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Hermes  Popular! (More than 5000 hits)

Version: v2.3.2
by: inthedrops [More]

Hermes
Hermes tracks your raid's cooldowns, and displays them using configurable buttons or bars. What's unique about Hermes is it's ability to tell you who "does" and "does not" have a particular cooldown available. If you're a raid leader, healer, tank or anyone who has to coordinate cooldowns, you'll appreciate the approach Hermes takes.

Hermes also tracks cooldowns of non Hermes users using it's Spell Monitor feature.

Release v2.3 Notes
This release includes significant changes since v2.2.
If upgrading from v2.2 or earlier, you will lose your existing container setup. Please visit the archived history page for full release notes.

Tutorial Videos (updated for v2.3)
Walkthrough: Hermes Overview
Walkthrough: GridButtons view
Walkthrough: CooldownBars view
Walkthrough: Using the GridBars view to monitor Raid Cooldowns

For more details, full release notes, and other updates please visit the Hermes home page at:
http://wow.curseforge.com/addons/hermes/


Feature Chart

v2.3.2 (07/10/2011)
Added two new views:
* Bars view: This view is nearly identical to GridBars, but with no need need to specify the number of bars. The advantage is having no wasted screenspace. The disadvantage is slighly fewer layout options.
* Logger view: This acts like a mini chat frame window where spell usage and availability changes are written. It can be used as a reference to determine who is using spells at appropriate times.

Fixed bug:
* Sometimes bars would show transparent when they weren't supposed to.

v2.3 (07.06.2011)

Major Feature Summary
* Merge spells capability (many spells can be treated as one)
* Better out of the box Spell Monitor support (cooldowns, adjustments, and requirements are provided by Hermes.)
* Enable/disable containers (hide containers you don't need until later)
* Filter players (ignore groups 6-8, offline players, etc.)
* Any given spell can now exist in multiple containers (or none at all).
* Significantly more bar configuration options.
* Proper ButtonFacade implementation (with Masque support as well).
* Improved configuration screens.
* Added Duration Timer for CooldownBars and GridBars views.
* Additional default spells added.
* UI Architecture overhaul (see below)

UI Architecture Changes
* The old UI has been replaced by the new UI, affectionately named "UI".
* Drag and Drop has been removed. Spells are now ordered via the "Spells" configuration tab of each container.
* Spells are no longer limited to a single container, nor are they required to exist in any containers. This is also configured in the "Spells" configuration tab of each container.
* Containers now have views. Views control how a container displays itself. Each view has it's own configuration settings.
* A Container only has one active view, but you can change it's view at any time. Change the view in the "Container" tab of a container.
* The three views available today are:
** CooldownBars: This is a direct replacement for "LightUI". If you were a fan of LightUI, this is the view you'll want to use.
** GridButtons: This is the default button style view that current users are familiar with. Spells are arranged automatically via an invisible grid.
** GridBars: A highly customizable spell bar view, spells are arranged automatically via an invisible grid.

Note: If you need the old UI, you can find it in the Hermes folder under a separate folder called Hermes-LegacyUI. Just move this folder into your addons folder, and enable the addon in the Blizzard addon list.

Hermes v2.2

* Compatibility updates for Firelands, 4.2.
* Spell Monitor: Fixed bug with Soulstones not tracking when used to res dead player.
* Spell Monitor: Last Stand and Rallying Cry will now trigger each other when one or the other is used.
* DefaultUI: The "Lock Containers" option now also locks all drag and drop capability. To enable dragging again, you need to unlock the containers. The purpose of this change is to be able to click through buttons/bars and select mobs behind them. I don't think anyone is ever dragging while in combat!
* DefaultUI: Added option to control background color of bars on cooldown (Bars Display only).
* DefaultUI: Added option to enable/disable the tooltip per container (enabled by default).
* DefaultUI: Fixed mysterious dissapearing icons from nameplates.
* DefaultUI: Fixed bug where creating new containers, renaming containers, or various other tasks resulted in Lua error.

Hermes v2.1

* Converted time format for bars from Seconds to HH:MM:SS.
* Hermes version now exposed through options window (changed version schema as a result)
* Small performance improvements
* Updated German translation.
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Unread 05-30-11, 11:14 AM  
inthedrops
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Originally posted by Meluda
hiya,

i've been playing around a bit with hermes. not been doing a raid yet. To me it seems buttonfacade doesnt remember settings for hermes on reload or alike setting go back to ugly 'blizzard'-theme
Come to think of it, I think I noticed that myself. I'll look into it. It used to be enabled be default.

Btw, there isn't a group setting for Hermes for ButtonFacace. It requires the global setting in ButtonFacade.
Last edited by inthedrops : 05-30-11 at 11:15 AM.
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Unread 05-30-11, 09:35 AM  
Meluda
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hiya,

i've been playing around a bit with hermes. not been doing a raid yet. To me it seems buttonfacade doesnt remember settings for hermes on reload or alike setting go back to ugly 'blizzard'-theme
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Unread 05-28-11, 01:48 PM  
inthedrops
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Originally posted by creepy_inc
Awesome, thank you.
I added this feature, but waiting for more bug reports before making another beta release.

By the way, I found a bug with sorting of senders that are out of range as well which I've fixed (thanks to you!)

If you want to grab an interim build to toy with, you can find it here (r74): http://wow.curseforge.com/addons/hermes/files/72-r74/
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Unread 05-28-11, 01:08 PM  
creepy_inc
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Originally posted by inthedrops
No there is not currently. But I don't think it would be too difficult as I already have logic for hiding bars based on being out of range. I'll investigate this over the next day or two. I'm fairly confident it won't be a challenge.
Awesome, thank you.
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Unread 05-28-11, 12:15 PM  
inthedrops
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Originally posted by creepy_inc
Didn't seem to be able to find an option to only show people on cooldown. So I don't end up with a long list showing useless (to me) information. If they're not on cooldown I know they're available.
No there is not currently. But I don't think it would be too difficult as I already have logic for hiding bars based on being out of range. I'll investigate this over the next day or two. I'm fairly confident it won't be a challenge.
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Unread 05-28-11, 11:38 AM  
creepy_inc
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Didn't seem to be able to find an option to only show people on cooldown. So I don't end up with a long list showing useless (to me) information. If they're not on cooldown I know they're available.
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Unread 05-16-11, 11:43 AM  
inthedrops
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Release 1.1a

It's tedious to maintain the wowinterface page for Hermes so I am putting the release notes here for Release 1.1a:

* SAVED VARIABLES WILL BE LOST WHEN YOU UPGRADE FROM PRIOR HERMES VERSIONS *

Important Notes:
  • Saved variables will be lost when upgrading from prior versions. This is due to the amount of changes involved and the difficulty syncing them across releases.
  • As always, this release remains backwards compatible with any users running older versions of Hermes.

New Core Features:
  • Hermes is now event driven in order to facilitate Plugin and Event API's.
  • Created Plugin API for external plugin creation. Plugins are enabled in the General configuration tab.
  • Created Event API for external addon integration (Addons can listen and react to Hermes events)
  • Added "Config Mode" which uses yourself as the only sender and receiver. It allows you to configure/test Hermes plugins or other addons without being in a party.

New UI Features:
  • The default UI is now a plugin and takes advantage of the new Plugin API. It can be disabled completely (to replace with a different UI for example.)
  • Abilities within a container can now be sorted manually via drag and drop. Order is remembered for the last container the ability was placed in.
  • Containers can now be renamed.
  • Theme support for containers was added.
  • Properties from one container can be applied to another container (via themes).
  • Configuration for the UI was revamped in an effort make it more efficient and user friendly.
  • Each container now supports two Display Styles; Buttons or Bars.
  • Bars now act more like traditional cooldown bars and include the ability to change textures, colors, fonts, etc.
  • Nameplates are optional, as are icons when using Bar Display Style.
  • Replaced "Available", "Unavailable" and "Empty" bar configuration settings with the following (empty bars are no longer displayed at all):
  • Available: The sender is available, and the ability is usable.
  • On Cooldown: The sender is available, and the ability is on cooldown.
  • Unavailable: The sender is dead, offline, or in a different zone.
  • Added Font Outline option to fonts.
  • Added new "Player/Duration Width Ratio (%)" option which better controls how much of a bar is used for the player's name versus the duration.
  • Bar count is no longer limited to 5 (25 is the new maximum)
  • If sender is unavaiable then "dead", "offline", or "zone" is displayed next to
    their name when using Bar Display Style.

Other Improvements:
  • Minor changes to core messaging engine to reduce handshaking.
  • Reduced number of Localization strings where possible (there are still too many!)
  • Significant performance improvements were made within the default UI including:
  • Maximized the reuse of Frames (this is what allowed me to increase the max bar count).
  • Repositioning of cells within a container is significantly more efficient.
  • Much less redrawing going on when not needed (partially due to the new event driven nature of Hermes)
  • Created Plugins for the following combat text addons (these were previously baked into Hermes):
  • ScrollingCombatText
  • Parrot
  • MikScrollingBattleText
Bug Fixes
  • Fixed a bug that could cause Hermes to affect other addons (I had a couple commonly named global tables by mistake).
  • Fixed some sorting issues related to sender status.
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Unread 05-09-11, 02:05 PM  
inthedrops
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Re: nice addon

Originally posted by Tonyleila
Hi, Inthedrops what about the performanc of this addon? 295 Kb seams to be much, i can't test it now. But I used raid-cooldowns (64kb) before but it doesen't work anymore since 4.1.
It's likely due to the large config files that get loaded per player.

This isn't me being defensive (I promise!) but I'm not bothered by any addon that takes a couple meg of memory and have not optomized for it. I simply don't see it as a problem given the amount of memory people have in their computer these days. 1MB of 4GB? Not really anything to be concerned with.

For performance, I have spent 95% of my energy focusing on CPU and keeping communication chatter to a minimum. I think investing 95% there, and 5% on a small memory footprint is the right choice!

I'm open to discussions on memory being an issue of course. If it's causing you a real problem please let me know about it and I'll spend more time there.
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Unread 05-06-11, 04:14 PM  
Tonyleila
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nice addon

Hi, Inthedrops what about the performanc of this addon? 295 Kb seams to be much, i can't test it now. But I used raid-cooldowns (64kb) before but it doesen't work anymore since 4.1.
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Unread 05-01-11, 03:26 PM  
inthedrops
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Beta 1.1a released which does away with "tictacs" and uses more traditional bars. Significant UI refactor but the core remains the same. If you only use Buttons you will not notice a difference.
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Unread 02-05-11, 11:12 AM  
inthedrops
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I just released 1.0e which should solve all concerns about Soulstones for Warlocks.

A couple relevant notes:

1) To get this improvement each Warlock needs to upgrade Hermes (as it's handled uniquely on their end).

2) When the Warlock first loads the game (or does a /reloadui) and has no Soulstone in their inventory, Hermes will assume that the spell is available by default. As soon as they create their first Soulstone, it will correctly update if it's not actually available. This is only an issue on initial startup, reloadui, game crash, etc.. Everything will be properly synced from that point on.

Let me know if you see any weirdness (not covered by these notes). I put the change in pretty quick and tested all the scenarios I could think of but you never know!
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Unread 02-04-11, 11:56 PM  
inthedrops
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Originally posted by Nedlinin
My guild has been testing this out. Seems to work well enough.

My suggestion however is to fix the way soulstones are calculated. It only shows the cooldown on my screen for our warlock if he uses his soulstone then creates *another* stone to hold in his inventory. It seems like a better plan to check when he uses is based upon the combat log and set the cooldown based on that rather then checking the cooldown from the inventory item.

Otherwise, working great
Thanks, and I agree about the Soul Stones. Didn't work out as well as I'd hoped. Perhaps if I played a warlock I'd have seen it in advance :P

I've had a couple people being vocal about it but have so far opted not to handle Soulstones better. The more people that speak up the more I'll see what else I can do to improve it.

For the most part, people have said it's not a game breaker to them.

BTW, I've been using it in my guild before Cataclysm was released, and all through cat so far (4/12 hard modes at the moment on 25 man). We have about 16 people that run Hermes and except for Release 1.0c where I had a bug I missed, it's been very solid for us.

Thanks for taking the time to comment when your experience and criticism. Much appreciated. I'll have to find a better way to handle those pesky Soulstones.
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Unread 02-04-11, 11:12 AM  
Nedlinin
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My guild has been testing this out. Seems to work well enough.

My suggestion however is to fix the way soulstones are calculated. It only shows the cooldown on my screen for our warlock if he uses his soulstone then creates *another* stone to hold in his inventory. It seems like a better plan to check when he uses is based upon the combat log and set the cooldown based on that rather then checking the cooldown from the inventory item.

Otherwise, working great
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Unread 01-29-11, 08:31 PM  
creepy_inc
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Originally posted by Fiercy
Great idea for an addon, great replacement for the old and somewhat obsolete oRA 2/3. ty.
As long as you can get everyone in your guild to get it. oRA3 isn't obsolete btw.
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Unread 12-06-10, 01:31 PM  
inthedrops
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Originally posted by Fiercy
great replacement for the old and somewhat obsolete oRA 2/3. ty.
Thank you, I feel the same
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