MasterLooter- and Raidicons
Role Icons (DD, Tank or Healer)
Debuff highlight
Raidframes target hightlight
Mouseover text
Castbars support
Castbar interrupt highlight
Castbar safezone and latency text
Slashcommand for world markers (/raidmarkers)
... and many more


Info
You will require a editor (Notepad, Scite ...)
to configure or change some settings in this layout.

Open the oUF_NeavConfig.lua file.
There you can change some settings like
positon, scale, colors and some more for the
most frames

Check out https://github.com/renstrom/NeavUI for the latest changes

v7.3.0

- oUF_Neav: Updated HealthPrediction to handle new oUF elements (thanks Grimsbain).
- oUF_Neav: Updated FormatValue function to be more exact and be able to handle larger numbers (thanks Grimsbain).
- oUF_NeavRaid: Dropped smartthreat module for default oUF element (thanks Grimsbain).
- oUF_NeavRaid: Updated HealthPrediction to handle new oUF elements (thanks Grimsbain).
- oUF_NeavRaid: Legion auras added (thanks Grimsbain).

v7.1.2

- Fix issue with the alternate resource bar for druids always showing.

v6.0.0

- Updates to work with Warlords of Draenor.

v5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios
- TOC update

v5.3.0

- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v5.1.0

- TOC updates.

v5.0.6a

- Unit frames should now hide during pet battle.
- Some tweaks to the way Blizzard's party/raid frames are hidden.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Minor tweaks...

v. 5.0.4b

- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 4.3.1b

- fixed vehicle bug
- some small changes and additions
- fixed the code the target auras
- clean up the code

v. 4.3.1a BETA

- added new combo point textures and animation
- added totem support
- added druid shrooms support
- fixed some px issues
- new "set focus" and "clear focus" system
- some small changes and additions
- you can now drag the frames by rightklicking on the unitframe > make moveable (work with target, player and focus)

found bugs? Then post a comment (:

v. 4.3.1

- updated for patch 4.3 (do a clean install)

v. 1.9.1

- fixed pet castbar filter

v. 1.9.0

- added oUF_Vengeance support
- added oUF_SwingTimmer support
- added castbar icons
- added pet castbar filter
- some fixes and changes

v. 1.8.1

- quest mob icon
- target lfd role icon
- new custom player texture
Optional Files (0)


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Unread 03-15-10, 10:31 PM  
Squiddy0
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Forum posts: 3
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Originally posted by daka242
About the combo points bug - happens with me too but only when am on my hunter alt - so i guess its something related to some hunter or pet ability
I see the same stars appear around players too; happened on my other character who doesn't have a pet; well whatever it is so be it, it's not that big of a deal I was just wondering what caused it, thanks for helping with the buff info too.
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Unread 03-15-10, 02:13 AM  
daka242
A Murloc Raider

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About the combo points bug - happens with me too but only when am on my hunter alt - so i guess its something related to some hunter or pet ability
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Unread 03-11-10, 09:28 AM  
Neal
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Re: Re: Cast bars

Originally posted by Squiddy0
Works great thanks for this wonderful layout; I am wondering what the stars are on the target or player frame, I'm not on my rogue so can't be combo points... & how would I go about making the buff/debuff on target only have 5 per row; I looked into the neav config & neav files & all I saw was anchoring & resizing... thanks.
oUF_Neav.lua - line:877-888

Code:
 self.Auras:SetWidth(self.Auras.size * 5)
The bug with the combopoints is strange :-/

and the interrupt coloring of the castbar is now finish

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Unread 03-09-10, 12:11 AM  
Squiddy0
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Re: Cast bars

Works great thanks for this wonderful layout; I am wondering what the stars are on the target or player frame, I'm not on my rogue so can't be combo points... & how would I go about making the buff/debuff on target only have 5 per row; I looked into the neav config & neav files & all I saw was anchoring & resizing... thanks.

Last edited by Squiddy0 : 03-09-10 at 02:01 PM.
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Unread 03-07-10, 07:48 PM  
Valpants
A Kobold Labourer

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Cast bars

Loving this layout, thanks a lot! Just a couple of questions though as I'm fairly poor at lau, is there a way to display the percentage as well as the HP in the UF and is there a way for the cast bars to show up 'different' if the spell cast is cannot be interrupted?

