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Updated: 06-03-19 01:50 AM
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Compatibility:
Rise of Azshara (8.2.0)
Zandalari and Kul Tiran (8.1.5)
Updated:06-03-19 01:50 AM
Created:12-28-09 12:08 PM
Downloads:40,218
Favorites:104
MD5:
8.2.0

AftermathhUI  Popular! (More than 5000 hits)

Version: 10.15
by: Aftermathhqt [More]

Introduction

  • AftermathhUI is a minimalistic all-in-one, that focus on keeping everything simple, clean. It can be used by any class or role.

Report bugs, suggest features and development progress
  • Bug reports and feature suggestions are all done through Gitlab.

Join the community!
  • If you wish to get more involved or have some questions or simply just wish to stop by and say hello or just make new friends!

The latest updates and changes can be found on Gitlab.

The latest updates and changes can be found on Gitlab.
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1.0
40kB
01-05-12 01:01 PM
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2.79
466kB
Aftermathhqt
05-09-18 01:16 PM
2.79
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01-18-18 03:59 PM


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Unread 02-19-11, 06:36 PM  
Lanerra
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Just a suggestion:

Instead of making a whole series of addons that do one or two things each, combine them all into a single addon with a Config.lua or something to control what tweaks you want enabled or not.

Looks much cleaner and keeps the Addon Usage tooltip from becoming gigantic.
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Unread 02-17-11, 07:32 AM  
Ordenis
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Re: Re: Re: Re: Druid Eclipse Bar

Originally posted by Game92
hmm okey, then i don't know O.o
I figured it out, I had to change

local LunarBar = CreateFrame('StatusBar', nil, EclipseBar)
LunarBar:SetPoint('LEFT', EclipseBar, 'LEFT', 0, 0)
LunarBar:SetWidth(270)
LunarBar:SetHeight(13)
LunarBar:SetStatusBarTexture(texture)
LunarBar:SetStatusBarColor(0.36, 0.45, 0.88)
---------> EclipseBar.LunarBar = LunarBar

local SolarBar = CreateFrame('StatusBar', nil, EclipseBar)
SolarBar:SetPoint('LEFT', LunarBar:GetStatusBarTexture(), 'RIGHT', 0, 0)
SolarBar:SetWidth(270)
SolarBar:SetHeight(13)
SolarBar:SetStatusBarTexture(texture)
SolarBar:SetStatusBarColor(0.85, 0.83, 0.1)
--------> EclipseBar.SolarBar = SolarBar

to

local LunarBar = CreateFrame('StatusBar', nil, EclipseBar)
LunarBar:SetPoint('LEFT', EclipseBar, 'LEFT', 0, 0)
LunarBar:SetWidth(270)
LunarBar:SetHeight(13)
LunarBar:SetStatusBarTexture(texture)
LunarBar:SetStatusBarColor(0.36, 0.45, 0.88)
--------> EclipseBar.SolarBar = LunarBar

local SolarBar = CreateFrame('StatusBar', nil, EclipseBar)
SolarBar:SetPoint('LEFT', LunarBar:GetStatusBarTexture(), 'RIGHT', 0, 0)
SolarBar:SetWidth(270)
SolarBar:SetHeight(13)
SolarBar:SetStatusBarTexture(texture)
SolarBar:SetStatusBarColor(0.85, 0.83, 0.1)
--------> EclipseBar.LunarBar = SolarBar

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Unread 02-17-11, 04:51 AM  
Aftermathhqt
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Re: Re: Re: Druid Eclipse Bar

Originally posted by Ordenis
Nope that was the first thing I tried. it worked but made the yellow turn black, the blue part was fine.
hmm okey, then i don't know O.o
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Unread 02-17-11, 04:17 AM  
Ordenis
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Re: Re: Druid Eclipse Bar

