Download
(1MB)
Download
Compatible with Retail, Classic & TBC
Updated: 05-02-24 11:18 AM
Pictures
File Info
Compatibility:
Cataclysm Classic (4.4.0)
Classic (1.15.2)
Plunderstorm (10.2.6)
WOTLK Patch (3.4.3)
TBC Patch (2.5.4)
Updated:05-02-24 11:18 AM
Created:10-11-10 09:56 PM
Downloads:145,752
Favorites:537
MD5:
Categories:Buff, Debuff, Spell, Casting Bars, Cooldowns

Raven  Updated this week!  Popular! (More than 5000 hits)

Version: r660
by: Tojaso, Dicebar

For feature suggestions and/or bug reports, please use our issue tracker.



Major Features

1) Customizable timer bar and icon configurations to monitor buffs, debuffs and cooldowns
2) Multi-target HoT and DoT tracking bars
3) Timelines to show buff, debuff and cooldown icons sliding along a bar
4) Comprehensive condition checking to support buffing/debuffing, spell rotations, etc.
5) Data broker display with horizontal stripe configuration
6) Value bars to show game and player info plus unit frame data

Installation and Configuration

Install Raven by copying its files into your WoW addons folder (or use your favorite addons update utility).
You can bring up a configuration panel by typing in "/raven" or clicking on Raven's optional minimap button or data broker icon. Raven includes detailed tooltips for most options in the configuration panel.

Raven project page: https://www.curseforge.com/wow/addons/raven
Bufflehead project page: https://www.curseforge.com/wow/addons/bufflehead (for cancelling player buffs in combat)

Compatible with Shadowlands and Classic

The latest releases include support for both retail and classic servers. For classic servers, this release is intended to provide basic compatibility but not to be optimized to exactly match classic's functionality.

Getting Started

The quickest way to get started with Raven is to use the standard bar groups on the Setup tab of the configuration panel. Standard bar groups offer a variety of presentations of buffs and debuffs on the player, target and focus plus cooldowns for the player.
Select the standard bar groups you want (hint: you probably don't want all the player buff bar groups since that will result in duplicates) and click either the Create As Bars or Create As Icons button. This will create an anchor for each selected bar group near the center of your display that you can move by clicking and dragging.
When you mouse over an anchor you'll see a tooltip with shortcuts for changing the bar group's configuration and for showing test bars. You can lock and unlock the bar group anchors using buttons on the configuration panel Setup tab (locked anchors are hidden, unlocked anchors are visible). The Defaults tab lets you change the appearance of your bars with configuration options for bar dimensions, fonts and textures.

Using Bar Groups

Once you set up standard bar groups, timer bars or icons will be displayed for buffs, debuffs and cooldowns. Bars will be in standard colors which can be customized on the Defaults tab (and overridden in each bar group, see More Customization below).
After using Raven a while, you will probably want to make some adjustments. Perhaps you don't like the default colors of the bars or you want to switch between bars and icons. Or maybe you want a dedicated bar group for the procs and cooldowns you monitor closely during combat.
At this point, it is necessary to understand that there are two types of bar groups: auto bar groups and custom bar groups. Auto bar groups are used to automatically display bars for buffs, debuffs and cooldowns. Most of the standard bar groups (all except Notifications) are pre-configured auto bar groups. Custom bar groups allow you to manually configure bars for a mix of buffs, debuffs, cooldowns and notifications. Typically, custom bar groups are used to present spell rotations and buff/cleansing reminders.

Auto Bar Groups

Open the configuration panel and click on the Bar Groups tab. Using the pull-down menu near the top, select any existing standard bar group (except Notifications) or create a new auto bar group by clicking on the New Auto Group button. A second set of tabs appears that lets you configure the selected bar group.
You use the Buffs, Debuffs, and Cooldowns tabs to specify what kinds of bars to display (and which ones to filter out). These tabs lets you control how the bar group is populated as new buffs, debuffs and cooldowns are detected. For buffs and debuffs, you specify who the action must be on and who it must be cast by. For cooldowns, you specify what kinds of cooldowns to detect. When new buffs, debuffs and cooldowns are detected that match the criteria, bars for them are automatically displayed.
Auto bar groups have filter lists to let you suppress showing unwanted bars. Both black lists (i.e., don't show if on the list) and white lists (i.e., only show if on the list) are supported. You can manage filter lists on the Buff, Debuff and Cooldown tabs.

