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Compatible with Retail, Classic & TBC
Updated: 04-09-24 09:23 AM
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Compatibility:
Classic (1.15.0)
Guardians of the Dream (10.2.0)
WOTLK Patch (3.4.1)
Updated:04-09-24 09:23 AM
Created:08-07-09 11:52 PM
Downloads:90,753
Favorites:133
MD5:
Categories:Raid Mods, Healers, Unit Mods

Aptechka  Popular! (More than 5000 hits)

Version: 10.2.17
by: d87 [More]

Aptechka is a raid frames addon.



Notable features:
- Auto profile switching based on group size
- Customizable indicators
- Debuff icons with a blacklist
- Incoming casts display (Retail only)
- Preconfigured for all healing classes
- RMB Mouselook
- Debuff ordering for PvP
- Debuff highlighting,
- Feedback indicators for smart aoe heals

GUI command: /apt gui
How to move: /apt unlock

INTRODUCTORY GUIDE

github (changelog)

>> Beta releases

As far i know ZenTracker frontends do not support Aptechka, but OmniCD does.





Aptechka
10.2.17 (2024-04-09)
Full Changelog Previous Releases
  • Fixed Barkskin
Archived Files (98)
File Name
Version
Size
Author
Date
10.2.16
475kB
d87
04-07-24 07:06 PM
10.2.15
475kB
d87
02-19-24 08:46 PM
10.2.14
474kB
d87
02-15-24 08:50 PM
10.2.13
473kB
d87
02-11-24 07:01 PM
10.2.12
473kB
d87
02-10-24 09:00 PM
10.2.11
473kB
d87
02-05-24 04:06 AM
10.2.10
473kB
d87
02-02-24 01:56 PM
10.2.9
473kB
d87
02-02-24 01:46 PM
10.2.8
472kB
d87
12-31-23 10:25 PM
10.2.7
472kB
d87
12-17-23 12:15 PM
10.2.6
471kB
d87
12-05-23 09:07 AM
10.2.5
471kB
d87
11-28-23 10:48 PM
10.2.4
471kB
d87
11-27-23 03:23 AM
10.2.3
471kB
d87
11-26-23 08:47 PM
10.2.2
548kB
d87
11-22-23 05:05 AM
10.2.0
548kB
d87
11-21-23 06:44 PM
10.1.10
548kB
d87
10-26-23 07:36 PM
10.1.9
548kB
d87
10-26-23 07:32 PM
10.1.8
547kB
d87
10-25-23 09:24 PM
10.1.7
547kB
d87
10-12-23 07:01 AM
10.1.6
547kB
d87
07-12-23 09:23 PM
10.1.5
547kB
d87
07-12-23 06:53 PM
10.1.4
547kB
d87
07-12-23 06:45 PM
10.1.3
547kB
d87
07-11-23 08:50 AM
10.1.2
545kB
d87
05-27-23 06:51 PM
10.1.1
545kB
d87
05-23-23 05:39 PM
10.1.0
545kB
d87
05-10-23 10:04 PM
10.0.8
545kB
d87
04-11-23 06:51 AM
10.0.7
545kB
d87
04-11-23 06:40 AM
10.0.6
545kB
d87
04-11-23 06:10 AM
1.0.5
545kB
d87
03-17-23 12:37 PM
10.0.4
544kB
d87
01-19-23 11:30 AM
10.0.3
550kB
d87
11-10-22 10:43 PM
10.0.2
550kB
d87
11-10-22 09:09 PM
10.0.1
528kB
d87
11-03-22 01:52 PM
10.0.0
528kB
d87
10-25-22 12:39 PM
9.2.20
527kB
d87
10-05-22 01:39 AM
9.2.19
526kB
d87
09-30-22 10:56 PM
9.2.18
526kB
d87
09-30-22 04:44 AM
9.2.17
528kB
d87
09-24-22 07:39 PM
9.2.16
528kB
d87
09-24-22 05:41 AM
9.2.15
527kB
d87
09-16-22 08:04 PM
9.2.14
527kB
d87
09-09-22 08:54 PM
9.2.13
526kB
d87
09-07-22 11:28 PM
9.2.12
526kB
d87
09-05-22 09:08 PM
9.2.11
526kB
d87
08-20-22 12:12 AM
9.2.10
520kB
d87
08-07-22 09:53 PM
9.2.9
519kB
d87
07-15-22 01:11 AM
9.2.8
511kB
d87
05-11-22 07:58 AM
9.2.7
511kB
d87
03-26-22 04:44 PM
9.2.6
511kB
d87
03-22-22 10:14 PM
9.2.5
511kB
d87
03-12-22 12:54 PM
9.2.4
503kB
d87
03-12-22 12:21 PM
9.2.3
510kB
d87
03-03-22 11:45 PM
9.2.2
508kB
d87
02-28-22 12:10 PM
9.2.1
508kB
d87
02-28-22 11:19 AM
9.1.8
510kB
d87
02-22-22 05:36 PM
9.1.4-era
475kB
d87
02-22-22 05:32 PM
9.1.3
474kB
d87
11-30-21 11:59 PM
9.1.3
474kB
d87
11-30-21 11:59 PM
9.1.3
474kB
d87
11-30-21 11:59 PM
9.1.3
474kB
d87
11-30-21 11:59 PM
9.1.4-era
475kB
d87
11-18-21 09:16 PM
9.1.4-era
475kB
d87
11-18-21 09:16 PM
9.1.4-era
475kB
d87
11-18-21 09:16 PM
9.1.3
474kB
d87
09-13-21 04:17 AM
9.1.3
474kB
d87
09-13-21 04:17 AM
9.1.3
474kB
d87
09-13-21 04:17 AM
9.1.3
474kB
d87
09-13-21 04:17 AM
9.1.2
508kB
d87
08-31-21 05:33 PM
9.1.1
507kB
d87
07-08-21 04:48 PM
9.1.0
508kB
d87
06-29-21 03:16 PM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.28
420kB
d87
02-15-21 01:59 PM
9.0.26
417kB
d87
01-21-21 10:38 PM
9.0.26
417kB
d87
01-21-21 10:38 PM
9.0.25
417kB
d87
01-13-21 03:37 AM
9.0.24
413kB
d87
01-07-21 04:13 AM