Originally posted by Game92
Try this.
SolarBar:SetStatusBarColor(0.36, 0.45, 0.88)
LunarBar:SetStatusBarColor(0.85, 0.83, 0.1)
and hopefully it will work.
Nope that was the first thing I tried. it worked but made the yellow turn black, the blue part was fine.
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Unread 02-17-11, 02:42 AM  
Aftermathhqt
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Re: Druid Eclipse Bar

Originally posted by Ordenis
I was wondering if it is possible to have the druid Eclipse bar fill up blue as I gain Lunar power and yellow as I gain Solar power instead of blue for solar and yellow for lunar? I looked at some of the code but could not get it to work. If you could tell me what needs to be changed that would be awesome!

if(class == 'DRUID') then
local EclipseBar = CreateFrame('Frame', nil, self)
EclipseBar:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', 0, -10)
EclipseBar:SetWidth(270)
EclipseBar:SetHeight(13)
EclipseBar:SetBackdrop(backdrop)
EclipseBar:SetBackdropColor(0, 0, 0, 0.8)

CreateBorder(EclipseBar, 12, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4)

self.EclipseBar = EclipseBar

local LunarBar = CreateFrame('StatusBar', nil, EclipseBar)
LunarBar:SetPoint('LEFT', EclipseBar, 'LEFT', 0, 0)
LunarBar:SetWidth(270)
LunarBar:SetHeight(13)
LunarBar:SetStatusBarTexture(texture)
LunarBar:SetStatusBarColor(0.36, 0.45, 0.88)
EclipseBar.LunarBar = LunarBar

local SolarBar = CreateFrame('StatusBar', nil, EclipseBar)
SolarBar:SetPoint('LEFT', LunarBar:GetStatusBarTexture(), 'RIGHT', 0, 0)
SolarBar:SetWidth(270)
SolarBar:SetHeight(13)
SolarBar:SetStatusBarTexture(texture)
SolarBar:SetStatusBarColor(0.85, 0.83, 0.1)
EclipseBar.SolarBar = SolarBar

local EclipseBarText = SolarBar:CreateFontString(nil, 'OVERLAY')
EclipseBarText:SetPoint('CENTER', EclipseBar, 'CENTER', 0, 0)
EclipseBarText:SetFont(font, 15, 'THINOUTLINE')
self:Tag(EclipseBarText, '[pereclipse]%')
end

Thanks in advance!
Try this.
SolarBar:SetStatusBarColor(0.36, 0.45, 0.88)
LunarBar:SetStatusBarColor(0.85, 0.83, 0.1)
and hopefully it will work.
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Unread 02-17-11, 12:26 AM  
Ordenis
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Forum posts: 0
File comments: 3
Uploads: 0
Druid Eclipse Bar

I was wondering if it is possible to have the druid Eclipse bar fill up blue as I gain Lunar power and yellow as I gain Solar power instead of blue for solar and yellow for lunar? I looked at some of the code but could not get it to work. If you could tell me what needs to be changed that would be awesome!

if(class == 'DRUID') then
local EclipseBar = CreateFrame('Frame', nil, self)
EclipseBar:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', 0, -10)
EclipseBar:SetWidth(270)
EclipseBar:SetHeight(13)
EclipseBar:SetBackdrop(backdrop)
EclipseBar:SetBackdropColor(0, 0, 0, 0.8)

CreateBorder(EclipseBar, 12, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4)

self.EclipseBar = EclipseBar

local LunarBar = CreateFrame('StatusBar', nil, EclipseBar)
LunarBar:SetPoint('LEFT', EclipseBar, 'LEFT', 0, 0)
LunarBar:SetWidth(270)
LunarBar:SetHeight(13)
LunarBar:SetStatusBarTexture(texture)
LunarBar:SetStatusBarColor(0.36, 0.45, 0.88)
EclipseBar.LunarBar = LunarBar

