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Battle for Azeroth (8.0.1)
Updated:08-19-18 03:41 PM
Created:02-09-09 05:18 PM
Downloads:124,907
Favorites:531
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CoolLine  Popular! (More than 5000 hits)

Version: 8.0.002
by: totalpackage, Phanx, Uitat

CoolLine is a spell/item cooldown mod that displays icons on a single bar/line to give you an idea of when it will be ready. No statusbar timer and no text timer.

CoolLine is inspired by Forte_Cooldown (a module in the ForteXorcist package). CoolLine is basically a stripped down and standalone version written from scratch. The name comes from putting "cooldown" and "timeline" together (yes, lame).

YouTube Intro

How to Use

  • Change settings - "/coolline" or check Interface Options -> AddOns
  • Change position and size - unlock to make it draggable and resizable
  • Filter/unfilter a spell or item cooldown - "/coolline Spell Item Name Link"
  • Add more fonts/texture - CoolLine uses LibSharedMedia

External Support
  • CoolLine.NewCooldown(name, icon, endtime, isplayer)
    • name - unique string id of the cooldown, used as a look-up id
    • icon - string icon path used to display image on the bar
    • endtime - numerical time when the icon should expire, based on GetTime()
    • isplayer - boolean value used to determine if the icon is colored by spell
  • CoolLine.ClearCooldown(unused, name)

Notes
  • Only one spell/item will be shown in an event that multiple spells/items share the same cooldown (whichever appeared first).
  • By design, icons will often overlap; if you do not like it, this type of cooldown mod is not for you.
  • What you see is what you get. If you like the idea of this mod but want more, I highly suggest checking out ForteXorcist or Ellipsis. I'll most likely ignore requests to make CoolLine more similar to them.
  • CoolLine only does spell/item cooldowns and NOT buff/debuff cooldowns, flight timers, time til enrage, etc; this will NOT change so don't ask.

Recently, I (TotalPackage) had some requests for donation info, so here it is. Do not feel obligated; donations (or lack of) will not determine what features I do or do not implement.

CoolLine
8.0.002 (2018-08-19)
Full Changelog Previous releases
  • Remove special treatment for obsolete DK spells
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Unread 09-06-12, 05:22 AM  
SinaC
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 5
Uploads: 1
Bug + request for ICD

Hi, I've started using this addon as cooldown watcher and I've noticed that some spells doesn't show up even if they are not in blocked list: Thrash and Mangle
I've found a workaround, you have to GetSpellCooldown(name) instead of GetSpellCooldown(id) in CheckSpellBook at core.lua:467

local start, duration, enable = GetSpellCooldown(name) --GetSpellCooldown(id)

No side effects discovered for the moment.

I also have a request, do you think it would be possible to add easily ICD using LibInternalCooldown ?
Last edited by SinaC : 09-10-12 at 11:01 AM.
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Unread 09-04-12, 12:57 PM  
totalpackage
A Fallenroot Satyr
 
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AddOn Author - Click to view AddOns

Forum posts: 27
File comments: 940
Uploads: 10
Sorry everyone, thought I had until the end of September for MoP, and I was on vacation the past week. I will have something out tonight after I get home.
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Unread 09-02-12, 08:24 AM  
Othgar
"That" Guy
 
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Forum posts: 228
File comments: 8
Uploads: 4
Just had this error after a /rl

Code:
Date: 2012-09-02 10:12:46
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\CoolLine\core.lua line 417:
   GetSpellBookItemName(): Invalid spell slot
Debug:
   [C]: ?
   [C]: ?
   CoolLine\core.lua:417:
      CoolLine\core.lua:413
   CoolLine\core.lua:436: SPELLS_CHANGED()
   CoolLine\core.lua:264: ?()
   CoolLine\core.lua:4:
      CoolLine\core.lua:3
Locals:
(*temporary) = 192
(*temporary) = "spell"

