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Compatibility: | Dragonflight (10.0.2) Shadowlands patch (9.2.7) Dragonflight Pre-patch (10.0.0) |
Updated: | 01-02-23 03:01 PM |
Created: | 10-12-09 06:05 AM |
Downloads: | 200,870 |
Favorites: | 380 |
MD5: | |
Categories: | Casting Bars, Cooldowns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods |
EventHorizon now has a Discord: https://discord.gg/mR8xUUK. Come say hi!
Also, EventHorizon is now on github: https://github.com/Brusalk/EventHorizon_Continued -- You can find the latest changes there, but releases will still be released here and on Curse.
-Brusalk (Kilrogg-US)
EventHorizon is now updated and working for Shadowlands. Just download the most recent version and you should be good to go!
If you have and comments, concerns, questions, suggestions, anything, don't hesitate to contact me either through comments here or via mail or whisper in game.
If you feel that the class config for your class is not up to snuff then please let me know why and update it yourself!
There is now a how-to on class configuration below!
There is also a how-to on customization of how EH looks below as well. Check it out!
Please be aware that I'm rewriting this addon from scratch to be released officially soon (tm). Addon development has had to take a backseat to real life for the past few months though I've been working on it as much as I can. (Also, coming in the rewrite is an in-game configuration menu as well as the ability to alter class-configs in-game to make it easier to customize EH.)
If you have a few extra bucks this month and you like all my work, consider chipping in
What does EventHorizon do?
EventHorizon displays all of your class/spec's rotational abilities on a common time scale. This means that instead of seeing a regular percentage-based timer bar, EH shows you exactly what is happening in relation to everything else. If that sounds complicated at all, just look at the screenshots.
The basic idea: An ability that lasts 12 seconds and has 6 seconds remaining shouldn't look exactly the same as one that lasts 5 minutes and has 2.5 minutes remaining.
Videos showing EH in action:
Dezzimal posted a great instructional video using a Shadow Priest for reference.
breakingsong demonstrated EH on a Destro Warlock.
Also, for instant gratification, here's a quick snippet showing a Shadow Priest's rotation at 1 frame per second, using an older layout:
The big white line is the current time. Future events are on the right side, past events on the left. As time goes by, the events scroll from right to left.
The green bars are your cast bars. They use exactly the same times that your normal cast bar would display, with all haste modifiers applied.
You can also see cooldowns, DoTs, and their ticks (predicted in the future, and from the combat log in the past). EventHorizon is extremely intelligent when dealing with most things DoT/HoT-related.
The white lines that appear before the cast times are the times when you press the button (send the cast message to the server). The difference between this line and the start of the cast is your lag.
How do I set it up?
EventHorizon does not include an in-game configuration UI. However, it really doesn't need one - Everything should "just work".
Power users and those wishing to theme EventHorizon for a specific UI, please read on to the advanced portion of this section. Don't worry, it's easier than it may seem.
The basics:
* The window may be moved via the drag-handle on the upper right frame corner. It may be a little hard to see at first, but will light up as soon as you mouse over it.
* You can show/hide EventHorizon manually by using /eventhorizon or /ehz.
Advanced configuration:
Note: I would highly recommend an advanced text editor such as VS Code if you wish to edit the configuration files. While this isn't required by any means, an editor with syntax highlighting makes changing the files MUCH easier.
* The default configuration for EventHorizon is located in EventHorizon\config.lua. This file contains every setting available for EH and is heavily commented to help tweak things to your liking. This file may be deleted and EventHorizon will maintain its functionality (not that I would ever recommend doing that).
* Any changes you make to config.lua will be removed when you update EventHorizon. This is by design. HOWEVER, there's an easy way to get around that. Simply create a new file (or a copy of config.lua) named "myconfig.lua". This file is automatically loaded, and because it loads after config.lua, the settings in myconfig.lua will always be the ones to appear in-game.
Files
There are 2 files which you can edit to change the physical appearance of EventHorizon including colors, size, global functionality and other things. I'm going to assume that you have the most recent version of the configuration file provided in the most recent version of EventHorizon.
config.lua:
You can think of this as the default settings of EventHorizon. If you want to change settings then you can do so here, but when you download a new version of EventHorizon you have to be careful as the new version includes config.lua and will overwrite any changes you've made to this file. You can always skip this file when overwriting, but it's better to use myconfig.lua as it's intended to avoid this problem.
myconfig.lua:
This file overwrites any values in config.lua with the values changed inside it. So if you have config.width set to 375 in config.lua and config.width set to 200 in myconfig.lua, EventHorizon will use 200 as the value.
Where this is useful is that myconfig.lua is never included in the updated versions of EventHorzion, and as such will never be overwritten when downloading a new version of EventHorizon.
As such best practice is to alter any values you wish to change in config.lua by changing the values inside myconfig.lua.