Post A Reply Comment Options
Unread 11-03-09, 07:57 AM  
Pseudopod
A Deviate Faerie Dragon

Forum posts: 16
File comments: 104
Uploads: 0
Originally posted by d87
so in short opacity should be applied to backdrop too?
Heh yeah. I guess that works and would also be handy in different occasions How do the indicators work though - if I assign three statuses to the same corner with different priorities, are all the indicators "visible" at the same time and on top of each other or is only the first priority visible? What I mean to say is that if even the backdrop alpha of the higher priority indicator is 0, will the lower priority show beneath ("shine through") it or not?

That's actually difficult
My guild is doing hc Anub'arak and someone pointed out that it's important in p3 for every healer to see if someone already has hots since you don't want to add your own then. Anyways, that's just one example where this info (just the number of hots) is really useful - though your suggestion is pretty interesting. I got this lua text in my pitbull from wowace:

Code:
Outline()
local i = 1
local count = 0
 
while true do
 local name, _, _, _, _, _, _, caster = UnitAura(unit,i,"HELPFUL")
 if not name then
  break
 elseif name == "Renew" then
  count = count + 1
 elseif name == "Rejuvenation"  then
  count = count + 1
 elseif name == "Regrowth" then
  count = count + 1
 elseif name == "Lifebloom"  then
  count = count + 1
 elseif name == "Wild Growth"  then
  count = count + 1
 elseif name == "Earthliving"  then
  count = count + 1
 elseif name == "Riptide"  then
  count = count + 1
 elseif name == "Gift of the Naaru"  then
  count = count + 1
 elseif name == "Lifeblood"  then
  count = count + 1
elseif name == "Sheath of Light"  then
  count = count + 1
 end
 i=i+1
end
 
if count > 0 then 
return "|cff00ff00%s|r", count
end
and I've assigned the event UNIT_AURA to it. So would that impossible to import to Injector? (And that text could be placed i.g. at the bottom right corner)


Won't promise it soon, but indeed seeing some things like stealth and debuff stacks could be helpful
Thanks!
Last edited by Pseudopod : 11-03-09 at 07:57 AM.
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Unread 11-03-09, 03:19 AM  
d87
A Chromatic Dragonspawn
 
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you can bypass the problem of a missing single target buff / group buff by adding both buffs to the same indicator with the same color & priority and then a 3rd non-existent buff with a lower priority and ismissing = true status.
so in short opacity should be applied to backdrop too?

