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Updated: 06-03-19 01:50 AM
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Rise of Azshara (8.2.0)
Zandalari and Kul Tiran (8.1.5)
Updated:06-03-19 01:50 AM
Created:12-28-09 12:08 PM
Downloads:41,626
Favorites:104
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AftermathhUI  Popular! (More than 5000 hits)

Version: 10.15
by: Aftermathhqt [More]

Introduction

  • AftermathhUI is a minimalistic all-in-one, that focus on keeping everything simple, clean. It can be used by any class or role.

Report bugs, suggest features and development progress
  • Bug reports and feature suggestions are all done through Gitlab.

Join the community!
  • If you wish to get more involved or have some questions or simply just wish to stop by and say hello or just make new friends!

The latest updates and changes can be found on Gitlab.

The latest updates and changes can be found on Gitlab.
Optional Files (1)
File Name
Version
Size
Author
Date
Type
1.0
40kB
01-05-12 01:01 PM
Addon


Archived Files (2)
File Name
Version
Size
Author
Date
2.79
466kB
Aftermathhqt
05-09-18 01:16 PM
2.79
418kB
Aftermathhqt
01-18-18 03:59 PM


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Unread 03-03-11, 10:50 AM  
Aftermathhqt
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Originally posted by Kemroush
Hi Aftermathh, please I'm not able to find the newest pack of your UI. Every UI I have downloaded (including UI uploaded on 01-22-2011 04:54 PM) doesn't work... I will really appreciate if you could link me the latest pack of your UI, because in fact I love your UI !
I'm still working on the newest ^^
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Unread 03-03-11, 09:34 AM  
Kemroush
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Hi Aftermathh, please I'm not able to find the newest pack of your UI. Every UI I have downloaded (including UI uploaded on 01-22-2011 04:54 PM) doesn't work... I will really appreciate if you could link me the latest pack of your UI, because in fact I love your UI !
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Unread 03-01-11, 04:10 AM  
Aftermathhqt
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Originally posted by Majeztic
hi would this work on a 1920x1200 resolution?
On any resolution. and you asked before, i answer the same question O.o
Last edited by Aftermathhqt : 03-01-11 at 04:11 AM.
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Unread 03-01-11, 03:49 AM  
Majeztic
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hi would this work on a 1920x1200 resolution?
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Unread 02-27-11, 09:54 AM  
Aftermathhqt
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Originally posted by Baine
like hiding out of combat, and showing in combat


Aha, okey, ill see what i can do
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Unread 02-27-11, 01:58 AM  
Lanerra
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I believe that's due to it being a secure hook. ie. Trying to change things drawn on the World Map while in Combat might cause taint.
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Unread 02-27-11, 01:11 AM  
Baine
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like hiding out of combat, and showing in combat
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Unread 02-26-11, 05:03 PM  
Aftermathhqt
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Originally posted by Baine
the coords on the worldmap are behaving weird
they are wrong if:
  • big world map active, quest targets displayed
  • small map active

also, maybe a check if the mouse is within the bounds of the map in both modes would be necessary
on big world map, when out of bounds the coords are negative, and in small map they are plain wrong :/

ah, and an autotoggle feature for the nameplates would be nice^^
(if added one myself using contemplate as a guideline, but that's without an option to toggle it yet)
if it is already available and i've just missed it, sorry ^^
Yeah, i knew that.

Hmm how do you mean? :P
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Unread 02-26-11, 03:45 PM  
Baine
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the coords on the worldmap are behaving weird
they are wrong if:
  • big world map active, quest targets displayed
  • small map active

also, maybe a check if the mouse is within the bounds of the map in both modes would be necessary
on big world map, when out of bounds the coords are negative, and in small map they are plain wrong :/

ah, and an autotoggle feature for the nameplates would be nice^^
(if added one myself using contemplate as a guideline, but that's without an option to toggle it yet)
if it is already available and i've just missed it, sorry ^^
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Last edited by Baine : 02-26-11 at 03:47 PM.
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Unread 02-25-11, 02:38 AM  
Aftermathhqt
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Re: font shadow

Originally posted by shinchih2001
how can i disable the font's shadow
it makes many frame's font are "black" and can't to what's it clear
(i use zhTW language)
Interface\\AddOns\\nCore\\Modules\\nTips.lua open and remove all "outline"
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Unread 02-24-11, 06:32 PM  
shinchih2001
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font shadow

how can i disable the font's shadow
it makes many frame's font are "black" and can't to what's it clear
(i use zhTW language)
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Unread 02-24-11, 05:33 AM  
Aftermathhqt
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And yeah, i think i'm very close now...

Last edited by Aftermathhqt : 02-24-11 at 05:34 AM.
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Unread 02-24-11, 05:33 AM  
Aftermathhqt
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Originally posted by Lanerra
Yeah, I was wanting to look into doing something along the lines of

UIParent:GetChildren()

and then have it iterate through all the children that are a frame, and then iterate through all the textures on all the frames, removing them as it goes, and then finally systematically creating the backdrop/border on it's way back up through the list. I've only just started messing with it.

However, if I'm right, it will be more efficient, except that there would be lag when it first iterates through them all, but it would literally skin every single frame. I'm pretty sure I'm missing something, though.

I have a feeling this would essentially equate to what amounts to a meltdown of the user interface and disconnection due to it taking too long (similarly to what can sometimes happen with Auctioneer during a Quick Scan).

We'll see, though.
Yeah, indeed, same. Ah, right i see ^^ well, im willing to help you, if your going to do it!
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Unread 02-21-11, 10:56 PM  
Lanerra
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Yeah, I was wanting to look into doing something along the lines of

UIParent:GetChildren()

and then have it iterate through all the children that are a frame, and then iterate through all the textures on all the frames, removing them as it goes, and then finally systematically creating the backdrop/border on it's way back up through the list. I've only just started messing with it.

However, if I'm right, it will be more efficient, except that there would be lag when it first iterates through them all, but it would literally skin every single frame. I'm pretty sure I'm missing something, though.

I have a feeling this would essentially equate to what amounts to a meltdown of the user interface and disconnection due to it taking too long (similarly to what can sometimes happen with Auctioneer during a Quick Scan).

We'll see, though.
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Unread 02-20-11, 04:24 AM  
Aftermathhqt
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Originally posted by Lanerra
Just a suggestion:

Instead of making a whole series of addons that do one or two things each, combine them all into a single addon with a Config.lua or something to control what tweaks you want enabled or not.

Looks much cleaner and keeps the Addon Usage tooltip from becoming gigantic.
Yeah, im working on that ^_^ that will come for next verison. Kinda working on a Loot addon, since i had to remove the one i had.
Last edited by Aftermathhqt : 02-20-11 at 04:25 AM.
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