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Updated:03-13-09 04:41 PM
Created:02-14-09 08:58 PM
Downloads:9,664
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DotIt  Popular! (More than 5000 hits)

Version: Beta 10 Fix 4_1
by: Eggi [More]

Changed the name to CompactBars and as I can't find an option to rename it I have created a new project:

http://www.wowinterface.com/download...mpactBars.html

b10 Fix 4_1
- performance improvements and a bit of code cleaning
- deDE localization added
- bossmod bars improved (will be removed on wipes/boss death)
b10 Fix 3
- bossmod bars should now be removed on wipes/boss deaths
- added localization (nothing really changed for the user... only preperation to allow localization)
b10 Fix 2
- added the option to hide the bossmod bar text
- added the option to hide the target text
- fixed some bugs with other locals (only important for the verticale scale)
- added 2 missing rogue spells
b10 Fix 1
- added some options (mainly to hide the default bossmod bars)
b10
- added bossmods
-- supports BigWigs and DBM
-- at the moment it is not possible to hide the original bars
-- you can disable the bossmods in the general options
b9 Fix 20
-- classes split into different modules
-- fixed a bug where debuffs could get the timing of another debuff
b9 Fix 19
-- added shamans
-- added warlocks
-- added warriors
--> every class now has all the spells included (with ~10 spells that I will add in a later release)
b9 Fix 18
-- added all paladin and priest spells
b9 Fix 17
-- added all mage spells
b9 Fix 16
-- added all hunter spells,
b9 Fix 15
-- added all druid spells (tracks internal eclipse cd!)
b9 Fix 14
-- added all rogue spells
b9 Fix 12
-- added missing DK spells ... only Desecration should be missing now
b9 Fix 11
-- added every DK spell - so please be aware that if you don't use a logarithmic scale that you should disable spells with very long bars or use a logarithmic scale (maybe a 10 or 20 min part at the end of your bar)
-- fixed a major bug which could lead to bars not appearing and incorrect timings
b9 Fix 10:
- fixed DKs (there was a typo which did not allow dks as they are written DEATHKNIGHT without a space)
- single target mode fixed
b9 Fix 9:
- changed moonfire and insect swarm to reflect the talents (thanks to Wara)
- remove dots option should now work better
- changed the options
-- increased the size of the options dialog
-- alpha values of colors are now stored properly
-- texture selection working again
-- rearranged some options
b9 Fix 7:
-- multiline option field should now work properly
-- choosing textures and fonts is now much easier (there is a preview in the options)
b9 Fix 6:
-- logarithmic scale is now not used by default
b9 Fix 5:
-- fixed some default spells
b9 Fix 2:
-- fixed a bug with the text not disappearing properly
b9 Fix 1:
-- fixed a bug with a table
b9:
-- logarithmic scale added
-- dots can now be removed on target change (means only 1 dot bar! ... this only works with the option own dots enabled)
-- item cooldowns
b8 Fix 3:
-- fixed a bug with refreshing dots and other things
-- this means that it is not possible to track stacking aoe dots (FoK with deadly will be only tracked once and not refreshed)
b8 Fix 2:
-- code cleanup
b8 Fix 1:
-- fixes a bug with the vertical bars
b8:
-- uses own code instead of a library for cooldown management
-- should fix the problems that some people got when mounting or other things like that
b7 Fix 7:
-- added some more default spells
b7 Fix 6:
-- added some additional checks to avoid bars double appearing instead of refreshing
b7 Fix 5:
-- fixed a memory leak (thanks to Colenzo)
-- added paladin spells (thanks to Colenzo)
-- fixed a bug that was introduced with fix 4
b7 Fix 3:
-- modified some code to prevent bugs after the first wow start
b7 Fix 2:
-- fixed a problem that cooldowns did not show up after a few times
-- fixed a problem that cooldowns did not reset properly if abilities like preperation were used
b7 Fix 1:
-- changed some default spells (heroism, speed pot and wild magic)
-- removed LibCooldown-Item-2.0
b7:
-- added spell cooldowns
-- if you want your cooldowns displayed please add them on your own. It is even possible to leave the code field empty here, but if you input a return value it will be used instead of the cooldown!
b6 Fix 4:
-- fixed a few extremely anoying bugs that seem to be related with zoning
b6 Fix 3:
-- fixed the color menu problem when inserting a spell
b6 Fix 2:
-- insert spell menue should be working again
b6 Fix 1:
-- only added a check which hopefully fixes a null value problem (could not personally reproduce that error so its hard to say if its fixed)
b6:
-- added the option to disable the text of the scale to save some space on screen (you should at least show it once so that you know how many seconds one step is)
-- added option to track only dots of your target and so it does not show the name of the current target which leads to an improvement in the screen space needed (if you change target the old bar will not be removed!)
-- added options to disable spells and group of spells
-- buf fixes