Custom Bar Groups

While the standard bar groups provide an easy way to get started, you might also want to set up bar groups that contain just the bars you care about during combat. For example, to support your feral druid's DPS rotation you might want bars for the Savage Roar buff on the player, Mangle, Rake and Rip debuffs on the target, and Tiger's Fury and Berserk cooldowns.
To create a new custom bar group, open the Raven configuration panel, select the Bar Groups tab, then click on New Custom Group and enter a name (e.g., "Combat Bars"). This will bring up a new, empty bar group. To add bars, select the Custom Bars tab and click the New button.
When you click the New button, the configuration panel is put into bar creation mode (you won't be able to access other options until you click either Okay or Cancel at the bottom of the scrollable options). Select a bar type (e.g., buff, debuff, cooldown) and then appropriate options. For example, when you select Buff, you can then enter a spell name. Pay particular attention to correctly setting who the action is on and who it is cast by. Click Okay to finishing adding the bar (it is now included in the list of bars and can be customized by clicking on it and adjusting its associated options). You can repeat the bar creation process by clicking New again to add any mix of bar types.
The Custom Bars tab also lets you make changes to bars after they have been added. Select any individual bar to bring up configuration options that let you adjust its color, label text, special effects, and other properties. You can toggle enable to disable the bar.

More Customization

You can further customize bar groups using configuration settings in the General, Layout, Appearance, and Timer Options tabs. The following is a brief description of what each tab supports (mouse over options for explanatory tooltips).
The General tab provides options to enable/disable the entire bar group, rename the bar group, specify how bars are sorted, conditionally show/hide the bar group, and adjust settings for mouse clicks, tooltips, and special effects (e.g., pulsing icons, flashing on expiration).
The Layout and Appearance tabs let you modify the look of the selected bar group. You can adjust the bar group's configuration and the direction that bars grow from the anchor. You can select alternate coloring schemes which, among other things, let you show each spell with a custom color that you can define on the Spells tab. You can adjust dimensions, fonts and textures (after overriding defaults set on the Defaults tab). You can turn on and off particular characteristics (icon, colored bar, spark, label, etc.) and change their relative positions. If you prefer icon-based interfaces, Raven includes configurations featuring large icons with optional mini-bars. You can also attach bar groups to each other to facilitate alignment (including the ability to attach to a bar group's last bar so a stack of bar groups can expand and shrink as needed). Play around some and check out the range of possible designs (hint: you can shift-left-click on a bar group anchor to show test bars).
The Timer Options tab lets you adjust settings related to bar duration and time left. You can set all bars in a group to have a uniform duration (this makes it easy to compare how much time is left on bars with similar, but slightly different, durations). You can specify whether to show bars with unlimited duration (e.g., paladin auras). You can filter bars based on their durations and amount of time left (this is how the standard bar groups separate short buffs from long buffs).
Bar groups can have background panels and borders. Set them up in the Defaults tab to show them for all bar groups or in the Appearance tab for individual bar groups. You can enable a background panel with texture, color, and size (size is specified as padding in pixels from the bar group's bars and icons). You can enable a background border separately with a border design, color, edge size, and inset (inset helps merge panel and border correctly).

Multi-Target Buff and Debuff Tracking

Raven includes multi-target buff and debuff tracking similar to other DoT and HoT timer addons. The Setup tab now includes Buff Tracker and Debuff Tracker standard bar groups. These bar groups will group timer bars for buffs or debuffs that you cast on each target and, by default, will show a header with the target name above its associated timer bars. Optionally, you can include the target name in the timer bar labels instead of showing headers (set Hide Headers on the General tab for the bar group). Use black list and white list filtering capabilities in these bar groups to customize them (e.g., you can make a Beacon of Light tracker by creating a HoT timer bar group with only that spell in its white list). You might want to stick with bar-oriented configurations for these since the headers (which include raid target icons and indicate current target, focus or mouseover unit) are currently designed to work best as bars.