Configuration
In order to change settings of something you just have to change the text after the equals sign on the line with the setting you want to change.
For example if you wanted to change the width of the addon you would change line 33 which normally reads (by default)
config.width = 375 -- Width of a single bar....
config.width = 200 -- Width of a single bar....
local EHN,ns = ... local config = EventHorizon.config local c = EventHorizon.colors local _,class = UnitClass('player') -- These locals make in-line conditions a little easier. See the color section for a few examples. local DK = class == "DEATHKNIGHT" local Druid = class == "DRUID" local Hunter = class == "HUNTER" local Mage = class == "MAGE" local Paladin = class == "PALADIN" local Priest = class == "PRIEST" local Rogue = class == "ROGUE" local Shaman = class == "SHAMAN" local Warlock = class == "WARLOCK" local Warrior = class == "WARRIOR" --[[ EDIT BELOW THIS LINE ]]--
-- Vampiric Touch/swd cd self:newSpell({ debuff = {34914,3}, cast = 34914, cooldown = 32379, refreshable = true, hasted = true, requiredTree = 3, requiredLevel = 28, stance = 1, })
self:newSpell({ itemID = 1543 })
self:newSpell({ itemID = { 1543, 1544, ... , 1243 }, })
self:newSpell({ slotID = 13, })
self:newSpell({ cast = 1543 })
self:newSpell({ cast = { 1543, 1544, ... , 1243 }, })
self:newSpell({ channel = {1543,3}, })
self:newSpell({ channeled = { {1543,2}, {1544,4}, ... , {1254, 6} }, })
self:newSpell({ cooldown = 1543, })
self:newSpell({ cooldown = {1543, 1642, ... , 1274}, })
self:newSpell({ debuff = {1543, 3}, })
self:newSpell({ debuff = 1543, })
self:newSpell({ playerbuff = {1543, 3}, })
self:newSpell({ playerbuff = 1543, })
self:newSpell({ debuff = {1543, 3}, hasted = true, })
self:newSpell({ debuff = {1543, 3}, recast = true, })
self:newSpell({ playerbuff = {1543, 3}, minstacks = 2, })
self:newSpell({ slotID = 14, internalcooldown = 45, })
self:newSpell({ debuff = {1543, 3}, unique = true, })
self:newSpell({ debuff = {1543, 3}, keepIcon = true, })
self:newSpell({ debuff = {1543, 3}, icon = 1544, })
self:newSpell({ cooldown = 1543, smallCooldown = true, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredGlyph = 12456, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredTree = 3, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredTree = {0,1,3}, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredLevel = 84, })
self:newSpell({ cooldown = 1543, smallCooldown = true, stance = 1, })
self:newspell({ cooldown = 1543, smallCooldown = true, stance = {0, 1, 4}, })
File Name |
Version |
Size |
Author |
Date |
Type |
2.3e |
78kB |
11-10-14 11:20 PM |
Addon |
||
v1.9.3 |
71kB |
11-05-10 07:02 AM |
Patch |
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keLston |
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artiq |
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Taroven |
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11-07-10, 05:51 PM | ||
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Re: Downloading Disabled?
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Kogasu |
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11-07-10, 04:43 PM | |
A Murloc Raider
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Downloading Disabled?
Was excited to get this addon back... time-frame for downloading 1.93?
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WernerCD |
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11-07-10, 07:43 AM | |
A Kobold Labourer
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File comments: 34
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Is there any way to have different profiles? I want my EH window to be much smaller on my rogue compared to my priest. Is there any way to have two configs?
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artiq |
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11-05-10, 10:03 PM | |
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The problem I was seeing (first tick after auto refresh affected by present haste, not rolling haste) may have been something else entirely. Testing with a flat 20% haste buff isn't exactly a great idea when dealing with intervals.
I'll do some more work on the matter in a day or two. |
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Taroven |
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11-05-10, 09:24 PM | ||
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1] Auto refreshed dots roll haste. That is, corruption refreshed by haunt, SW:P by MF, and all similar dots and alike- if they are refreshed by anything other than a hard recast, their haste does not get updated. 2] When you manually refresh a dot while it's still up- a full duration dot will be added with fresh haste values after the next scheduled dot tick. 3] The number of ticks a dot gets equals [default #ticks] * Cast speed Cast speed is a multiplication of all haste effects (ie: 1 * (1+(haste rating / 3279)) [*1.05][*1.2] [*1.05]=wrath of air [*1.2]=eradication As I said, I didn't fully understand what you meant, but an easier way to test is really casting coa with and without eradication. As well as testing manual vs automated dot refresh mechanics in a separate test.
Last edited by Warlocomotif : 11-05-10 at 09:25 PM.
