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Created:12-18-10 04:15 PM
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Archaeology Helper  Popular! (More than 5000 hits)

Version: 0.91
by: biasha [More]

  • Draws HUD with GatherMate2 pins, you can use minimap zoom on it if needed
  • After Survey you press green, yellow or red button to add new sector to the HUD (cleared automaticaly on gathering)
  • Shows Dig Sites on Minimap and Battlefield Minimap
  • Keybindings and various settings

How to use

Go to dig site, Right Click last button (spade) to show HUD and Left Click to cast Survay. Then ROTATE YOUR CHAR, BUT DON'T MOVE in the needed direction and press colored button according to Survey result. Move to other location, do same again.
It is strongly recommended to use GatherMate2 then you'll see all previous or imported dig-points on the HUD. When using GatherMate2 jump onto fragment before gathering!

Controls

Left Click main window to move it
Right Click main window: opens settings page

Left Click on colored buttons: adds new sector to the HUD
Right Click on colored buttons: temporarry hides/shows that color

Arrow button: undo 1 sector

Left Click spade: cast Survey
Right Click spade: shows/hides HUD in the center of the screen
Middle Click spade: open Archaeolodgy window

Use "/arh" or "/arhcfg" for command line help

HUD

On the HUD you can also see player arrow in the center and very small red circle that represents success range. And ofc all colored transperent overlaping areas that were set by you with colored buttons.
Green compass circle can be removed in settings. it's totaly useless actually.

TODO

Next will be:
  • Independent zoom by mouse wheel on main window
  • Automatic color buttons, if possible

After Next:
  • Pointer to closest digsite
  • Will think about own polygon drawing
  • Auto-open inside digsite, if possible
  • Think about localization maybe





Version: 0.91
fixed: Archaeology is not empty now
fixed: /arh macro commands updated

Version: 0.9
added: cast Survey by LClick on spade button
changed: toggle HUD is RClick now
added: open Archaeology by MClick on spade button
added: toggle color by RClick on color button
added: undo button
changed: buttons spacing increased

Version: 0.83
fixed: BattlefieldMinimap menu shows now

Version: 0.82
fixed: missed dependencies included

Version: 0.81
fixed: Digsites settings are correctly saved now

Version: 0.8
added: keybindings (see addon options or standard wow keybindings list)
added: various options via wow user interface settings or /arhcfg command
added: main window tooltips
fixed: main window hiding while dragging
fixed: minimap digsites moving unplugged from main window visibility

Version: 0.7
fixed: no digsites with rotating minimap and will hide with main window hide
added: command line support, use /arh to see commands

Version: 0.6
fixed: error on HUD hiding without GatherMate2
fixed: success circle size was too small, green region was too big
changed: red line is meanless, almost removed
changed: red cone is little wider now
added: readme file

Version: 0.5
Initial public release
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Unread 12-22-10, 04:54 PM  
biasha
A Kobold Labourer
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Originally posted by oalex
About the minimap boundries, you could look into the addon called NCPScan overlay. That works fine with overlays on map and minimap.
MAybe look at the code.
Yes, i know about that addon. And Looked that code before start. But for now that is too complicated solution, they use additional utils to generate code, utils to extract data from wow, transform it, etc. I'll probably end up with same, but that will be later.
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Unread 12-22-10, 12:37 PM  
oalex
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About the minimap boundries, you could look into the addon called NCPScan overlay. That works fine with overlays on map and minimap.
MAybe look at the code.
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Unread 12-22-10, 08:12 AM  
weasoug
A Flamescale Wyrmkin
 
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i got these errors. wanted to ask why. thanks.



Code:
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:20: Cannot find a library instance of "AceGUI-3.0".
Count: 1

Call Stack:
[C]: ?
[C]: in function `error'
Interface\AddOns\Arh\libs\LibStub\LibStub.lua:23: in function `LibStub'
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:20: in main chunk
Code:
...\AceConfig-3.0\AceConfigCmd-3.0\AceConfigCmd-3.0.lua:771: Cannot find a library instance of "AceConsole-3.0".
Count: 1

Call Stack:
[C]: ?
[C]: in function `error'
Interface\AddOns\Arh\libs\LibStub\LibStub.lua:23: in function `LibStub'
...\AceConfig-3.0\AceConfigCmd-3.0\AceConfigCmd-3.0.lua:771: in function `CreateChatCommand'
...face\AddOns\Arh\libs\AceConfig-3.0\AceConfig-3.0.lua:54: in function `RegisterOptionsTable'
Interface\AddOns\Arh\Arh.lua:1180: in function `Arh_MainFrame_Init'
Interface\AddOns\Arh\Arh.lua:1158: in function <Interface\AddOns\Arh\Arh.lua:1154>
Interface\AddOns\Arh\Arh.lua:1165: in function <Interface\AddOns\Arh\Arh.lua:1163
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Unread 12-21-10, 06:57 PM  
xelepart
A Deviate Faerie Dragon
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Hey there.

Great mod, I was contemplating trying to write a similar thing, but too lazy to do the research! Thanks!

One idea I had that isn't in this one: Integrate with TomTom, and add a TomTom arrow (or implement your own, I find TomTom does weird things a lot), and have an arrow point to the "suggested next survey site" - once you have three surveys, note the triangulation point/center of "possible" area, and if all you have is a red, suggest some spot near the start of it.

I'd love that, so I don't have to strain so much to see/figure out the center of the area.

Great mod. Hope you keep supporting it!