Is it difficult to get the amount of hots on each raid/party member, like GridStatusHots (total hots)? The lua of gridstatushots gets pretty short after you remove the config stuff, but since it's dependent on some library, I don't know if it would be still simple to implement to Injector. There aren't that many hots to check for either (10 if you count in gift of the naaru and the herbalists' Lifeblood).
That's actually difficult
Here you can try to widen the timeframe for incoming heals to 3sec and include hots there, thus you'll see total incoming amount from hots. but direct healing will be applied there too
Code:
InjectorConfig.incomingHealTimeframe = 3
InjectorConfig.incomingHealIgnoreHots = false

Would it be possible to just add the text lines as indicators so I could choose which text indicator shows in which line. I'd like to set some buffs/debuffs as text (such as feign death or shadowmeld) and it would be really great and easy if I could just add them like all other buffs/debuffs in config.lua.
Won't promise it soon, but indeed seeing some things like stealth and debuff stacks could be helpful
Last edited by d87 : 11-03-09 at 03:43 AM.
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Unread 11-03-09, 02:43 AM  
d87
A Chromatic Dragonspawn
 
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Originally posted by Berb
I want to switch to this from Grid, but there's one thing that I was wondering. Is it possible to make the groups grow left and right?

Example:
[g1][g2]
[g1][g2]
[g1][g2]
[s]

"s" is what it looked like when solo, and then "g1" and "g2" are groups 1 and 2 expanding to the sides.
hmm... if you just need to grow it from center then
InjectorConfig.anchorpoint = "BOTTOM"
for groups to be vertical:
InjectorConfig.unitGrowth = "TOP"
and new groups append to the right side then
InjectorConfig.groupGrowth = "RIGHT"
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Unread 11-03-09, 02:05 AM  
Berb
A Deviate Faerie Dragon
 
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Forum posts: 15
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I want to switch to this from Grid, but there's one thing that I was wondering. Is it possible to make the groups grow left and right?

Example:
[g1][g2]
[g1][g2]
[g1][g2]
[s]

"s" is what it looked like when solo, and then "g1" and "g2" are groups 1 and 2 expanding to the sides.
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Unread 11-01-09, 10:16 AM  
Pseudopod
A Deviate Faerie Dragon

Forum posts: 16
File comments: 104
Uploads: 0
I just decided to give this a try again, so went with a fresh install.

I wrote in the original comment that incoming heals aren't working but they started showing up right after I posted (weird, cause I didn't change anything or reload ui ). But still, 2nd line doesn't show if someone's offline (don't know if it should show something else too) and readycheck indicator by default isn't doing anything either.

Would it be possible to just add the text lines as indicators so I could choose which text indicator shows in which line. I'd like to set some buffs/debuffs as text (such as feign death or shadowmeld) and it would be really great and easy if I could just add them like all other buffs/debuffs in config.lua. :P I like the separate border indicators, they're really great

BTW, this is a tip I read from EJ resto druid UI thread that I "transferred" from Grid to Injector: you can bypass the problem of a missing single target buff / group buff by adding both buffs to the same indicator with the same color & priority and then a 3rd non-existent buff with a lower priority and ismissing = true status.
If you set the color of i.g. motw/gotw to be the same as the health bar, and the "nowild" (=nonsense) buff to bright pink, you can see the pink status as "missing gotw/motw". That was probably really confusing but here's my example:

Code:
A{ id = 1126,  type = "HELPFUL", indicator = { "topleft" }, color = { 235/255 , 145/255, 199/255, 0}, priority = 80} --Mark of the Wild
A{ id = 21849, type = "HELPFUL", indicator = { "topleft" }, color = { 235/255 , 145/255, 199/255, 0}, priority = 80} --Gift of the Wild
A{ id = 60268, type = "HELPFUL", indicator = { "topleft" }, color = { 235/255 , 145/255, 199/255}, priority = 50, isMissing = true} --NoWild (the spell ID is the spell ID for creating a chaos deck so no one will ever have it)
-I've just added the MotW/GotW color an alpha of 0, so it only shows the black backdrop of the indicator square. I'm still adjusting my frame colors so that's just a "placeholder" for until I choose the colors I'll use.

Edit no 1535353: Is it difficult to get the amount of hots on each raid/party member, like GridStatusHots (total hots)? The lua of gridstatushots gets pretty short after you remove the config stuff, but since it's dependent on some library, I don't know if it would be still simple to implement to Injector. There aren't that many hots to check for either (10 if you count in gift of the naaru and the herbalists' Lifeblood).

As for pets - some classes actually make a substantial amount of their total dps with pets. While they are low priority, they're something that are good to see. Also I like seeing them since my wild growth can hit them instead of melee, so if I see pets I know "where my WG went".
Last edited by Pseudopod : 11-02-09 at 08:24 AM.
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Unread 10-23-09, 09:04 PM  
Hoeg
A Kobold Labourer

Forum posts: 0
File comments: 1
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Awesome addon but one small problem!

Hi!

First of all I want to send my greatest thank yous for this wonderful addon! It's the best I've ever seen! Thank you!

I have one problem though, I don't remember when it first happened but I have isolated it to Injector (Running Injector as only addon and it's still there). There seems to be an invisible frame that is not possible to click-thorugh. It's taking up quite a bit of my screen which makes it annoying when I try to rotate my camera. Hehe.

It's no huge deal -- but if anyone have an idea what could be causing this I'd appricate the help!

Thanks, Hoeg.


EDIT-- It's working now after I deleted the saved variables in the WTF-folders. I don't know what caused this error. Thanks again.

EDIT2-- Ok now I know what's causing it. It's the pet bar that's extending from its "Unlock marker" all over to the other side of screen. Do you know any way to solve this?
Last edited by Hoeg : 10-24-09 at 05:45 AM.
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Unread 10-18-09, 06:52 PM  
Reolin
A Deviate Faerie Dragon
 
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Thanks so much for this update! Resolved all the incoming healing issues I was having. Keep up the amazing work!
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Unread 10-18-09, 05:47 PM  
reale
A Kobold Labourer

Forum posts: 1
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Vehicles

Another request to change the players frames to the vehicle frame and color them green (i.e. Grid) if they're in one.

Thank you
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Unread 10-18-09, 12:02 PM  
d87
A Chromatic Dragonspawn
 
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Originally posted by leks0d
Can't move unlocked frame :/
Can you add an option in config file to set coordinates please?
later, for now either edit saved variables file or temporarily disable other addons to free anchor (most likely that's gonna help)
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Unread 10-18-09, 11:32 AM  
leks0d
A Kobold Labourer
 
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Can't move unlocked frame :/
Can you add an option in config file to set coordinates please?
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Unread 10-18-09, 07:55 AM  
d87
A Chromatic Dragonspawn
 
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Originally posted by goliath0
Can you make pet frames snap to "grid" or just grow like player frames?

Could you release a version without quickhealth/healcomm?
well, if you just delete quickhealth lib it should be ok. with healcomm it won't work yet iirc

i've added option for petframes to stick below 1st group, it's impossible currently to anchor them as last group.
Who cares about pets anyway...

also there's new options for healcomm istead of "showText"
InjectorConfig.incomingHealDisplayAmount = true
InjectorConfig.incomingHealIgnoreHots = true
Last edited by d87 : 10-18-09 at 07:57 AM.
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Unread 10-16-09, 12:06 PM  
goliath0
A Murloc Raider

Forum posts: 4
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Can you make pet frames snap to "grid" or just grow like player frames?

Could you release a version without quickhealth/healcomm?
Last edited by goliath0 : 10-16-09 at 12:07 PM.
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Unread 10-11-09, 12:44 PM  
Reolin
A Deviate Faerie Dragon
 
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Forum posts: 10
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Trying this again with a fresh download.

In the injector.lua I've changed the frame to self, as told.

But now where do I find the InjectorConfig.IncomingHealStatus at line 56: showText = true, the injector.lua as well?

Line 56 in the config.lua is just a }
But line 57 seems more like it.. but already shows a showText = true

Sorry for being a total noob here, just don't see why it's not working.
Last edited by Reolin : 10-11-09 at 12:47 PM.
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Unread 10-11-09, 03:31 AM  
ballagarba
A Fallenroot Satyr
 
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Originally posted by Reolin
Hmm.. I've tried both suggestions, and neither seem to work.
Worked for me, you must be doing something wrong.
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Unread 10-10-09, 08:41 PM  
Reolin
A Deviate Faerie Dragon
 
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Forum posts: 10
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Originally posted by d87
yup, that's a little bug.
for quick fix, find (injector.lua):
if InjectorConfig.IncomingHealStatus.showText then frame.text2:SetText(
and replace with
if InjectorConfig.IncomingHealStatus.showText then self.text2:SetText(
Hmm.. I've tried both suggestions, and neither seem to work.
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