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Battle for Azeroth (8.0.1)
Updated:08-19-18 03:41 PM
Created:02-09-09 05:18 PM
Downloads:124,933
Favorites:531
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CoolLine  Popular! (More than 5000 hits)

Version: 8.0.002
by: totalpackage, Phanx, Uitat

CoolLine is a spell/item cooldown mod that displays icons on a single bar/line to give you an idea of when it will be ready. No statusbar timer and no text timer.

CoolLine is inspired by Forte_Cooldown (a module in the ForteXorcist package). CoolLine is basically a stripped down and standalone version written from scratch. The name comes from putting "cooldown" and "timeline" together (yes, lame).

YouTube Intro

How to Use

  • Change settings - "/coolline" or check Interface Options -> AddOns
  • Change position and size - unlock to make it draggable and resizable
  • Filter/unfilter a spell or item cooldown - "/coolline Spell Item Name Link"
  • Add more fonts/texture - CoolLine uses LibSharedMedia

External Support
  • CoolLine.NewCooldown(name, icon, endtime, isplayer)
    • name - unique string id of the cooldown, used as a look-up id
    • icon - string icon path used to display image on the bar
    • endtime - numerical time when the icon should expire, based on GetTime()
    • isplayer - boolean value used to determine if the icon is colored by spell
  • CoolLine.ClearCooldown(unused, name)

Notes
  • Only one spell/item will be shown in an event that multiple spells/items share the same cooldown (whichever appeared first).
  • By design, icons will often overlap; if you do not like it, this type of cooldown mod is not for you.
  • What you see is what you get. If you like the idea of this mod but want more, I highly suggest checking out ForteXorcist or Ellipsis. I'll most likely ignore requests to make CoolLine more similar to them.
  • CoolLine only does spell/item cooldowns and NOT buff/debuff cooldowns, flight timers, time til enrage, etc; this will NOT change so don't ask.

Recently, I (TotalPackage) had some requests for donation info, so here it is. Do not feel obligated; donations (or lack of) will not determine what features I do or do not implement.

CoolLine
8.0.002 (2018-08-19)
Full Changelog Previous releases
  • Remove special treatment for obsolete DK spells
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Unread 07-23-09, 06:51 AM  
Cladhaire
Salad!
 
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I'm loving this addon as an alternative to CooldownButtons (which I've been using prior to this). One thing I've noticed is that its often very difficult to see what spells I have on cooldown when they're in the same general area (like when I pop two 1 min cooldown spells at roughly the same time). The spells also seem to flip back and forth between what is being shown.

I wonder if there's been any discussion about how it might be made clearer about what spells are on cooldown when they are close together.

Great addon!
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"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 07-06-09, 02:57 AM  
dryploefo
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Well, I have a lot of addons that look like it's conflicting with it. I'm trying to narrow it down to which two addons conflict but there's a lot and I'm going to start with the one's I suspect (Talented, Ghost Pulse, etc). I'll try that this week when I get a chance.

The good news is, I disabled all addons except CoolLine and it works fine when swapping around specs so it seems like it's just a conflict. Thanks again for the script command, that actually works quite well for now. I'll post more once I get more information.
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Unread 07-03-09, 01:34 AM  
totalpackage
A Fallenroot Satyr
 
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Re: Problem with Dual-Specs

Originally posted by dryploefo
I read a few posts back that said that the latest update fixed a problem with talented abilities/skills not showing up until you reload your UI. However, I am still having this problem whenever I swap specs on any of my toons. Talented abilities/skills don't show up until I reload my UI. Is there a way to fix it with any slash commands?
You should provide me steps on how to reproduce your issues cause I cannot find any bug with spec swapping. Also make sure there is no addon conflicts (try running CoolLine by itself). If you must, try "/script CoolLine:SPELLS_CHANGED()" when that problem occurs.
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Unread 07-02-09, 04:25 PM  
dryploefo
A Kobold Labourer

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Problem with Dual-Specs

I read a few posts back that said that the latest update fixed a problem with talented abilities/skills not showing up until you reload your UI. However, I am still having this problem whenever I swap specs on any of my toons. Talented abilities/skills don't show up until I reload my UI. Is there a way to fix it with any slash commands?
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Unread 06-24-09, 02:33 AM  
totalpackage
A Fallenroot Satyr
 
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Originally posted by lastpawn
...When the blood runes are on cooldown, the Blood Presence icon runs down. Now, this would be OK (though I'd prefer to leave runes off of CoolLine) except that unholy and frost runes are do NOT appear while on cooldown...
There's really no way around this, and it's too complex to explain. Only spells with a cooldown are scanned (Blood Strike is never scanned since it doesn't have an on-use cooldown, but Rune Tap is since it has a 30 second cooldown). In other words, if it doesn't say in the tooltip that it has a cooldown, it won't show.

No other class trigger cooldowns due to lack of power (mana, energy) like DK's runes. Things get more complicated if you consider death runes.

I haven't seen any cooldown mod that supports this behavior, and I can't imagine it being doable. Only suggestion is to disable it for your DK. I use it for my DK, but I'm paying more attention to my runes and runic power.
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Unread 06-23-09, 10:17 PM  
lastpawn
A Kobold Labourer

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While I love this addon and use it religiously, using it with my DK (newly created) drives me nuts.

When the blood runes are on cooldown, the Blood Presence icon runs down. Now, this would be OK (though I'd prefer to leave runes off of CoolLine) except that unholy and frost runes are do NOT appear while on cooldown.

I read your earlier comment that you'd be unable to filter runes (what I hoped for), so is it at least possible to make the other runes' cooldowns appear as well? This way there would be consistency.

Anyway, thanks for the work you put into this, like I said earlier, it's very useful.
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Unread 06-17-09, 05:20 PM  
totalpackage
A Fallenroot Satyr
 
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Re: Death Knight

Originally posted by Samqqa
...I was wondering that is it possible to filter cooldowns on runes?...
No way to determine if a spell is on cooldown because it was used, was spell locked, or has shared cooldowns. You can put some spells that have a cooldown and requires Runes into the filter (such as Death Gate), but it would be crap for other spells (ie. Rune Tap).
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Unread 06-17-09, 05:01 PM  
Samqqa
A Kobold Labourer

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Death Knight

Hey I just tried your nice addon but came across a little problem. I was wondering that is it possible to filter cooldowns on runes? For example when my blood runes are on cooldown then I see a random icon on 10 sec cooldown. Is there anyway around this since I find it pretty annoying :C I'm using ouf unitframes and ouf_runebar
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Unread 06-16-09, 05:15 AM  
Led ++
A Frostmaul Preserver
 
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Worked like a charm. Thank you.
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Unread 06-15-09, 02:19 AM  
totalpackage
A Fallenroot Satyr
 
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Originally posted by Led ++
Nice addon, ForteLight .. just what I needed.

Anyway I have just 1 little "problem". I would want to use the Pixelfont I use in the rest of my UI but it has to have size 9 to look sharp, problem is the addon doesnt support that as it goes from 8 to 10 and so forth. Perhaps an easy way to fix this? A line I just have to change in .lua?
I'll add this in the next major release (I don't like to release some unimportant changes), but for you can replace lines 740-742 with this:
Code:
					for i = 5, 12, 1 do
						AddSelect(lvl, i, "fontsize", i)
					end
					for i = 14, 28, 2 do
						AddSelect(lvl, i, "fontsize", i)
					end
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Unread 06-14-09, 04:46 PM  
Led ++
A Frostmaul Preserver
 
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Nice addon, ForteLight .. just what I needed.

Anyway I have just 1 little "problem". I would want to use the Pixelfont I use in the rest of my UI but it has to have size 9 to look sharp, problem is the addon doesnt support that as it goes from 8 to 10 and so forth. Perhaps an easy way to fix this? A line I just have to change in .lua?
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Unread 06-13-09, 02:31 AM  
totalpackage
A Fallenroot Satyr
 
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Re: Scale the icon size upon cooldown end

Originally posted by Phazix
I just downloaded this mod for my hunter and am loving it! I am new to LUA and not very good at it. I am looking to increase the size of the icon upon cooldown finishing. I would like it to be a bit larger to draw more attention to it. Any help would be greatly appreciated. 8)
Play with lines 274-276; it's more about math than coding. I'll probably hard code a size increase in the next release (not anytime soon).
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Unread 06-11-09, 06:40 PM  
Phazix
A Kobold Labourer

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Scale the icon size upon cooldown end

I just downloaded this mod for my hunter and am loving it! I am new to LUA and not very good at it. I am looking to increase the size of the icon upon cooldown finishing. I would like it to be a bit larger to draw more attention to it. Any help would be greatly appreciated. 8)
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Unread 06-02-09, 12:55 AM  
totalpackage
A Fallenroot Satyr
 
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Re: Profiles?

Originally posted by Copper1956
Are you going to make a profile system so one can configure the mod differently for alts?
Nope, see alternatives for this feature.
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Unread 06-01-09, 06:45 AM  
Copper1956
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Profiles?

Are you going to make a profile system so one can configure the mod differently for alts?
Last edited by Copper1956 : 06-01-09 at 06:46 AM.
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