a6:
-- possibility to add custom spells and changes to the structure (only class specific spells + general spells are loaded)
b4:
-- fixed a little bug in the options menu
b3:
-- added some more options:
--- fonts can now be changed
--- the bars can now be thicker than 10 px
--- changed the slider ranges
--- changed the order of the options
--- added the profiles dialogue
-- fixed the lock (don't forget to press ALT when you have unlocked it!)

b2:
-- added devouring plague
Beta Files (5)
File Name
Version
Hits
Size
Author
Date
Beta 10 Fix 1
1,119
160kB
Eggi
03-10-09 04:45 PM
Beta 10 Fix 1
1,109
160kB
Eggi
03-10-09 04:40 PM
Beta 10 Fix 1
1,064
160kB
Eggi
03-10-09 04:38 PM
Beta 10 Fix 1
1,110
160kB
Eggi
03-10-09 04:37 PM
Beta 10
1,095
159kB
Eggi
03-09-09 04:32 PM


Optional Files (0)


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Unread 02-26-09, 12:59 AM  
Eggi
A Deviate Faerie Dragon
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Re: Feedback

Originally posted by ljudsnubbe
Hello again!

The problem with the overwriting dots are gone, thx =)
But why the logaritmic scale? plz make it optional at least

Some bugs:
-I cant change the alpha on the bars when choosing barcolor.
-SWain does not allways get refreshed by mindflay. Most of the time it works, but not allways. seems to be more problems with it the more dots there are on the target (even when soloing, havnt tested in raid).
-When using the "remove debuffs on target change" the mod seems to clear the memory of dots on other targets then the one you are currently targeting. The best way for that function (imo) is that the mod shall still track the dots on all targets, but only display the one you are currently targeting (at the bottom of the scale).
I wanna be able to dot up one target, then change target and dot another one up, the get back to target nr1 and be able to see my old dots on that target. As it is now I cast a dot on target1, change to target 2, then back to target1 and Dotit shows no dots even if my first SWain is still on that target.

Suggestions:
-When using in normal mode (multitarget tracking), make clicking the bars targeting the mob for that bar.
-Plz Add the option to track internal cooldown on spells (and items), for example eclipse for druids. When eclips proccs this mod can help us track the duration of the buff (15sec), but at the same time eclipse proccs a 30 sec internal cooldow is triggered making it impossible to trigger eclipse again during that time and it is very important to know when it is over.

Ok, thx for now!
Thanks for testing it.
To the logarithmic scale: In the options you only have to empty the only field that is present in the logarithmic tab (should have 60, 120 as default values).
To the bugs:
Don't know why you can't change the alpha value. I will check that.

Second and third point: I'm sure this has to do with the solution I'm currently using for refreshing and or stacking dots ... will have to check that again (main problem is that the Blizzard message does not provide a source unit id... which it should ... and so I have to work around it with a "stupid" fix)

Suggestions:
Not possible with the normal wow client as it does not allow us to target something (if someone asks why can arena mods do that: they set the target before you enter combat... but this is not really possible here)
Internal cooldowns:
Would be possible to add but I will add bossmods before (not a own bossmod but support for DBM and BigWigs)
Last edited by Eggi : 02-26-09 at 01:00 AM.
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Unread 02-25-09, 10:36 PM  
ljudsnubbe
A Deviate Faerie Dragon

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File comments: 20
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Feedback

Hello again!

