Quantcast
Download
(1 MB)
Download
Updated: 06-03-19 01:50 AM
Pictures
File Info
Compatibility:
Rise of Azshara (8.2.0)
Zandalari and Kul Tiran (8.1.5)
Updated:06-03-19 01:50 AM
Created:12-28-09 12:08 PM
Downloads:41,621
Favorites:104
MD5:

AftermathhUI  Popular! (More than 5000 hits)

Version: 10.15
by: Aftermathhqt [More]

Introduction

  • AftermathhUI is a minimalistic all-in-one, that focus on keeping everything simple, clean. It can be used by any class or role.

Report bugs, suggest features and development progress
  • Bug reports and feature suggestions are all done through Gitlab.

Join the community!
  • If you wish to get more involved or have some questions or simply just wish to stop by and say hello or just make new friends!

The latest updates and changes can be found on Gitlab.

The latest updates and changes can be found on Gitlab.
Optional Files (1)
File Name
Version
Size
Author
Date
Type
1.0
40kB
01-05-12 01:01 PM
Addon


Archived Files (2)
File Name
Version
Size
Author
Date
2.79
466kB
Aftermathhqt
05-09-18 01:16 PM
2.79
418kB
Aftermathhqt
01-18-18 03:59 PM


Post A Reply Comment Options
Unread 01-15-11, 06:25 PM  
Lex
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 1
Hay Aftermathh

Vote 4 a new design :P
Report comment to moderator  
Reply With Quote
Unread 01-12-11, 01:53 AM  
Majeztic
A Kobold Labourer

Forum posts: 0
File comments: 14
Uploads: 0
Originally posted by Game92
here is an other way you can add it..

Code:
		if(unit == 'targettarget') then
		    Buffs.initialAnchor = 'TOPLEFT'
			Buffs['growth-y'] = 'RIGHT'
			Buffs['growth-x'] = 'DOWN'
			Buffs:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', -3, -8)
			Buffs.num = 0
		end
thanks!
hi which LUA file do i place this in?
Report comment to moderator  
Reply With Quote
Unread 01-09-11, 11:05 AM  
Aftermathhqt
A Molten Giant
 
Aftermathhqt's Avatar
AddOn Author - Click to view AddOns

Forum posts: 784
File comments: 743
Uploads: 14
Originally posted by Majeztic
cheers, one last thing sorry to be a pain. How would i create a border for recount? tinydps just doesnt have all the info i need. Any help would be appreciated
I have no idea, sorry.
Report comment to moderator  
Reply With Quote
Unread 01-09-11, 05:40 AM  
Majeztic
A Kobold Labourer

Forum posts: 0
File comments: 14
Uploads: 0
Originally posted by Game92
here is an other way you can add it..

Code:
		if(unit == 'targettarget') then
		    Buffs.initialAnchor = 'TOPLEFT'
			Buffs['growth-y'] = 'RIGHT'
			Buffs['growth-x'] = 'DOWN'
			Buffs:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', -3, -8)
			Buffs.num = 0
		end
thanks!
cheers, one last thing sorry to be a pain. How would i create a border for recount? tinydps just doesnt have all the info i need. Any help would be appreciated
Report comment to moderator  
Reply With Quote
Unread 01-07-11, 04:25 PM  
Aftermathhqt
A Molten Giant
 
Aftermathhqt's Avatar
AddOn Author - Click to view AddOns

Forum posts: 784
File comments: 743
Uploads: 14
Re: Can't move unitframes!

Originally posted by Calania
Hello there, I have a huge problem. I can't move my unitframes been trying for an hour.. when I write "/omf" is says that I should type "/help" to get a list of commands. Please help me awesome UI btw
hmm, i removed it for some reason.. you'll have to download it
Report comment to moderator  
Reply With Quote
Unread 01-07-11, 04:25 PM  
Aftermathhqt
A Molten Giant
 
Aftermathhqt's Avatar
AddOn Author - Click to view AddOns

Forum posts: 784
File comments: 743
Uploads: 14
Re: AutoRandom

Originally posted by asjoker
Hi, How can i deactivate the automatic "dicing" ???

Greetings ASjoker
okey?...
Report comment to moderator  
Reply With Quote
Unread 01-07-11, 04:24 PM  
Sniffles
A Black Drake
 
Sniffles's Avatar
AddOn Author - Click to view AddOns

Forum posts: 86
File comments: 78
Uploads: 17
Re: Can't move unitframes!

Originally posted by Calania
Hello there, I have a huge problem. I can't move my unitframes been trying for an hour.. when I write "/omf" is says that I should type "/help" to get a list of commands. Please help me awesome UI btw
I didn't find "oUF_MoveableFrames" in AftermathhUI. So, you need to download it.
Report comment to moderator  
Reply With Quote
Unread 01-07-11, 02:06 PM  
Calania
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Unhappy Can't move unitframes!

