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Updated:11-27-12 05:59 PM
Created:11-19-10 01:04 AM
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shNameplates  Popular! (More than 5000 hits)

Version: r9.2
by: shUI [More]

shNameplates
A light-weight and beautiful nameplate addon that works right out of the box!

Why use this addon instead of some of the other famous nameplates? Simple: elegance, ease of use, and efficiency. Other addons similar to shNameplates are extremely "busy" or they are too plain. In some cases, they are highly inefficient when it comes to coding.
  • Unit Name
  • Raid Icon
  • Unit Level (using blizzard code to add difficulty coloring)
  • PvE coloring (blizzard based) and PvP coloring (class colored based)
  • Aggro and threat color (with glow overlay)
  • Castbar, Cast Time, and Spell Icon
  • Health Text Display (using color gradient for percentage)
  • Auto toggle on and off when in or out of combat (user set via config.lua)
  • Lots of config attributes that handle nameplate behavior, colors, fonts, and positioning (user set via config.lua)
  • Configuration that allows repositioning of the spell and raid icons (user set via config.lua)
  • Configuration option for TANKMODE (green coloring on aggro) and namecoloring (colors pvp enemy names with their class color) (user set via config.lua - PLEASE see changelog for more details)
  • Target cast spell names (for both channeled and cast)
  • Mouse over highlighting
  • Cool new fade in effects when nameplates appear
  • Target Unit POWER bar under health frame. SET TO ONLY IN PVP (b/c who cares about mob power at this point in the game)
  • COMBO points for feral and rogues...AND addition of showing Chi, burning embers, soul shards, holy power, burning embers, etc. (SELF buffs ony)
  • Now works with Icicle and/or Plate Buffs

NOTE: I want to thank the following authors: Caelian, Tekkub, Luzz, and Rothar. Especially Caelian, b/c I have based this addon to his famous addon caelNameplates

Bug Reports and/or Requests:
All bug reports, requests (with this addon or another), errors, suggestions, and problems will be handled via the forum-comments page.

If you liked this mod, please check out my other addons:
shClock: Data Broker simple clock
shPerformance: Data Broker memory/latency/fps usage display utility

Click here to lend your support!

