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Compatibility: | Dragonflight (10.0.2) Shadowlands patch (9.2.7) Dragonflight Pre-patch (10.0.0) |
Updated: | 01-02-23 03:01 PM |
Created: | 10-12-09 06:05 AM |
Downloads: | 200,858 |
Favorites: | 380 |
MD5: | |
Categories: | Casting Bars, Cooldowns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods |
EventHorizon now has a Discord: https://discord.gg/mR8xUUK. Come say hi!
Also, EventHorizon is now on github: https://github.com/Brusalk/EventHorizon_Continued -- You can find the latest changes there, but releases will still be released here and on Curse.
-Brusalk (Kilrogg-US)
EventHorizon is now updated and working for Shadowlands. Just download the most recent version and you should be good to go!
If you have and comments, concerns, questions, suggestions, anything, don't hesitate to contact me either through comments here or via mail or whisper in game.
If you feel that the class config for your class is not up to snuff then please let me know why and update it yourself!
There is now a how-to on class configuration below!
There is also a how-to on customization of how EH looks below as well. Check it out!
Please be aware that I'm rewriting this addon from scratch to be released officially soon (tm). Addon development has had to take a backseat to real life for the past few months though I've been working on it as much as I can. (Also, coming in the rewrite is an in-game configuration menu as well as the ability to alter class-configs in-game to make it easier to customize EH.)
If you have a few extra bucks this month and you like all my work, consider chipping in
What does EventHorizon do?
EventHorizon displays all of your class/spec's rotational abilities on a common time scale. This means that instead of seeing a regular percentage-based timer bar, EH shows you exactly what is happening in relation to everything else. If that sounds complicated at all, just look at the screenshots.
The basic idea: An ability that lasts 12 seconds and has 6 seconds remaining shouldn't look exactly the same as one that lasts 5 minutes and has 2.5 minutes remaining.
Videos showing EH in action:
Dezzimal posted a great instructional video using a Shadow Priest for reference.
breakingsong demonstrated EH on a Destro Warlock.
Also, for instant gratification, here's a quick snippet showing a Shadow Priest's rotation at 1 frame per second, using an older layout:
The big white line is the current time. Future events are on the right side, past events on the left. As time goes by, the events scroll from right to left.
The green bars are your cast bars. They use exactly the same times that your normal cast bar would display, with all haste modifiers applied.
You can also see cooldowns, DoTs, and their ticks (predicted in the future, and from the combat log in the past). EventHorizon is extremely intelligent when dealing with most things DoT/HoT-related.
The white lines that appear before the cast times are the times when you press the button (send the cast message to the server). The difference between this line and the start of the cast is your lag.
How do I set it up?
EventHorizon does not include an in-game configuration UI. However, it really doesn't need one - Everything should "just work".
Power users and those wishing to theme EventHorizon for a specific UI, please read on to the advanced portion of this section. Don't worry, it's easier than it may seem.
The basics:
* The window may be moved via the drag-handle on the upper right frame corner. It may be a little hard to see at first, but will light up as soon as you mouse over it.
* You can show/hide EventHorizon manually by using /eventhorizon or /ehz.
Advanced configuration:
Note: I would highly recommend an advanced text editor such as VS Code if you wish to edit the configuration files. While this isn't required by any means, an editor with syntax highlighting makes changing the files MUCH easier.
* The default configuration for EventHorizon is located in EventHorizon\config.lua. This file contains every setting available for EH and is heavily commented to help tweak things to your liking. This file may be deleted and EventHorizon will maintain its functionality (not that I would ever recommend doing that).
* Any changes you make to config.lua will be removed when you update EventHorizon. This is by design. HOWEVER, there's an easy way to get around that. Simply create a new file (or a copy of config.lua) named "myconfig.lua". This file is automatically loaded, and because it loads after config.lua, the settings in myconfig.lua will always be the ones to appear in-game.
Files
There are 2 files which you can edit to change the physical appearance of EventHorizon including colors, size, global functionality and other things. I'm going to assume that you have the most recent version of the configuration file provided in the most recent version of EventHorizon.
config.lua:
You can think of this as the default settings of EventHorizon. If you want to change settings then you can do so here, but when you download a new version of EventHorizon you have to be careful as the new version includes config.lua and will overwrite any changes you've made to this file. You can always skip this file when overwriting, but it's better to use myconfig.lua as it's intended to avoid this problem.
myconfig.lua:
This file overwrites any values in config.lua with the values changed inside it. So if you have config.width set to 375 in config.lua and config.width set to 200 in myconfig.lua, EventHorizon will use 200 as the value.
Where this is useful is that myconfig.lua is never included in the updated versions of EventHorzion, and as such will never be overwritten when downloading a new version of EventHorizon.
As such best practice is to alter any values you wish to change in config.lua by changing the values inside myconfig.lua.
Configuration
In order to change settings of something you just have to change the text after the equals sign on the line with the setting you want to change.
For example if you wanted to change the width of the addon you would change line 33 which normally reads (by default)
config.width = 375 -- Width of a single bar....
config.width = 200 -- Width of a single bar....
local EHN,ns = ... local config = EventHorizon.config local c = EventHorizon.colors local _,class = UnitClass('player') -- These locals make in-line conditions a little easier. See the color section for a few examples. local DK = class == "DEATHKNIGHT" local Druid = class == "DRUID" local Hunter = class == "HUNTER" local Mage = class == "MAGE" local Paladin = class == "PALADIN" local Priest = class == "PRIEST" local Rogue = class == "ROGUE" local Shaman = class == "SHAMAN" local Warlock = class == "WARLOCK" local Warrior = class == "WARRIOR" --[[ EDIT BELOW THIS LINE ]]--
-- Vampiric Touch/swd cd self:newSpell({ debuff = {34914,3}, cast = 34914, cooldown = 32379, refreshable = true, hasted = true, requiredTree = 3, requiredLevel = 28, stance = 1, })
self:newSpell({ itemID = 1543 })
self:newSpell({ itemID = { 1543, 1544, ... , 1243 }, })
self:newSpell({ slotID = 13, })
self:newSpell({ cast = 1543 })
self:newSpell({ cast = { 1543, 1544, ... , 1243 }, })
self:newSpell({ channel = {1543,3}, })
self:newSpell({ channeled = { {1543,2}, {1544,4}, ... , {1254, 6} }, })
self:newSpell({ cooldown = 1543, })
self:newSpell({ cooldown = {1543, 1642, ... , 1274}, })
self:newSpell({ debuff = {1543, 3}, })
self:newSpell({ debuff = 1543, })
self:newSpell({ playerbuff = {1543, 3}, })
self:newSpell({ playerbuff = 1543, })
self:newSpell({ debuff = {1543, 3}, hasted = true, })
self:newSpell({ debuff = {1543, 3}, recast = true, })
self:newSpell({ playerbuff = {1543, 3}, minstacks = 2, })
self:newSpell({ slotID = 14, internalcooldown = 45, })
self:newSpell({ debuff = {1543, 3}, unique = true, })
self:newSpell({ debuff = {1543, 3}, keepIcon = true, })
self:newSpell({ debuff = {1543, 3}, icon = 1544, })
self:newSpell({ cooldown = 1543, smallCooldown = true, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredGlyph = 12456, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredTree = 3, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredTree = {0,1,3}, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredLevel = 84, })
self:newSpell({ cooldown = 1543, smallCooldown = true, stance = 1, })
self:newspell({ cooldown = 1543, smallCooldown = true, stance = {0, 1, 4}, })
File Name |
Version |
Size |
Author |
Date |
Type |
2.3e |
78kB |
11-10-14 11:20 PM |
Addon |
||
v1.9.3 |
71kB |
11-05-10 07:02 AM |
Patch |
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guardian89 |
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Taroven |
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12-25-09, 08:40 AM | |
A Kobold Labourer
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Hi!
Im new on this forum btw I have a little problem with EHZC. I used EHZ before and i havent any problems with it, but now i install new EHZ Continued and in game window there isn't any EHZ addon window. Someone knows why ? i used "/ehz" and "/eventhorizon" and nothing happens. I cannot find any solution for my problem on any forum ;/ Please Help. |
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guardian89 |
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12-24-09, 07:48 PM | ||
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Thanks Kogasu. Comments like this make my day. ^_^
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Taroven |
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12-24-09, 02:31 PM | |
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Taroven, I just wanted to say this is still the central item of my feral UI. Event Horizon is fantastic, and I salute you and thank you for the time and effort you put in to it. Thank you for the best dot-tracker out there.
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Kogasu |
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12-24-09, 10:03 AM | |
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WoLfMoon: Unfortunately that wouldn't fit into EH's general theme or scope. I've been thinking of ways to pull off a selective cooldown monitor though.
Other news: EH Continued v1.5a has been released. This is a minor update, adding a little extra stance functionality and revisiting a few class configs. v1.5a: * Core: Reworked the stance code a bit and added a new spell config flag. See the Warrior module for the new stuff. - Multiple allowed stances for a spell may be set via the flag "stance = {x, y, ...}". Any number of stances may be specified. - Disallowed stances may be set via the flag "notstance", using the same format as "stance". - Cleaned up the stance code a little. * Core: Cooldowns are now lower on the strata priority. Should make buffs and debuffs a little more visible. * Druid: Feral abilities now have Ferocity as a required talent. Trees and boomkins, no more pointless bars when running around as a kitty. - Balance: Added a couple idol procs to Typhoon's bar. * Paladin: Reordered bars a bit to better reflect the 969 tanking rotation and Ret changes. Let me know if I can further improve it. * Warrior: Shockwave and Concussive Blow are now tracked. Added some extra talent requirements to trim unnecessary bars. In module news, I have a new version of EventHorizon_Vitals that's been in testing for a while now. Seems to be working quite well, though I haven't run Ulduar or EoE for a while so I can't say if the important changes actually do any good. Its changelog: * Massive code cleanup. Now uses less CPU, especially for DKs. * Vehicle support improved. Combo points should actually work when on an EoE disc or Flame Leviathan's top, and the display should only switch to vehicle power when you actually want to see it. * Many random fixes and improvements that never saw the light of a changelog.
Last edited by Taroven : 12-24-09 at 12:42 PM.
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Taroven |
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12-24-09, 06:54 AM | ||
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I'm having fun customizing the bars for my druid right now.. The only thing that I found myself wanting other than what's already provided, is an option to have a bar show only if it's being in use. A random example, show Barkskin only if it's up or in cooldown, then remove the bar from the stack. That would help to keep the clutter on screen to a minimum, but still be able to track "seldom used" abilities/items.. To follow the example, I've found myself going through entire instances without ever touching Barkskin.. then the next one, flail and cry trying to use it as soon as it was up (with the new random grouping system, it's always a gamble ;P) Same goes with Challenging Roar, Lifeblood, and an endless list of what every single person would find "good to track, but not enough to take up space when not used" It would nicely fit in the set of options, and shouldn't be a step towards bloat.. on the other side actually.. helps having a good set of skills that are used on regular basis, and the "extra" that won't cover your entire screen forever. This might include timers on potions, items, switched trinkets.. Of course, this is my personal view =P Thanks again, and happy holidays =) WoLf
Last edited by WoLfMoon : 12-24-09 at 06:55 AM.
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WoLfMoon |
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12-24-09, 03:59 AM | |
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Heh, I've had that fixed on my end for a few days now, noticed myself while on my druid. I placed it between debuff and default myself.
May have a new release out in the next twelve hours. Had 9 days straight of work (and only got today off because I called in sick), finally got a chance to code. |
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Taroven |
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12-24-09, 03:13 AM | |
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Hello, I've just downloaded this addon, and already managed to break it ;P
I think I found a small issue with the code.. the cooldown bars were rendering over the buff duration, making it pretty hard to see at a quick glance. (the white bar was covering the orange-druid bars, and only a faint coloring was going through thanks to the alpha) Now, I'm not sure if that was a general issue, or my WoW hates me (not the first strata issue I had on addons) Anyway, I fixed it by changing the drawingorder in the main lua file. in EventHorizon.lua line 171: local drawingorder = {'default', 'debuff', 'debuffmine', 'playerbuff', 'cooldown', 'casting', 'sent', 'tick','now'} Changed to: local drawingorder = {'cooldown', 'default', 'debuff', 'debuffmine', 'playerbuff', 'casting', 'sent', 'tick','now'} that renders the bar correctly on my interface, and didn't notice any issue. Any negative impact from that? there's a better way to fix the issue? Thanks and best regards, WoLf |
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WoLfMoon |
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12-22-09, 10:19 AM | |
A Kobold Labourer
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No worries, Paladin is my alt, and just wanted to try and help.
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phyltr |
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12-22-09, 03:20 AM | ||
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My familiarity with Protadins and the 969 rotation is limited, so pardon any lack of updates on the Paladin front.
I'll do a little research tomorrow and see about an update, it's been a while since Prot and Ret have been touched. As with any class/spec the bars should be ordered by absolute priority rather than rotation, both of which have changed a bit since 3.3. In the meantime you can make a copy of the Paladin config named "myconfig.lua" placed in the same directory, which will allow your changes to stick across releases.
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Taroven |
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12-22-09, 01:14 AM | |
A Kobold Labourer
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would it be possible to arrange (in the release so it doesn't overwrite mine all the time) prot paladin cd's in this order:
Holy Shield Shield of the Righteous Judgment Hammer of the Righteous Consecrate That's sort of how a prot pally rotation would go. |
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phyltr |
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12-18-09, 02:45 PM | ||
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Taroven |
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12-18-09, 02:40 PM | |
A Kobold Labourer
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Many thanks for your help!
Class Colors was updated today, now everything works just fine. Nikene |
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Nikene |
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12-18-09, 07:07 AM | ||
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There's two ways to fix this until I can get a fix released. The easy way: Disable !ClassColors. If you actually use the addon's functionality and would rather not go without it, take a look at... The hard way: Search for this line in EventHorizon/EventHorizon.lua: Code:
local classcolors = CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS Code:
local classcolors = RAID_CLASS_COLORS |
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Taroven |
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