AddOns:
  Swatter, v5.14.5335 (KowariOnCrutches)
  Ace3, v
  ACP, v3.4 
  AucAdvanced, v5.14.5335 (KowariOnCrutches)
  AucFilterBasic, v5.14.5335 (KowariOnCrutches)
  AucFilterOutlier, v5.14.5335.5335(5.14/embedded)
  AucMatchUndercut, v5.14.5335.5225(5.14/embedded)
  AucStatHistogram, v5.14.5335 (KowariOnCrutches)
  AucStatiLevel, v5.14.5335 (KowariOnCrutches)
  AucStatPurchased, v5.14.5335 (KowariOnCrutches)
  AucStatSales, v5.14.5335.5335(5.14/embedded)
  AucStatSimple, v5.14.5335 (KowariOnCrutches)
  AucStatStdDev, v5.14.5335 (KowariOnCrutches)
  AucStatWOWEcon, v5.14.5335.5335(5.14/embedded)
  AucUtilAHWindowControl, v5.14.5335.5133(5.14/embedded)
  AucUtilAppraiser, v5.14.5335.5335(5.14/embedded)
  AucUtilAskPrice, v5.14.5335.5160(5.14/embedded)
  AucUtilAutoMagic, v5.14.5335.5335(5.14/embedded)
  AucUtilCompactUI, v5.14.5335.5335(5.14/embedded)
  AucUtilEasyBuyout, v5.14.5335.5238(5.14/embedded)
  AucUtilFixAH, v5.14.5335 (KowariOnCrutches)
  AucUtilItemSuggest, v5.14.5335.5335(5.14/embedded)
  AucUtilPriceLevel, v5.14.5335.5237(5.14/embedded)
  AucUtilScanButton, v5.14.5335.5335(5.14/embedded)
  AucUtilScanFinish, v5.14.5335.5153(5.14/embedded)
  AucUtilScanProgress, v5.14.5335.4979(5.14/embedded)
  AucUtilScanStart, v5.14.5335.5153(5.14/embedded)
  AucUtilSearchUI, v5.14.5335.5335(5.14/embedded)
  AucUtilSimpleAuction, v5.14.5335.5208(5.14/embedded)
  AucUtilVendMarkup, v5.14.5335.4828(5.14/embedded)
  Babylonian, v5.1.DEV.312(/embedded)
  Bartender4, v4.5.3
  BeanCounter, v5.14.5335 (KowariOnCrutches)
  BulkBuy, v1.0
  Carbonite, v5.0
  Chinchilla, vv2.5.5
  ChocolateBar, vv2.2.6
  Combuctor, v5.0.2
  CombuctorScrap, v
  CombuctorSets, v
  Configator, v5.1.DEV.330(/embedded)
  CoolLine, v4.3.002
  CursorCastbar, v
  DBMArchaeology, v
  DBMCore, v
  DBMLDB, v
  DebugLib, v5.1.DEV.312(/embedded)
  EasyMail, v
  FasterCamera, v1.2
  GTFO, v4.14
  Informant, v5.14.5335 (KowariOnCrutches)
  kgPanels, v1.13
  LDBThreat, v5.01
  LibExtraTip, v5.12.DEV.324(/embedded)
  Masque, v5.0.387
  MasqueDiabloIII, v1.1
  MikScrollingBattleText, v5.7.119
  OmniCC, v5.0.1
  OPie, vJade 4
  Panda, v5.0.1.40
  PitBull4, vv4.0.0-beta35
  PitBull4Aggro, vv4.0.0-beta35
  PitBull4AltPowerBar, vv4.0.0-beta35
  PitBull4BattlePet, vv4.0.0-beta35
  PitBull4BlankSpace, vv4.0.0-beta35
  PitBull4Border, vv4.0.0-beta35
  PitBull4CastBar, vv4.0.0-beta35
  PitBull4CastBarLatency, vv4.0.0-beta35
  PitBull4CombatFader, vv4.0.0-beta35
  PitBull4CombatIcon, vv4.0.0-beta35
  PitBull4CombatText, vv4.0.0-beta35
  PitBull4ComboPoints, vv4.0.0-beta35
  PitBull4ExperienceBar, vv4.0.0-beta35
  PitBull4HealthBar, vv4.0.0-beta35
  PitBull4HideBlizzard, vv4.0.0-beta35
  PitBull4Highlight, vv4.0.0-beta35
  PitBull4HostilityFader, vv4.0.0-beta35
  PitBull4LeaderIcon, vv4.0.0-beta35
  PitBull4LuaTexts, vv4.0.0-beta35
  PitBull4MasterLooterIcon, vv4.0.0-beta35
  PitBull4PhaseIcon, vv4.0.0-beta35
  PitBull4Portrait, vv4.0.0-beta35
  PitBull4PowerBar, vv4.0.0-beta35
  PitBull4PvPIcon, vv4.0.0-beta35
  PitBull4QuestIcon, vv4.0.0-beta35
  PitBull4RaidTargetIcon, vv4.0.0-beta35
  PitBull4RangeFader, vv4.0.0-beta35
  PitBull4ReadyCheckIcon, vv4.0.0-beta35
  PitBull4ReputationBar, vv4.0.0-beta35
  PitBull4RestIcon, vv4.0.0-beta35
  PitBull4RoleIcon, vv4.0.0-beta35
  PitBull4Sounds, vv4.0.0-beta35
  PitBull4ThreatBar, vv4.0.0-beta35
  PitBull4VisualHeal, vv4.0.0-beta35
  PitBull4VoiceIcon, vv4.0.0-beta35
  Prat30, v3.5      
  Prat30HighCPUUsageModules, v
  Prat30Libraries, v
  Raven, v
  REFlex, v0.9.8
  Scrap, v11.3
  ScreenshotThis, v4.3.0.001
  SharedMediaRenaitre, v4.3.3
  Skada, v1.4-3
  SkadaCC, v1.0
  SkadaDamage, v1.0
  SkadaDamageTaken, v1.0
  SkadaDeaths, v1.0
  SkadaDebuffs, v1.0
  SkadaDispels, v1.0
  SkadaEnemies, v1.0
  SkadaHealing, v1.0
  SkadaPower, v1.0
  SkadaThreat, v1.0
  Stubby, v5.14.5335 (KowariOnCrutches)
  SwindlerPreventer, v5.0.1 (15799) BETA
  TidyPlates, v6.7.2 (R527)
  TidyPlatesGraphite, v
  TidyPlatesGrey, v
  TidyPlatesNeon, v
  TidyPlatesQuatre, v
  TidyPlatesHub, v
  TidyPlatesWidgets, v
  TipHelper, v5.12.DEV.315(/embedded)
  TipTac, v12.09.01
  TipTacItemRef, v12.08.30
  TipTacTalents, v12.09.01
  xanErrorDevourer, v1.2
  XLoot10, vz32-release
  BlizRuntimeLib_enUS v5.0.4.50001 <us>
  (ck=1091)
Didn't break the addon as far as I can tell but wanted to let you know anyways.
__________________


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Unread 09-01-12, 09:26 AM  
infinitumx
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Until an update is made you can modify core.lua:

Around line 418:
Change
Lua Code:
  1. local sb = spells[btype]
  2. for i = 1, 500, 1 do
  3.     name = GetSpellBookItemName(i, btype)

To
Lua Code:
  1. local sb = spells[btype]
  2. local tabName, tabTexture, tabOffset, tabSlots = GetSpellTabInfo(2);
  3. for i = tabOffset+1, tabSlots+tabOffset do
  4.    name = GetSpellBookItemName(i, btype)
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Unread 09-01-12, 07:42 AM  
flaicher
A Cyclonian
 
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Forum posts: 46
File comments: 30
Uploads: 0
The same error as Tzarina but for nightelf and hunter abilities.
Odd, considering that apart from the error the addon works flawlessly.
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Unread 08-30-12, 12:04 PM  
Astera
A Kobold Labourer

Forum posts: 1
File comments: 53
Uploads: 0
I'm getting pretty much the same error as Tzarina.
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Unread 08-30-12, 04:42 AM  
Tzarina
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Error after patch

After the patch I have started to get this error:


105x CoolLine-4.3.002\core.lua:417: GetSpellBookItemName(): Invalid spell slot
<in C code>
CoolLine-4.3.002\core.lua:417: in function <CoolLine\core.lua:413>
CoolLine-4.3.002\core.lua:436: in function "SPELLS_CHANGED"
CoolLine-4.3.002\core.lua:264: in function "?"
CoolLine-4.3.002\core.lua:4: in function <CoolLine\core.lua:3>

Locals:
btype = "spell"
name = "Survey"
last = "Survey"
sb = <table> {
Every Man for Himself = 59752
Soulstone = 20707
Create Soulwell = 29893
Dark Soul: Misery = 77801
Ritual of Summoning = 698
Demonic Leap = 109151
Unending Resolve = 104773
Soulshatter = 29858
Flames of Xoroth = 120451
Cooking Fire = 818
Summon Infernal = 1122
Grimoire of Sacrifice = 108503
Twilight Ward = 6229
Havoc = 80240
Carrion Swarm = 103967
Fishing = 131474
Demonic Circle: Teleport = 48020
Summon Doomguard = 18540
Metamorphosis = 103958
Survey = 80451
Dark Soul: Knowledge = 113861
Soul Swap = 86121
Shadowfury = 30283
Unbound Will = 108482
Summon Demon = 10
Dark Soul: Instability = 113858
Dark Bargain = 110913
}
(for index) = 258
(for limit) = 500
(for step) = 1
i = 258
spells = <table> {
pet = <table> {}
spell = <table> {}
}
GetSpellBookItemName = <func> =[C]:-1
GetSpellBookItemInfo = <func> =[C]:-1
specialspells = <table> {}
CLTip = CLTip {
0 = <userdata>
updateTooltip = 0.2
}
CheckRight = <func> @CoolLine\core.lua:407


Any way it could be fixed? Would be awesome, since this is a really nice addon
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Unread 08-13-12, 11:00 AM  
twopro
A Defias Bandit

Forum posts: 3
File comments: 187
Uploads: 0
whirld wind

hey, my whirl wind cooldown isnt working
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Unread 07-20-12, 10:23 AM  
Alexon88
A Kobold Labourer

Forum posts: 0
File comments: 7
Uploads: 0
Missing Spell

Hi,
realy great addon helps having the overview without taking alot of space!

I don't know why, but the "holy word" spells are not displayed in the coolline. I think they would very much help every holy priest. Because one has a 7 second cooldown! the other one a 28s cd.
Exact names:
Holy word: Serenity, 10s cooldown, 7s with spec
Holy word: Sanctuary, 40s cooldown, 28s with spec
Holy word: Chastice, 30s cd, 21s with spec

Btw: they all share one button but are able to be cast in different "stances".

Alexon
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Unread 07-10-12, 02:30 AM  
Xavias
A Kobold Labourer

Forum posts: 0
File comments: 1
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Sound

Hey totalpackage,

Great addon! I just wanted to comment that I think it would be really helpful if the addon had options to play a sound when a spell/item goes off cooldown.. Preferably right before the icon flies out.

Best,

Rob
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Unread 03-30-12, 09:41 PM  
totalpackage
A Fallenroot Satyr
 
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AddOn Author - Click to view AddOns

Forum posts: 27
File comments: 940
Uploads: 10
I do not know if times have changed, but the performance is the reason why I decided to use simple linear math compared to say a log function to handle the animation. Remember, something like this can be a CPU hog during intense combat, and I'm sure people do not want an addon reducing their FPS.

Looking pretty has its place, but usability is priority here.
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Unread 03-28-12, 11:22 AM  
FuzTheCat
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Smooth acceleration

Really love Coolline, thanks heaps for the addon .
Any chance of having the icons move with more smooth acceleration vs sudden speed changes from one section to the next?
Also may we change the 1m to 30s as this would even up the sections to a more geometrical progression? (10s*3 = 30s, 30s*4 = 2m instead of 10s*6=1m, 1m*2=2m)

I had a little edit and changed the 1m to 30s:
Code:
tick60 = createfs(tick60, "30", section * 4)
Also changed the movement from linear to parabolic for smooth acceleration:
Code:
-- Smooth out the velocity of the icon by using parabolic motion and make the velocity ending/starting a section the same.
-- Assuming a final velocity of -1.2025 at remain = 0, we have the following accelerations (times, velocities): (u = 2/t - v) & (a = (v-u)/t)
-- (0,-1.2025) a=-0.405 (remain=1,u=-0.765) -0.2975 (3,-0.2025) -0.0170408 (10,-0.083214) -0.0033214 (30,-0.016786) -0.0001261 (120,-0.0054365) -1.0582E-05 (360,-0.0028968)
-- Using s = u*t + 0.5*a*t^2 we can then get the distance in each section. t = (endsectiontime - remain), eg t = 360 - remain for the rightmost section.
-- position = x + u * (endtime - remain) + 0.5 * a * (endtime - remain) ^ 2   (where x = section number we are in)
-- position = (x + (u + 0.5 * a * endtime)*endtime) + remain * (-u - a * endtime + 0.5 * a * remain)
-- position = C + remain * (B + A * remain) where: C = x + (u + 0.5 * a * endtime)*endtime, B = -u - a * endtime, A = 0.5 * a
local function OnUpdate(this, a1, ctime, dofl)
	elapsed = elapsed + a1
	if elapsed < throt then return end
	elapsed = 0
	
	if #cooldowns == 0 then
		if not CoolLine.unlock then
			self:SetScript("OnUpdate", nil)
			self:SetAlpha(db.inactivealpha)
		end
		return
	end
	
	ctime = ctime or GetTime()
	if ctime > ptime then
		dofl, ptime = true, ctime + 0.4
	end
	isactive, throt = false, 1.5
	for index, frame in pairs(cooldowns) do
		local remain = frame.endtime - ctime
		if remain < 3 then
			if remain > 1 then
				SetupIcon(frame, section * (0.05375 + remain * (1.095 - 0.14875 * remain)), 0.01, true, dofl)  -- 2 + (-0.2025 + 0.5 * -0.2975 * 3) * 3 + remain * (0.2025 - -0.2975 * 3 + 0.5 * -0.2975 * remain)
			elseif remain > 0.3 then
				SetupIcon(frame, section * (0.0 + remain * (1.2025 - 0.2025 * remain)), 0, true, dofl)
			elseif remain > 0 then
				local size = iconsize * (0.5 - remain) * 5  -- iconsize + iconsize * (0.3 - remain) / 0.2
				frame:SetWidth(size)
				frame:SetHeight(size)
				SetupIcon(frame, section * (0.0 + remain * (1.2025 - 0.2025 * remain)), 0, true, dofl)
			elseif remain > -1 then
				SetupIcon(frame, 0, 0, true, dofl)
				frame:SetAlpha(1 + remain)  -- fades
			else
				throt = (throt < 0.2 and throt) or 0.2
				isactive = true
				ClearCooldown(frame)
			end
		elseif remain < 10 then
			SetupIcon(frame, section * (1.315816 + remain * (0.25362245 - 0.008520408 * remain)), remain > 4 and 0.02 or 0.01, true, dofl)  -- 2 + (remain - 3) / 7
		elseif remain < 30 then
			SetupIcon(frame, section * (2.001786 + remain * (0.11642857 - 0.001660714 * remain)), 0.05, true, dofl)  -- 3 + (remain - 10) / 50
		elseif remain < 120 then
			SetupIcon(frame, section * (3.439683 + remain * (0.02056878 - 6.30511E-05 * remain)), 0.1, true, dofl)  -- 4 + (remain - 60) / 60
		elseif remain < 360 then
			SetupIcon(frame, section * (4.271429 + remain * (0.00670635 - 5.29101E-06 * remain)), 0.5, true, dofl)  -- 5 + (remain - 120) / 240
			frame:SetAlpha(1)
		else
			SetupIcon(frame, 6 * section, 2, false, dofl)
		end
	end
	if not isactive and not CoolLine.unlock then
		self:SetAlpha(db.inactivealpha)
	end
end
Also had to drop the throt a bit to keep the continuous acceleration a bit smoother.

Thanks again for a simply awesome cooldown line .
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Unread 01-20-12, 10:40 AM  
xyjames1488
A Murloc Raider

Forum posts: 8
File comments: 32
Uploads: 0
Post Cooldown Essue

Keep up the good work mate, I love the add-on and am glad to see some of the issues are being tweaked.

Not to add on to the list, but I am having an issue with some spells not showing. The biggest ones are Druid spells that are both existent for Cat and Bear.
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Unread 12-05-11, 03:39 PM  
Misu
A Kobold Labourer

Forum posts: 0
File comments: 2
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question

Hey there

I'm suddenly having an issue with coolline. I've been using it for a very long time and absolutely love it. So much so, i've come to rely on it on every toon. However, with 4.3, none of my toons' spells will appear. However, when I pop trinkets, the cd's for trinkets show up. Spells and abilities, however, do not.

I updated to the newest one in the hopes it would clear it up, but it hasn't. Any ideas?

updated:

I found the solution.

I am using elvui version 3.0.3 and have incorporated coolline into this UI. Well, it seems to be a known issue with skinning. If you go into elvui's config, skins and disable Blizzard World Map, coolline begins to work. Found the solution at: http://www.tukui.org/forums/topic.php?id=18053 Just thought I would share incase others had this problem.
Last edited by Misu : 12-05-11 at 08:27 PM.
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Unread 12-04-11, 02:15 PM  
tr4nsmogrify
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Re: question

Originally Posted by twopro
hey, can you tell me if i'm overlooking an option


i would like to show cool down timers in this order


0 -------1------3--------10--------30--------60


normaly i do pvp when i do pvp i normaly don't wait on any cd past 60seconds given the nature of content


is there a way to switch it up on /coolline?

if not i can deal with it i guess

i second this post.. would you consider making a gui option to change the max duration. i've tried mangling the lua myself but that turned out badly...

ps love this addon
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