-x
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Unread 12-20-10, 03:39 PM  
pelf
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As for polygon drawing and rotation and whatnot, you might check out the code for...

http://www.wowace.com/addons/hudmap/ (still in dev)

...and...

http://www.wowace.com/addons/avr/ (obviously disabled, but minus the broken hooks into the camera API, the code they wrote is still useful)

Perhaps you can learn something/copy something from their work.
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Unread 12-20-10, 11:28 AM  
biasha
A Kobold Labourer
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Re: Feature

Originally posted by And
Good Afternoon,
I do like this addon, thank you very much. It would be possible to have to main window (the one with buttons and shovel) hidden at startup? It's useful to have it on screen only when I do archeology research but it's non that good to have it around during a raid Yes, I use the /arh command to hide it when I play, but I think it's more comfortble to activate it when needed.
Sure, will be implemented with rest of options. Next Release.
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Unread 12-20-10, 10:20 AM  
And
A Kobold Labourer

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Feature

Good Afternoon,
I do like this addon, thank you very much. It would be possible to have to main window (the one with buttons and shovel) hidden at startup? It's useful to have it on screen only when I do archeology research but it's non that good to have it around during a raid Yes, I use the /arh command to hide it when I play, but I think it's more comfortble to activate it when needed.
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Unread 12-20-10, 12:00 AM  
biasha
A Kobold Labourer
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Originally posted by Requiescat
This mod is the best of its kind, and I am REALLY loving it =) What a great idea!

Unfortunately, even while using the Blizzard minimap with the square size (outside of the UI graphic boundary), I could see the dig site approaching the minimap all the way from the target and chat frames! It looks a little silly sticking out from both sides of the minimap, as well, when the dig site appears out of boundaries.

That's my only real complaint. Otherwise, this mod is perfect! Thank you very much for creating and updating it!
use "/arh mm" to hide minimap's digsites when it disturbs.
can't fix this untill blizzard make it proper.
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Unread 12-19-10, 10:40 PM  
Requiescat
A Kobold Labourer

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This mod is the best of its kind, and I am REALLY loving it =) What a great idea!

Unfortunately, even while using the Blizzard minimap with the square size (outside of the UI graphic boundary), I could see the dig site approaching the minimap all the way from the target and chat frames! It looks a little silly sticking out from both sides of the minimap, as well, when the dig site appears out of boundaries.

That's my only real complaint. Otherwise, this mod is perfect! Thank you very much for creating and updating it!
Last edited by Requiescat : 12-19-10 at 11:02 PM.
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Unread 12-19-10, 10:27 PM  
biasha
A Kobold Labourer
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Originally posted by NitraMo
[...]
Keybindings would be nice, much easier to press a key than the buttons in the bar.
Options will be in next major release, for now you can use macro like this:
/run Arh_MainFrame_ButtonGreen_OnClick()
I think some addons allow to bind key on script too.


Originally posted by joypunk
All of your references to "MinimapCluster" should be renamed to "Minimap". That way if someone has repositioned their minimap the DigSites will still display properly at the correct location.

There is also an LUA error being thrown on the ClearAllPoints call when entering combat.
Tnx, will fix that with minimapcluster.
Can't reproduce error with combat. Everything works fine (except for repositioning digsites on minimap). Can't see any error in my configuration.



Originally posted by Snoweh
decided to use the full extent of the addon now , is there plans to add a watcher frame. That lists the known races, and how many fragments you hold with each?
There are addons already to watch/solve, so i am not going to redo same work once again. I use one of existing addons for such tasks by myself and fully satisfied.
Last edited by biasha : 12-19-10 at 10:37 PM.
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Unread 12-19-10, 09:21 AM  
joypunk
A Scalebane Royal Guard

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All of your references to "MinimapCluster" should be renamed to "Minimap". That way if someone has repositioned their minimap the DigSites will still display properly at the correct location.

There is also an LUA error being thrown on the ClearAllPoints call when entering combat.
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Unread 12-19-10, 09:19 AM  
Snoweh
A Cyclonian
 
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decided to use the full extent of the addon now , is there plans to add a watcher frame. That lists the known races, and how many fragments you hold with each?
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Unread 12-19-10, 04:51 AM  
NitraMo
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Very nice addon. Something I had imagined myself, but lack the skill to make.

A few suggestions/ideas:
The Archaeology blobs on the Minimap is nice, but for me they leak out on my entire display. Not to bothersome when the blob is bigger/longer than the Minimap and it kind of leaks out of the edges. But when there are multiple blobs in the same zone I ended up with the blob I wasn't at over on the other side of the display.
Autoenabling of the HUD if I enter an Archaeology blob.
Keybindings would be nice, much easier to press a key than the buttons in the bar.
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Unread 12-19-10, 04:01 AM  
biasha
A Kobold Labourer
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Originally posted by Snoweh
Not into lua much myself, would it be possible to just get the code for the display of digsites on the minimap? as it's the only fucntion i require
if you only need digsites on minimap than hide main window by "/arh" and forget about it. (well, think it will be reopened on reload, but configuration options i'll implement next) Or move outside visible screen area.
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Unread 12-19-10, 03:37 AM  
Snoweh
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Originally posted by biasha
Red circle is area covered by Survey. So red circle's size is certain. However it is not correct atm and will be increased in next release (i think blizzard has changed it, or maybe i have done mistake during my tests first time).

Sorry, missed that OnHide without GatherMate2. Will be corrected next release.

You can already zoom! Use minimap's zoom buttons to zoom.

Scaling of player arrow will be added with every other option. Next week maybe...
Not into lua much myself, would it be possible to just get the code for the display of digsites on the minimap? as it's the only fucntion i require
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