v9.2
- Fixed errors due to new Nameplate object creation
- TOC bump
-----------
v9.1
- Fixed bug that was causing errors when powerbar was disabled
- Fixed code in threat update to also fix bar coloring in and out of combat correctly
------------
v9.0
- Rewrite of most functions and rearranging of function paths
- Addition of "combo" like details on nameplate that show: CHI, Shadow Orbs, Burning Embers, Holy Power, Soul Shards, etc (SELF buffs only)
- Optimized CPU usage
- Changed font and positioning
- FIXED: bug that was showing red highlighting when not having aggro and bug that wasn't properly coloring healthbar
- Big improvements
- Platebuffs and icicles ready...really this time
------------
8.1
- Much needed optimization including: iterating over nameplates and throttled threat updates IN combat ONLY
- Cleaned up some other code
- Let me know of any other random bugs
--------------
8.0
- ToC bump -> 5.0
- fixed transparency of health text, symbols, etc.
- changed function to locate and skin nameplates themselves to make sure to get every new frame correctly
---------------
7.3b
- ToC bump -> 4.3
----------------
7.3a
- OnUpdate function now checks for additional nameplates faster to prevent any issues with them appearing
- ToC bump
----------------
7.3
- ADDED: "OnSizeChanged" function as an additional backup to double check and/or fix castbar bloating
----------------
7.2
- Revamped FixCastbar function to fix castbar bloating - really this time (I have extensively tested this, so PLEASE let me know if you find it happening)
- Minor code fixes to be more readable/understandable
----------------
7.1
- Fixed powerbar nil error when disabling powerbars
----------------
7.0
- Complete revamp of lots of code
- Lots of clean up and fixes of pesky little bugs - I THINK I got them all :) Please bug report
- REMOVED: LibNameplate library and wrote my own code
- FIXED: castbar bloating and interruptability color coding
- NOTE: please let me know of ANY bugs
- REDUCED CPU and MEMORY usage significantly
-----------------
6.3
- Code clean up for initial nameplate settings
- Fix small bug with castbar still bloating...I hope
- fixed castbar width again to make sure it doesn't look like it's bugging hehe
- ADDED option to disable power bar
------------------
6.2
- Updated FixCastbar function and now bloating of castbar shouldn't occur
- Fixed up castbar and icon location and color
- Optimized code for updates
-------------------
6.1
- ADDED: Power bars to ONLY target frames! (shows all types of powers except rage/runic bower <= 0)
- Cool elite/boss icons
- Now works with platebuffs!
-------------------
6.0
- Complete revamp of lots of code and optimizations
- Got rid of redundant baggage within code
- Changed appearance of overall nameplate
- ADDED: combo points to nameplate
- ADDED: LibNameplate for additional features
- ADDED: Icons for elite mobs and boss mobs
---------------------
5.5
- Fixed the castbar from being extremely huge...should work now :)
----------------------
5.4a
- Updated TOC to patch 4.2
----------------------
5.4
- Small bug fix in config.lua file -> I know I'm stupid, but it should be good to go
----------------------
5.3
- Updated TOC to patch 4.1
- Removed CVAR that was causing problems
- Redid some code that would initialize the skinning of the plates (THANKS Csalago!)
- Minor performance tweaks
----------------------
r5.2
- REMOVED the automatic setting to show pvpcoloring in nameplates (you can set it in blizz options)
- Optimized name coloring function
- FIXED lots of global calls and made them local now (i'm an idiot I know)
- OVERALL increase in efficiency
- Fixed config file a bit and made it less bulky (sorry guys that update and have to redo their config)
- Minor bug fixes and improvements
-----------------------
r5.1
- Small bug fixes when hpallthetime set to TRUE
- Small bug fix when updating the health text of mobs
------------------------
r5.0
- ADDED a lot of new configuration options including all coloring options for the different types of units and npc.
- ADDED custom colors for TANKMODE enabled nameplates
- ADDED fade in effect when nameplates appear
- ADDED new mouse over displays of max health and name highlighting
- ADDED spell names when cast or channeled
- ADDED custom status bar texture when cast spells are NOT interruptable
- LOTS of look and feel elements redone and code optimized
- NOTE: due to all the additions, the mem usage has gone up to around 32kb (only a 10kb increase from before) and only about a 12% increase of cpu usage!
------------------------
r4.1
- Function call optimization
- ADDED: tankmode option under behavior options - this will add a green glow and green bar when you HAVE AGGRO
- ADDED: namecoloring option under behavior options - this will color all PVP names with their class colors
- Minor cosmetic fixes
-------------------------
r4.0
- Big update of overall look and feel
- Many code optimizations (still runs around 22kb)
- Increased size of cast bar and spell icon (including changing locations)
- Changed the different unit type colors: hostile, neutral, friendly unit, and friendly player
- Changed some fonts and locations of health text (NOTE: will not show text if at 100% health)
- NOTE: these are all changes that I like, you can change whatever you want via the config.lua
---------------------------
r3.1
- Small update that increased the threshold before names were being formatted of being to long (increased from 20 to 40 characters)
- Optimized Threat Update Function
---------------------------
r3
- ADDED new options to control behaviors (overlapping, threat bloat, etc)
- ADDED option to control raid icon positioning and size
- ADDED option to control spell icon positioning and size
- The thick black border around nameplates started to bother me, so I toned it down a bit
- I like the name text to be centered and the raid icon to be immediately above it
- I didn't like the custom raid icons, so I used the default blizz one (check config.lua) if you want the custom ones back
----------------------------
r2
-- ADDED lots of configuration options to the config.lua file
-- ADDED option for auto toggling the nameplates when OOC and IC (see config.lua)
-- Code optimization and tweaks (shouldn't go over 23kb of memory)
-- Cleaned up the default settings and made the neutral mob color a bit darker so the health text can be seen easier if its set to be shown
Post A Reply Comment Options
Unread 12-02-12, 02:16 PM  
scrable
A Murloc Raider
 
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Originally Posted by Bloomy
Is there a way to make nameplates not stackable on top of eachother?
I believe there's an option in the Blizzard interface for that. THere should be 3 options: stacking, spreading, and overlapping.
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Unread 12-02-12, 06:43 AM  
Bloomy
A Kobold Labourer

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Is there a way to make nameplates not stackable on top of eachother?
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Unread 12-01-12, 06:09 PM  
chrislue
A Defias Bandit

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how to show only the percentage of health?
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Unread 11-30-12, 08:01 AM  
SoulFlare99
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I saw the mini-nameplates in the Greenstone Village scenario and the Meating Expectations quest in Vale
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Unread 11-29-12, 02:46 PM  
shUI
A Murloc Raider
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I'm trying to reproduce those and find mobs that show the new smaller nameplate design, but I just can't find any mobs to test it out on now. I am not high enough lvl to see those specific mobs in that zone. Does anyone know of any other mobs that also show those nameplates?
__________________
shPerformance: Data Broker memory/latency/fps usage display utility
shNameplates: Lightweight, simple, and sexy nameplates
shClock: Lightweight and simple data broker clock
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Unread 11-29-12, 12:27 AM  
scrable
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The Unleashed Spirits in Vale of Eternal Blossoms have a tiny nameplate. This kinda freaked me out the first time I saw them. Here're a few examples:

http://www5.picturepush.com/photo/a/...812-222152.jpg
http://www1.picturepush.com/photo/a/...812-222249.jpg
http://www3.picturepush.com/photo/a/...812-222304.jpg
Last edited by scrable : 11-29-12 at 10:00 PM.
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Unread 11-28-12, 05:58 AM  
Csalago
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Originally Posted by kaustos
Originally Posted by shUI
Originally Posted by kaustos
everythings borked
looks like 5.1 shuffled all the frame regions around
Uh oh, let me work on it now to see what kind of fix is needed.

