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Compatibility: | Dragonflight (10.0.2) Shadowlands patch (9.2.7) Dragonflight Pre-patch (10.0.0) |
Updated: | 01-02-23 03:01 PM |
Created: | 10-12-09 06:05 AM |
Downloads: | 200,783 |
Favorites: | 380 |
MD5: | |
Categories: | Casting Bars, Cooldowns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods |
EventHorizon now has a Discord: https://discord.gg/mR8xUUK. Come say hi!
Also, EventHorizon is now on github: https://github.com/Brusalk/EventHorizon_Continued -- You can find the latest changes there, but releases will still be released here and on Curse.
-Brusalk (Kilrogg-US)
EventHorizon is now updated and working for Shadowlands. Just download the most recent version and you should be good to go!
If you have and comments, concerns, questions, suggestions, anything, don't hesitate to contact me either through comments here or via mail or whisper in game.
If you feel that the class config for your class is not up to snuff then please let me know why and update it yourself!
There is now a how-to on class configuration below!
There is also a how-to on customization of how EH looks below as well. Check it out!
Please be aware that I'm rewriting this addon from scratch to be released officially soon (tm). Addon development has had to take a backseat to real life for the past few months though I've been working on it as much as I can. (Also, coming in the rewrite is an in-game configuration menu as well as the ability to alter class-configs in-game to make it easier to customize EH.)
If you have a few extra bucks this month and you like all my work, consider chipping in
What does EventHorizon do?
EventHorizon displays all of your class/spec's rotational abilities on a common time scale. This means that instead of seeing a regular percentage-based timer bar, EH shows you exactly what is happening in relation to everything else. If that sounds complicated at all, just look at the screenshots.
The basic idea: An ability that lasts 12 seconds and has 6 seconds remaining shouldn't look exactly the same as one that lasts 5 minutes and has 2.5 minutes remaining.
Videos showing EH in action:
Dezzimal posted a great instructional video using a Shadow Priest for reference.
breakingsong demonstrated EH on a Destro Warlock.
Also, for instant gratification, here's a quick snippet showing a Shadow Priest's rotation at 1 frame per second, using an older layout:
The big white line is the current time. Future events are on the right side, past events on the left. As time goes by, the events scroll from right to left.
The green bars are your cast bars. They use exactly the same times that your normal cast bar would display, with all haste modifiers applied.
You can also see cooldowns, DoTs, and their ticks (predicted in the future, and from the combat log in the past). EventHorizon is extremely intelligent when dealing with most things DoT/HoT-related.
The white lines that appear before the cast times are the times when you press the button (send the cast message to the server). The difference between this line and the start of the cast is your lag.
How do I set it up?
EventHorizon does not include an in-game configuration UI. However, it really doesn't need one - Everything should "just work".
Power users and those wishing to theme EventHorizon for a specific UI, please read on to the advanced portion of this section. Don't worry, it's easier than it may seem.
The basics:
* The window may be moved via the drag-handle on the upper right frame corner. It may be a little hard to see at first, but will light up as soon as you mouse over it.
* You can show/hide EventHorizon manually by using /eventhorizon or /ehz.
Advanced configuration:
Note: I would highly recommend an advanced text editor such as VS Code if you wish to edit the configuration files. While this isn't required by any means, an editor with syntax highlighting makes changing the files MUCH easier.
* The default configuration for EventHorizon is located in EventHorizon\config.lua. This file contains every setting available for EH and is heavily commented to help tweak things to your liking. This file may be deleted and EventHorizon will maintain its functionality (not that I would ever recommend doing that).
* Any changes you make to config.lua will be removed when you update EventHorizon. This is by design. HOWEVER, there's an easy way to get around that. Simply create a new file (or a copy of config.lua) named "myconfig.lua". This file is automatically loaded, and because it loads after config.lua, the settings in myconfig.lua will always be the ones to appear in-game.