Conditions

Raven monitors a variety of events during play and can display notifications when certain conditions are met. While somewhat complex to set up, conditions are quite powerful and can help with spell rotations, decursing, etc. Raven includes default conditions for each class for basics like making sure you have class-specific buffs during combat.
Conditions can be used in Raven to trigger notifications and to control whether or not bar groups are visible. Generally speaking, once you set up a condition you will want to set up a notification bar to show you when the condition is true. When you configure the Notifications standard bar group on the Setup tab, you automatically get notifications for your configured conditions.
Conditions are configured in Raven under the Conditions tab. To get a feel for setting up conditions, take a minute to look at the default conditions for your class. Select one of the conditions using the pull-down menu near the top. A second set of two tabs (General, Tests) appears with options for configuring the selected condition.
The Tests tab has a summary of settings at the top and a list of available tests below. There are tests for checking status of the player, target and focus, tests for checking for combinations of buffs and defuffs, and tests for checking if spells or items are ready to be used. Selecting a test brings up options specific to that test. For example, the Player Status test lets you check if you are in combat, resting, have more than a certain percentage of your health, how many combo points you have, etc.
All the tests you enable must be true for the overall condition to evaluate to true (the summary at the top is intended to help visualize how the tests combine). You can also add dependencies between conditions that can be helpful for factoring out common tests (e.g., a condition to see if you are in cat form and in combat might be a dependency for other conditions defining a druid's feral spell rotation).
The General tab for each condition allows you to enable/disable the condition and specify if the condition is suitable for triggering a notification. You can also associate a spell with a condition (the spell's icon and color are used to customize notifications based on the condition).

Multiple Characters

Raven is designed to simplify configuration across multiple characters. This is required because each class may make quite different use of timer bars (e.g., some depend on tracking cooldowns while others watch for debuffs to expire on the target). In the Profiles tab, Raven includes the profile options common to Ace3-based addons and, by default, creates a new profile for each character.
In addition to using profiles, Raven shares a variety of settings across characters. This can result in some confusion since it works differently than in other addons (but can simplify configuring Raven if you play several different classes). First, the appearance options on the Defaults tab (dimensions, fonts, textures) apply to all profiles (they can be overridden as needed in any bar group, of course). Second, almost all bar group settings (the primary exception being the actual bars associated with custom groups) are linked between bar groups of the same name in all profiles that have Link Settings enabled (note that Link Settings is no longer enabled by default for standard bar groups on the Setup tab). Third, filter lists are linked by default between auto bar groups of the same name in all profiles, simplifying dealing with unwanted buff, debuff and cooldown bars.

Cancelling Buffs

Raven includes support for right-click cancel of player buffs when out of combat but only limited support for cancelling in combat.*The addon Bufflehead was created to address this. Please check it out and consider using it as a companion addon with Raven.*Raven does include an "in-combat" bar that is useful if you can anticipate which buffs you will need to cancel. You set up the "in-combat" bar with a list of player buffs that you want to be able to cancel in combat. When one of these buffs becomes active, its icon pulses into place on the "in-combat" bar and you can right-click it to cancel.

Final Words

I hope you enjoy using Raven for all your buff, debuff and cooldown needs! Questions and comments are always welcome.

02 May 2024
  • Added Cataclysm TOCs.
  • Fixed issues with Tooltip API.
  • Added support for tracking weapon buffs on ranged weapons in Cataclysm.

03 April 2024
  • Fixed new API changes thanks to @arnvid

24 March 2024
  • Removed tracking from the player's auto group bars.
  • Fixed enemy buffs in target auto group bars.

23 March 2024
  • Fixed Cataclysm beta API bug.

22 February 2024
  • Split hiding Blizzard's buffs and debuffs into separate configuration options.

9 February 2024
  • Disabled the tracking type for auto buffs bars in Classic.

31 January 2024
  • Fixed classic-only bug with target-of-target frames.

19 December 2023
  • Added new time format that replicates the Blizzard's time format.
  • Fixed bugs introduced with previous release.

18 December 2023
  • Fixes for 10.2.5 API changes

18 November 2023
  • Removed support for range checks in conditions. An unfortunate casualty of Blizzard preventing mods from telling players where to (not) stand during encounters.

16 November 2023
  • Fixed bug caused by namespace changes in Classic WoW.

10 November 2023
  • Fixed bug caused by Retail changing the addon management API.

24 August 2023
  • Fixed bug caused by Classic Era now using part of the Dragonflight API for addons.

25 June 2023
  • Fixed bug causing Apotheosis and Power Word: Salvation cooldowns to not be tracked properly.

18 May 2023
  • Fixed bug causing Fire Elemental and Storm Elemental to not have their cooldowns tracked properly.

12 May 2023
  • Fixed bug caused by tooltip API change.

3 May 2023
  • Fixed bug caused by weapon buffs API having changed.

21 April 2023
  • Fixed bug to active talent conditions not differentiating between choice talents.

16 March 2023
  • Fixed a bug leading to cooldowns to not be cached properly in WotLK.

11 March 2023
  • Fixed a bug causing cooldowns to be incorrectly cached.
  • Fixed a bug causing Ignore Pain to not be testable as ready for non-Protection Warriors.

19 February 2023
  • Fixed a cooldown bug for Arms Warriors, where Whirlwind would not properly trigger a cooldown.
  • Fixed bug with item cooldowns no longer working in Dragonflight.

26 January 2023
  • Optimized Weapon tooltip Scan for Temporary Weapon Enchants

14 January 2023
  • Fixed bug causing Slam's cooldown, when combined with the Storm of Swords talent, to not be testable for conditions.

28 December 2022
  • Fixed spelling for global cooldown in options menu, causing errors for some users
  • Fixed bug with game version variation detection
  • Improved check for TukUI/ElvUI fonts

27 December 2022
  • Rewrite of basecode to better handle variations in game versions
  • Extracted "Global Cooldown" from "Other" to it's own checkbox in the "Cooldowns" tab for bars
  • Fixed issues with Wrath PTR

7 December 2022
  • Added toc-file for Wrath of the Lich King.
Archived Files (32)
File Name
Version
Size
Author
Date
r659
1MB
Tojaso
05-02-24 09:26 AM
r658
1MB
Tojaso
05-02-24 09:02 AM
r656
1MB
Tojaso
05-02-24 08:24 AM
r655
1MB
Tojaso
05-02-24 07:53 AM
r654
1MB
Tojaso
05-02-24 03:31 AM
r653
1MB
Tojaso
05-02-24 03:26 AM
r651
1MB
Tojaso
04-03-24 03:14 AM
r650
1MB
Tojaso
03-24-24 05:45 AM
r648
1MB
Tojaso
03-23-24 02:08 AM
r647
1MB
Tojaso
02-22-24 06:08 AM
r646
1MB
Tojaso
02-09-24 06:21 AM
r643
1MB
Tojaso
01-31-24 03:53 AM
r642
1MB
Tojaso
01-19-24 12:52 AM
r640
1MB
Tojaso
01-18-24 03:04 AM
r639
1MB
Tojaso
11-18-23 03:43 AM
r638
1MB
Tojaso
11-16-23 12:39 AM
r637
1MB
Tojaso
11-13-23 07:15 AM
r636
1MB
Tojaso
11-13-23 06:42 AM
r635
1MB
Tojaso
11-13-23 02:06 AM
r634
1MB
Tojaso
08-24-23 12:12 AM
r632
1MB
Tojaso
06-25-23 01:48 AM
r631
1MB
Tojaso
05-18-23 10:23 AM
r630
1MB
Tojaso
05-18-23 03:51 AM
r629
1MB
Tojaso
05-13-23 12:42 AM
r628
1MB
Tojaso
05-11-23 11:30 PM
r627
1MB
Tojaso
05-03-23 07:32 AM
r626
1MB
Tojaso
05-03-23 12:12 AM
r625
1MB
Tojaso
04-21-23 02:28 AM
r624
1MB
Tojaso
03-16-23 11:21 AM
r623
1MB
Tojaso
03-11-23 02:53 AM
r622
1MB
Tojaso
02-19-23 05:57 AM
r616
1MB
Tojaso
12-30-22 04:19 AM


Post A Reply Comment Options
Unread 04-02-12, 06:53 AM  
Mitschel
A Kobold Labourer

Forum posts: 0
File comments: 17
Uploads: 0
Re: Re: Warlock Issue...

Originally Posted by Tojaso
Originally Posted by Mitschel
Hi,
I am using Raven for all kind of buffs, debuffs and cooldowns and a lot of conditions for "recommended" actions and so on.

Now I started to level up a warlock.
I tried to make a special bar group for the soul shards, but did'nt managed it. As a part of a condition it is possible to check the current number of them, but I did'nt see a way to display the current stack count.
Do you have any idea to solve this?

Thankl you in advance.
Mitschel (Germany)
Soul shard display is provided by a variety of addons (especially unit frame addons) so I did not implement it in Raven. This is also true for rogue/feral combo points, holy power, eclipse state, etc. The exception for class-specific displays are death knight runes and shaman totems, which both involve timers so I wanted them to be able to match appearance of other Raven bar groups.
It's Ok, I understand. Then I try another kind of display for this...