The problem with the overwriting dots are gone, thx =)
But why the logaritmic scale? plz make it optional at least

Some bugs:
-I cant change the alpha on the bars when choosing barcolor.
-SWain does not allways get refreshed by mindflay. Most of the time it works, but not allways. seems to be more problems with it the more dots there are on the target (even when soloing, havnt tested in raid).
-When using the "remove debuffs on target change" the mod seems to clear the memory of dots on other targets then the one you are currently targeting. The best way for that function (imo) is that the mod shall still track the dots on all targets, but only display the one you are currently targeting (at the bottom of the scale).
I wanna be able to dot up one target, then change target and dot another one up, the get back to target nr1 and be able to see my old dots on that target. As it is now I cast a dot on target1, change to target 2, then back to target1 and Dotit shows no dots even if my first SWain is still on that target.

Suggestions:
-When using in normal mode (multitarget tracking), make clicking the bars targeting the mob for that bar.
-Plz Add the option to track internal cooldown on spells (and items), for example eclipse for druids. When eclips proccs this mod can help us track the duration of the buff (15sec), but at the same time eclipse proccs a 30 sec internal cooldow is triggered making it impossible to trigger eclipse again during that time and it is very important to know when it is over.

Ok, thx for now!
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Unread 02-25-09, 04:29 PM  
Darth Nader
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I'll be able to get on that later tonight. I'll inform you of my results.
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Unread 02-25-09, 04:12 PM  
Eggi
A Deviate Faerie Dragon
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Should not have used pairs on the sorted table <.<

Fix 4 should be hopefully the last fix I have to create for the overlapping problem.
Please try to break it (not the addon... but that the bars start to hide each other (... I don't mean to time your buffs/debuffs in such a way that they have exactly the same time ^^)) and if you can inform me about it.

Thats very important because it is such a basic feature which is needed for all the bars and so I need to be sure that it is working properly.
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Unread 02-25-09, 12:20 PM  
Darth Nader
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Beta 9 Fix 3 Still having that overlapping problem.
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Unread 02-25-09, 12:41 AM  
Eggi
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Beta 9 Fix 3 (maybe it was not possible to download it here when you posted this)
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Unread 02-24-09, 04:35 PM  
Seir
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Re: Re: Re: Re: remove?

Originally posted by Eggi
If it occured for dots you should maybe consider updating to the latest fix. If it happens with anything else (cooldowns or buffs) then there is something else left ...
The latest fix isn't the one you get here from the download latest version button?
Last edited by Seir : 02-24-09 at 04:37 PM.
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Unread 02-24-09, 04:28 PM  
Eggi
A Deviate Faerie Dragon
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Re: Re: Re: remove?

Originally posted by Seir
I'm using the version available from the download button here wowinterface i think its beta 9?

as of this time still seems to be doing the overwriting, I think the longer bars are hiding the larger ones perhaps.
If it occured for dots you should maybe consider updating to the latest fix. If it happens with anything else (cooldowns or buffs) then there is something else left ...
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Unread 02-24-09, 04:15 PM  
Seir
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Re: Re: remove?

Originally posted by Eggi
to Seir:
are you using Alpha 9? This version should fix that problem (sorting was bugged) [/b]
I'm using the version available from the download button here wowinterface i think its beta 9?

as of this time still seems to be doing the overwriting, I think the longer bars are hiding the larger ones perhaps.
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Unread 02-24-09, 03:49 AM  
Eggi
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The overlapping problem should be already fixed in the latest version.

Ok I understand your second problem now. I also experienced something similar so I will look into that... shouldn't be a big problem to fix.

Originally posted by Darth Nader
Ok here's a more detailed explanation. I have moved the bar to a different location from the default. When I log in or reload my ui the bar moves back to it's default location. When I go into the config and into the position part the coordinates of where I set are still the same as I set them but as I said the bar is showing up in the default location.

Ex: I moved the bar to the x-coord of 350. When I reload my ui the number for the x-coord remains at 350 but the bar itself is not at 350. If I reenter the 350 and hit okay the bar moves back to both the 350 and y-coord I set.

On another note I found some kind of display bug. Using build I think it was beta 8 fix 3 the bars of my dot are overlapping each other so the longer dots are actually hiding the icons for the shorter ones.

Ex: I put Corruption on a target with a time of 18 sec. If I put say Siphon Life with a duration of 30 sec the Siphon Life bar overlaps the Corruption bar and I can no longer see how much time is left on Corruption.
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Unread 02-24-09, 02:02 AM  
Darth Nader
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Originally posted by Eggi
Don't really understand what you mean with "move back". If you want to compare the numbers if they are right you have to use the RIGHT side of the bar (in the vertical case it is the TOP)... so if you have the 10 second mark and the icon is in the middle of the 10 sec mark ... then this means that there are more then 10 seconds left on this buff (depending on your setup). As soon as the right side passes the 10 second mark ... then there are 10 seconds left.

If this is not your problem please give me a screenshot or some kind of explanation because I have no idea what you mean.


BTW: I think I have identified the bug which leaded to the problem that bars may get lost (to be correct they are not lost but are overlapping incorrectly ... so the smaller bars were hidden by the bigger ones).
At least I tried it for half an hour now and it seems to work without any problems.
Ok here's a more detailed explanation. I have moved the bar to a different location from the default. When I log in or reload my ui the bar moves back to it's default location. When I go into the config and into the position part the coordinates of where I set are still the same as I set them but as I said the bar is showing up in the default location.

Ex: I moved the bar to the x-coord of 350. When I reload my ui the number for the x-coord remains at 350 but the bar itself is not at 350. If I reenter the 350 and hit okay the bar moves back to both the 350 and y-coord I set.

On another note I found some kind of display bug. Using build I think it was beta 8 fix 3 the bars of my dot are overlapping each other so the longer dots are actually hiding the icons for the shorter ones.

Ex: I put Corruption on a target with a time of 18 sec. If I put say Siphon Life with a duration of 30 sec the Siphon Life bar overlaps the Corruption bar and I can no longer see how much time is left on Corruption.
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Unread 02-24-09, 12:35 AM  
Eggi
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Re: remove?

Originally posted by indoviet
Hi, thanks for the great mod. Quick question, is it possible to remove spells that I've inserted? Because I glyphed an ability that reduces the duration of it, but when I unglyph it, I want DotIt to adjust.

Thanks again
Just edit the spell. If it is not a default spell you probably have to change the return value. If it is a default spell then it already checks if there is a glyph or not.

to Seir:
are you using Alpha 9? This version should fix that problem (sorting was bugged)
Last edited by Eggi : 02-24-09 at 12:36 AM.
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Unread 02-23-09, 10:20 PM  
Seir
A Kobold Labourer

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Re: error reports

Originally posted by ljudsnubbe
hello again.

The progress is great on this mod, but I have a couple of errors to report

-When casting a dot, the icons of other dots on that target often get overwritten. the icons dissapears, but sometimes they come back again several seconds later.

thx for now, keep up the good work
I'm also having this particular problem. I'm a warlock and i'm specced affliction.
What i've noticed is that haunt, immolate and unstable affliction seem to randomly remove the other two from the bar, or if there is conditions for it i'm not able to figure out what the cause is. They also appear again and pulse for half a sec when the duration ends.

Otherwise I really love the concept of this mod, and i hope this helps you to fix it. I'd really love to use it but with this bug it's basically unusable.
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Unread 02-23-09, 09:39 PM  
indoviet
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remove?

Hi, thanks for the great mod. Quick question, is it possible to remove spells that I've inserted? Because I glyphed an ability that reduces the duration of it, but when I unglyph it, I want DotIt to adjust.

Thanks again
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Unread 02-23-09, 04:06 PM  
Eggi
A Deviate Faerie Dragon
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Originally posted by Darth Nader
I have a small bug but one none the less. When I log in or reload my ui the bar seems to move back to it's original location. If I look at the position part of the config the numbers of where I want it are correct but it's actual location is wrong. I have found that reentering one of these numbers moves it back.
Don't really understand what you mean with "move back". If you want to compare the numbers if they are right you have to use the RIGHT side of the bar (in the vertical case it is the TOP)... so if you have the 10 second mark and the icon is in the middle of the 10 sec mark ... then this means that there are more then 10 seconds left on this buff (depending on your setup). As soon as the right side passes the 10 second mark ... then there are 10 seconds left.

If this is not your problem please give me a screenshot or some kind of explanation because I have no idea what you mean.


BTW: I think I have identified the bug which leaded to the problem that bars may get lost (to be correct they are not lost but are overlapping incorrectly ... so the smaller bars were hidden by the bigger ones).
At least I tried it for half an hour now and it seems to work without any problems.
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