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Warlocomotif |
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11-05-10, 05:57 PM | |
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Kogasu: Had a packaging mishap which caused a hold on approval. It's the same file across the board, I'll have to check with Seerah to see what's up with the delay on this one.
Warlocomotif: I think we're both right. Since your comment I've made a few changes and have been doing some in-depth tests on the friendly neighborhood target dummy. With this version of EH, try the following (unhasted cast, hasted refresh): 1) Cast Corruption, wait for Eradication to proc. 2) Cast Haunt or Drain Life. 3) Observe ticks. The next predicted tick (tick 1) is accurate every time. Ticks 2, 3, and 4 are 20% slower than predicted, while tick 5 is again accurate. Recasting Corruption with Eradication active, however, results in perfectly accurate ticks until a refresh occurs. Now, test the reverse (hasted cast, unhasted refresh): 1) Cast Corruption, wait for Eradication to proc. 2) Cast Corruption. 3) Observe ticks, allowing Eradication to fall off. 4) Cast Haunt or Drain Life. 5) Observe ticks. All ticks at step 3 will be accurate. Step 5 is interesting. Tick 1 will again be correctly predicted. Ticks 2, 3, and 4 occur 20% faster than predicted, while tick 5 is once again accurate. Hyperspeed accelerators produce the same results in both cases. Unstable Affliction ticks are 100% accurate in both cases when calculating from the end of the aura. From those observations we can gather the following: * Dots keep their initial level of haste until manually refreshed. * Only the next tick of a dot refreshed by another spell is affected by changes in haste. That tick's timing can be found by subtracting [interval*numticks] from the time of the end of the spell. It seems that if the last possible tick occurs before the end of the aura, that tick is used as the end of the aura. * Ticks past the first appear to be based on the first tick. Let's assume some info and provide a practical example. Corruption is an 18 second dot, ticking every 3 seconds. You have 15.3% haste, bringing the tick interval to 2.6 seconds. I honestly haven't looked to see if the aura duration changes with haste on refreshes. I'm assuming not, considering what ends up happening to the last tick after a few changes in haste. Code:
0.0 - Corruption cast at 15.3% haste, 2.6 interval 2.6 - Tick 5.2 - Tick 7.8 - Tick 8.1 - Refreshed by Haunt with 30.4% haste, 2.3 interval. Count reset to 0. 2.3 - Tick 4.9 - Tick (notice the 2.6 interval here) 7.5 - Tick 9.1 - Tick 9.5 - Corruption cast at 30.4% haste, 2.3 interval. Count reset to 0. 2.3 - Tick 4.6 - Tick 6.9 - Tick 7.1 - Refreshed by Haunt at 15.3% haste, 2.6 interval. Count reset to 0. 2.6 - Tick 4.9 - Tick (again, notice the interval) 7.2 - Tick 9.5 - Tick 11.8 - Tick 14.1 - Tick 16.4 - Tick 16.4 - Next tick cannot fit within 18 second period. Corruption fades. Feel free to repost these findings if you want. I'm sure some of the theorycrafters at Elitist Jerks wouldn't mind 'em. Edit: Ack, that example sucks. I got the initial ticks completely wrong. Good enough to give an idea of what's going on though.
Last edited by Taroven : 11-05-10 at 06:07 PM.
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Taroven |
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11-05-10, 03:06 PM | |
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When I saw the changenotes I was a little O_O at the eradication note, I never consider that it might not effect dot haste- however agreed that it does make sense in the context of the tooltip.
So anyway, I decided to test it; eradication does effect dot haste. |
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Warlocomotif |
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11-04-10, 04:47 PM | |
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Holy crap for changelogs. v1.9.3 is nearly ready.
TLDR version: * Tick detection has improved. A lot. Jumpy and inaccurate ticks should be a thing of the past. * Shadow Priests, Feral and Resto Druids, and Hunters all got overhauled. Most of the changes are based purely on user input - Please spend at least ten minutes in a complete rotation against a target dummy if you're considering a complaint. * A quick hack has made Redshift usable regardless of settings in config.lua. Just type /ehz redshift and you're all set. You may need to repeat the command once or twice when enabling Redshift in this manner. * The current version of Vitals probably won't load with this one. My local copy does work, just need to make a few quick adjustments before releasing either addon. Code:
v1.9.3: Mmm, ticks. And math. And updates. * Core: Tick detection has been completely rewritten and is nearly 100% accurate. I'll spare the details here, check beta comments for how it all works. * Core: Added a NewSpell flag, 'smallCooldown', indended to improve visibility of certain auras without removing their cooldowns. See the Priest config (Devouring Plague bar) for usage. * Core: Redshift may now be enabled via slash command when disabled via config.lua. (see note) * Core: Single spell stack numbers (or spells that show a single stack for no reason) are no longer displayed. * Core: Recast lines were using some incorrect info in certain conditions. * Core: Buffs cast by other players should no longer cause EH to panic. * Core: Various module API refinements, little fixes across the board, and probably a lot of stuff I haven't mentioned in the changelog so far. * Config: Added a new entry for use with the tick-related changes, nonAffectingHaste = {spellID,multiplier} or {{spellID,multiplier},{spellID,multiplier},...}. - Warlocks seem to be the only ones needing this at present. If you find other spells affecting cast haste but not tick haste, and your ticks are improperly calculated because of it, by all means let me know. * Config: Added a new entry to the layout section for the smallCooldown NewSpell flag. * Druid: Removed Omen of Clarity across all specs. Revive used as haste comparison. - Feral/Cat: Bars reorganized to better reflect priorities. - Feral/Bear: Added Swipe CD to Pulverize. Enrage removed (commented out if you prefer seeing it). - Balance: Shooting Stars added to Starsurge. - Resto: Tweaks a'la malsudon. + Moved Swiftmend cooldown to the Rejuvenation bar. + Added Nature's Swiftness cooldown to the casted heals bar. + Added Tree of Life. * Mage: Conjure Refreshment used as haste comparison. * Hunter: Steady/Cobra bar now tracks Improved Steady Shot (with recast segment). - BM: Usability tweaks. + Frenzy bar now tracks Focus Fire cooldown, Focus Fire buff is no longer tracked (same CD as buff time). + Killing Streak is now shown on Kill Command as originally intended. - Marks: Aimed Shot cast and Master Marksman buffs moved to Chimaera Shot bar. * Paladin: Redemption used as haste comparison. * Priest: Resurrection used as haste comparison. - All specs: Evangelism and Archangel folded into a single bar. - Shadow: Please spend some time on the target dummy to get used to the changes. Most will find the layout more intuitive than it has been in recent releases. + Moved Shadowfiend CD to the Devouring Plague bar. Uses the new smallCooldown flag to improve usability. + Filler separated into two bars. Cast filler tracks Mind Melt buff, channel filler tracks Shadow Orbs. + Moved Shadow Word: Death CD to the channel filler bar. * Shaman: Ancestral Spirit used as haste comparison. * Warlock: Create Healthstone used as haste comparison. Eradication defined as not affecting DoT haste. Redshift note: You may need to repeat the command a couple of times due to an elusive little glitch, but the settings stick between login/reloadui without further issues. Redshift remembers your last enableRedshift setting from config.lua. If that's changed, Redshift will default to whatever the new setting is. |
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Taroven |
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11-02-10, 02:59 PM | |
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Alright, finally got internet access after the move. Almost back in business.
Lazaruz: I'll take a look, thanks for the report. SlayerIssac: I hadn't heard actually. Pretty sure I know what's going on with that, but I'll have to mess around with it a bit to be sure. Devourer: Check the changelog. Adding 'recast = true,' (no quotes, of course) will get it to do that. |
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Taroven |
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11-02-10, 09:49 AM | |
A Kobold Labourer
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I've been trying to add improved soul fire bar and here's what i have so far:
Code:
-- Improved Soul Fire self:NewSpell({ spellID = 6353, playerbuff = 85385, cast = true, requiredTree = 3, }) Any help would be appreciated
Last edited by Devourer : 11-02-10 at 09:51 AM.
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Devourer |
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10-31-10, 11:35 AM | |
A Kobold Labourer
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Hunter Pets
You probably have already heard this, but the Frenzy stack counter for BM Hunter pets doesn't properly track the stacks. It shows up in the bars and such with the right icon, but nothing happens to it so I guess it's a problem with the core code or something.
Granted, this isn't really as important now with Blizzard's new default implementation of Power Aura. |
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SlayerIssac |
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10-31-10, 08:54 AM | |
A Kobold Labourer
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Hi, I'm gettin a error message on my warrior when someone else in group or raid uses a shout (battle/commanding)
"Interface\AddOns\EventHorizon\EventHorizon.lua:662: bad argument #1 to 'unpack' (table expected, got nil) Time: 10/29/10 21:03:11 Count: 12 Stack: [C]: in function `unpack' Interface\AddOns\EventHorizon\EventHorizon.lua:662: in function `AddIndicator' Interface\AddOns\EventHorizon\EventHorizon.lua:680: in function `AddSegment' Interface\AddOns\EventHorizon\EventHorizon.lua:1177: in function `UpdateDoT' Interface\AddOns\EventHorizon\EventHorizon.lua:913: in function `UNIT_AURA' Interface\AddOns\EventHorizon\EventHorizon.lua:558: in function `f' Interface\AddOns\EventHorizon\EventHorizon.lua:469: in function <Interface\AddOns\EventHorizon\EventHorizon.lua:465> Locals: (*temporary) = nil (*temporary) = "table expected, got nil" " |
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Lazaruz |
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