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Updated: 08-13-11 04:18 PM
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Updated:08-13-11 04:18 PM
Created:01-26-10 09:08 AM
Downloads:68,080
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DocsNameplates  Popular! (More than 5000 hits)

Version: r58
by: dr_AllCOM3 [More]


(Works in every language and resolution)

Installation: Unpack into your \World of Warcraft\Interface\Addons\ folder. Done!
Config ingame under Interface->Addons or with /np or /docsnp.

Please report any errors, thanks!














r58
- Debuffs fixed.
- Cast icon fixed.
- Bossplates and other useless crap removed.

r57
- Bugfixes. A lot of 'em.

r56
- Combatlog error fixed.
- Spell steal bug fixed.

r55
- Missing debuffs fix.

r54
- Debuff emphasizing!
- Totems fixed.

r53
- Custom color fix.

r52
- Bugfixes.

r51
- "Overlap" fixed.
- Size fixed.
- Some update fixes.

r50 (5.0 Beta)
-4.0.1 rescue fix.

r49 (5.0 Beta)
- Even more.


r48 (5.0 Beta)
- A lot.
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Unread 07-20-11, 12:04 PM  
SkOODaT
A Wyrmkin Dreamwalker
 
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Forum posts: 57
File comments: 63
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Seems like the issue is back so something is definitely messing up seems like after a while of playing they started to disappear again.... deleting the saved vars is a TEMP fix


**************I downloaded the revised version at snip and deleted my saved vars to start fresh .... seems like all is well atm


**************noticed that NPC comments are vanashing as i mouse over them for example the leather working trainer would loose leather working on his plate when i mouse over it ... any ideas


/edit: removed download link according to site rules and copyright -Seerah
Last edited by Seerah : 08-11-11 at 11:17 AM.
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Unread 06-24-11, 07:17 AM  
kubasniak
A Kobold Labourer

Forum posts: 1
File comments: 8
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When I log into WoW then it shows:

Message: Interface\AddOns\DocsUI_Nameplates\core.lua:61: Couldn't find CVar named 'spreadnameplates'
Time: 06/24/11 14:47:52
Count: 1
Stack: [C]: in function `SetCVar'
Interface\AddOns\DocsUI_Nameplates\core.lua:61: in function <Interface\AddOns\DocsUI_Nameplates\core.lua:58>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?
...DocsUI_Nameplates\libs\AceAddon-3.0\AceAddon-3.0.lua:510: in function `InitializeAddon'
...DocsUI_Nameplates\libs\AceAddon-3.0\AceAddon-3.0.lua:622: in function <...DocsUI_Nameplates\libs\AceAddon-3.0\AceAddon-3.0.lua:615>

Locals: (*temporary) = "spreadnameplates"
(*temporary) = 0


Please help me and tell me where I can download fixed docs nameplates?
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Unread 06-22-11, 09:34 PM  
edchan
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hello~long time no see your update...

we are wishing it..

BTW, I DL the icicle, but,this is no use for this UI addon...any way to make it ?

Thank you.
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Unread 06-04-11, 04:21 PM  
Persei
A Kobold Labourer

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Double icons near castbar.

I want to thank Skycatcher for nice corrections,They helped very much. But still i have problem with double icons near the castbar. There no ideas how to remove one of them.Can you help me with it?

[IMG][/IMG]
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Unread 05-25-11, 04:59 AM  
Taoth
A Fallenroot Satyr

Forum posts: 24
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So I picked up the prebundled version of the fix from the comments, it loaded but every time a new nameplate target would load into range it would stutter my screen.

Hopefully the author or someone else fully updates this soon, from what I saw in the fix version it has some functions I really want (split buffs/debuffs! though movable would be nice)
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Unread 05-06-11, 05:13 PM  
tripsuire
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Still have a problem in cast.lua on my Warlock

I tried the fix listed and it works great on most of my toons. However, on my lock, i get errors in cast.lua. The errors are always in cast.lua:121 or cast.lua.137. I have included example error messages and clips of the functions that contain the lines of code throwing the errors. I have no idea on how to troubleshoot this. If there are any add-on gurus willing to help, I would greatly appreciate it.

Error Examples:

1x DocsUI_Nameplates-5.01\cast.lua:121: attempt to call global 'update' (a boolean value)
DocsUI_Nameplates-5.01\cast.lua:142: in function `UNIT_SPELLCAST_START'
DocsUI_Nameplates-5.01\update.lua:1995: in function `?'
CallbackHandler-1.0-6:147: in function <...ist\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
<string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[1]":13: in function `?'
CallbackHandler-1.0-6:92: in function `Fire'
AceEvent-3.0-3:120: in function <...s\AckisRecipeList\libs\AceEvent-3.0\AceEvent-3.0.lua:119>

1x DocsUI_Nameplates-5.01\cast.lua:137: attempt to call global 'update' (a boolean value)
DocsUI_Nameplates-5.01\cast.lua:158: in function `?'
CallbackHandler-1.0-6:147: in function <...ist\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
<string>:"safecall Dispatcher[6]":4: in function <[string "safecall Dispatcher[6]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[6]":13: in function `?'
CallbackHandler-1.0-6:92: in function `Fire'
AceEvent-3.0-3:120: in function <...s\AckisRecipeList\libs\AceEvent-3.0\AceEvent-3.0.lua:119>

Code Snippet (offending lines are bold and underlined):

local function castStart( event, unit, spellName, channel )
if not db.castBarNonTargets or unit=="player" then return end

local GUID = UnitGUID( unit )

guidCasts[GUID] = guidCasts[GUID] or {}

local name, subText, text, texture, startTime, endTime, isTradeSkill, castID, notInterruptible
if not channel then
name, subText, text, texture, startTime, endTime, isTradeSkill, castID, notInterruptible = UnitCastingInfo( unit )
else
name, subText, text, texture, startTime, endTime, isTradeSkill, notInterruptible = UnitChannelInfo( unit )
end
local time = GetTime()

if not startTime or not endTime or not name or not GUID then return end

guidCasts[GUID].name = name
guidCasts[GUID].icon = texture
guidCasts[GUID].start = startTime
guidCasts[GUID].value = max( time-startTime/1000, 0 )
guidCasts[GUID].max = ( endTime-startTime )/1000
guidCasts[GUID].notInterruptible = notInterruptible
guidCasts[GUID].isCasting = true
guidCasts[GUID].channel = channel or false
guidCasts[GUID].GUID = GUID
guidCasts[GUID].unit = unit

update( GUID )
end

local function castStop( event, unit )
if unit=="player" then return end

local GUID = UnitGUID( unit )

guidCasts[GUID] = guidCasts[GUID] or {}

if not guidCasts[GUID].unit or unit~=guidCasts[GUID].unit or ( guidCasts[GUID].channel and event=="UNIT_SPELLCAST_SUCCEEDED" ) then return end

guidCasts[GUID].isCasting = false
guidCasts[GUID].channel = false
guidCasts[GUID].realUnit = false

update(GUID)
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Unread 05-03-11, 05:42 PM  
catbeef
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always enjoy people who don't read the comments

thanks sky!
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Unread 05-01-11, 01:14 PM  
Mook
A Murloc Raider
AddOn Compiler - Click to view compilations

Forum posts: 6
File comments: 125
Uploads: 1
Thank You Skycatcher!

A sincere and hearty thank you sah - I'm completely spoiled with these nameplates, nothing else looks quite like them, and I'm very grateful you got 'em working again.
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Unread 05-01-11, 10:17 AM  
sydnius
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I wanted to add a note here to thank dr_ALLCOM3 for your work. I noted your presence here at wowinterface.com near 4.1's ship, as "Last Activity: 04-15-2011 04:37 AM".

Your work with this addon is the finest nameplate enhancement anyone has yet written. Since 4.1 dropped, many of us have been lamenting this gap in our gameplay experience. If you had a donate button, I would have immediately donated to you when I downloaded the 4.1 update.

If you have stopped playing wow, I'd personally appreciate it if you'd state that publicly. If you're willing to hand over maintenance of your fine work to someone, I would also greatly appreciate that. I also understand if you don't want anyone else to do so. If such statements have been released elsewhere, I apologize for my missing such proclamations.

Again, I want to thank you on a deep level for this work you have provided us. Your addon enriches my gameplay experience. Thank you.
Last edited by sydnius : 05-01-11 at 10:31 AM.
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Unread 04-30-11, 05:30 PM  
Monk1nr
A Murloc Raider
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Very nice, sir. Thanks for the fix.
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Unread 04-30-11, 02:31 PM  
Shadoss
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Not work for me!
Can someone upload this fixed version? Please
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Unread 04-30-11, 08:36 AM  
skycatcher
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Originally posted by kardar
thanks for the fix, it works wonders

I only have one question, before the patch all the enemy nameplates would stack ontop of eachother, just like the friendly nameplates do. After the patch/fix all the enemy nameplates now wont overlap eachother which results in them taking up pretty much all of the screen whenever there are alot of mobs on the screen at the same time.

Anyone have any idea on how to fix this? Would be much appreciated!
It's in the blizzard options. I think under names, there's a dropdown for nameplate motion control.

About putting the actual files up for download, I can't do it. The copyright he uses expressly forbids modifying or redistributing his addon without permission.
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Unread 04-30-11, 08:01 AM  
Verixa
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Put the addon please update
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Unread 04-30-11, 07:49 AM  
kardar
A Kobold Labourer

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thanks for the fix, it works wonders

I only have one question, before the patch all the enemy nameplates would stack ontop of eachother, just like the friendly nameplates do. After the patch/fix all the enemy nameplates now wont overlap eachother which results in them taking up pretty much all of the screen whenever there are alot of mobs on the screen at the same time.

Anyone have any idea on how to fix this? Would be much appreciated!
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Unread 04-30-11, 07:31 AM  
Peacekeeper
A Kobold Labourer

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Skycatcher, first of all, thank you !

I couldn't make it work, though.. I must have messed up somewhere, no idea where. Tried again but it wouldn't work. When i type /docsnp the addon won't show; it doesn't show in the addons list in the game, either.

Is it possible for you to somehow share the updated luas as you changed them yourself? (Pretty please.. with sugar on top?)

IT WORKED !
Just gave it another try and yessss !
Thank you so very much for this, Skycatcher .. may all the internetz be yours !
Last edited by Peacekeeper : 04-30-11 at 08:03 AM.
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