Another question outside class specific issues: I "installed" a icon pack in \interface\addos\icons > So there is no need to use addons like masquee or similar.
But RAVEN is not using these icons, right? Do you see a chance to get this working?

Thanks a lot.

Regards,
Mitschel.
Report comment to moderator  
Reply With Quote
Unread 03-31-12, 09:17 AM  
Tojaso
A Defias Bandit
 
Tojaso's Avatar
AddOn Author - Click to view AddOns

Forum posts: 3
File comments: 548
Uploads: 2
Re: Warlock Issue...

Originally Posted by Mitschel
Hi,
I am using Raven for all kind of buffs, debuffs and cooldowns and a lot of conditions for "recommended" actions and so on.

Now I started to level up a warlock.
I tried to make a special bar group for the soul shards, but did'nt managed it. As a part of a condition it is possible to check the current number of them, but I did'nt see a way to display the current stack count.
Do you have any idea to solve this?

Thankl you in advance.
Mitschel (Germany)
Soul shard display is provided by a variety of addons (especially unit frame addons) so I did not implement it in Raven. This is also true for rogue/feral combo points, holy power, eclipse state, etc. The exception for class-specific displays are death knight runes and shaman totems, which both involve timers so I wanted them to be able to match appearance of other Raven bar groups.
Report comment to moderator  
Reply With Quote
Unread 03-16-12, 08:44 AM  
Mitschel
A Kobold Labourer

Forum posts: 0
File comments: 17
Uploads: 0
Warlock Issue...

Hi,
I am using Raven for all kind of buffs, debuffs and cooldowns and a lot of conditions for "recommended" actions and so on.

Now I started to level up a warlock.
I tried to make a special bar group for the soul shards, but did'nt managed it. As a part of a condition it is possible to check the current number of them, but I did'nt see a way to display the current stack count.
Do you have any idea to solve this?

Thankl you in advance.
Mitschel (Germany)
Report comment to moderator  
Reply With Quote
Unread 03-08-12, 09:58 PM  
Lovestar
A Murloc Raider
 
Lovestar's Avatar
AddOn Author - Click to view AddOns

Forum posts: 7
File comments: 49
Uploads: 1
Originally Posted by Tojaso
FYI I don't plan to add any enhancements to Raven in the near future. I want to see how extensive changes required for the Pandaria expansion are going to be before adding any additional complexity.
That makes a lot of sense from a development perspective (especially considering how flippant Blizzard is about randomly altering giant chunks of how the UI works), and I respect that you're basically 'on cooldown' with Raven development atm.

That said, I've been playing with Raven on all my alts for months now and I've slowly compiled an extensive list of small (heh) tweaks which could significantly increase the robustness of Raven for solving data organization challenges.

Most of my concerns come from Icon mode (it's how my mind works, Bars just disorient me). I also strongly suspect I'm using Raven in ways it was really never intended for (lol). Nonetheless, if you're interested I drafted all my issues/suggestions up in a forum thread here: http://www.wowinterface.com/forums/s...ad.php?t=42993

I tried to keep it as clean/organized as possible, but it still ran quite long, so I understand if you don't get around to going through it for a long time. Just letting you know it's there if you're ever bored on the bus.
Report comment to moderator  
Reply With Quote
Unread 02-22-12, 11:03 PM  
pgui
A Kobold Labourer
AddOn Compiler - Click to view compilations

Forum posts: 0
File comments: 51
Uploads: 1
Hello,

I΄m using raven for ALL my buffs/debuffs and it΄s AMAZING. I really like the look customization to match my UI. Keep the good work.
Just one question:

I΄m currently using TellMeWhen to watch some enemy cooldown (as a rogue, i like to watch mage blink/deepfreeze, and some sort of those short cooldowns).

Is there any way to setup a custom bar for tracking some enemy coodlown ??

Thanks!
Report comment to moderator  
Reply With Quote
Unread 02-22-12, 02:44 AM  
goldengamer
A Fallenroot Satyr

Forum posts: 22
File comments: 90
Uploads: 0
Sitting here trying to work out something.

Is there a way to have the targets debuffs and buffs as 2 seperate movable parts - like the player ones? I keep getting the debuffs in with the buffs, and its a lil hard to see the difference between them. I tried bar grps inside but that doesn't seem to work I also tried making 2 target default type frames, won't let me.