Thanks
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Unread 03-04-10, 10:47 PM  
cokedrivers
A Rage Talon Dragon Guard
 
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Re: Re: Re: Focus

Originally posted by Squiddy0
k if that's the case is there a way to view the focus frame? If so, how?
AutoPartybuttons is a great addon for LFD groups
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Unread 02-22-10, 03:59 PM  
dmoller0
A Kobold Labourer

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Originally posted by boingy
delete 2 lines from ouf_neav.lua
local focustarget = oUF:Spawn('focustarget', 'oUF_Neav_FocusTarget')
focustarget:SetPoint('TOPLEFT', oUF_Neav_Focus, 'BOTTOMRIGHT', -78, -15)
You are awesome!!
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Unread 02-22-10, 03:09 AM  
boingy
A Kobold Labourer

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i want ask about request to skining gladuis as ouf_neav or add arena frames=)
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Unread 02-22-10, 12:46 AM  
boingy
A Kobold Labourer

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delete 2 lines from ouf_neav.lua
local focustarget = oUF:Spawn('focustarget', 'oUF_Neav_FocusTarget')
focustarget:SetPoint('TOPLEFT', oUF_Neav_Focus, 'BOTTOMRIGHT', -78, -15)
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Unread 02-21-10, 06:20 AM  
dmoller0
A Kobold Labourer

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Originally posted by boingy
open oUF_NeavTags.lua
find lines
colorB = {1, 1, 1}
and edit to
colorB = oUF.colors.class[class]
must be ok
It worked!!
THANK YOU YOU ARE THE GREATEST!

Now to my two other issues:P
Is it possible to disable the Focus target frame ( http://i47.tinypic.com/i3argj.png ), and to scale down the focus frame?

Again, thank you for your time man!
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Unread 02-21-10, 12:30 AM  
boingy
A Kobold Labourer

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open oUF_NeavTags.lua
find lines
colorB = {1, 1, 1}
and edit to
colorB = oUF.colors.class[class]
must be ok
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Unread 02-20-10, 12:14 PM  
dmoller0
A Kobold Labourer

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No thats not what i mean! ^^
I want the name TEXT to be classcolored. I have removed the background color myself. Look at the two pics on my previous post.
Last edited by dmoller0 : 02-20-10 at 05:30 PM.
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Unread 02-20-10, 11:49 AM  
boingy
A Kobold Labourer

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i think is !colorz)
check my screens, in target druid - first !colorz off, second !colorz on.


Last edited by boingy : 02-20-10 at 11:52 AM.
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Unread 02-20-10, 10:30 AM  
dmoller0
A Kobold Labourer

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Originally posted by cokedrivers
You might need to Update oUF because all mine are class colored but i think it might be cause i am using the Neav UI search it here at Wowinterface and maybe it will help you out.
I was talking about the name TEXT not background, like it is for enemy targets
Hopefully this picture can explain exactly what im looking for: http://i46.tinypic.com/qo7r46.png
Enemy targets name is classcolored while friendly is not. I want the friendly target to be like the enemy target(classcolored name)

Originally posted by boingy
for classcolor you need !Colorz from neav ui.
ill try that, thank you.

EDIT: !Colorz didnt do anything, and i checked the lua and my only conclusion is that it modifies the background and not the text.
Last edited by dmoller0 : 02-20-10 at 10:50 AM.
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Unread 02-20-10, 12:46 AM  
boingy
A Kobold Labourer

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Originally posted by dmoller0
^
I wanna know as well.

Is it possible to disable the Focus target frame?
And to make the target frames name classcolored for friendly targets(I dont have a name background, Im used to the original UI i guess ?
http://i48.tinypic.com/nnkwmh.png A friendly paladin whos name i would like to have classcolored

Thank you for your work with this awesome setup!
for classcolor you need !Colorz from neav ui.
Last edited by boingy : 02-20-10 at 12:46 AM.
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