Thanks!
I got my local version working, heres what I found:

line 469, health bar and cast bar are now children of the frames first child (which is now the name text region)
frame.healthBar, frame.castBar = frame:GetChildren():GetChildren()

line 471, to account for name text region relocation
local nameTextRegion, glowRegion, overlayRegion, highlightRegion, levelTextRegion, bossIconRegion, raidIconRegion, stateIconRegion = select(2,frame:GetChildren()):GetRegions(), frame:GetChildren():GetRegions()

line 230, to account for health bar being moved
local self = healthBar:GetParent():GetParent()

and for whatever reason, target dummies are now purple. other neutral units remain yellow.
its not Target Dummies that are purple, its tagged mobs....
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Unread 11-27-12, 05:05 PM  
kaustos
A Kobold Labourer
 
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Originally Posted by shUI
Originally Posted by kaustos
everythings borked
looks like 5.1 shuffled all the frame regions around
Uh oh, let me work on it now to see what kind of fix is needed.

Thanks!
I got my local version working, heres what I found:

line 469, health bar and cast bar are now children of the frames first child (which is now the name text region)
frame.healthBar, frame.castBar = frame:GetChildren():GetChildren()

line 471, to account for name text region relocation
local nameTextRegion, glowRegion, overlayRegion, highlightRegion, levelTextRegion, bossIconRegion, raidIconRegion, stateIconRegion = select(2,frame:GetChildren()):GetRegions(), frame:GetChildren():GetRegions()

line 230, to account for health bar being moved
local self = healthBar:GetParent():GetParent()

and for whatever reason, target dummies are now purple. other neutral units remain yellow.
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Unread 11-27-12, 04:35 PM  
shUI
A Murloc Raider
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Originally Posted by kaustos
everythings borked
looks like 5.1 shuffled all the frame regions around
Uh oh, let me work on it now to see what kind of fix is needed.

Thanks!
__________________
shPerformance: Data Broker memory/latency/fps usage display utility
shNameplates: Lightweight, simple, and sexy nameplates
shClock: Lightweight and simple data broker clock
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Unread 11-27-12, 04:05 PM  
kaustos
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everythings borked
looks like 5.1 shuffled all the frame regions around
Last edited by kaustos : 11-27-12 at 04:06 PM.
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Unread 11-17-12, 06:54 PM  
Fables429
A Kobold Labourer

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Can it show in the nameplate who the enemies are targeting? Would be awesome for arena.

Is there a way to have different options for friendly nameplates and different options for enemy nameplates?

Is there a way to have a self nameplate for your own character?
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Unread 11-17-12, 06:49 PM  
shUI
A Murloc Raider
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Re: Target of the enemy.. and different settings for friendly nameplates.

Originally Posted by Fables429
Can this add-on do what is in the subject line?

"Target of the enemy.. and different settings for friendly nameplates."
I am not sure exactly what you are asking, please be more detailed.
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shPerformance: Data Broker memory/latency/fps usage display utility
shNameplates: Lightweight, simple, and sexy nameplates
shClock: Lightweight and simple data broker clock
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Unread 11-17-12, 06:39 AM  
Fables429
A Kobold Labourer

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Target of the enemy.. and different settings for friendly nameplates.

Can this add-on do what is in the subject line?

"Target of the enemy.. and different settings for friendly nameplates."
Last edited by Fables429 : 11-17-12 at 06:39 AM.
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Unread 11-07-12, 05:30 PM  
shUI
A Murloc Raider
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Re: errors with powerbar disabled

Originally Posted by X-buZZ
Hello there,

great work with shNameplates. It looks and works great. I just have one issue.
When disabling the powerbar in the config file I receive tons of error and extreme lags (up to 5 seconds game freeze). Can you please take a look at this?

Keep up the great work!
Hmmm, that is weird. I will be researching it now and should have a fix soon.
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shPerformance: Data Broker memory/latency/fps usage display utility
shNameplates: Lightweight, simple, and sexy nameplates
shClock: Lightweight and simple data broker clock
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Unread 11-07-12, 03:51 AM  
X-buZZ
A Kobold Labourer

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errors with powerbar disabled

Hello there,

great work with shNameplates. It looks and works great. I just have one issue.
When disabling the powerbar in the config file I receive tons of error and extreme lags (up to 5 seconds game freeze). Can you please take a look at this?

Keep up the great work!
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