The main thing I wanted to do, was to have buffs in a row (8 icons) and have the debuffs above the row of buff icons, so I know the dif in the 2 areas.

Also when I tried background to be the same colour as the buff/debuff, its just staying invisible, even with the right opacity etc.


EDIT: Nvm about the buff/debuff target thing - figured it out Up the top click Bar Groups, New Auto Group, and name it what you want. They just make sure "auto buffs" or "auto debuffs" is unticked under their respectful tab name
Last edited by goldengamer : 02-22-12 at 02:56 AM.
Report comment to moderator  
Reply With Quote
Unread 02-19-12, 10:32 AM  
Tojaso
A Defias Bandit
 
Tojaso's Avatar
AddOn Author - Click to view AddOns

Forum posts: 3
File comments: 548
Uploads: 2
Originally Posted by Lovestar
A useful Conditional addition under the "Pet" (or maybe "Player") category would be the currently-summoned pet's Type (via UnitCreatureFamily) and — for Hunters — pet Talents (via GetPetTalentTree).

Would help with setting up bars that can relate to specific (rather than all) pet abilities. For example, Mend Pet duration being in a more prominent location when a Tenacity pet is out.

---

The "Usable" and "In Range" conditionals are awesome for setting up situational alerts.

But, currently I can only access them via "Spell is Ready" or "All Cooldowns". Could "Usable" and "In Range" be broken up into their own individual options?

Maybe something like how "Item Ready" can also just check count / charges (without actually checking cooldown).

---

Also, there's a "Spell is Casting" conditional — but it only takes specific spells.

It'd be helpful to have an "Any spell" checkbox or something, to make it easy to show Interrupt alerts or only show your interrupt cooldown if a spell is casting, etc.

Even better if there's also an "Interruptible" checkbox. :>

--

For "Show When":
The "Enemy" checkbox causes the bar group to not appear for Training Dummies. An additional "Attackable" checkbox (using UnitCanAttack) would be helpful for differentiating flagged/neutral/training NPCs.

Could "Condition is True" become "Condition" with the True/False checkbox options found under individual custom bars? Would cut down on the number of necessary conditions to create when doing complex configurations or setting up multiple specs in one profile (since Primary/Secondary does not account for respecs).
These are great suggestions and most all of them could be implemented while maintaining backward compatibility. FYI I don't plan to add any enhancements to Raven in the near future. I want to see how extensive changes required for the Pandaria expansion are going to be before adding any additional complexity.
Last edited by Tojaso : 02-19-12 at 10:33 AM.
Report comment to moderator  
Reply With Quote
Unread 02-14-12, 03:32 AM  
Pirx
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Originally Posted by Lovestar
I think the "Evaluate with" option is at the category level.

So if you have a "Player" condition and a "Spell Ready" condition, you can set it to "AND" or "OR" between them.

But within a category, you're stuck with whatever evaluation system Tojaso is using per option — that is, "Evaluate with" won't affect the options within the single "Player" category.
Damn. thanks for the answer, thinking about it going to sleep yesterday I had a foggy notion it would be something like that. I suppose I could get around this somehow by making separate conditions for each totem type... *goes back to the drawing board*
Report comment to moderator  
Reply With Quote
Unread 02-14-12, 12:26 AM  
Lovestar
A Murloc Raider
 
Lovestar's Avatar
AddOn Author - Click to view AddOns

Forum posts: 7
File comments: 49
Uploads: 1
I think the "Evaluate with" option is at the category level.

So if you have a "Player" condition and a "Spell Ready" condition, you can set it to "AND" or "OR" between them.

But within a category, you're stuck with whatever evaluation system Tojaso is using per option — that is, "Evaluate with" won't affect the options within the single "Player" category.
Report comment to moderator  
Reply With Quote
Unread 02-13-12, 03:49 AM  
Pirx
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Problem custom notification for totems

For starters, this is a great addon, and it may well be that I am simply too dense to figure this out. I've set up a custom bar group as icon-only that is supposed to warn me when I have a living enemy targeted and any single totem type is missing.

I have condition1 with target status ENEMY: IS ENEMY --- DEAD: NOT DEAD --- EVALUATE: AND.
I have condition2 with player status TOTEMS: AIR/FIRE/EARTH/WATER: FALSE --- EVALUATE: OR +++ DEPENDANCY: CONDITION1: TRUE --- EVALUATE: AND.
Condition2 is set as the only custom bar in the custom bar group.

