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Compatible with Retail, Classic & TBC
Updated: 04-09-24 09:23 AM
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File Info
Compatibility:
Classic (1.15.0)
Guardians of the Dream (10.2.0)
WOTLK Patch (3.4.1)
Updated:04-09-24 09:23 AM
Created:08-07-09 11:52 PM
Downloads:90,827
Favorites:133
MD5:
Categories:Raid Mods, Healers, Unit Mods

Aptechka  Popular! (More than 5000 hits)

Version: 10.2.17
by: d87 [More]

Aptechka is a raid frames addon.



Notable features:
- Auto profile switching based on group size
- Customizable indicators
- Debuff icons with a blacklist
- Incoming casts display (Retail only)
- Preconfigured for all healing classes
- RMB Mouselook
- Debuff ordering for PvP
- Debuff highlighting,
- Feedback indicators for smart aoe heals

GUI command: /apt gui
How to move: /apt unlock

INTRODUCTORY GUIDE

github (changelog)

>> Beta releases

As far i know ZenTracker frontends do not support Aptechka, but OmniCD does.





Aptechka
10.2.17 (2024-04-09)
Full Changelog Previous Releases
  • Fixed Barkskin
Archived Files (98)
File Name
Version
Size
Author
Date
10.2.16
475kB
d87
04-07-24 07:06 PM
10.2.15
475kB
d87
02-19-24 08:46 PM
10.2.14
474kB
d87
02-15-24 08:50 PM
10.2.13
473kB
d87
02-11-24 07:01 PM
10.2.12
473kB
d87
02-10-24 09:00 PM
10.2.11
473kB
d87
02-05-24 04:06 AM
10.2.10
473kB
d87
02-02-24 01:56 PM
10.2.9
473kB
d87
02-02-24 01:46 PM
10.2.8
472kB
d87
12-31-23 10:25 PM
10.2.7
472kB
d87
12-17-23 12:15 PM
10.2.6
471kB
d87
12-05-23 09:07 AM
10.2.5
471kB
d87
11-28-23 10:48 PM
10.2.4
471kB
d87
11-27-23 03:23 AM
10.2.3
471kB
d87
11-26-23 08:47 PM
10.2.2
548kB
d87
11-22-23 05:05 AM
10.2.0
548kB
d87
11-21-23 06:44 PM
10.1.10
548kB
d87
10-26-23 07:36 PM
10.1.9
548kB
d87
10-26-23 07:32 PM
10.1.8
547kB
d87
10-25-23 09:24 PM
10.1.7
547kB
d87
10-12-23 07:01 AM
10.1.6
547kB
d87
07-12-23 09:23 PM
10.1.5
547kB
d87
07-12-23 06:53 PM
10.1.4
547kB
d87
07-12-23 06:45 PM
10.1.3
547kB
d87
07-11-23 08:50 AM
10.1.2
545kB
d87
05-27-23 06:51 PM
10.1.1
545kB
d87
05-23-23 05:39 PM
10.1.0
545kB
d87
05-10-23 10:04 PM
10.0.8
545kB
d87
04-11-23 06:51 AM
10.0.7
545kB
d87
04-11-23 06:40 AM
10.0.6
545kB
d87
04-11-23 06:10 AM
1.0.5
545kB
d87
03-17-23 12:37 PM
10.0.4
544kB
d87
01-19-23 11:30 AM
10.0.3
550kB
d87
11-10-22 10:43 PM
10.0.2
550kB
d87
11-10-22 09:09 PM
10.0.1
528kB
d87
11-03-22 01:52 PM
10.0.0
528kB
d87
10-25-22 12:39 PM
9.2.20
527kB
d87
10-05-22 01:39 AM
9.2.19
526kB
d87
09-30-22 10:56 PM
9.2.18
526kB
d87
09-30-22 04:44 AM
9.2.17
528kB
d87
09-24-22 07:39 PM
9.2.16
528kB
d87
09-24-22 05:41 AM
9.2.15
527kB
d87
09-16-22 08:04 PM
9.2.14
527kB
d87
09-09-22 08:54 PM
9.2.13
526kB
d87
09-07-22 11:28 PM
9.2.12
526kB
d87
09-05-22 09:08 PM
9.2.11
526kB
d87
08-20-22 12:12 AM
9.2.10
520kB
d87
08-07-22 09:53 PM
9.2.9
519kB
d87
07-15-22 01:11 AM
9.2.8
511kB
d87
05-11-22 07:58 AM
9.2.7
511kB
d87
03-26-22 04:44 PM
9.2.6
511kB
d87
03-22-22 10:14 PM
9.2.5
511kB
d87
03-12-22 12:54 PM
9.2.4
503kB
d87
03-12-22 12:21 PM
9.2.3
510kB
d87
03-03-22 11:45 PM
9.2.2
508kB
d87
02-28-22 12:10 PM
9.2.1
508kB
d87
02-28-22 11:19 AM
9.1.8
510kB
d87
02-22-22 05:36 PM
9.1.4-era
475kB
d87
02-22-22 05:32 PM
9.1.3
474kB
d87
11-30-21 11:59 PM
9.1.3
474kB
d87
11-30-21 11:59 PM
9.1.3
474kB
d87
11-30-21 11:59 PM
9.1.3
474kB
d87
11-30-21 11:59 PM
9.1.4-era
475kB
d87
11-18-21 09:16 PM
9.1.4-era
475kB
d87
11-18-21 09:16 PM
9.1.4-era
475kB
d87
11-18-21 09:16 PM
9.1.3
474kB
d87
09-13-21 04:17 AM
9.1.3
474kB
d87
09-13-21 04:17 AM
9.1.3
474kB
d87
09-13-21 04:17 AM
9.1.3
474kB
d87
09-13-21 04:17 AM
9.1.2
508kB
d87
08-31-21 05:33 PM
9.1.1
507kB
d87
07-08-21 04:48 PM
9.1.0
508kB
d87
06-29-21 03:16 PM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.28
420kB
d87
02-15-21 01:59 PM
9.0.26
417kB
d87
01-21-21 10:38 PM
9.0.26
417kB
d87
01-21-21 10:38 PM
9.0.25
417kB
d87
01-13-21 03:37 AM
9.0.24
413kB
d87
01-07-21 04:13 AM


Post A Reply Comment Options
Unread 11-26-09, 01:43 AM  
Finnley
A Kobold Labourer

Forum posts: 0
File comments: 20
Uploads: 0
Great - for me everything is working as expected!!

Many Thanks!

No need to use Grid anymore... Injector is far more better! (Once it is fully configurated )
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Unread 11-25-09, 10:23 AM  
ballagarba
A Fallenroot Satyr
 
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Forum posts: 22
File comments: 472
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That "solution" was pretty buggy (as suspected), so i ended up setting InjectorConfig.raidIcons = true and setting raidicon size to 0.01. Hmm, maybe setting alpha to 0 would have been prettier...
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Unread 11-24-09, 12:56 PM  
ballagarba
A Fallenroot Satyr
 
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File comments: 472
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Getting some errors while having InjectorConfig.raidIcons = false

Commenting out icon:Hide() in injector.lua fixes the problem though... I think

Code:
Message: Interface\AddOns\Injector\Injector.lua:67: attempt to index local 'icon' (a nil value)
Time: 11/24/09 19:54:53
Count: 3
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
[C]: ?
Interface\AddOns\Injector\Injector.lua:67: in function `RAID_TARGET_UPDATE'
Interface\AddOns\Injector\Injector.lua:569: in function <Interface\AddOns\Injector\Injector.lua:522>
[C]: in function `SetAttribute'
Interface\FrameXML\SecureTemplates.lua:816: in function <Interface\FrameXML\SecureTemplates.lua:729>
Interface\FrameXML\SecureTemplates.lua:1024: in function `SecureGroupHeader_Update'
Interface\FrameXML\SecureTemplates.lua:616: in function <Interface\FrameXML\SecureTemplates.lua:614>
[C]: in function `SetAttribute'
Interface\FrameXML\SecureTemplates.lua:776: in function <Interface\FrameXML\SecureTemplates.lua:729>
Interface\FrameXML\SecureTemplates.lua:1024: in function `SecureGroupHeader_Update'
Interface\FrameXML\SecureTemplates.lua:616: in function <Interface\FrameXML\SecureTemplates.lua:614>
[C]: in function `SetAttribute'
Interface\FrameXML\SecureTemplates.lua:776: in function <Interface\FrameXML\SecureTemplates.lua:729>
Interface\FrameXML\SecureTemplates.lua:1024: in function `SecureGroupHeader_Update'
Interface\FrameXML\SecureTemplates.lua:616: in function <Interface\FrameXML\SecureTemplates.lua:614>
[C]: in function `SetAttribute'
Interface\FrameXML\SecureTemplates.lua:776: in function <Interface\FrameXML\SecureTemplates.lua:729>
Interface\FrameXML\SecureTemplates.lua:1024: in function <Interface\FrameXML\SecureTemplates.lua:905>
[C]: in function `Show'
Interface\AddOns\Injector\Injector.lua:273: in function `?'
Interface\AddOns\Injector\Injector.lua:4: in function <Interface\AddOns\Injector\Injector.lua:3>

Locals: self = Injector {
 0 = <userdata>
 ADDON_LOADED = <function> defined @Interface\AddOns\Injector\Injector.lua:146
 CreateHeader = <function> defined @Interface\AddOns\Injector\Injector.lua:576
 UpdateHealthText = <function> defined @Interface\AddOns\Injector\Injector.lua:329
 UnitHealthUpdated = <function> defined @Interface\AddOns\Injector\Injector.lua:339
 OnRangeUpdate = <function> defined @Interface\AddOns\Injector\Injector.lua:86
 CreateIcon = <function> defined @Interface\AddOns\Injector\Injector.lua:767
 ConfigFunc = <function> defined @Interface\AddOns\Injector\Injector.lua:603
 UpdateAura = <function> defined @Interface\AddOns\Injector\Injector.lua:827
 RAID_ROSTER_UPDATE = <function> defined @Interface\AddOns\Injector\Injector.lua:40
 UNIT_MAXHEALTH = <function> defined @Interface\AddOns\Injector\Injector.lua:357
 UpdateIncomingHeals = <function> defined @Interface\AddOns\Injector\Injector.lua:310
 CreateIndicator = <function> defined @Interface\AddOns\Injector\Injector.lua:792
 anchor = <unnamed> {
 }
 UNIT_MANA = <function> defined @Interface\AddOns\Injector\Injector.lua:378
 READY_CHECK_FINISHED = <function> defined @Interface\AddOns\Injector\Injector.lua:407
 utf8sub = <function> defined @Interface\AddOns\Injector\Injector.lua:979
 UNIT_DISPLAYPOWER = <function> defined @Interface\AddOns\Injector\Injector.lua:413
 SlashCmd = <function> defined @Interface\AddOns\Injector\Injector.lua:921
 CreateAnchor = <function> defined @Interface\AddOns\Injector\Injector.lua:884
 HealUpdated = <function> defined @Interface\AddOns\Injector\Injector.lua:302
 UNIT_AURA = <function> defined @Interface\AddOns\Injector\Injector.lua:442
 UNIT_HEALTH = <function> defined @Interface\AddOns\Injector\Injector.lua:357
 READY_CHECK_CONFIRM = <function> defined @Interface\AddOns\Injector\Injector.lua:398
 reverse = <function> defined @Interface\AddOns\Injector\Injector.lua:129
 UpdateStatus = <function> defined @Interface\AddOns\Injector\Injector.lua:850
 UNIT_THREAT_SITUATION_UPDATE = <function> defined @Interface\AddOns\Injector\Injector.lua:386
 RAID_TARGET_UPDATE = <function> defined @Interface\AddOns\Injector\Injector.lua:58
 UpdateMainTa
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Unread 11-24-09, 12:14 PM  
Virance
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 12
File comments: 64
Uploads: 2
Re: Re: Re: MTs still missing

Originally posted by d87
That's actually turned out to be very difficult because of Secure Group Header limitations.
Anyway, i've added InjectorConfig.lockedOnStartUp option, but seems you need background drag no matter what
Yea, I went ahead and set it to unlock on startup. I spent an hour or so last night sifting through the Grid code to see how they accomplished the backdrop, tried implementing some things to Injector but it's definitely going to be a bit of work. I'll let you know if I make any real progress!

(I really miss having the backdrop - makes it easier for me to see the frames - but for now just being unlocked all the time makes Injector totally usable for me... no turning back to grid now :-D)
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Unread 11-24-09, 11:32 AM  
d87
A Chromatic Dragonspawn
 
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Originally posted by xtoq
Sorry if this has been answered before (wtb searchable comments on WoWI) but is the little bar with the flames underneath it in your screenshot part of the addon? If not, what addon is it? That looks so freaking cool!

Nice addon too btw.
That's my addon SerendipityBar for priests, which is a descendant of NugComboBar (for combo points)
http://www.wowinterface.com/download...dipityBar.html
http://www.wowinterface.com/download...gComboBar.html



Is it somehow possible to display the remaining duration on an indicator as a number?
No, but there's a plan for text indicators. tho i don't know yet how it will work
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Unread 11-24-09, 10:40 AM  
xtoq
An Aku'mai Servant
 
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Sorry if this has been answered before (wtb searchable comments on WoWI) but is the little bar with the flames underneath it in your screenshot part of the addon? If not, what addon is it? That looks so freaking cool!

Nice addon too btw.
__________________
There is absolutely no evidence to support the theory that life is serious.
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Unread 11-24-09, 09:52 AM  
Pusikas
A Murloc Raider

Forum posts: 5
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Is it somehow possible to display the remaining duration on an indicator as a number?
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Unread 11-24-09, 02:53 AM  
d87
A Chromatic Dragonspawn
 
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Re: Re: MTs still missing

Originally posted by Finnley
Did it myself. Maybe I am better than I thought
You're probably using that commented out code. it was buggy, so i didn't include it earlier.


Is there any way to replicate this with Injector? Doesn't need to be fancy - just some unlocked background to the Injector frames which scales depending on the size of the group like Grid's.
That's actually turned out to be very difficult because of Secure Group Header limitations.
Anyway, i've added InjectorConfig.lockedOnStartUp option, but seems you need background drag no matter what
Last edited by d87 : 11-24-09 at 02:56 AM.
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Unread 11-23-09, 07:18 PM  
Virance
A Deviate Faerie Dragon
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Forum posts: 12
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Background...

Just wanted to say that I am switching over from Grid to Injector - I absolutely LOVE the ability to see the timers with the indicators!

The *one* feature that I miss from Grid, and it's probably one of my favorite features of Grid, is the background. I absolutely love the ability to have that dark-gray background behind the frames which I can use to drag them anywhere (I keep the unlocked 24/7 - since I never accidentally click that border).

Is there any way to replicate this with Injector? Doesn't need to be fancy - just some unlocked background to the Injector frames which scales depending on the size of the group like Grid's.

Thanks in advance for any feedback - and keep up the awesome work!
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Unread 11-23-09, 01:37 PM  
Finnley
A Kobold Labourer

Forum posts: 0
File comments: 20
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Re: MTs still missing

Originally posted by Finnley
Hi there,

some time ago I asked for MT indicators. As I could see you started to work on them but unfortunatly they aren't working yet. And I am too poor in programming to get your pieces working for me.

Since I changed from Grid to Injector this is the only missing thing

Thanks 4 this great addon
Did it myself. Maybe I am better than I thought
Last edited by Finnley : 11-23-09 at 03:26 PM.
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Unread 11-18-09, 04:28 PM  
Finnley
A Kobold Labourer

Forum posts: 0
File comments: 20
Uploads: 0
MTs still missing

Hi there,

some time ago I asked for MT indicators. As I could see you started to work on them but unfortunatly they aren't working yet. And I am too poor in programming to get your pieces working for me.

Since I changed from Grid to Injector this is the only missing thing

Thanks 4 this great addon
Last edited by Finnley : 11-23-09 at 03:25 PM.
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Unread 11-04-09, 10:48 PM  
d87
A Chromatic Dragonspawn
 
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afraid you can't make it both vertical and centered. currently only 1st group anchored to drag button.
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Unread 11-04-09, 03:52 PM  
Berb
A Deviate Faerie Dragon
 
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Forum posts: 15
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Originally posted by d87
you forgot ' InjectorConfig.anchorpoint = "BOTTOM" ' ?
I'm using:
InjectorConfig.unitGrowth = "TOP"
InjectorConfig.groupGrowth = "RIGHT"
InjectorConfig.anchorpoint = "BOTTOM" (I tried playing with this, but it didn't affect group/unit growth at all)
And it looks like: Solo position, and Group 1 and 4.
----
I'm trying to make it: Solo Position, and Group 1 and 4.
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Unread 11-03-09, 10:29 PM  
d87
A Chromatic Dragonspawn
 
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Originally posted by Berb

Thanks for the reply, but it's not quite how I wanted it. It'd work fine if the number of groups was always the same in each raid, but it's usually either 2 or 5 groups, and the raid frames wouldn't always be centered.

If the groupGrowth is "RIGHT", it looks like:
[g1][g2]
[g1][g2]
[g1][g2]
[s]

And they'd keep going to the right.
you forgot ' InjectorConfig.anchorpoint = "BOTTOM" ' ?
Last edited by d87 : 11-03-09 at 10:30 PM.
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Unread 11-03-09, 09:29 PM  
Berb
A Deviate Faerie Dragon
 
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Originally posted by d87
and new groups append to the right side then
InjectorConfig.groupGrowth = "RIGHT"
Thanks for the reply, but it's not quite how I wanted it. It'd work fine if the number of groups was always the same in each raid, but it's usually either 2 or 5 groups, and the raid frames wouldn't always be centered.

If the groupGrowth is "RIGHT", it looks like:
[g1][g2]
[g1][g2]
[g1][g2]
[s]

And they'd keep going to the right.
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