Files
There are 2 files which you can edit to change the physical appearance of EventHorizon including colors, size, global functionality and other things. I'm going to assume that you have the most recent version of the configuration file provided in the most recent version of EventHorizon.
config.lua:
You can think of this as the default settings of EventHorizon. If you want to change settings then you can do so here, but when you download a new version of EventHorizon you have to be careful as the new version includes config.lua and will overwrite any changes you've made to this file. You can always skip this file when overwriting, but it's better to use myconfig.lua as it's intended to avoid this problem.
myconfig.lua:
This file overwrites any values in config.lua with the values changed inside it. So if you have config.width set to 375 in config.lua and config.width set to 200 in myconfig.lua, EventHorizon will use 200 as the value.
Where this is useful is that myconfig.lua is never included in the updated versions of EventHorzion, and as such will never be overwritten when downloading a new version of EventHorizon.
As such best practice is to alter any values you wish to change in config.lua by changing the values inside myconfig.lua.
Configuration
In order to change settings of something you just have to change the text after the equals sign on the line with the setting you want to change.
For example if you wanted to change the width of the addon you would change line 33 which normally reads (by default)
config.width = 375 -- Width of a single bar....
config.width = 200 -- Width of a single bar....
local EHN,ns = ... local config = EventHorizon.config local c = EventHorizon.colors local _,class = UnitClass('player') -- These locals make in-line conditions a little easier. See the color section for a few examples. local DK = class == "DEATHKNIGHT" local Druid = class == "DRUID" local Hunter = class == "HUNTER" local Mage = class == "MAGE" local Paladin = class == "PALADIN" local Priest = class == "PRIEST" local Rogue = class == "ROGUE" local Shaman = class == "SHAMAN" local Warlock = class == "WARLOCK" local Warrior = class == "WARRIOR" --[[ EDIT BELOW THIS LINE ]]--
-- Vampiric Touch/swd cd self:newSpell({ debuff = {34914,3}, cast = 34914, cooldown = 32379, refreshable = true, hasted = true, requiredTree = 3, requiredLevel = 28, stance = 1, })
self:newSpell({ itemID = 1543 })
self:newSpell({ itemID = { 1543, 1544, ... , 1243 }, })
self:newSpell({ slotID = 13, })
self:newSpell({ cast = 1543 })
self:newSpell({ cast = { 1543, 1544, ... , 1243 }, })
self:newSpell({ channel = {1543,3}, })
self:newSpell({ channeled = { {1543,2}, {1544,4}, ... , {1254, 6} }, })
self:newSpell({ cooldown = 1543, })
self:newSpell({ cooldown = {1543, 1642, ... , 1274}, })
self:newSpell({ debuff = {1543, 3}, })
self:newSpell({ debuff = 1543, })
self:newSpell({ playerbuff = {1543, 3}, })
self:newSpell({ playerbuff = 1543, })
self:newSpell({ debuff = {1543, 3}, hasted = true, })
self:newSpell({ debuff = {1543, 3}, recast = true, })
self:newSpell({ playerbuff = {1543, 3}, minstacks = 2, })
self:newSpell({ slotID = 14, internalcooldown = 45, })
self:newSpell({ debuff = {1543, 3}, unique = true, })
self:newSpell({ debuff = {1543, 3}, keepIcon = true, })
self:newSpell({ debuff = {1543, 3}, icon = 1544, })
self:newSpell({ cooldown = 1543, smallCooldown = true, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredGlyph = 12456, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredTree = 3, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredTree = {0,1,3}, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredLevel = 84, })
self:newSpell({ cooldown = 1543, smallCooldown = true, stance = 1, })
self:newspell({ cooldown = 1543, smallCooldown = true, stance = {0, 1, 4}, })
File Name |
Version |
Size |
Author |
Date |
Type |
2.3e |
78kB |
11-10-14 11:20 PM |
Addon |
||
v1.9.3 |
71kB |
11-05-10 07:02 AM |
Patch |
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NarrillNezzurh |
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NarrillNezzurh |
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07-26-11, 08:08 AM | ||
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Re: Re: Re: Marker Line rounding
Code:
-- @3062 local pps = (vars.nowleft - (ns.config.hideIcons and 0 or ns.config.height)) / math.abs(vars.past) -- vars.nowleft is the position in pixels of the nowline from the mainframe edge, so it's nice and accurate for pixels/second as long as you keep hideIcons in mind. Issue: this won't work when config.past == 0. Might be inaccurate, no morning coffee, but should be a good starting point. ... -- @3064 for i = 1, #c do local seconds = c[1] if seconds >= vars.future then break end -- hack for an oversight in the original code, better solution is to wrap the loop segment in a "if seconds <= vars.future" statement local position = pps*seconds Lines.line[i] = mainframe:CreateTexture(nil,"OVERLAY") Lines.line[i]:SetPoint('TOPLEFT', ns.frames.nowIndicator, 'TOPLEFT', position, 0) -- Anchor the line to the nowline instead of the mainframe edge and Code:
vars.nowleft = -vars.past/(vars.future-vars.past)*vars.barwidth-0.5 + (ns.config.hideIcons and 0 or ns.config.height) For that: Code:
local now = vars.nowleft local pps = (-vars.past/(vars.future-vars.past)*vars.barwidth-0.5)/vars.future for i = 1, #c do local seconds = c[i] if seconds <= vars.future then -- fixes out-of-bounds lines local position = now+(pps*seconds) Lines.line[i] = mainframe:CreateTexture(nil,"OVERLAY") Lines.line[i]:SetPoint('TOPLEFT', mainframe, 'TOPLEFT', position, 0) if multicolor then Lines.line[i]:SetTexture(unpack(color[i])) else Lines.line[i]:SetTexture(unpack(color)) end Lines.line[i]:SetWidth(vars.onepixelwide) Lines.line[i]:SetPoint('BOTTOM', mainframe, 'BOTTOM') end end Edited for formatting, not awake yet. Edit 2: You may need to change the pps math in the second one just a bit: Code:
local pps = (-vars.past/(vars.future-vars.past)*vars.barwidth-0.5)/ (vars.future - vars.past)
Last edited by Taroven : 07-26-11 at 08:20 AM.
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Taroven |
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07-26-11, 02:33 AM | ||
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Re: Re: Marker Line rounding
Code:
local position = now+(pps*seconds) Code:
local position = now+(pps*(seconds-1)) I played with it for a bit but couldn't get anything consistent. I think the problem is deeper than the way Lines is built on to EventHorizon, and has to do with the way Event Horizon deals with the spell icons, building them into the bar's width instead of adding them as a separate part of the bar. Please correct me if any of these observations about EventHorizon's logic are wrong, they're what I could infer by looking at a few sections of the code. I'll take a look at vars.barwidth and the spell icons in the meantime and see if I can get them to act more independently of each other, but no guarantees edit: added code tags to improve readability
Last edited by NarrillNezzurh : 07-27-11 at 12:17 AM.
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NarrillNezzurh |
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07-26-11, 12:05 AM | ||
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Re: Marker Line rounding
What probably broke the placement was some revamping I did to the now-line code a bunch of releases back, which changed its anchor points and added some extra handling if a user chooses to hide spell icons. Lines isn't an oft-used feature, including by myself when I played, so I'm not really surprised that the bug went unnoticed for so long. Edit: Yeah, looks like that's what happened. Not up for figuring out the exact fix at present, but the Lines code is at the bottom of EventHorizon.lua (starting at line 3033 or so). Not sure where exactly the now-line is calculated, but it shouldn't be too hard to find with a quick search for 'nowleft'... 1623 maybe? That should give you some ideas if you're up for a bit of code diving. It's all fairly simple stuff even if you don't know Lua.
Last edited by Taroven : 07-26-11 at 12:14 AM.
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Taroven |
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07-25-11, 02:19 PM | |
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Marker Line rounding
I've noticed something odd with the marker lines added by config.Lines. A line drawn with config.Lines = 6 will actually place a line 6.9999... seconds into the future, not at 6.0 seconds into the future. Testing with OmniCC set to show tenths of a second revealed that an ability's bar would hit the 6 second line when its duration passed from 7.xx to 6.xx, not from 6.xx to 5.xx as I'd hoped. Using config.Lines = 5 successfully places the bar 6 full seconds into the future and divides a 12 second future view into two even sections however.
All this really means is that config.Lines has to be set to one second less than what I want it to be, but is this behavior intended? |
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NarrillNezzurh |
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07-16-11, 11:55 PM | |
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Looks like good stuff there.
Little note for anyone using it with the latest version: You'll want to add config.hastedSpellID from the original Warlock config somewhere in there, as EventHorizon will throw an error otherwise. Another user sent me a PM earlier asking for help resolving that - Easy fix, but not entirely obvious.
Last edited by Taroven : 07-16-11 at 11:56 PM.
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Taroven |
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07-16-11, 09:15 AM | |
A Kobold Labourer
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Updated Affliction Config
I have updated my Affliction config if anybody is interested. Spell priorities are fixed and the Soulburn cooldown has been replaced with Demon Soul.
Copy and paste the following into a text file called myconfig.lua and place it in the EventHorizon_Warlock folder. function EventHorizon:InitializeClass() self.config.gcdSpellID = 686 -- Demon Soul self:NewSpell({ spellID = 77801, cooldown = true, playerbuff = true, requiredLevel = 85, }) -- Affliction -- Haunt self:NewSpell({ spellID = 48181, cast = true, debuff = true, cooldown = true, requiredTree = 1, requiredLevel = 69, }) -- Bane self:NewSpell({ spellID = 980, debuff = {980,603,80240}, dot = 2, refreshable = true, hasted = true, requiredLevel = 8, }) -- Metamorphosis self:NewSpell({ spellID = 47241, playerbuff = true, cooldown = true, requiredTree = 2, requiredLevel = 69, }) -- Hand of Gul'dan + Decimation (for lack of a better spot) self:NewSpell({ spellID = 71521, playerbuff = 63165, cooldown = true, cast = true, requiredTree = 2, requiredLevel = 39, }) -- Immolate (Destro + Demo) self:NewSpell({ spellID = 348, debuff = true, cast = true, hasted = true, dot = 3, refreshable = true, requiredTree = {0,2,3}, requiredLevel = 3, }) -- [Seed of] Corruption self:NewSpell({ spellID = 172, debuff = {172,27243}, icon = 172, cast = 27243, dot = 3, hasted = true, refreshable = true, requiredLevel = 4, }) -- Unstable Affliction self:NewSpell({ spellID = 30108, cast = true, debuff = true, dot = 3, hasted = true, refreshable = true, requiredTree = 1, }) -- Conflagrate self:NewSpell({ spellID = 17962, cooldown = true, playerbuff = 54274, requiredTree = 3, }) -- General/Etc -- Aff Filler self:NewSpell({ spellID = 689, cast = {686}, channeled = {{689,0},{1120,0},}, debuff = 32386, -- Shadow Embrace requiredTree = 1, }) -- Filler self:NewSpell({ spellID = 686, cast = {686,5676,5782,6353,29722,50796}, channeled = {{689,0},{1120,0},{79268,0},{5740,0},{1949,0}}, cooldown = 50796, playerbuff = {47383,61189}, -- Molten Core, "Soul Fire!" requiredTree = {0,2,3}, }) -- Curse self:NewSpell({ spellID = 1490, debuff = {1490}, requiredLevel = 52, })-- -- Immolation Aura self:NewSpell({ spellID = 50589, playerbuff = true, cooldown = true, stance = 2, requiredTree = 2, }) end |
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Dark Rapture |
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07-07-11, 01:19 AM | ||
A Kobold Labourer
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UPD. Disabling trinkets resolve first error.
Last edited by Skif : 07-07-11 at 01:44 AM.
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Skif |
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07-07-11, 01:03 AM | |
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Vilkku: Sorry for the late reply. The tick detection code doesn't quite play nicely with Cataclysm's revamped timing. If I recall correctly the ticks should reset to (somewhat, depending on haste changes in the process) correct intervals once the next tick or two happens. I tried very hard to fix that while I was still playing, but never could come up with anything decent.
You may try without the refreshable flag, just to see what happens. That flag alters the behavior of ticks and the bar in general when the aura's duration changes without the aura itself being removed, and also provides some allowance for rapid target swapping while refreshes are happening from other spells. If all else fails and you're up for a bit of editing, you might try comparing the COMBAT_LOG_UNFILTERED functions from the v1.9.3 betas to the same in the current release. The methods used in those betas are a bit different than what's used now - Not necessarily better, but they were designed with Cataclysm in mind. Edit: Also pretty sure that the missing tick info for Flame Shock wasn't intended. Not sure why, I was playing my Shaman at the time of release... Skif: That error implies that EventHorizon cannot find the information for a given spellID. I'm afraid I have no idea which spell that would be, as you didn't tell me what class you play. Best bet: Disable trinkets.
Last edited by Taroven : 07-07-11 at 01:06 AM.
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Taroven |
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07-06-11, 11:29 PM | |
A Kobold Labourer
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Error with new end old version
Hello all !
In new version and some old, when game load first time, error coming: Date: 2011-07-07 09:15:11 ID: 1 Error occured in: Global Count: 1 Message: ..\AddOns\EventHorizon\EventHorizon.lua line 1575: table index is nil Debug: (tail call): ? [C]: ? EventHorizon\EventHorizon.lua:1575: Activate() EventHorizon\EventHorizon.lua:2317: CreateSpellBar() EventHorizon\EventHorizon.lua:1819: CheckRequirements() EventHorizon\EventHorizon.lua:2630: Initialize() EventHorizon\EventHorizon.lua:2846: f() EventHorizon\EventHorizon.lua:468: EventHorizon\EventHorizon.lua:464 AddOns: Swatter, v5.12.5196 (QuirkyKiwi) AtlasLootLoader, vv6.04.03 AucAdvanced, v5.12.5196 (QuirkyKiwi) AucFilterBasic, v5.12.5196 (QuirkyKiwi) AucFilterOutlier, v5.12.5196.5194(5.12/embedded) AucMatchUndercut, v5.12.5196.4828(5.12/embedded) AucScanData, v5.12.5196 (QuirkyKiwi) AucStatHistogram, v5.12.5196 (QuirkyKiwi) AucStatiLevel, v5.12.5196 (QuirkyKiwi) AucStatPurchased, v5.12.5196 (QuirkyKiwi) AucStatSales, v5.12.5196.4838(5.12/embedded) AucStatSimple, v5.12.5196 (QuirkyKiwi) AucStatStdDev, v5.12.5196 (QuirkyKiwi) AucStatWOWEcon, v5.12.5196.4828(5.12/embedded) AucUtilAHWindowControl, v5.12.5196.5133(5.12/embedded) AucUtilAppraiser, v5.12.5196.5194(5.12/embedded) AucUtilAskPrice, v5.12.5196.5162(5.12/embedded) AucUtilAutoMagic, v5.12.5196.5184(5.12/embedded) AucUtilCompactUI, v5.12.5196.5016(5.12/embedded) AucUtilEasyBuyout, v5.12.5196.4897(5.12/embedded) AucUtilFixAH, v5.12.5196 (QuirkyKiwi) AucUtilItemSuggest, v5.12.5196.5144(5.12/embedded) AucUtilPriceLevel, v5.12.5196.4861(5.12/embedded) AucUtilScanButton, v5.12.5196.5159(5.12/embedded) AucUtilScanFinish, v5.12.5196.5159(5.12/embedded) AucUtilScanProgress, v5.12.5196.4979(5.12/embedded) AucUtilScanStart, v5.12.5196.5159(5.12/embedded) AucUtilSearchUI, v5.12.5196.5184(5.12/embedded) AucUtilSimpleAuction, v5.12.5196.4993(5.12/embedded) AucUtilVendMarkup, v5.12.5196.4828(5.12/embedded) Babylonian, v5.1.DEV.312(/embedded) BeanCounter, v5.12.5196 (QuirkyKiwi) Configator, v5.1.DEV.312(/embedded) DBMCore, v DebugLib, v5.1.DEV.312(/embedded) Decursive, v2.7.0.3 Enchantrix, v5.12.5196 (QuirkyKiwi) EnchantrixBarker, v5.12.5196 (QuirkyKiwi) Energized, v1.0 EnergizedOptions, v EventHorizon, v1.9.3-4 EventHorizonPriest, v GTFO, v4.8.2 Informant, v5.12.5196 (QuirkyKiwi) LibExtraTip, v5.12.DEV.311(/embedded) Macaroon, v40200.1 MacaroonAlerts, v40200.1 MacaroonXtras, v40200.1 Omen, v3.1.3 OmniCC, v4.2.muffins1 PowerAuras, v4.21 Prat30, v3.4.24 Prat30HighCPUUsageModules, v Prat30Libraries, v Quartz, v3.0.7 Recount, v ShadowedUnitFrames, vv3.3.6 SlideBar, v5.12.5196 (QuirkyKiwi) Stubby, v5.12.5196 (QuirkyKiwi) TidyPlates, v6.3.1 Revision: 289 TidyPlatesGraphite, v TidyPlatesGrey, v TidyPlatesNeon, v TidyPlatesQuatre, v TidyPlatesHub, v TipHelper, v5.12.DEV.310(/embedded) Titan, v5.0.6.40200 - Revision 519 TitanBag, v5.0.6.40200 TitanClock, v5.0.6.40200 TitanGold, v5.0.6.40200 TitanLocation, v5.0.6.40200 TitanLootType, v5.0.6.40200 TitanPerformance, v5.0.6.40200 TitanRepair, v5.0.6.40200 TitanVolume, v5.0.6.40200 TitanXP, v5.0.6.40200 BlizRuntimeLib_ruRU v4.2.0.40200 <eu> (ck=a96) When ui reload in game error gone. Another bag. Window with cast bars is duplicating (sorry have't screenshot ). When ui reload in game bug gone. Any way resolve that ? I am use only priest part of addon.
Last edited by Skif : 07-06-11 at 11:32 PM.
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Skif |
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07-03-11, 10:07 AM | |
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Hey, thanks for still maintaining the mod!
I wanted to add DoT tickers to Flame Shock to help me keep track of when to refresh it. If you didn't know, it now works so that instead of replacing the DoT on the target, it is applied after the next tick. That means that you could cast it between the second-to-last and last tick and still have it tick optimally, not losing any ticks or time. The default config doesn't take this into account - in fact, it doesn't take the ticks into account at all, only showing the duration. In order to make it display ticks, Flame Shock looks like this in myconfig: Code:
self:NewSpell({ spellID = 8050, debuff = true, cooldown = true, hasted = true, dot = 3, refreshable = true, requiredTree = {0,1,2}, requiredLevel = 5, }) Thanks for any help!
Last edited by Vilkku : 07-03-11 at 10:07 AM.
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Vilkku |
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06-29-11, 10:34 AM | |
A Kobold Labourer
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I can confirm that for Shadowpriests it still works like a charm!
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paladinmo |
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06-28-11, 03:45 PM | |
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A reminder for EH users in 4.2: I haven't played the game since Cataclysm was released. I'm more than happy to fix major errors resulting from the patch, but feature requests will be ignored and bar layouts will not be touched.
If you would like to submit an adjusted/revamped class config file for the patch, you may do so through private message or the comments here. I'll be sure to take a look and include it in the next release as long as it's up to standards. |
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Taroven |
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06-28-11, 03:35 PM | ||
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Re: 4.2 ready
Let me know if you see any bugs with 4.2 and I'll do what I can to fix them. Likewise, if you need help tweaking your class config to get things feeling right after the patch, just hit me up through comments here. |
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Taroven |
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