If I understand correctly this should cause condition2 to be true when I have a live enemy as target (condition1) AND any air totem OR fire totem OR earth totem OR water totem is missing.

But it's not working. As long as I have any single totem (or more) standing, the custom bar group is not activated. The bar group is only activated when I have no totems at all standing, as if I had it set condition2 to evaluate with AND.

I've been running around in circles with this for an over an hour, trying different things without getting the desired result. And in the end I can't see why the above shouldn't work... but perhaps I'm overlooking something very simple or whatever. Any ideas on this?
Last edited by Pirx : 02-13-12 at 04:30 AM.
Report comment to moderator  
Reply With Quote
Unread 02-03-12, 07:38 PM  
Mishii
A Murloc Raider

Forum posts: 9
File comments: 7
Uploads: 0
I'm not sure what happened, but now whenever I join a party, the party buffs and debuffs show up on my buff and debuff bars, even though they are not applied to me...

Did I miss an option somewhere? It's very confusing. D:
Report comment to moderator  
Reply With Quote
Unread 01-31-12, 10:04 AM  
Aesop
A Murloc Raider

Forum posts: 9
File comments: 30
Uploads: 0
Re: White Dashed Lines

Mystery solved?

I had a border in my shared media with the name "White Dashed Lines" and raven was picking it up.

What this means is that any one who wants a border around their bars all the have to do is set one up by that name.

I did a text search through all the lua files and did NOT find a single instance of "White Dashed Lines" so it isn't being called by name from within Raven. With just Raven open and nothing else there is no border. With Raven and Shared Media together and nothing else it does have one.

Thanks for a great add-on.
Report comment to moderator  
Reply With Quote
Unread 01-31-12, 07:12 AM  
Lovestar
A Murloc Raider
 
Lovestar's Avatar
AddOn Author - Click to view AddOns

Forum posts: 7
File comments: 49
Uploads: 1
A useful Conditional addition under the "Pet" (or maybe "Player") category would be the currently-summoned pet's Type (via UnitCreatureFamily) and — for Hunters — pet Talents (via GetPetTalentTree).

Would help with setting up bars that can relate to specific (rather than all) pet abilities. For example, Mend Pet duration being in a more prominent location when a Tenacity pet is out.

---

The "Usable" and "In Range" conditionals are awesome for setting up situational alerts.

But, currently I can only access them via "Spell is Ready" or "All Cooldowns". Could "Usable" and "In Range" be broken up into their own individual options?

Maybe something like how "Item Ready" can also just check count / charges (without actually checking cooldown).

---

Also, there's a "Spell is Casting" conditional — but it only takes specific spells.

It'd be helpful to have an "Any spell" checkbox or something, to make it easy to show Interrupt alerts or only show your interrupt cooldown if a spell is casting, etc.

Even better if there's also an "Interruptible" checkbox. :>

--

For "Show When":
The "Enemy" checkbox causes the bar group to not appear for Training Dummies. An additional "Attackable" checkbox (using UnitCanAttack) would be helpful for differentiating flagged/neutral/training NPCs.

Could "Condition is True" become "Condition" with the True/False checkbox options found under individual custom bars? Would cut down on the number of necessary conditions to create when doing complex configurations or setting up multiple specs in one profile (since Primary/Secondary does not account for respecs).
Last edited by Lovestar : 02-06-12 at 04:55 PM.
Report comment to moderator  
Reply With Quote
Unread 01-26-12, 05:17 PM  
Aesop
A Murloc Raider

Forum posts: 9
File comments: 30
Uploads: 0
White Dashed Lines

With the last update to Raven i now how have dashed ines around the frame of all groups. Ive tried to find where this is coming from so I thought Id check with you to see if this is intended or if anyone else has this occurring.

I really like to turn this affect off and whatever help you can provide would be greatly appreciated.

Thanks for a great add-on and for all your hard work.
Report comment to moderator  
Reply With Quote
Unread 01-23-12, 12:25 PM  
Lakland
A Defias Bandit
 
Lakland's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 24
Uploads: 1
Thank you for your response. I believe I was using the 'Target' bar group. I'll give it another try.


Gave it a try and yep, works as intended. I'm a nub.
Last edited by Lakland : 01-23-12 at 04:55 PM.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: