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Compatibility: | Shadowlands patch (9.0.2) |
Updated: | 11-26-20 06:12 AM |
Created: | 06-07-10 02:11 PM |
Downloads: | 45,721 |
Favorites: | 160 |
MD5: |
oUF Lumen
Before I used oUF and started writing my own layout and small addons, Pitbull, Grid and ClassTimer were a big part of the functionality of my UI. Since then I tried to cut down on the number of addons while trying to retain its functionality. oUF_lumen using the power of oUF tries to accomplish this by creating a customized set of unit frames tha replace Pitbull, Grid and ClassTimer while being light and functional.
Compact config: https://i.imgur.com/34Yilqx.jpg
If you're interested in my UI it's here.
This is a PERSONAL Layout. What this means is that most of the functionalities will be implemented because I need it. I can eventually add some features If I see the utility in them, but I will never change the layout radically or add unnecessary and complicated features just because. The beauty of oUF layouts is that there are plenty for all tastes and it is easy to customize if you want to dwellve into code!
- Features
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neverg |
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A Cyclonian
Forum posts: 49
File comments: 142
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sweeeet, can't wait. right now i'm using another unitframes until yours comes out, can I ask you a favor only if you got time to do it just cause you're still working on it, if you've checked ouf_classical writtin by Haste, you can see that he has a border around the whole frame that tells you hostility, if target is friend its a green border, pvp on/off its blue, hostile targets red, natural = blue.. just a tiny border around every frame target/player/focus/tot etc.
i loved this, and if its easy to add, can you do it for us and put an option to turn on/off for ppl who dont like it xP only if u got the time, if not then ok. thanks alot |
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jessica |
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I'm updating ouF_lumen to work with the latest oUF (1.4). I don't have much time but I'm slowly doing it.
It will be more friendly to change frame sizes and positions, code will be cleaner also. So in the end it will be a good effort. ![]() You can see a preview here (by default I made the frames a bit smaller): ![]() |
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neverg |
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neverg |
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A Cyclonian
Forum posts: 40
File comments: 195
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ty mate, but your auction bars in the screenshot i posted is really nice, what is it
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strickland |
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I need to update it to make it work with oUF 1.4.
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neverg |
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A Cyclonian
Forum posts: 40
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nvm worked with older oUF version, not the newest one
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strickland |
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A Cyclonian
Forum posts: 40
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strickland |
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Re: hope you didn't
And you are allowed to change whatever you want for your use. ![]() |
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neverg |
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A Kobold Labourer
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hope you didn't
I hope you didn't mind, but I play a deathknight and couldn't find any rune functions in your layout so I added some (which I copied from P3lim though his looked prettier than my mess)
I added this at line 507 Code:
if(unit == 'player') then if(select(2, UnitClass('player')) == 'DEATHKNIGHT') then self.Runes = CreateFrame('Frame', nil, self) self.Runes:SetPoint('TOPLEFT', self.Health, 'TOPLEFT', 0, 6) self.Runes:SetHeight(4) self.Runes:SetWidth(180) self.Runes:SetBackdrop { bgFile = "Interface\\ChatFrame\\ChatFrameBackground", tile = true, tileSize = 5, insets = {left = -2, right = -2, top = -1, bottom = -1}, } self.Runes:SetBackdropColor(0, 0, 0) self.Runes.anchor = 'TOPLEFT' self.Runes.growth = 'RIGHT' self.Runes.height = 4 -- height of runes self.Runes.spacing = 0 self.Runes.width = 180 / 6 self.Runes.bg = self.Health:CreateTexture(nil, "BORDER") self.Runes.bg:SetAllPoints(self.Runes) self.Runes.bg:SetTexture(bartex) self.Runes.bg:SetAlpha(0.30) for index = 1, 6 do self.Runes[index] = CreateFrame('StatusBar', nil, self.Runes) self.Runes[index]:SetStatusBarTexture(bartexFill) self.Runes[index].bg = self.Runes[index]:CreateTexture(nil, 'BACKGROUND') self.Runes[index].bg:SetAllPoints(self.Runes[index]) self.Runes[index].bg:SetTexture(0.3, 0.3, 0.3) end end end @line 973-ish replace the focus part with Code:
local focus = oUF:Spawn("focus", "oUF_Focus") if(select(2, UnitClass('player')) == 'DEATHKNIGHT') then focus:SetPoint("TOPLEFT",player,"TOPLEFT", 0, 24) else focus:SetPoint("TOPLEFT",player,"TOPLEFT", 0, 22) end
Last edited by Hobotime : 06-25-10 at 09:01 PM.
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Hobotime |
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neverg |
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A Kobold Labourer
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I cannot seem to move the castbars. I have MoveableFrames and moved the other frames around. When I looked into it, it says they need a header or something? And that they should show when my frames are unlocked but its not showing up. Any help with this?
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Magless |
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Wow, that's great! Thank you so much!!
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Namica |
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neverg |
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Namica |
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