local SolarBar = CreateFrame('StatusBar', nil, EclipseBar)
SolarBar:SetPoint('LEFT', LunarBar:GetStatusBarTexture(), 'RIGHT', 0, 0)
SolarBar:SetWidth(270)
SolarBar:SetHeight(13)
SolarBar:SetStatusBarTexture(texture)
SolarBar:SetStatusBarColor(0.85, 0.83, 0.1)
EclipseBar.SolarBar = SolarBar

local EclipseBarText = SolarBar:CreateFontString(nil, 'OVERLAY')
EclipseBarText:SetPoint('CENTER', EclipseBar, 'CENTER', 0, 0)
EclipseBarText:SetFont(font, 15, 'THINOUTLINE')
self:Tag(EclipseBarText, '[pereclipse]%')
end

Thanks in advance!
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Unread 02-09-11, 03:47 PM  
Aftermathhqt
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Originally posted by Majeztic
hi would this work in a 1920 x 1080 resolution?
yepp, it does.
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Unread 02-09-11, 05:20 AM  
Majeztic
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hi would this work in a 1920 x 1080 resolution?
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Unread 02-02-11, 03:29 PM  
Aftermathhqt
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Originally posted by Majeztic
hmm still not working, heres what i did:

if(unit == 'targettarget') then
Buffs.initialAnchor = 'TOPLEFT'
Buffs['growth-y'] = 'RIGHT'
Buffs['growth-x'] = 'DOWN'
Buffs:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', -3, -8)
Buffs.num = 5
end
I don't see why it should not work.
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Unread 02-02-11, 05:32 AM  
Majeztic
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Originally posted by Game92
"Buffs.num = 0" = how many numbers of buffs you want to show, then it should work
hmm still not working, heres what i did:

if(unit == 'targettarget') then
Buffs.initialAnchor = 'TOPLEFT'
Buffs['growth-y'] = 'RIGHT'
Buffs['growth-x'] = 'DOWN'
Buffs:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', -3, -8)
Buffs.num = 5
end
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Unread 01-26-11, 06:12 AM  
Aftermathhqt
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For those that uses Bigwigs, should check this out, they added my skin to it.




http://www.wowinterface.com/download...sBossmods.html
Last edited by Aftermathhqt : 01-30-11 at 01:50 PM.
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Unread 01-26-11, 06:08 AM  
Aftermathhqt
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Originally posted by Majeztic
this didnt do anything. Need to see debuffs above the target of target bar? added to oUF_Aftermathh.lua and edited with notepad ++ but cant get it to work
"Buffs.num = 0" = how many numbers of buffs you want to show, then it should work
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Unread 01-26-11, 04:00 AM  
Majeztic
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Originally posted by Game92
here is an other way you can add it..

Code:
		if(unit == 'targettarget') then
		    Buffs.initialAnchor = 'TOPLEFT'
			Buffs['growth-y'] = 'RIGHT'
			Buffs['growth-x'] = 'DOWN'
			Buffs:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', -3, -8)
			Buffs.num = 0
		end
thanks!
this didnt do anything. Need to see debuffs above the target of target bar? added to oUF_Aftermathh.lua and edited with notepad ++ but cant get it to work
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Unread 01-26-11, 02:14 AM  
Aftermathhqt
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Originally posted by qkstrk
After trying to modify this and tank with it, i came up with the realization that this UI is too BIG for me and the essentials not all fit inside the screen w/o zooming out and have discontinued using it and my tanking has greatly improved like before, maybe if you tone down the size of the UI and shorted the essentials this could trully be an awesome UI!

Good Luck.
Well, i like it the way it its and its the way im going to keep it
Last edited by Aftermathhqt : 01-26-11 at 02:14 AM.
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Unread 01-26-11, 02:13 AM  
Aftermathhqt
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Re: Sound Problem

Originally posted by ddod
After the last update I got the sound reset on game close problem. How do you fix that. Even worse now my sound is disabled not just muted.
look in nCore.lua..
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