Hello there, I have a huge problem. I can't move my unitframes been trying for an hour.. when I write "/omf" is says that I should type "/help" to get a list of commands. Please help me awesome UI btw
Report comment to moderator  
Reply With Quote
Unread 01-05-11, 12:43 PM  
asjoker
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
AutoRandom

Hi, How can i deactivate the automatic "dicing" ???

Greetings ASjoker
Report comment to moderator  
Reply With Quote
Unread 01-05-11, 04:59 AM  
Aftermathhqt
A Molten Giant
 
Aftermathhqt's Avatar
AddOn Author - Click to view AddOns

Forum posts: 784
File comments: 743
Uploads: 14
Originally posted by Sniffles
Code:
if (unit == 'targettarget') then
local debuffs = CreateFrame('Frame', nil, self)
		debuffs.spacing = ADD SPACE
		debuffs.initialAnchor = ADD INITIAL ANCHOR
		debuffs.num = ADD NUMBER
		debuffs.size = ADD SIZE
		debuffs['growth-y'] = ADD GROWTH
		debuffs:SetPoint(YOUR POINT)
		debuffs:SetSize(SIZE)
		debuffs.PostCreateIcon = AURA CREATION FUNCTION
		debuffs.PostUpdateIcon = POST UPDATE DEBUFF FUNCTION
		self.Debuffs = debuffs
end
here is an other way you can add it..

Code:
		if(unit == 'targettarget') then
		    Buffs.initialAnchor = 'TOPLEFT'
			Buffs['growth-y'] = 'RIGHT'
			Buffs['growth-x'] = 'DOWN'
			Buffs:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', -3, -8)
			Buffs.num = 0
		end
thanks!
Last edited by Aftermathhqt : 01-05-11 at 05:04 AM.
Report comment to moderator  
Reply With Quote
Unread 01-04-11, 08:07 AM  
Sniffles
A Black Drake
 
Sniffles's Avatar
AddOn Author - Click to view AddOns

Forum posts: 86
File comments: 78
Uploads: 17
Originally posted by Majeztic
hi how do i display debuffs on target of target?
Code:
if (unit == 'targettarget') then
local debuffs = CreateFrame('Frame', nil, self)
		debuffs.spacing = ADD SPACE
		debuffs.initialAnchor = ADD INITIAL ANCHOR
		debuffs.num = ADD NUMBER
		debuffs.size = ADD SIZE
		debuffs['growth-y'] = ADD GROWTH
		debuffs:SetPoint(YOUR POINT)
		debuffs:SetSize(SIZE)
		debuffs.PostCreateIcon = AURA CREATION FUNCTION
		debuffs.PostUpdateIcon = POST UPDATE DEBUFF FUNCTION
		self.Debuffs = debuffs
end
Report comment to moderator  
Reply With Quote
Unread 01-03-11, 10:40 PM  
Majeztic
A Kobold Labourer

Forum posts: 0
File comments: 14
Uploads: 0
hi how do i display debuffs on target of target?
Report comment to moderator  
Reply With Quote
Unread 01-02-11, 08:00 AM  
Aftermathhqt
A Molten Giant
 
Aftermathhqt's Avatar
AddOn Author - Click to view AddOns

Forum posts: 784
File comments: 743
Uploads: 14
Originally posted by Aschker
Love the simple look of the bags and the loot frame. Just one request I would like to make: Can you add a button that says "Link" somewhere on the frame with a little popout menu where you can link it to (for example):

[Link]
- Raid
- Party
- Say
- Target

This would be most apreciated. And well, if you wont, I will just have to sacrafice some of my free time to do it myself I guess :P
Thank you! hmm okay hmm i dunno :P
Report comment to moderator  
Reply With Quote
Unread 01-02-11, 01:44 AM  
Aschker
A Murloc Raider
AddOn Compiler - Click to view compilations

Forum posts: 6
File comments: 118
Uploads: 1
Love the simple look of the bags and the loot frame. Just one request I would like to make: Can you add a button that says "Link" somewhere on the frame with a little popout menu where you can link it to (for example):

[Link]
- Raid
- Party
- Say
- Target

This would be most apreciated. And well, if you wont, I will just have to sacrafice some of my free time to do it myself I guess :P
Report comment to moderator  
Reply With Quote
Unread 12-31-10, 09:59 AM  
Aftermathhqt
A Molten Giant
 
Aftermathhqt's Avatar
AddOn Author - Click to view AddOns

Forum posts: 784
File comments: 743
Uploads: 14
Originally posted by glordig
how can i move the player castbar ? :P
@ oUF_Aftermathh.lua @ line 285.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: